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Runescape chivalry Settings Minumum .ini

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  1. FILE PATH:
  2. C:\Users\USERNAME\Documents\My Games\Chivalry Medieval Warfare\UDKGame\Config
  3.  
  4. INSTRUCTIONS: BOTH SETS OF.INI ARE IN HERE! USE PAGE DOWN! REPLACE FILES WITH THOSE PROVIDED HERE FOR MINIMUM SETTINGS, SAVE OLD FILES! AFTER CHANGES ARE MADE RIGHT LOCK NEW FILES, GO TO PROPERTIES, SET TO "READ ONLY".
  5. EMAIL WITH CONCERNS! esj.beefyc@gmail.com also on twitch, twitch.tv/esj_beefyc
  6.  
  7. REPLACE WITH THIS FILE Settings: UDKSystemSettings.ini
  8.  
  9. [SystemSettings]
  10. StaticDecals=False
  11. DynamicDecals=False
  12. UnbatchedDecals=True
  13. DecalCullDistanceScale=.500000
  14. DynamicLights=False
  15. DynamicShadows=False
  16. LightEnvironmentShadows=False
  17. CompositeDynamicLights=False
  18. SHSecondaryLighting=False
  19. DirectionalLightmaps=True
  20. MotionBlur=False
  21. MotionBlurPause=True
  22. MotionBlurSkinning=1
  23. DepthOfField=False
  24. AmbientOcclusion=False
  25. Bloom=False
  26. bAllowLightShafts=False
  27. Distortion=False
  28. FilteredDistortion=False
  29. DropParticleDistortion=False
  30. bAllowDownsampledTranslucency=False
  31. SpeedTreeLeaves=False
  32. SpeedTreeFronds=False
  33. OnlyStreamInTextures=False
  34. LensFlares=False
  35. FogVolumes=False
  36. FloatingPointRenderTargets=True
  37. OneFrameThreadLag=True
  38. UseVsync=False
  39. UpscaleScreenPercentage=True
  40. Fullscreen=True
  41. Borderless=False
  42. AllowOpenGL=False
  43. AllowRadialBlur=True
  44. AllowSubsurfaceScattering=False
  45. AllowImageReflections=False
  46. AllowImageReflectionShadowing=False
  47. bAllowSeparateTranslucency=False
  48. bAllowPostprocessMLAA=False
  49. bAllowHighQualityMaterials=True
  50. MaxFilterBlurSampleCount=16
  51. SkeletalMeshLODBias=2
  52. ParticleLODBias=2
  53. FoliageLODBias=2
  54. SSAOQuality=2
  55. DetailMode=0
  56. MaxDrawDistanceScale=1.200000
  57. ShadowFilterQualityBias=0
  58. MaxAnisotropy=1
  59. MaxMultiSamples=1
  60. bAllowD3D9MSAA=False
  61. bAllowTemporalAA=False
  62. TemporalAA_MinDepth=500.000000
  63. TemporalAA_StartDepthVelocityScale=100.000000
  64. MinShadowResolution=64
  65. MinPreShadowResolution=8
  66. MaxShadowResolution=128
  67. MobileShadowTextureResolution=1120
  68. MaxWholeSceneDominantShadowResolution=128
  69. ShadowFadeResolution=128
  70. PreShadowFadeResolution=16
  71. ShadowFadeExponent=0.250000
  72. ResX=1280
  73. ResY=720
  74. ScreenPercentage=100.000000
  75. SceneCaptureStreamingMultiplier=1.000000
  76. ShadowTexelsPerPixel=1.300000
  77. PreShadowResolutionFactor=0.500000
  78. bEnableBranchingPCFShadows=False
  79. bAllowHardwareShadowFiltering=False
  80. TessellationAdaptivePixelsPerTriangle=25.000000
  81. bEnableForegroundShadowsOnWorld=False
  82. bEnableForegroundSelfShadowing=False
  83. bAllowWholeSceneDominantShadows=False
  84. bUseConservativeShadowBounds=False
  85. ShadowFilterRadius=4.000000
  86. ShadowDepthBias=0.012000
  87. PerObjectShadowTransition=60.000000
  88. PerSceneShadowTransition=600.000000
  89. CSMSplitPenumbraScale=0.500000
  90. CSMSplitSoftTransitionDistanceScale=4.000000
  91. CSMSplitDepthBiasScale=0.500000
  92. CSMMinimumFOV=40.000000
  93. CSMFOVRoundFactor=4.000000
  94. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  95. UnbuiltNumWholeSceneDynamicShadowCascades=3
  96. WholeSceneShadowUnbuiltInteractionThreshold=50
  97. bAllowFracturedDamage=True
  98. NumFracturedPartsScale=1.000000
  99. FractureDirectSpawnChanceScale=1.000000
  100. FractureRadialSpawnChanceScale=1.000000
  101. FractureCullDistanceScale=2.000000
  102. bForceCPUAccessToGPUSkinVerts=false
  103. bDisableSkeletalInstanceWeights=false
  104. HighPrecisionGBuffers=False
  105. AllowSecondaryDisplays=False
  106. SecondaryDisplayMaximumWidth=1280
  107. SecondaryDisplayMaximumHeight=720
  108. MobileFeatureLevel=0
  109. MobileFog=False
  110. MobileHeightFog=False
  111. MobileSpecular=True
  112. MobileBumpOffset=True
  113. MobileNormalMapping=True
  114. MobileEnvMapping=True
  115. MobileRimLighting=True
  116. MobileColorBlending=True
  117. MobileColorGrading=False
  118. MobileVertexMovement=True
  119. MobileOcclusionQueries=False
  120. MobileGlobalGammaCorrection=False
  121. MobileAllowGammaCorrectionWorldOverride=True
  122. MobileLODBias=-0.5
  123. MobileBoneCount=75
  124. MobileBoneWeightCount=2
  125. MobileUsePreprocessedShaders=True
  126. MobileFlashRedForUncachedShaders=False
  127. MobileWarmUpPreprocessedShaders=True
  128. MobileCachePreprocessedShaders=False
  129. MobileProfilePreprocessedShaders=False
  130. MobileUseCPreprocessorOnShaders=True
  131. MobileLoadCPreprocessedShaders=True
  132. MobileSharePixelShaders=True
  133. MobileShareVertexShaders=True
  134. MobileShareShaderPrograms=True
  135. MobileEnableMSAA=False
  136. MobileContentScaleFactor=1.0
  137. MobileVertexScratchBufferSize=150
  138. MobileIndexScratchBufferSize=10
  139. MobileLightShaftScale=2.0
  140. MobileLightShaftFirstPass=0.5
  141. MobileLightShaftSecondPass=1.0
  142. MobileModShadows=False
  143. MobileTiltShift=False
  144. MobileMaxMemory=300
  145. MobilePostProcessBlurAmount=32.0
  146. MobileTiltShiftPosition=0.5
  147. MobileTiltShiftFocusWidth=0.3
  148. MobileTiltShiftTransitionWidth=0.5
  149. MobileMaxShadowRange=500.0
  150. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  151. MobileClearDepthBetweenDPG=False
  152. MobileSceneDepthResolveForShadows=TRUE
  153. ApexLODResourceBudget=1000000020040877300000.000000
  154. ApexDestructionMaxChunkIslandCount=2500
  155. ApexDestructionMaxShapeCount=0
  156. ApexDestructionMaxChunkSeparationLOD=1.000000
  157. ApexDestructionMaxActorCreatesPerFrame=-1
  158. ApexDestructionMaxFracturesProcessedPerFrame=-1
  159. ApexDestructionSortByBenefit=True
  160. ApexGRBEnable=false
  161. ApexGRBGPUMemSceneSize=128
  162. ApexGRBGPUMemTempDataSize=128
  163. ApexGRBMeshCellSize=7.500000
  164. ApexGRBNonPenSolverPosIterCount=9
  165. ApexGRBFrictionSolverPosIterCount=3
  166. ApexGRBFrictionSolverVelIterCount=3
  167. ApexGRBSkinWidth=0.025000
  168. ApexGRBMaxLinearAcceleration=1000000.000000
  169. bEnableParallelAPEXClothingFetch=True
  170. ApexClothingAvgSimFrequencyWindow=60
  171. ApexClothingAllowAsyncCooking=True
  172. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  173. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_Character=(MinLODSize=80,MaxLODSize=80,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=80,MaxLODSize=80,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  199. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  200. PerformedBucketing=True
  201. OriginalBucket=5
  202. SoundMinCompressed=3
  203. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204.  
