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- some unoptimal things about the route
- - dodongo + kamaro not done at the same time as gossips (~9s)
- - rupee situation after blast mask (need to do 6 curiosity dupes) (9 + 6*6 + 5 = 50s... estimate of entering + 6 dupes + leaving)
- - sticks in grotto before ocean spider house (~20s)
- - melt ice at smith to deposit sword (~10s)
- - grandma stories in two trips (~13s)
- - keaton HP not done with blast mask (since old route did postbox HP with blast mask as well, wastes 6s from 2 loading zones, 8s from waiting for keaton, ~4s from movement, total of ~18s)
- - no stone mask for PF beehive (~18s)
- - no gilded/ice for twinmold (need more data)
- some good things
- - fewer songs (~55s)
- - gfs in GBT (wart + gecko) (gecko saves ~12s, wart saves ~15-25s... hard to accurately time)
- - gfs for graveyard (saves ~5s)
- - play sonata once instead of twice (saves ~9s... acounted for in the 55s saved from songs)
- - skip swamp cutscene (saves ~10s)
- - no time stop to enter swamp (saves ~11s)
- - light arrows for big poe fight (saves ~8s)
- - ocean spider house w/ blast mask might save ~6s
- - don't leave swamp shooting to catch fish (saves ~10s, also no risk of catching spring water)
- - hootshot for keeta skip saves a few seconds
- extra stuff:
- - lose ~3-4s to movement after beavers
- - save ~18s to movement after great spin
- - lose ~8s to movement because of getting swamp frog when entering swamp
- * goron roll through woods to witch saves ~4-5s over hess
- * lose ~10s to movement on way to picto (sva's route goron rolls) ** these might not matter because igt-dependent segments,
- but leaving for documentation
- -
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