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TheInsidiousOne

DarkTrishula Jul15

Jul 15th, 2018
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  1. Ancient Derelict Golem
  2. Level 5 EARTH Rock/Effect Monster
  3. When you draw this card: You can reveal this card; Special Summon it from your hand. At the start of the Damage Step, if this card battles an opponent's WIND monster: Destroy that opponent's monster. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Rock monster with 1900 ATK from your hand or Deck in Defense Position.
  4. 2100 ATK/1600 DEF
  5.  
  6. Corrosive Fog
  7. Quick-Play Spell
  8. Target 1 monster your opponent controls; send 1 "Cloudian" monster from your hand or field to the GY, and if you do, place Fog Counters to that target equal to its Strength Classification. You can only activate 1 "Corrosive Fog" per turn.
  9.  
  10. Elemental Soldier Celcius
  11. Level 10 PRISM Thunder/Effect Monster
  12. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 Link Monsters from your field and/or GY with different Attributes and Types. If this card is Special Summoned: You can target up to 3 of your banished Link Monsters; this card gains the banished monster's Attributes. Negate the effects of all monsters your opponent controls with a different Attribute from this card's.
  13. 3000 ATK/3000 DEF
  14.  
  15. Forest Spirit Elden
  16. Level 7 EARTH Pixie/Terrain/Effect Monster
  17. 1 Level 4 or lower Pixie monster + "Forest of the Lost"
  18. You can activate 1 Trap Card from your hand during each of your turns. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation.
  19. 2500 ATK/2100 DEF
  20.  
  21. Forest of the Lost
  22. Field Spell
  23. If this card is activated: You can add 1 Level 4 or lower Pixie monster from your Deck to your hand. If only you control a Pixie monster, your opponent cannot activate Trap Cards. If you control no Pixie monsters, you cannot activate Trap Cards. You can only activate 1 "Forest of the Lost" per turn.
  24.  
  25. Forsaken Soul
  26. Continuous Trap
  27. Once per turn, if you gain LP: You can draw 1 card.
  28.  
  29. Guardian Elemental Gnome
  30. Points ↙, ↘ EARTH Rock/Link/Effect Monster
  31. 2 Rock monsters
  32. Gains 300 ATK during the Battle Phase only. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Guardian Elemental Gnome" once per turn.
  33. 1700 ATK/LINK-2
  34.  
  35. Guardian Entity Luna
  36. Points ↙, ↘ LIGHT Thunder/Link/Effect Monster
  37. 2 Thunder monsters
  38. Once per turn, during the End Phase: Gain 800 LP. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Guardian Entity Luna" once per turn.
  39. 1700 ATK/LINK-2
  40.  
  41. Guardian Sol
  42. Level 1 PRISM Thunder/Effect Monster
  43. If this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 "Guardian Sol" from your hand or Deck. Once per turn: You can declare 1 Type; this card's Type becomes the declared Type until the end of this turn.
  44. 0 ATK/0 DEF
  45.  
  46. Guardian Souldier Effrit
  47. Points ↙, ↘ FIRE Pyro/Link/Effect Monster
  48. 2 Pyro monsters
  49. Gains 300 ATK during the Battle Phase only. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Guardian Souldier Effrit" once per turn.
  50. 1700 ATK/LINK-2
  51.  
  52. Guardian Spirit Sylphia
  53. Points ↙, ↘ WIND Winged Beast/Link/Effect Monster
  54. 2 Winged Beast monsters
  55. (Quick Effect): You can target 1 monster your opponent controls; change its battle position. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use each effect of "Guardian Spirit Sylphia" once per turn.
  56. 1600 ATK/LINK-2
  57.  
  58. Linked Minds
  59. Normal Trap
  60. When any player's monster declares an attack: Tribute 1 Link Monster, then target 1 monster your opponent controls; banish it, then Set 1 "Linked Souls" directly from your Deck. You can only activate 1 "Linked Minds" per turn.
  61.  
  62. Linked Souls
  63. Normal Trap
  64. Target 1 Link Monster in your GY; banish other monsters from your GY equal to that monster's Link Rating, and if you do, Special Summon that target, then Set 1 "Linked Minds" directly from your Deck. You can only activate 1 "Linked Souls" per turn.
  65.  
  66. Red-Hot Trihorn Spear
  67. Normal Spell
  68. Target 1 "Stampeding Rhino" you control; this turn, it loses 500 ATK, but it can attack all monsters your opponent controls, once each.
  69.  
  70. Soul Capture Spell
  71. Normal Spell
  72. Target 1 monster in your opponent's GY; this turn, if you Tribute a monster, you must banish that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
  73.  
  74. Superheated Dragoon
  75. 4 SC FIRE Dragon/Constellation/Effect Monster
  76. 4 Nebula Counters + 1 Dragon monster
  77. Once per turn, when an attack is declared involving this card and an opponent's monster: You can target that opponent's monster; negate the attack, and if you do, destroy that target, and if you do that, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. (Quick Effect): You can banish this card; Special Summon 1 Star Cluster 5 or lower FIRE Constellation Monster from your Extra Deck, except "Superheated Dragoon". (This is treated as a Constellation Summon.) You can only use this effect of "Superheated Dragoon" once per turn.
  78. 2000 ATK/2500 DEF
  79.  
  80. (Constellation monsters need you to Tribute a monster (or monsters) and removing a number of Nebula Counters (which can be accumulated by Cometshower Spell/Trap Cards like the previous bunch) equal to its Star Clusters (SC).)
  81.  
  82. Supreme Alchemist Sage
  83. Level 8 LIGHT Spellcaster/Alchemy/Effect Monster
  84. 1 Homunculus x 1+ non-Homunculus monsters
  85. If this card is Alchemy Summoned while this card is in a Perfect Alchemy: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Supreme Alchemist Sage" once per turn. Once per turn: You can discard 1 Spellcaster monster; neither player can activate Spell/Trap Cards or effects during the Battle Phase this turn.
  86. 2600 ATK/1700 DEF
  87.  
  88. (Alchemy is pretty simply. You need a Homunculus (see previous bunch for one) and non-Homunculus Monsters whose Level of Homunculus times the combined Levels of the non-Homunculus Monsters equals the Level of your monster. However, said Homunculus must have the same Type and/or Attribute as the product Alchemy Monster. If it meets both Type and Attribute, it goes into the "Perfect Alchemy" state.)
  89.  
  90. Sylvan Archer Freya
  91. Level 4 LIGHT Plant/Effect Monster
  92. If this card is targeted for an attack: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant monsters to the GY, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the GY by a card effect: You can target 1 Plant monster in your GY, except "Sylvan Archer Freya"; place it to the top of your Deck. You can only use this effect of "Sylvan Archer Freya" once per turn.
  93. 1700 ATK/2000 DEF
  94.  
  95. Stampeding Rhino
  96. Level 8 EARTH Beast-Warrior/Main Action/Effect Monster
  97. 2+ EARTH monsters
  98. If this card is Action Summoned: You can add 1 "Red-Hot Trihorn Spear" from your Deck to your hand. If this card attacks an opponent's monster: You can remove 1 card from your Action Zone; inflict damage to your opponent equal to this card's ATK, then negate the attack. You can only use each effect of "Stampeding Rhino" once per turn.
  99. 2900 ATK/2000 DEF
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