  205. [SystemSettingsBucket1]
  206. BasedOn=SystemSettings
  207. SoundMinCompressed=2
  208. StaticDecals=False
  209. DynamicDecals=False
  210. ResX=800
  211. ResY=600
  212. UnbatchedDecals=True
  213. DecalCullDistanceScale=0.4
  214. DynamicLights=False
  215. DynamicShadows=False
  216. LightEnvironmentShadows=False
  217. MotionBlur=False
  218. DepthOfField=False
  219. AmbientOcclusion=False
  220. Bloom=False
  221. bAllowLightShafts=False
  222. Distortion=False
  223. DropParticleDistortion=True
  224. LensFlares=False
  225. AllowRadialBlur=False
  226. bAllowSeparateTranslucency=False
  227. bAllowPostprocessMLAA=False
  228. bAllowHighQualityMaterials=True
  229. SkeletalMeshLODBias=1
  230. DetailMode=0
  231. MaxDrawDistanceScale=0.8
  232. MaxAnisotropy=1
  233. MaxShadowResolution=256
  234. MaxWholeSceneDominantShadowResolution=256
  235. ScreenPercentage=100.000000
  236. ShadowTexelsPerPixel=0.5
  237. bAllowWholeSceneDominantShadows=True
  238. bUseConservativeShadowBounds=True
  239. bAllowFracturedDamage=False
  240. FractureCullDistanceScale=0.25
  241. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0)
  242. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0)
  243. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0)
  244. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  245. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1)
  246. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  247. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  248. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  249. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  250. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  251. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  252. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  253. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  254. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  255. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  256. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  257. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1)
  258. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1)
  259. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
  260. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  261.  
  262. [SystemSettingsBucket2]
  263. BasedOn=SystemSettings
  264. SoundMinCompressed=1
  265. StaticDecals=True
  266. DynamicDecals=False
  267. ResX=1280
  268. ResY=720
  269. UnbatchedDecals=True
  270. DecalCullDistanceScale=0.5
  271. DynamicShadows=False
  272. LightEnvironmentShadows=False
  273. MotionBlur=False
  274. DepthOfField=True
  275. AmbientOcclusion=False
  276. Bloom=False
  277. bAllowLightShafts=True
  278. Distortion=False
  279. DropParticleDistortion=True
  280. LensFlares=True
  281. AllowRadialBlur=False
  282. bAllowSeparateTranslucency=False
  283. bAllowPostprocessMLAA=False
  284. bAllowHighQualityMaterials=True
  285. SkeletalMeshLODBias=1
  286. DetailMode=0
  287. MaxDrawDistanceScale=0.9
  288. MaxAnisotropy=1
  289. MaxShadowResolution=512
  290. MaxWholeSceneDominantShadowResolution=512
  291. ScreenPercentage=100.000000
  292. ShadowTexelsPerPixel=0.9
  293. bAllowWholeSceneDominantShadows=True
  294. bUseConservativeShadowBounds=True
  295. bAllowFracturedDamage=False
  296. FractureCullDistanceScale=0.5
  297. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  298. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  299. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  300. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  301. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  302. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  303. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  304. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  305. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  306. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  307. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  308. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  309. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  310. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  311. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  312. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  313. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  314. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  315. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  316. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  317.  
  318. [SystemSettingsBucket3]
  319. BasedOn=SystemSettings
  320. SoundMinCompressed=2
  321. StaticDecals=True
  322. DynamicDecals=True
  323. ResX=1920
  324. ResY=1080
  325. UnbatchedDecals=True
  326. DecalCullDistanceScale=0.6
  327. DynamicShadows=True
  328. LightEnvironmentShadows=True
  329. MotionBlur=False
  330. DepthOfField=True
  331. AmbientOcclusion=True
  332. Bloom=True
  333. bAllowLightShafts=True
  334. Distortion=True
  335. DropParticleDistortion=False
  336. LensFlares=True
  337. AllowRadialBlur=True
  338. bAllowSeparateTranslucency=False
  339. bAllowPostprocessMLAA=False
  340. bAllowHighQualityMaterials=True
  341. SkeletalMeshLODBias=0
  342. DetailMode=1
  343. MaxDrawDistanceScale=1.0
  344. MaxAnisotropy=1
  345. MaxShadowResolution=1024
  346. MaxWholeSceneDominantShadowResolution=1280
  347. ScreenPercentage=100.000000
  348. ShadowTexelsPerPixel=1.3
  349. bAllowWholeSceneDominantShadows=True
  350. bUseConservativeShadowBounds=False
  351. bAllowFracturedDamage=True
  352. FractureCullDistanceScale=1.0
  353. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  354. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  355. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  356. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  357. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  358. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  359. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  360. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  361. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  362. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  363. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  364. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  365. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  366. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  367. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  368. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  369. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  370. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  371. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  372. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  373.  
  374. [SystemSettingsBucket4]
  375. BasedOn=SystemSettings
  376. SoundMinCompressed=2
  377. StaticDecals=True
  378. DynamicDecals=True
  379. UnbatchedDecals=True
  380. ResX=1920
  381. ResY=1080
  382. DecalCullDistanceScale=0.8
  383. DynamicShadows=True
  384. LightEnvironmentShadows=False
  385. MotionBlur=True
  386. DepthOfField=True
  387. AmbientOcclusion=True
  388. Bloom=True
  389. bAllowLightShafts=True
  390. Distortion=True
  391. DropParticleDistortion=False
  392. LensFlares=True
  393. AllowRadialBlur=True
  394. bAllowSeparateTranslucency=False
  395. bAllowPostprocessMLAA=False
  396. bAllowHighQualityMaterials=True
  397. SkeletalMeshLODBias=0
  398. DetailMode=2
  399. MaxDrawDistanceScale=1.1
  400. MaxAnisotropy=1
  401. MaxShadowResolution=1024
  402. MaxWholeSceneDominantShadowResolution=1280
  403. ScreenPercentage=100.000000
  404. ShadowTexelsPerPixel=1.3
  405. bAllowWholeSceneDominantShadows=True
  406. bUseConservativeShadowBounds=False
  407. bAllowFracturedDamage=True
  408. FractureCullDistanceScale=1.5
  409. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  410. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  411. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  412. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  413. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  414. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  415. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  416. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  417. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  418. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  419. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  420. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  421. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  422. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  423. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  424. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  425. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  426. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  427. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  428. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  429.  
  430. [SystemSettingsBucket5]
  431. BasedOn=SystemSettings
  432. SoundMinCompressed=3
  433. ResX=1920
  434. ResY=1080
  435. StaticDecals=True
  436. DynamicDecals=False
  437. UnbatchedDecals=True
  438. DecalCullDistanceScale=1.0
  439. DynamicShadows=False
  440. LightEnvironmentShadows=False
  441. MotionBlur=False
  442. DepthOfField=True
  443. AmbientOcclusion=False
  444. Bloom=False
  445. bAllowLightShafts=False
  446. Distortion=False
  447. DropParticleDistortion=False
  448. LensFlares=False
  449. AllowRadialBlur=False
  450. bAllowSeparateTranslucency=False
  451. bAllowPostprocessMLAA=False
  452. bAllowHighQualityMaterials=False
  453. SkeletalMeshLODBias=0
  454. DetailMode=2
  455. MaxDrawDistanceScale=1.2
  456. MaxAnisotropy=1
  457. MaxShadowResolution=1024
  458. MaxWholeSceneDominantShadowResolution=1280
  459. ScreenPercentage=100.000000
  460. ShadowTexelsPerPixel=1.3
  461. bAllowWholeSceneDominantShadows=True
  462. bUseConservativeShadowBounds=False
  463. bAllowFracturedDamage=True
  464. FractureCullDistanceScale=2.0
  465. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  466. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  467. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  468. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  469. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  470. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  471. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  472. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  473. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  474. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  475. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  476. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  477. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  478. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  479. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  480. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  481. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  482. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  483. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  484. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  485.  
  486. [SystemSettingsScreenshot]
  487. BasedOn=SystemSettings
  488. MaxAnisotropy=16
  489. ShadowFilterQualityBias=1
  490. MinShadowResolution=16
  491. ShadowFadeResolution=1
  492. MinPreShadowResolution=16
  493. PreShadowFadeResolution=1
  494. ShadowTexelsPerPixel=4.0f
  495. PreShadowResolutionFactor=1.0
  496. MaxShadowResolution=4096
  497. MaxWholeSceneDominantShadowResolution=4096
  498. CompositeDynamicLights=FALSE
  499. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  500. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  501. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  502. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  503. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  504. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  505. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  506. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  507. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  508. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  509. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  510. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  511. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  512. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  513. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  514. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  515. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  516. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  517. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  518. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  519. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  520. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  521. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  522. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  523. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  524.  
  525. [SystemSettingsEditor]
  526. BasedOn=SystemSettings
  527.  
  528. [SystemSettingsSplitScreen2]
  529. BasedOn=SystemSettings
  530. bAllowWholeSceneDominantShadows=False
  531. bAllowLightShafts=False
  532. DetailMode=1
  533.  
  534. [SystemSettingsMobile]
  535. BasedOn=SystemSettings
  536. Fullscreen=True
  537. DirectionalLightmaps=False
  538. DynamicLights=False
  539. SHSecondaryLighting=False
  540. StaticDecals=True
  541. DynamicDecals=False
  542. UnbatchedDecals=False
  543. MotionBlur=FALSE
  544. MotionBlurPause=FALSE
  545. DepthOfField=FALSE
  546. AmbientOcclusion=FALSE
  547. Bloom=FALSE
  548. Distortion=FALSE
  549. FilteredDistortion=FALSE
  550. DropParticleDistortion=TRUE
  551. FloatingPointRenderTargets=FALSE
  552. MaxAnisotropy=2
  553. bAllowLightShafts=FALSE
  554. MobileModShadows=False
  555. MobileClearDepthBetweenDPG=False
  556. MaxFilterBlurSampleCount=4
  557. DynamicShadows=False
  558. MobileMaxMemory=300
  559.  
