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- <Scizor300> i wish terraria's player sprites weren't so small and hard to work with
- <Scizor300> i'd totally make sprites for some npcs
- <Sir_Patrick> Just resize them...
- <Scizor300> well
- <Scizor300> the issue with that is that a) different sprite resolutions in a game would clash too hard
- <Scizor300> and b) resizing doesn't solve the initial problem
- <Sir_Patrick> Resize it by about 300% in paint or paint.net
- <Sir_Patrick> once you're done
- <Sir_Patrick> just resize it to its original size
- <Sir_Patrick> It's kind of a dumb sorta method
- <Sir_Patrick> but itw orks.
- <Sir_Patrick> *but it works.
- <Scizor300> i'd rather not lose a good chunk of quality by resizing a sprite i made at three times the resolution
- <Sir_Patrick> That's because you gotta sprite it...uh,
- <Sir_Patrick> crap
- <Sir_Patrick> what is a good example...
- <Sir_Patrick> Just try and find a basis for a sprite, resize it
- <Sir_Patrick> then put the detail into it
- <Sir_Patrick> then de-size it
- <Sir_Patrick> Don't put small details into it, that kills the charm of Terraria.
- <Sir_Patrick> I'm gonna have to make a spriting tutorial some day...
- <Scizor300> well
- <Scizor300> i'd rather just wait until red eventually starts conceptualizing for terraria 2 or something
- <Scizor300> that way i could try pushing for a more refined and detailed spriting style
- <Scizor300> as opposed to small sprites blown up to be twice as large
- <Phlebas> eh, there's never enough pixels.
- <Scizor300> well
- <Scizor300> it's not that
- <Scizor300> it's just that terraria's sprite style leaves so little room for complexity there's not a whole lot you can do regarding player sprites
- <Scizor300> it's more difficult to do walk cycles, attack animations, etc. than it would be for something larger
- <Sir_Patrick> That's why bases exist.
- <Sir_Patrick> Just try and copy the walking animations from existing sprites.
- <Sir_Patrick> It helps make the sprites look more professional.
- <Scizor300> no, not that
- <Scizor300> it's more of making ones from scratch, not copying
- <Phlebas> it's not a bad size for animations, every pixel means something.
- <Sir_Patrick> Terraria captures a simple, pixelated form, sorta akin to the SNES, or Genesis
- <Sir_Patrick> It just doesn't follow the sprite color limit.
- <Sir_Patrick> I got a few examples of original sprites I scratched up myself...
- <Scizor300> i've done quite a few sprites myself, so it's not like i'm not new to what i do or anything
- <Sir_Patrick> http://i.imgur.com/aQz6VNA.png
- <Sir_Patrick> It's not erally that impressive
- <Sir_Patrick> But I like how it's simplistic.
- <Sir_Patrick> But for some odd reason, I wanna redo it but base it off of a certain TF2 weapon...
- <Sir_Patrick> http://wiki.teamfortress.com/wiki/Loose_Cannon
- <Scizor300> http://imageshack.us/a/img407/2388/shotguns.png
- <Sir_Patrick> That's actually really cool, I like the pallete.
- <Scizor300> http://imageshack.us/a/img205/923/bladesofchaos.png
- <Scizor300> here you know what
- <Scizor300> http://pastebin.com/pk9vhyFY
- <Scizor300> just look at this and i'll also look for the texture pack for minecraft i've been working on
- <Scizor300> https://dl.dropboxusercontent.com/u/33682201/jungletree.png
- <Sir_Patrick> Jesus
- <Sir_Patrick> christ
- <Scizor300> yeah
- <Sir_Patrick> Good sir, you are a better spriter than me :V
- <Scizor300> three or four years of practice does that
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