DivineDragoonKain

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Dec 19th, 2017
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  1. Name: Richard Howzer
  2. Callsign: Brimstone
  3.  
  4. Level: 15
  5.  
  6. Background: Mechanic - Mechanics (starship), Electronics, Information Systems
  7.  
  8. Age: 38
  9.  
  10. Traits:
  11.  
  12. Resilient - No matter what sort of things trouble him, he digs deeper and doesn't let an inch past his poker face.
  13. Protective - His first priority in combat is making sure his allies and civilians aren't in danger. THEN comes the shelling. Off the battlefield, he often sticks up for his friends and those who don't deserve the treatment they're being given.
  14. Reckless - He doesn't have a lot left to lose. Not really a lot at all. While he does take precautions, his personal safety is usually thrown to the wind. This may seem to be in conflict with his levelheadedness, but it's actually somewhat unnerving to see a man like him wade quietly into danger with who knows what sorts of thoughts in his head.
  15.  
  16. Skills:
  17.  
  18. Grease Monkey 3
  19. -
  20. -
  21. -
  22. Siege Specialist 3
  23. -
  24. -
  25. -
  26. Scrapper 3
  27. -
  28. -
  29. -
  30. Uncanny Reflexes 3
  31. -
  32. -
  33. -
  34. Technophile 1
  35. -
  36.  
  37. Licenses:
  38.  
  39. Harrison Armory Barbarossa 3
  40. Harrison Armory Sherman 3
  41. IPS-N Vlad 3
  42. IPS-N Tortuga 3
  43. SSC Dusk Wing 3
  44.  
  45. Storage:
  46.  
  47. 1. GLOO Gun
  48. 2. Handheld Printer
  49. 3. Mag-clamps
  50.  
  51. Kit: +40 HP, +2 Hull, +1 Agility, +2 Engineering, +5 Targeting, +4 Heat Capacity, +5 range on ranged attacks, +2 Speed, +1 Armor, +5 EP/IP
  52.  
  53. Mech: Barbarossa
  54. Name: Boss Hog
  55.  
  56. Size: 3
  57.  
  58. Hull: 1+2
  59. - HP:
  60. - Repair Rate:
  61. - Melee:
  62.  
  63. Agility: 0
  64. - Speed
  65. - Evasion
  66.  
  67. Systems: 0
  68. - E-Defense:
  69. - Sensors:
  70. - Invasion:
  71. - Scan:
  72. - Lock On:
  73.  
  74. Engineering: 3+2
  75. - Heat:
  76. - Cooling Rate:
  77. - Repair Cap:
  78.  
  79. Targeting:
  80. Armor: 6
  81.  
  82. EP: 2/14
  83. IP: 5/13
  84.  
  85. Weapons:
  86.  
  87.  
  88.  
  89. Deployables:
  90.  
  91. Armor:
  92.  
  93. Juggernaut Armor: 1 EP 2 IP, Unique, +3 armor, but your mech cannot take the boost action.
  94. Shock Armor: 1 EP, 1 IP. +2 Armor, but for your mech, all targets are in light cover at minimum.
  95. Hyper-Dense Armor: 2 IP. +1 Armor, You take 1 less heat damage every time you take heat damage.
  96.  
  97. Systems:
  98.  
  99. AI:
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