  560. [SystemSettingsMobilePreviewer]
  561. BasedOn=SystemSettingsMobile
  562. Fullscreen=False
  563.  
  564. [SystemSettingsMobileTextureBias]
  565. BasedOn=SystemSettingsMobile
  566. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  567. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  568. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  569. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  570. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  571. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  572. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  573. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  574. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  575. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  576. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  578. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  579. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  580. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  581. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  584. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  585. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  589. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  590. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  591.  
  592. [SystemSettingsAndroid]
  593. BasedOn=SystemSettingsMobileTextureBias
  594.  
  595. [SystemSettingsFlash]
  596. BasedOn=SystemSettingsMobileTextureBias
  597. MotionBlur=FALSE
  598. MotionBlurPause=FALSE
  599. DepthOfField=FALSE
  600. AmbientOcclusion=FALSE
  601. Bloom=FALSE
  602. Distortion=FALSE
  603. FilteredDistortion=FALSE
  604. bAllowLightShafts=TRUE
  605. MobileModShadows=True
  606. DynamicShadows=True
  607. MobileClearDepthBetweenDPG=True
  608. DirectionalLightmaps=False
  609. MobileHeightFog=False
  610.  
  611. [SystemSettingsFlash_Detail]
  612. BasedOn=SystemSettingsMobileTextureBias
  613. MotionBlur=FALSE
  614. MotionBlurPause=FALSE
  615. DepthOfField=FALSE
  616. AmbientOcclusion=FALSE
  617. Bloom=FALSE
  618. Distortion=FALSE
  619. FilteredDistortion=FALSE
  620. bAllowLightShafts=TRUE
  621. MobileModShadows=True
  622. DynamicShadows=True
  623. MobileClearDepthBetweenDPG=True
  624. DirectionalLightmaps=True
  625. MobileHeightFog=False
  626.  
  627. [SystemSettingsIPhone]
  628. BasedOn=SystemSettingsMobileTextureBias
  629.  
  630. [SystemSettingsIPhone3GS]
  631. BasedOn=SystemSettingsMobileTextureBias
  632. LensFlares=False
  633. DetailMode=1
  634. MobileEnableMSAA=True
  635. MobileMaxMemory=100
  636.  
  637. [SystemSettingsIPhone4]
  638. BasedOn=SystemSettingsMobile
  639. MobileContentScaleFactor=2.0
  640. LensFlares=False
  641.  
  642. [SystemSettingsIPhone4S]
  643. BasedOn=SystemSettingsMobile
  644. MobileEnableMSAA=True
  645. bAllowLightShafts=True
  646. MobileModShadows=True
  647. DynamicShadows=False
  648. ShadowDepthBias=0.025
  649. MobileContentScaleFactor=2.0
  650. MaxShadowResolution=256
  651. MobileShadowTextureResolution=256
  652.  
  653. [SystemSettingsIPodTouch4]
  654. BasedOn=SystemSettingsMobileTextureBias
  655. MobileContentScaleFactor=2.0
  656. LensFlares=False
  657. MobileMaxMemory=100
  658.  
  659. [SystemSettingsIPad]
  660. BasedOn=SystemSettingsMobileTextureBias
  661. MobileFeatureLevel=1
  662. MobileFog=False
  663. MobileSpecular=False
  664. MobileBumpOffset=False
  665. MobileNormalMapping=False
  666. MobileEnvMapping=False
  667. MobileRimLighting=False
  668. MobileMaxMemory=100
  669. MobileContentScaleFactor=0.9375
  670.  
  671. [SystemSettingsIPad2]
  672. BasedOn=SystemSettingsMobile
  673. MobileEnableMSAA=False
  674. bAllowLightShafts=True
  675. MobileModShadows=True
  676. DynamicShadows=False
  677. ShadowDepthBias=0.016
  678. MobileContentScaleFactor=1.0
  679. MaxShadowResolution=256
  680. MobileShadowTextureResolution=256
  681.  
  682. [SystemSettingsIPad3]
  683. BasedOn=SystemSettingsMobile
  684. MobileEnableMSAA=False
  685. bAllowLightShafts=True
  686. MobileModShadows=True
  687. DynamicShadows=True
  688. ShadowDepthBias=0.016
  689. MobileContentScaleFactor=1.40625
  690. MaxShadowResolution=256
  691. MobileShadowTextureResolution=256
  692. MobileMaxMemory=500
  693.  
  694. [SystemSettingsIPad2_Detail]
  695. BasedOn=SystemSettingsIPad2
  696.  
  697. [Configuration]
  698.  
  699. [OpenAutomateBenchmarks]
  700. Benchmark=NightAndDayMap
  701. Benchmark=DM-Deck?CauseEvent=FlyThrough
  702.  
  703. [IniVersion]
  704. 0=1364076646.000000
  705. 1=1364076688.000000
  706.  
  707.  
  708. ****END OF UDKSystemSettings*****
  709.  
  710.  
  711. ****END OF UDKSystemSettings*****
  712.  
  713.  
  714. ****END OF UDKSystemSettings*****
  715.  
  716.  
  717.  
  718. ****END OF UDKSystemSettings*****
  719.  
  720.  
  721. ****END OF UDKSystemSettings*****
  722.  
  723.  
  724. ****END OF UDKSystemSettings*****
  725.  
  726.  
  727. ****END OF UDKSystemSettings*****
  728.  
  729.  
  730. ****END OF UDKSystemSettings*****
  731.  
  732.  
  733. ****END OF UDKSystemSettings*****
  734.  
  735.  
  736. ****END OF UDKSystemSettings*****
  737.  
  738.  
  739. ****END OF UDKSystemSettings*****
  740.  
  741.  
  742. ****END OF UDKSystemSettings*****
  743.  
  744.  
  745. ****END OF UDKSystemSettings*****
  746.  
  747.  
  748. ****END OF UDKSystemSettings*****
  749.  
  750.  
  751. ****END OF UDKSystemSettings*****
  752.  
  753.  
  754. ****END OF UDKSystemSettings*****
  755.  
  756.  
  757. ****END OF UDKSystemSettings*****
  758.  
  759.  
  760. ****END OF UDKSystemSettings*****
  761.  
  762.  
  763.  
  764. REPLACE WITH THIS FILE Settings: UDKEngine.ini
  765.  
  766.  
  767. [URL]
  768. Protocol=unreal
  769. Name=Player
  770. Map=AOC-UDKFrontEndMap.udk
  771. LocalMap=AOC-UDKFrontEndMap.udk
  772. LocalOptions=
  773. TransitionMap=EnvyEntry.udk
  774. MapExt=udk
  775. EXEName=UDKGame.exe
  776. DebugEXEName=DEBUG-UDKGame.exe
  777. SaveExt=usa
  778. Port=7777
  779. PeerPort=7778
  780. GameName=Chivalry: Medieval Warfare
  781. GameNameShort=CMW
  782. AdditionalMapExt=mobile
  783.  
  784. [Engine.ScriptPackages]
  785. EngineNativePackages=Core
  786. EngineNativePackages=Engine
  787. EngineNativePackages=GFxUI
  788. EngineNativePackages=IpDrv
  789. EngineNativePackages=WinDrv
  790. EngineNativePackages=GameFramework
  791. NetNativePackages=IpDrv
  792. NetNativePackages=WinDrv
  793. EditorPackages=UnrealEd
  794. ScaleformEditorPackages=GFxUIEditor
  795. NativePackages=UDKBase
  796. EditorPackages=UTEditor
  797. NativePackages=UTGame
  798. NonNativePackages=UTGameContent
  799. NativePackages=AOC
  800.  
