Xarthok

Brainstorming for IRCRPG

Aug 27th, 2012
92
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
mIRC 6.88 KB | None | 0 0
  1. /* BRAINSTORMING FOR IRCRPG */
  2. =========================================================================================================
  3. Fallout-inspired mechanics:
  4. - S.P.E.C.I.A.L. character attributes (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
  5. - Player has 40 points available to distribute among the 7 attributes (between 1 and 10 points each) that cannot be changed after character creation, so has to choose wisely, according to their playing style.
  6.  - Strength: modifies weight one can carry and raw melee damage output in combat
  7.  - Perception: modifies one's ability to detect opponents, items and unusual things in the wild. Allows one to accurately estimate the opponent's attributes and carried weight. Allows one to see players traveling to or from a location.
  8.  - Endurance: modifies one's base health points and movement speed around the map
  9.  - Charisma: modifies the size of the party one can lead and some responses from NPCs and vendor prices
  10.  - Intelligence: modifies magic ability, dialogue options and the amount of XP one gets from skill actions
  11.  - Agility: modifies dodging ability during combat, attack speed and movement speed around the map
  12.  - Luck: modifies critical hit chance during combat and various luck based encounters
  13. - Pseudo-turn-based combat (limited time per turn)
  14. - Random encounters that have a chance to occur while moving around the map where you meet people or find items. Low Luck increases chance of negative encounters and vice versa.
  15. - All choices and actions have consequences and permanently affect your options and outcomes later in the game
  16. - Using too many potions in a short time causes addiction and withdrawal affects
  17. =========================================================================================================
  18. Story/lore:
  19. - Slightly fantasy-themed medieval setting. Magic is available but relatively hard to train and frowned upon by the NPCs.
  20. - The game doesn't take itself too seriously
  21. - Featuring occasional tongue-in-cheek humor, out-of-setting stuff, Easter eggs, pop culture references and inside/self-referencing jokes
  22. - Plenty of side-quests, some quests requiring co-operation with other players, doing quests for certain people makes you hated by their enemies who won't give you quests anymore
  23. =========================================================================================================
  24. The world map:
  25. - Randomly generated and unknown to the player before exploring it.
  26. - The starting area and its vicinity, along with several other villages are Safe - no PvP can occur there
  27.  - The rest of the world is not safe and anybody can attack anybody anywhere if spotted
  28. - Features approx. half-a-dozen different types of terrain that each have different modifiers to gameplay
  29. - Sea and rivers can only be crossed if you craft or buy a raft or find a bridge etc.
  30. - Size of approx 100x100 squares (locations)
  31. - Traveling takes a base amount of 1 minute per square, modified by player's Agility, Endurance, carried weight, speed modifying equipment and terrain speed modifiers
  32. =========================================================================================================
  33. Items:
  34. - Almost all items and tools that are useful in the game are player-created, almost nothing can be bought from NPCs
  35. - Some things such as alchemy reagents can be gathered by simply walking around the world and picking them up from the ground
  36. - Equipment does not have skill-level requirements to use, so good equipment can be used right off the bat if you can afford it or have friends who do
  37. - Some useful equipment such as push-carts crafted by players assist in carrying more items
  38. - Each player can choose to rent a house somewhere in-game where they can safely store items
  39. =========================================================================================================
  40. Skills:
  41. - In general, it doesn't take very long or much effort to raise skills up until the skill level cap, for example if you chop wood it can take up to 5 minutes to receive one log
  42. - Skill-specific key-points:
  43.  - Melee: experience in melee combat increases damage potential and accuracy
  44.  - Magic: learned through NPC mentors and allows for various spells used for damage, healing, enchanting, maybe teleportation, etc. Experience increases mana
  45.  - Archery: allows to deal damage to unsuspecting NPCs and people from a distance, experience increases damage and accuracy
  46.  - Mining: allows for recognition and extraction of useful minerals and ores
  47.  - Smithing: allows for creation of metal weaponry and armor
  48.  - Woodcutting: allows for chopping of trees and harvesting logs for use in woodcraft or making fires
  49.  - Crafting: allows for creation of leather armor, jewellery, bows and various tools
  50.  - Alchemy: allows for creation of potions that have various effects from temporary skill or attribute increases to healing or poisoning. Reagents can be gathered through the wilderness, combinations for recipes and their effects have to be figured out by the players or by finding an NPC who knows some ;)
  51.  - Fishing: allows to extract various fish from bodies of water
  52.  - Cooking: allows to skillfully cook said fish, animal meat gotten from hunting, etc. Food heals you.
  53.  - Thieving: allows to pickpocket NPCs (they will hate you if you get caught) and players. Experience increases success rate.
  54. - Maybe:
  55.  - Tongue-in-cheek passive skills like Breathing, Walking, Idling, Speaking, Sleeping, Procrastination etc.
  56. =========================================================================================================
  57. Combat:
  58. - Pseudo-turn-based, turns have limited time but a high Agility allows a combatant to perform more actions within the same amount of time. If the defendant is AFK or logged off they simply attack back but obviously can't use any items
  59. - If you die you drop everything that's on you free for anybody in that location to pick up, respawn in the starting point and lose most (or all?) of experience gained
  60. - PvP can be initiated anywhere outside of the safe zones. For that to happen the player has to spot their prey (based on Perception) and initiate combat after which both players have 10 seconds to prepare.
  61. - If one of the combatants wishes to flee combat they may but the opponent may run after them and if they have higher Agility and less carried weight than the runner, they have a good chance to catch them
  62. =========================================================================================================
  63. Far future development ideas:
  64. - A downloadable GUI for mIRC users that will allow the game to be played with less typing required and some visual representations
  65. =========================================================================================================
  66.  
  67. Currently working commands:
  68.  register <password>
  69.  login <password>
  70.  logout
  71.  restart
  72.  create char # # # # # # #
  73.  help
  74.  go/walk/travel <N/E/S/W>
  75.  return
  76.  are we there yet
Add Comment
Please, Sign In to add comment