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- Unfortunately, the following code does not tween properly as I was hoping it would.
- 1 - ( ( arc / 2 ) / max( fangle( i - angle ) , 0.001 ) )
- I'd like it such that:
- if i == angle - arc / 2 || i == angle + arc / 2
- i = 0;
- if i == angle
- i = 1;
- fangle just fixes angles so GM can use them: for example, -90 becomes 270 and 450 becomes 90.
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