  801. [Engine.Engine]
  802. NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
  803. FallbackNetworkDevice=IpDrv.TcpNetDriver
  804. ConsoleClassName=UTGame.UTConsole
  805. GameViewportClientClassName=AOC.AOCGameViewportClient
  806. LocalPlayerClassName=AOC.AOCLocalPlayer
  807. DataStoreClientClassName=Engine.DataStoreClient
  808. Language=INT
  809. bAllowMatureLanguage=FALSE
  810. GameEngine=AOC.AOCGameEngine
  811. EditorEngine=UnrealEd.EditorEngine
  812. UnrealEdEngine=UnrealEd.UnrealEdEngine
  813. Client=WinDrv.WindowsClient
  814. Render=Render.Render
  815. Input=Engine.Input
  816. Canvas=Engine.Canvas
  817. TinyFontName=EngineFonts.TinyFont
  818. SmallFontName=EngineFonts.SmallFont
  819. MediumFontName=EngineFonts.SmallFont
  820. LargeFontName=EngineFonts.SmallFont
  821. SubtitleFontName=EngineFonts.SmallFont
  822. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  823. DefaultMaterialName=EngineMaterials.DefaultMaterial
  824. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  825. DefaultTextureName=EngineMaterials.DefaultDiffuse
  826. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  827. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  828. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  829. TickMaterialName=EditorMaterials.Tick_Mat
  830. CrossMaterialName=EditorMaterials.Cross_Mat
  831. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  832. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  833. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  834. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  835. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  836. RandomAngleTextureName=EngineMaterials.RandomAngles
  837. RandomNormalTextureName=EngineMaterials.RandomNormal2
  838. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  839. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  840. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  841. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  842. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  843. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  844. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  845. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  846. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  847. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  848. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  849. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  850. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  851. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  852. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  853. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  854. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  855. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  856. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  857. MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
  858. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  859. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  860. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  861. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  862. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  863. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  864. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  865. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  866. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  867. MaxProcBuildingLODColorTextureSize=1024
  868. MaxProcBuildingLODLightingTextureSize=256
  869. UseProcBuildingLODTextureCropping=True
  870. ForcePowerOfTwoProcBuildingLODTextures=True
  871. bCombineSimilarMappings=False
  872. MaxRMSDForCombiningMappings=6.0
  873. ImageReflectionTextureSize=0
  874. TerrainMaterialMaxTextureCount=16
  875. TerrainTessellationCheckCount=6
  876. TerrainTessellationCheckBorder=2.0
  877. TerrainTessellationCheckDistance=4096.0
  878. BeginUPTryCount=200000
  879. bStaticDecalsEnabled=True
  880. bDynamicDecalsEnabled=True
  881. bForceStaticTerrain=False
  882. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  883. LightComplexityColors=(R=0,G=0,B=0,A=1)
  884. LightComplexityColors=(R=0,G=255,B=0,A=1)
  885. LightComplexityColors=(R=63,G=191,B=0,A=1)
  886. LightComplexityColors=(R=127,G=127,B=0,A=1)
  887. LightComplexityColors=(R=191,G=63,B=0,A=1)
  888. LightComplexityColors=(R=255,G=0,B=0,A=1)
  889. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  890. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  891. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  892. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  893. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  894. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  895. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  896. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  897. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  898. MaxPixelShaderAdditiveComplexityCount=900
  899. TimeBetweenPurgingPendingKillObjects=30
  900. bUseTextureStreaming=True
  901. bUseBackgroundLevelStreaming=True
  902. bSubtitlesEnabled=True
  903. bSubtitlesForcedOff=FALSE
  904. ScoutClassName=UTGame.UTScout
  905. DefaultPostProcessName=CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap
  906. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  907. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  908. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  909. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  910. DefaultSoundName=EngineSounds.WhiteNoise
  911. bOnScreenKismetWarnings=false
  912. bAllowRelevancyAutoAdjust=FALSE
  913. bNoComplexPawnRelevancy=FALSE
  914. bAllPawnsAlwaysRelevant=FALSE
  915. bEnableKismetLogging=FALSE
  916. bUseRecastNavMesh=TRUE
  917. bAllowDebugViewmodesOnConsoles=FALSE
  918. CameraRotationThreshold=45.0
  919. CameraTranslationThreshold=10000
  920. PrimitiveProbablyVisibleTime=8.0
  921. PercentUnoccludedRequeries=0.125
  922. MaxOcclusionPixelsFraction=0.1
  923. MinTextureDensity=0.0
  924. IdealTextureDensity=13.0
  925. MaxTextureDensity=55.0
  926. MinLightMapDensity=0.0
  927. IdealLightMapDensity=0.05
  928. MaxLightMapDensity=0.2
  929. RenderLightMapDensityGrayscaleScale=1.0
  930. RenderLightMapDensityColorScale=1.0
  931. bRenderLightMapDensityGrayscale=false
  932. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  933. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  934. bDisablePhysXHardwareSupport=True
  935. DemoRecordingDevice=Engine.DemoRecDriver
  936. bPauseOnLossOfFocus=FALSE
  937. MaxFluidNumVerts=1048576
  938. FluidSimulationTimeLimit=30.0
  939. MaxParticleResize=1024
  940. MaxParticleResizeWarn=10240
  941. bCheckParticleRenderSize=True
  942. MaxParticleVertexMemory=131972
  943. NetClientTicksPerSecond=80
  944. MaxTrackedOcclusionIncrement=0.10
  945. TrackedOcclusionStepSize=0.10
  946. MipFadeInSpeed0=0.3
  947. MipFadeOutSpeed0=0.1
  948. MipFadeInSpeed1=2.0
  949. MipFadeOutSpeed1=1.0
  950. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  951. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  952. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  953. PhysXGpuHeapSize=32
  954. PhysXMeshCacheSize=8
  955. bShouldGenerateSimpleLightmaps=TRUE
  956. bUseNormalMapsForSimpleLightMaps=TRUE
  957. bSmoothFrameRate=False
  958. MinSmoothedFrameRate=22
  959. MaxSmoothedFrameRate=62
  960. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  961. NumPawnsAllowedToBeSpawnedInAFrame=2
  962. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  963. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  964. bEnableOnScreenDebugMessages=true
  965. AllowScreenDoorFade=True
  966. AllowNvidiaStereo3d=True
  967. EnableMatineePostProcessMaterialParam=False
  968. IgnoreSimulatedFuncWarnings=Tick
  969. NearClipPlane=10.0
  970. bUseStreamingPause=true
  971. bKeepAllMaterialQualityLevelsLoaded=False
  972. UseStreaming=True
  973. AllowShadowVolumes=False
  974. bEnableColorClear=TRUE
  975. ApexDamageParamsName=UDK_APEXDamageMap.UDKDamageMap
  976.  
  977. [PlatformInterface]
  978. CloudStorageInterfaceClassName=
  979. FacebookIntegrationClassName=WinDrv.FacebookWindows
  980. InGameAdManagerClassName=
  981.  
  982. [Engine.SeqAct_Interp]
  983. RenderingOverrides=(bAllowAmbientOcclusion=True,bAllowDominantWholeSceneDynamicShadows=True,bAllowMotionBlurSkinning=True)
  984.  
  985. [Engine.StreamingMovies]
  986. RenderPriorityPS3=1001
  987. SuspendGameIO=True
  988.  
  989. [Engine.ISVHacks]
  990. bInitializeShadersOnDemand=False
  991. DisableATITextureFilterOptimizationChecks=True
  992. UseMinimalNVIDIADriverShaderOptimization=True
  993. PumpWindowMessagesWhenRenderThreadStalled=False
  994.  
  995. [Engine.GameEngine]
  996. MaxDeltaTime=0
  997. bClearAnimSetLinkupCachesOnLoadMap=TRUE
  998. bEnableSecondaryDisplay=false
  999. bEnableSecondaryViewport=false
  1000. SecondaryViewportClientClassName=GameFramework.MobileSecondaryViewportClient
  1001.  
  1002. [Engine.DemoRecDriver]
  1003. AllowDownloads=True
  1004. DemoSpectatorClass=UTGame.DemoRecSpectator
  1005. MaxClientRate=25000
  1006. ConnectionTimeout=15.0
  1007. InitialConnectTimeout=30.0
  1008. AckTimeout=1.0
  1009. KeepAliveTime=1.0
  1010. SimLatency=0
  1011. RelevantTimeout=5.0
  1012. SpawnPrioritySeconds=1.0
  1013. ServerTravelPause=4.0
  1014. NetServerMaxTickRate=30
  1015. LanServerMaxTickRate=30
  1016. MaxRewindPoints=30
  1017. RewindPointInterval=1.0
  1018. NumRecentRewindPoints=7
  1019.  
  1020. [Engine.PackagesToAlwaysCook]
  1021. bStandaloneSFServerSideOnly=true
  1022. Package=UDKFrontEndMap
  1023. Package=UDKFonts
  1024. Package=A_Interface
  1025. Package=EnvyEntry
  1026.  
  1027. [Engine.StartupPackages]
  1028. bSerializeStartupPackagesFromMemory=TRUE
  1029. bFullyCompressStartupPackages=FALSE
  1030. Package=EngineMaterials
  1031. Package=EngineDebugMaterials
  1032. Package=EngineSounds
  1033. Package=EngineFonts
  1034. Package=SoundClassesAndModes
  1035. Package=UI_Fonts
  1036. Package=UI_Fonts_Final
  1037. Package=A_Interface
  1038. Package=FX_HitEffects
  1039. Package=UDKFonts
  1040. Package=UTGame
  1041. Package=SWF
  1042. Package=Objective_Icons
  1043.  
  1044. [Engine.PackagesToForceCookPerMap]
  1045. Map=UDKFrontEndMap
  1046. Package=UDKFrontEnd
  1047. Package=UI_FrontEnd_Art
  1048. Map=AOC-UDKFrontEndMap
  1049. Package=CHV_MapScreens
  1050. Package=SWF
  1051.  
  1052. [Engine.MobileShaderGroups]
  1053.  
