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Jan 19th, 2011
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  1. colorSpace = CGColorSpaceCreateCalibratedRGB(
  2. (float[3]){0.950, 1.000, 1.089},//white point
  3. (float[3]){0.000, 0.000, 0.000},//black point
  4. (float[3]){2.2, 2.2, 2.2},//gamma rgb
  5. // (float[9]){0.385, 0.717, 0.097, 0.143, 0.061, 0.714, 0.436, 0.222, 0.014} //rgb tristimulus - twisted
  6. // (float[9]){0.436, 0.222, 0.014, 0.385, 0.717, 0.097, 0.143, 0.061, 0.714} //rgb tristimulus
  7. // (float[9]){0.577, 0.297, 0.027, 0.314, 0.627, 0.105, 0.188, 0.075, 0.991} //rgb tristimulus (scaling by DAG)
  8. (float[9]){0.412, 0.213, 0.019, 0.358, 0.715, 0.119, 0.180, 0.072, 0.950} //rgb tristimulus (Bruce Lindbloom which actually adds up to White)
  9. );
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