  1054. [Core.System]
  1055. MaxObjectsNotConsideredByGC=83221
  1056. SizeOfPermanentObjectPool=0
  1057. StaleCacheDays=30
  1058. MaxStaleCacheSize=10
  1059. MaxOverallCacheSize=30
  1060. PackageSizeSoftLimit=300
  1061. AsyncIOBandwidthLimit=0
  1062. CachePath=..\..\UDKGame\Cache
  1063. CacheExt=.uxx
  1064. Paths=..\..\Engine\Content
  1065. ScriptPaths=..\..\UDKGame\Script
  1066. FRScriptPaths=..\..\UDKGame\ScriptFinalRelease
  1067. CutdownPaths=..\..\UDKGame\CutdownPackages
  1068. CutdownPaths=..\..\UDKGame\Script
  1069. ScreenShotPath=..\..\UDKGame\ScreenShots
  1070. LocalizationPaths=..\..\Engine\Localization
  1071. Extensions=upk
  1072. Extensions=u
  1073. Extensions=umap
  1074. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  1075. TextureFileCacheExtension=tfc
  1076. bDisablePromptToRebuildScripts=TRUE
  1077. Suppress=Dev
  1078. Suppress=DevAbsorbFuncs
  1079. Suppress=DevAnim
  1080. Suppress=DevAssetDataBase
  1081. Suppress=DevAudio
  1082. Suppress=DevAudioVerbose
  1083. Suppress=DevBind
  1084. Suppress=DevBsp
  1085. Suppress=DevCamera
  1086. Suppress=DevCollision
  1087. Suppress=DevCompile
  1088. Suppress=DevComponents
  1089. Suppress=DevConfig
  1090. Suppress=DevCooking
  1091. Suppress=DevCrossLevel
  1092. Suppress=DevDataStore
  1093. Suppress=DevDecals
  1094. Suppress=DevFaceFX
  1095. Suppress=DevGFxUI
  1096. Suppress=DevGFxUIWarning
  1097. Suppress=DevGarbage
  1098. Suppress=DevKill
  1099. Suppress=DevLevelTools
  1100. Suppress=DevLightmassSolver
  1101. Suppress=DevLoad
  1102. Suppress=DevMovie
  1103. Suppress=DevNavMesh
  1104. Suppress=DevNavMeshWarning
  1105. Suppress=DevNet
  1106. Suppress=DevNetTraffic
  1107. Suppress=DevNetTrafficDetail
  1108. Suppress=DevOnline
  1109. Suppress=DevPath
  1110. Suppress=DevReplace
  1111. Suppress=DevSHA
  1112. Suppress=DevSave
  1113. Suppress=DevShaders
  1114. Suppress=DevShadersDetailed
  1115. Suppress=DevSound
  1116. Suppress=DevStats
  1117. Suppress=DevStreaming
  1118. Suppress=DevTick
  1119. Suppress=DevUI
  1120. Suppress=DevUIAnimation
  1121. Suppress=DevUIFocus
  1122. Suppress=DevUIStates
  1123. Suppress=DevUIStyles
  1124. Suppress=DevMCP
  1125. Suppress=DevHTTP
  1126. Suppress=DevHttpRequest
  1127. Suppress=DevBeacon
  1128. Suppress=DevBeaconGame
  1129. Suppress=DevOnlineGame
  1130. Suppress=DevMatchmaking
  1131. Suppress=DevHttpRequest
  1132. Suppress=DevMovieCapture
  1133. Suppress=GameStats
  1134. Suppress=Input
  1135. Suppress=Inventory
  1136. Suppress=Localization
  1137. Suppress=LocalizationWarning
  1138. Suppress=PlayerManagement
  1139. Suppress=PlayerMove
  1140. Paths=..\..\UDKGame\Content
  1141. Paths=..\..\UDKGame\__Trashcan
  1142. LocalizationPaths=..\..\UDKGame\Localization
  1143. Suppress=DevScript
  1144. Extensions=udk
  1145. SeekFreePCPaths=..\..\UDKGame\CookedPC
  1146. SeekFreePCExtensions=xxx
  1147. SavePath=..\..\UDKGame\Save
  1148. Suppress=ScriptWarning
  1149. Extensions=mobile
  1150. Paths=..\AOC\Content
  1151. Paths=..\AOC\__Trashcan
  1152. BakeMapPaths=..\AOC\__Trashcan
  1153. BakeMapPaths=..\AOC\Baked
  1154. RunBakedPaths=..\AOC\Baked
  1155. LocalizationPaths=..\AOC\Localization
  1156.  
  1157. [Engine.Client]
  1158. DisplayGamma=2.2
  1159. MinDesiredFrameRate=35.000000
  1160. InitialButtonRepeatDelay=0.2
  1161. ButtonRepeatDelay=0.1
  1162.  
  1163. [WinDrv.WindowsClient]
  1164. AudioDeviceClass=XAudio2.XAudio2Device
  1165. MinAllowableResolutionX=0
  1166. MinAllowableResolutionY=0
  1167. MaxAllowableResolutionX=0
  1168. MaxAllowableResolutionY=0
  1169. MinAllowableRefreshRate=0
  1170. MaxAllowableRefreshRate=0
  1171. ParanoidDeviceLostChecking=1
  1172. AllowJoystickInput=1
  1173.  
  1174. [XAudio2.XAudio2Device]
  1175. MaxChannels=64
  1176. CommonAudioPoolSize=0
  1177. MinCompressedDurationGame=1
  1178. MinCompressedDurationEditor=4
  1179. LowPassFilterResonance=0.9
  1180. ChirpInSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpIn01
  1181. ChirpOutSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpOut01
  1182.  
  1183. [ALAudio.ALAudioDevice]
  1184. MaxChannels=64
  1185. CommonAudioPoolSize=0
  1186. MinCompressedDurationGame=1
  1187. MinCompressedDurationEditor=4
  1188. LowPassFilterResonance=0.9
  1189. //DeviceName=Generic Software
  1190.  
  1191. [Engine.Player]
  1192. ConfiguredInternetSpeed=30000
  1193. ConfiguredLanSpeed=50000
  1194. PP_DesaturationMultiplier=1.0
  1195. PP_HighlightsMultiplier=1.0
  1196. PP_MidTonesMultiplier=1.0
  1197. PP_ShadowsMultiplier=1.0
  1198.  
  1199. [IpDrv.TcpNetDriver]
  1200. AllowDownloads=True
  1201. AllowPeerConnections=False
  1202. AllowPeerVoice=False
  1203. ConnectionTimeout=30.0
  1204. InitialConnectTimeout=200.0
  1205. AckTimeout=1.0
  1206. KeepAliveTime=0.2
  1207. MaxClientRate=50000
  1208. MaxInternetClientRate=30000
  1209. RelevantTimeout=10.0
  1210. SpawnPrioritySeconds=1.0
  1211. ServerTravelPause=4.0
  1212. NetServerMaxTickRate=30
  1213. LanServerMaxTickRate=35
  1214. DownloadManagers=IpDrv.HTTPDownload
  1215. DownloadManagers=Engine.ChannelDownload
  1216. NetConnectionClassName=IpDrv.TcpipConnection
  1217.  
  1218. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  1219. NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
  1220.  
  1221. [IpServer.UdpServerQuery]
  1222. GameName=ut
  1223.  
  1224. [IpDrv.UdpBeacon]
  1225. DoBeacon=True
  1226. BeaconTime=0.50
  1227. BeaconTimeout=5.0
  1228. BeaconProduct=ut
  1229. ServerBeaconPort=8777
  1230. BeaconPort=9777
  1231.  
  1232. [TextureStreaming]
  1233. MinTextureResidentMipCount=7
  1234. PoolSize=160
  1235. MemoryMargin=20
  1236. MemoryLoss=0
  1237. HysteresisLimit=20
  1238. DropMipLevelsLimit=16
  1239. StopIncreasingLimit=12
  1240. StopStreamingLimit=8
  1241. MinEvictSize=10
  1242. MinFudgeFactor=1
  1243. FudgeFactorIncreaseRateOfChange=0.5
  1244. FudgeFactorDecreaseRateOfChange=-0.4
  1245. MinRequestedMipsToConsider=11
  1246. MinTimeToGuaranteeMinMipCount=2
  1247. MaxTimeToGuaranteeMinMipCount=12
  1248. UseTextureFileCache=TRUE
  1249. LoadMapTimeLimit=20.0
  1250. LightmapStreamingFactor=0.04
  1251. ShadowmapStreamingFactor=0.04
  1252. MaxLightmapRadius=2000.0
  1253. AllowStreamingLightmaps=True
  1254. TextureFileCacheBulkDataAlignment=1
  1255. UsePriorityStreaming=True
  1256. bAllowSwitchingStreamingSystem=False
  1257. UseDynamicStreaming=True
  1258. bEnableAsyncDefrag=False
  1259. bEnableAsyncReallocation=False
  1260. MaxDefragRelocations=256
  1261. MaxDefragDownShift=128
  1262. BoostPlayerTextures=3.0
  1263. TemporalAAMemoryReserve=4.0
  1264.  
  1265. [StreamByURL]
  1266. PostLoadPause=6.0
  1267.  
  1268. [UnrealEd.EditorEngine]
  1269. LocalPlayerClassName=UnrealEd.EditorPlayer
  1270. bSubtitlesEnabled=True
  1271. GridEnabled=True
  1272. SnapScaleEnabled=True
  1273. ScaleGridSize=5
  1274. SnapVertices=False
  1275. SnapDistance=10.000000
  1276. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  1277. RotGridEnabled=True
  1278. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  1279. GameCommandLine=-log
  1280. FOVAngle=90.000000
  1281. GodMode=True
  1282. AutoSaveDir=..\..\UDKGame\Autosaves
  1283. InvertwidgetZAxis=True
  1284. UseAxisIndicator=True
  1285. MatineeCurveDetail=0.1
  1286. Client=WinDrv.WindowsClient
  1287. CurrentGridSz=4
  1288. bUseMayaCameraControls=True
  1289. bPrefabsLocked=True
  1290. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  1291. EditorOnlyContentPackages=EditorMeshes
  1292. EditorOnlyContentPackages=EditorMaterials
  1293. EditorOnlyContentPackages=EditorResources
  1294. EditorOnlyContentPackages=EditorLandscapeResources
  1295. EditorOnlyContentPackages=EditorShellMaterials
  1296. EditorOnlyContentPackages=MobileEngineMaterials
  1297. EditPackagesInPath=..\..\Development\Src
  1298. EditPackages=Core
  1299. EditPackages=Engine
  1300. EditPackages=IpDrv
  1301. EditPackages=GFxUI
  1302. EditPackages=GameFramework
  1303. EditPackages=UnrealEd
  1304. EditPackages=GFxUIEditor
  1305. EditPackages=WinDrv
  1306. EditPackages=OnlineSubsystemPC
  1307. EditPackages=OnlineSubsystemGameSpy
  1308. EditPackages=OnlineSubsystemLive
  1309. EditPackages=OnlineSubsystemSteamworks
  1310. EditPackages=OnlineSubsystemGameCenter
  1311. bBuildReachSpecs=FALSE
  1312. bGroupingActive=TRUE
  1313. bCustomCameraAlignEmitter=TRUE
  1314. CustomCameraAlignEmitterDistance=100.0
  1315. bDrawSocketsInGMode=FALSE
  1316. bSmoothFrameRate=FALSE
  1317. MinSmoothedFrameRate=5
  1318. MaxSmoothedFrameRate=120
  1319. FarClippingPlane=0
  1320. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  1321. UseOldStyleMICEditorGroups=true
  1322. EditPackagesOutPath=..\..\UDKGame\Script
  1323. FRScriptOutputPath=..\..\UDKGame\ScriptFinalRelease
  1324. EditPackages=UDKBase
  1325. EditPackages=UTEditor
  1326. InEditorGameURLOptions=?quickstart=1
  1327. EditPackages=UTGame
  1328. EditPackages=UTGameContent
  1329. EditPackages=AOC
  1330. bBuildReachSpecs=True
  1331.  
  1332. [UnrealEd.UnrealEdEngine]
  1333. AutoSaveIndex=0
  1334. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  1335. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  1336. PackagesToBeFullyLoadedAtStartup=EditorResources
  1337. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  1338. PackagesToBeFullyLoadedAtStartup=EngineFonts
  1339. PackagesToBeFullyLoadedAtStartup=EngineResources
  1340. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  1341. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  1342.  
  1343. [Engine.DataStoreClient]
  1344. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  1345. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  1346. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  1347. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  1348. PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
  1349. GlobalDataStoreClasses=UTGame.UTUIDataStore_StringAliasMap
  1350. PlayerDataStoreClassNames=UTGame.UTUIDataStore_StringAliasBindingsMap
  1351. GlobalDataStoreClasses=UTGame.UTUIDataStore_StringList
  1352. GlobalDataStoreClasses=UTGame.UTUIDataStore_Options
  1353. GlobalDataStoreClasses=UTGame.UTUIDataStore_MenuItems
  1354. GlobalDataStoreClasses=UTGame.UTDataStore_GameSettingsDM
  1355. GlobalDataStoreClasses=UTGame.UTDataStore_GameSearchDM
  1356.  
  1357. [DevOptions.Shaders]
  1358. AutoReloadChangedShaders=True
  1359. bAllowMultiThreadedShaderCompile=True
  1360. bAllowDistributedShaderCompile=False
  1361. bAllowDistributedShaderCompileForBuildPCS=False
  1362. NumUnusedShaderCompilingThreads=1
  1363. ThreadedShaderCompileThreshold=1
  1364. MaxShaderJobBatchSize=30
  1365. PrecompileShadersJobThreshold=40000
  1366. bDumpShaderPDBs=False
  1367. bPromptToRetryFailedShaderCompiles=True
  1368.  
  1369. [DevOptions.Debug]
  1370. ShowSelectedLightmap=False
  1371.  
  1372. [StatNotifyProviders]
  1373. BinaryFileStatNotifyProvider=true
  1374. XmlStatNotifyProvider=false
  1375. CsvStatNotifyProvider=false
  1376. StatsNotifyProvider_UDP=true
  1377. PIXNamedCounterProvider=false
  1378.  
  1379. [StatNotifyProviders.StatNotifyProvider_UDP]
  1380. ListenPort=13000
  1381.  
  1382. [RemoteControl]
  1383. SuppressRemoteControlAtStartup=False
  1384.  
  1385. [LogFiles]
  1386. PurgeLogsDays=3
  1387. LogTimes=True
  1388.  
  1389. [AnimationCompression]
  1390. CompressCommandletVersion=3 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  1391. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  1392. TranslationCompressionFormat=0
  1393. RotationCompressionFormat=1
  1394. AlternativeCompressionThreshold=1.f
  1395. ForceRecompression=False
  1396. bOnlyCheckForMissingSkeletalMeshes=False
  1397. KeyEndEffectorsMatchName=IK
  1398. KeyEndEffectorsMatchName=eye
  1399. KeyEndEffectorsMatchName=weapon
  1400. KeyEndEffectorsMatchName=hand
  1401. KeyEndEffectorsMatchName=attach
  1402. KeyEndEffectorsMatchName=camera
  1403.  
  1404. [IpDrv.OnlineSubsystemCommonImpl]
  1405. MaxLocalTalkers=1
  1406. MaxRemoteTalkers=16
  1407. bIsUsingSpeechRecognition=true
  1408.  
  1409. [IpDrv.OnlineGameInterfaceImpl]
  1410. LanAnnouncePort=14001
  1411. LanQueryTimeout=5.0
  1412. LanPacketPlatformMask=1
  1413. LanGameUniqueId=0x4D5707DB
  1414.  
  1415. [OnlineSubsystemLive.OnlineSubsystemLive]
  1416. LanAnnouncePort=14001
  1417. VoiceNotificationDelta=0.2
  1418. NumLogins=1
  1419. CurrentNotificationPosition=NNP_BottomRight
  1420. MaxLocalTalkers=2
  1421. MaxRemoteTalkers=9
  1422. bShouldLogArbitrationData=true
  1423. bShouldLogStatsData=true
  1424. LanQueryTimeout=3.0
  1425. LanPacketPlatformMask=1
  1426. LanGameUniqueId=1297287213
  1427. bShouldUseMcp=false
  1428.  
  1429. [Engine.StaticMeshCollectionActor]
  1430. bCookOutStaticMeshActors=TRUE
  1431. MaxStaticMeshComponents=100
  1432.  
  1433. [Engine.StaticLightCollectionActor]
  1434. bCookOutStaticLightActors=TRUE
  1435. MaxLightComponents=100
  1436.  
  1437. [LiveSock]
  1438. bUseVDP=True
  1439. bUseSecureConnections=true
  1440. MaxDgramSockets=64
  1441. MaxStreamSockets=16
  1442. DefaultRecvBufsizeInK=256
  1443. DefaultSendBufsizeInK=256
  1444. SystemLinkPort=14000
  1445.  
  1446. [CustomStats]
  1447. LD=Streaming fudge factor
  1448. LD=FrameTime
  1449. LD=Terrain Smooth Time
  1450. LD=Terrain Render Time
  1451. LD=Decal Render Time
  1452. LD=Terrain Triangles
  1453. LD=Decal Triangles
  1454. LD=Decal Draw Calls
  1455. LD=Static Mesh Tris
  1456. LD=Skel Mesh Tris
  1457. LD=Skel Verts CPU Skin
  1458. LD=Skel Verts GPU Skin
  1459. LD=30+ FPS
  1460. LD=Total CPU rendering time
  1461. LD=Total GPU rendering time
  1462. LD=Occluded primitives
  1463. LD=Projected shadows
  1464. LD=Visible static mesh elements
  1465. LD=Visible dynamic primitives
  1466. LD=Texture Pool Size
  1467. LD=Physical Memory Used
  1468. LD=Virtual Memory Used
  1469. LD=Audio Memory Used
  1470. LD=Texture Memory Used
  1471. LD=360 Texture Memory Used
  1472. LD=Animation Memory
  1473. LD=Vertex Lighting Memory
  1474. LD=StaticMesh Vertex Memory
  1475. LD=StaticMesh Index Memory
  1476. LD=SkeletalMesh Vertex Memory
  1477. LD=SkeletalMesh Index Memory
  1478. LD=Decal Vertex Memory
  1479. LD=Decal Index Memory
  1480. LD=Decal Interaction Memory
  1481. MEMLEAN=Virtual Memory Used
  1482. MEMLEAN=Audio Memory Used
  1483. MEMLEAN=Animation Memory
  1484. MEMLEAN=FaceFX Cur Mem
  1485. MEMLEAN=Vertex Lighting Memory
  1486. MEMLEAN=StaticMesh Vertex Memory
  1487. MEMLEAN=StaticMesh Index Memory
  1488. MEMLEAN=SkeletalMesh Vertex Memory
  1489. MEMLEAN=SkeletalMesh Index Memory
  1490. MEMLEAN=Decal Vertex Memory
  1491. MEMLEAN=Decal Index Memory
  1492. MEMLEAN=Decal Interaction Memory
  1493. MEMLEAN=VertexShader Memory
  1494. MEMLEAN=PixelShader Memory
  1495. GameThread=Async Loading Time
  1496. GameThread=Audio Update Time
  1497. GameThread=FrameTime
  1498. GameThread=HUD Time
  1499. GameThread=Input Time
  1500. GameThread=Kismet Time
  1501. GameThread=Move Actor Time
  1502. GameThread=RHI Game Tick
  1503. GameThread=RedrawViewports
  1504. GameThread=Script time
  1505. GameThread=Tick Time
  1506. GameThread=Update Components Time
  1507. GameThread=World Tick Time
  1508. GameThread=Async Work Wait
  1509. GameThread=PerFrameCapture
  1510. GameThread=DynamicLightEnvComp Tick
  1511. Mobile=ES2 Draw Calls
  1512. Mobile=ES2 Draw Calls (UP)
  1513. Mobile=ES2 Triangles Drawn
  1514. Mobile=ES2 Triangles Drawn (UP)
  1515. Mobile=ES2 Program Count
  1516. Mobile=ES2 Program Count (PP)
  1517. Mobile=ES2 Program Changes
  1518. Mobile=ES2 Uniform Updates (Bytes)
  1519. Mobile=ES2 Base Texture Binds
  1520. Mobile=ES2 Detail Texture Binds
  1521. Mobile=ES2 Lightmap Texture Binds
  1522. Mobile=ES2 Environment Texture Binds
  1523. Mobile=ES2 Bump Offset Texture Binds
  1524. Mobile=Frustum Culled primitives
  1525. Mobile=Statically occluded primitives
  1526. SplitScreen=Processed primitives
  1527. SplitScreen=Mesh draw calls
  1528. SplitScreen=Mesh Particles
  1529. SplitScreen=Particle Draw Calls
  1530.  
  1531. [MemorySplitClassesToTrack]
  1532. Class=AnimSequence
  1533. Class=AudioComponent
  1534. Class=AudioDevice
  1535. Class=BrushComponent
  1536. Class=CylinderComponent
  1537. Class=DecalComponent
  1538. Class=DecalManager
  1539. Class=DecalMaterial
  1540. Class=Font
  1541. Class=Level
  1542. Class=Material
  1543. Class=MaterialInstanceConstant
  1544. Class=MaterialInstanceTimeVarying
  1545. Class=Model
  1546. Class=ModelComponent
  1547. Class=MorphTarget
  1548. Class=NavigationMeshBase
  1549. Class=ParticleModule
  1550. Class=ParticleSystemComponent
  1551. Class=PathNode
  1552. Class=ProcBuilding_SimpleLODActor
  1553. Class=RB_BodyInstance
  1554. Class=RB_BodySetup
  1555. Class=ReachSpec
  1556. Class=Sequence
  1557. Class=SkeletalMesh
  1558. Class=SkeletalMeshComponent
  1559. Class=SoundCue
  1560. Class=SoundNode
  1561. Class=SoundNodeWave
  1562. Class=StaticMesh
  1563. Class=StaticMeshActor
  1564. Class=StaticMeshCollectionActor
  1565. Class=StaticMeshComponent
  1566. Class=Terrain
  1567. Class=TerrainComponent
  1568. Class=Texture2D
  1569. Class=UIRoot
  1570.  
  1571. [MemLeakCheckExtraExecsToRun]
  1572. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  1573. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  1574. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  1575. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  1576. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  1577. Cmd=lightenv list volumes
  1578. Cmd=lightenv list transition
  1579. Cmd=ListThreads
  1580.  
  1581. [ConfigCoalesceFilter]
  1582. FilterOut=UDKEngine.ini
  1583. FilterOut=UDKEditor.ini
  1584. FilterOut=UDKInput.ini
  1585. FilterOut=UDKLightmass.ini
  1586. FilterOut=UDKGame.ini
  1587. FilterOut=UDKGameDedicatedServer.ini
  1588. FilterOut=UDKUI.ini
  1589. FilterOut=UDKSystemSettings.ini
  1590. FilterOut=UDKEngineG4WLive.ini
  1591. FilterOut=UDKEngineG4WLiveDedicatedServer.ini
  1592. FilterOut=UDKEngineNoLive.ini
  1593. FilterOut=UDKEngineNoLiveDedicatedServer.ini
  1594. FilterOut=UDKEditorKeyBindings.ini
  1595. FilterOut=UDKEditorUserSettings.ini
  1596. FilterOut=UDKEngineGameSpy.ini
  1597. FilterOut=UDKEngineSteamworks.ini
  1598. FilterOut=Descriptions.int
  1599. FilterOut=Editor.int
  1600. FilterOut=EditorTips.int
  1601. FilterOut=UnrealEd.int
  1602. FilterOut=WinDrv.int
  1603. FilterOut=XWindow.int
  1604. FilterOut=GfxUIEditor.int
  1605. FilterOut=Properties.int
  1606. FilterOut=UTEditorKeyBindings.ini
  1607. FilterOut=UTEditorUserSettings.ini
  1608.  
  1609. [TaskPerfTracking]
  1610. bUseTaskPerfTracking=TRUE
  1611. RemoteConnectionIP=10.1.20.20
  1612. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  1613. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  1614.  
  1615. [FPSChartTracking]
  1616. ShouldTrackFPSWhenNonInteractive=True
  1617.  
  1618. [TaskPerfMemDatabase]
  1619. bUseTaskPerfMemDatabase=TRUE
  1620. RemoteConnectionIP=10.1.20.20
  1621. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  1622. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  1623.  
  1624. [MemoryPools]
  1625. FLightPrimitiveInteractionInitialBlockSize=512
  1626. FModShadowPrimitiveInteractionInitialBlockSize=512
  1627.  
  1628. [MobileMaterialCookSettings]
  1629. SkinningOnlyMaterials=
  1630. NoLightmapOnlyMaterials=
  1631.  
  1632. [Engine.PhysicsLODVerticalEmitter]
  1633. ParticlePercentage=100
  1634.  
  1635. [Engine.OnlineSubsystem]
  1636. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1637. AsyncMinCompletionTime=0.0
  1638.  
  1639. [Engine.OnlineRecentPlayersList]
  1640. MaxRecentPlayers=100
  1641. MaxRecentParties=5
  1642.  
  1643. [VoIP]
  1644. VolumeThreshold=0.05
  1645. bHasVoiceEnabled=true
  1646.  
  1647. [FullScreenMovie]
  1648. bForceNoMovies=FALSE
  1649. bShouldStopMovieAtEndOfLoadMap=TRUE
  1650. StartupMovies=SWF.StartupMovieDigital
  1651. LoadMapMovies=SWF.Transition_Screen
  1652.  
  1653. [IPDrv.WebConnection]
  1654. MaxValueLength=512
  1655. MaxLineLength=4096
  1656.  
  1657. [IPDrv.WebServer]
  1658. ApplicationPaths[0]=/ServerAdmin
  1659. ApplicationPaths[1]=/images
  1660. ListenPort=80
  1661. MaxConnections=18
  1662. ExpirationSeconds=86400
  1663. bEnabled=false
  1664.  
  1665. [IPDrv.WebResponse]
  1666. IncludePath=/Web
  1667. CharSet=iso-8859-1
  1668.  
  1669. [TextureTracking]
  1670. #TextureName=T_GD_Traffic_Crosswalk_01
  1671.  
  1672. [AnimNotify]
  1673. Trail_MaxSampleRate=200.0
  1674.  
  1675. [Engine.UIDataStore_OnlinePlayerData]
  1676. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1677. FriendMessagesProviderClassName=Engine.UIDataProvider_OnlineFriendMessages
  1678. FriendsProviderClassName=Engine.UIDataProvider_OnlineFriends
  1679.  
  1680. [Engine.LocalPlayer]
  1681. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1682.  
  1683. [MobileSupport]
  1684. bShouldCachePVRTCTextures=False
  1685. bShouldCacheATITCTextures=False
  1686. bShouldCacheFlashTextures=False
  1687. bShouldFlattenMaterials=True
  1688. FlattenedTextureResolutionBias=0
  1689. UDKRemotePort=41765
  1690. UDKRemotePortPIE=41766
  1691.  
  1692. [Engine.GameViewportClient]
  1693. bDebugNoGFxUI=FALSE
  1694.  
  1695. [ContentComparisonReferenceTypes]
  1696. +Class=AnimSet
  1697. +Class=SkeletalMesh
  1698. +Class=SoundCue
  1699. +Class=StaticMesh
  1700. +Class=ParticleSystem
  1701. +Class=Texture2D
  1702.  
  1703. [UnitTesting]
  1704. UnitTestPath=..\..\Engine\UnitTests
  1705. UnitTestPackageName=UnitTestPackage
  1706.  
  1707. [Engine.HttpFactory]
  1708. HttpRequestClassName=WinDrv.HttpRequestWindows
  1709.  
  1710. [IpDrv.OnlineImageDownloaderWeb]
  1711. MaxSimultaneousDownloads=8
  1712.  
  1713. [IpDrv.McpServiceConfig]
  1714. Protocol=http
  1715. Domain=localhost:8888
  1716.  
  1717. [IpDrv.McpServiceBase]
  1718. McpConfigClassName=IpDrv.McpServiceConfig
  1719.  
  1720. [IpDrv.McpServerTimeBase]
  1721. McpServerTimeClassName=IpDrv.McpServerTimeManager
  1722.  
  1723. [IpDrv.McpServerTimeManager]
  1724. TimeStampUrl=/timestamp
  1725.  
  1726. [IpDrv.McpGroupsBase]
  1727. McpGroupsManagerClassName=IpDrv.McpGroupsManager
  1728.  
  1729. [IpDrv.McpGroupsManager]
  1730. CreateGroupUrl=/groupcreate
  1731. DeleteGroupUrl=/groupdelete
  1732. QueryGroupsUrl=/grouplist
  1733. QueryGroupMembersUrl=/groupmembers
  1734. AddGroupMembersUrl=/groupmembers
  1735. RemoveGroupMembersUrl=/groupmembers
  1736. DeleteGroupUrl=/groupdelete
  1737. DeleteAllGroupsUrl=/groupdeletebyownerid
  1738. QueryGroupInvitesUrl=/groupinvite
  1739. AcceptGroupInviteUrl=/groupinvite
  1740. RejectGroupInviteUrl=/groupinvite
  1741.  
  1742. [IpDrv.McpMessageBase]
  1743. McpMessageManagerClassName=IpDrv.McpMessageManager
  1744.  
  1745. [IpDrv.McpMessageManager]
  1746. CompressionType=MMCT_LZO
  1747. CreateMessageUrl=/messagecreate
  1748. DeleteMessageUrl=/messagedelete
  1749. QueryMessagesUrl=/messagelist
  1750. QueryMessageContentsUrl=/messagecontents
  1751.  
  1752. [IpDrv.McpIdMappingBase]
  1753. McpIdMappingClassName=IpDrv.McpIdMappingManager
  1754.  
  1755. [IpDrv.McpIdMappingManager]
  1756. AddMappingUrl=/useraddaccountmapping
  1757. QueryMappingUrl=/userresolveaccountmappings
  1758.  
  1759. [IpDrv.McpUserManagerBase]
  1760. McpUserManagerClassName=IpDrv.McpUserManager
  1761.  
  1762. [IpDrv.McpUserManager]
  1763. RegisterUserMcpUrl=/registerusermcp
  1764. RegisterUserEmailUrl=/registeruseremail
  1765. RegisterUserFacebookUrl=/registeruserfacebook
  1766. QueryUserUrl=/userstatus
  1767. QueryUsersUrl=/usermultiplestatus
  1768.  
  1769. [IpDrv.McpUserCloudFileDownload]
  1770. EnumerateCloudFilesUrl=/cloudstoragelist
  1771. ReadCloudFileUrl=/cloudstoragecontents
  1772. WriteCloudFileUrl=/cloudstoragesave
  1773. DeleteCloudFileUrl=/cloudstoragedelete
  1774.  
  1775. [IpDrv.McpClashMobBase]
  1776. McpClashMobClassName=IpDrv.McpClashMobManager
  1777.  
  1778. [IpDrv.McpClashMobManager]
  1779. ChallengeListUrl=/challengelist
  1780. ChallengeStatusUrl=/challengestatus
  1781. ChallengeMultiStatusUrl=/challengemultiplestatus
  1782. AcceptChallengeUrl=/acceptchallenge
  1783. UpdateChallengeProgressUrl=/updatechallenge
  1784. UpdateRewardProgressUrl=/updatereward
  1785.  
  1786. [IpDrv.McpClashMobFileDownload]
  1787. RequestFileURL=/challengefile
  1788.  
  1789. [IpDrv.OnlineTitleFileDownloadWeb]
  1790. RequestFileURL=/downloadfile
  1791. RequestFileListURL=/listfiles
  1792. TimeOut=10.0
  1793.  
  1794. [OnlineSubsystem]
  1795. PollingIntervalInMs=50
  1796. bAllowAsyncBlocking=true
  1797.  
  1798. [Configuration]
  1799.  
  1800. [NonSignedConfigFilter]
  1801. File=UDKEngine.ini
  1802. File=UDKGame.ini
  1803. File=UDKStats.ini
  1804. File=UDKUI.ini
  1805. File=UDKInput.ini
  1806. File=UDKCharInfo.ini
  1807. File=UDKEditor.ini
  1808. File=UDKEditorUserSettings.ini
  1809. File=UDKLightmass.ini
  1810. File=UDKSettings.ini
  1811. File=UDKSystemSettings.ini
  1812. File=UDKCustomization.ini
  1813. File=UDKWeapon.ini
  1814. File=UDKEditorKeyBindings.ini
  1815.  
  1816. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1817. QueryPort=27015
  1818. bEnableSteam=true
  1819. bUseVAC=true
  1820. bRelaunchInSteam=false
  1821. RelaunchAppId=0
  1822. ProductName=unrealdk
  1823. GameDir=chivalrymedievalwarfare
  1824. GameVersion=1.0.0.1
  1825. Region=255
  1826. CurrentNotificationPosition=8
  1827. ResetStats=0
  1828. bFilterEngineBuild=false
  1829. VOIPVolumeMultiplier=6.0
  1830. ServerBrowserTimeout=20
  1831. InviteTimeout=10
  1832. GameServerStatsMappings=(0)
  1833. GameServerStatsMappings=(1)
  1834.  
  1835. [IpDrv.OnlineNewsInterfaceMcp]
  1836. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0)
  1837. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0)
  1838.  
  1839. [CoreAudio.CoreAudioDevice]
  1840. ChirpInSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpIn01
  1841. ChirpOutSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpOut01
  1842.  
  1843. [Windows.StandardUser]
  1844. MyDocumentsSubDirName=Chivalry Medieval Warfare
  1845. DirsToCreateAtStartup=..\..\UDKGame\Src
  1846.  
  1847. [RealD]
  1848. StereoEnable=false
  1849. DBAActive=true
  1850.  
  1851. [FacebookIntegration]
  1852. AppID=169315946448309
  1853.  
  1854. [OnlineSubsystemSteamworks.OnlineGameInterfaceSteamworks]
  1855. FilterKeyToSteamKeyMap=(KeyId=1,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="map")
  1856. FilterKeyToSteamKeyMap=(KeyId=14,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="dedicated",IgnoreValue="0")
  1857. FilterKeyToSteamKeyMap=(KeyId=12,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="full",bReverseFilter=true,IgnoreValue="0")
  1858. FilterKeyToSteamKeyMap=(KeyId=13,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="empty",bReverseFilter=true,IgnoreValue="0")
  1859. FilterKeyToSteamKeyMap=(KeyType=OGSET_ObjectProperty,RawKey="bAntiCheatProtected",SteamKey="secure",IgnoreValue="0")
  1860.  
  1861. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1862. bHasGameSpyAccount=true
  1863. EncryptedProductKey=NotForShip
  1864. ProfileDataDirectory=../UDKGame/SaveData
  1865. ProfileDataExtension=.ue3profile
  1866. ProductID=11097
  1867. NamespaceID=40
  1868. PartnerID=33
  1869. GameID=1727
  1870. StatsVersion=7
  1871. NickStatsKeyId=1
  1872. PlaceStatsKeyId=2
  1873. LocationUrlsForInvites=ut3pc
  1874. LocationUrl=ut3pc
  1875. bShouldUseMcp=true
  1876. StatsKeyMappings=(ViewId=1,PropertyId=0,KeyId=262)
  1877. StatsKeyMappings=(ViewId=1,PropertyId=0x10000142,KeyId=265)
  1878.  
  1879. [IniVersion]
  1880. 0=1364076650.000000
  1881. 1=1364076692.000000
  1882. 2=1364076711.000000
  1883.  
  1884. [AppCompat]
  1885. CompatLevelComposite=5
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