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- command /arena [<text>]:
- trigger:
- if arg 1 is "1":
- if block above player is air:
- set {blokn.1} to location at block above player
- send "ok"
- stop
- send "Blok nad toba musi byc powietrzem"
- if arg 1 is "2":
- if block above player is air:
- set {blokn.2} to location at block above player
- send "ok"
- stop
- send "Blok nad toba musi byc powietrzem"
- if arg 1 is "3":
- if block above player is air:
- set {blokn.3} to location at block above player
- send "ok"
- stop
- send "Blok nad toba musi byc powietrzem"
- if arg 1 is "4":
- if block above player is air:
- set {blokn.4} to location at block above player
- send "ok"
- stop
- send "Blok nad toba musi byc powietrzem"
- if arg 1 is "5":
- if block above player is air:
- set {blokn.5} to location at block above player
- send "ok"
- stop
- send "Blok nad toba musi byc powietrzem"
- if arg 1 is "6":
- if block above player is air:
- set {blokn.6} to location at block above player
- send "ok"
- stop
- send "Blok nad toba musi byc powietrzem"
- if arg 1 is "7":
- if block above player is air:
- set {blokn.7} to location at block above player
- send "ok"
- stop
- send "Blok nad toba musi byc powietrzem"
- if arg 1 is "8":
- if block above player is air:
- set {blokn.8} to location at block above player
- send "ok"
- stop
- send "Blok nad toba musi byc powietrzem"
- if arg 1 is "9":
- if block above player is air:
- set {blokn.9} to location at block above player
- send "ok"
- stop
- send "Blok nad toba musi byc powietrzem"
- if arg 1 is "10":
- if block above player is air:
- set {blokn.10} to location at block above player
- send "ok"
- stop
- send "Blok nad toba musi byc powietrzem"
- if arg 1 is "11":
- if block above player is air:
- set {blokn.11} to location at block above player
- send "ok"
- stop
- send "Blok nad toba musi byc powietrzem"
- if arg 1 is "12":
- if block above player is air:
- set {blokn.12} to location at block above player
- send "ok"
- stop
- send "Blok nad toba musi byc powietrzem"
- command /start:
- trigger:
- send "Przygotuj sie! Startujemy za:"
- send "5"
- wait 1 seconds
- send "4"
- wait 1 seconds
- send "3"
- wait 1 seconds
- send "2"
- wait 1 seconds
- send "1"
- wait 1 seconds
- loop 12 times:
- set {wybor} to random integer between 1 and 12
- if {wybor} is 1:
- set block at {blokn.1} to stone
- if {wybor} is 2:
- set block at {blokn.2} to stone
- if {wybor} is 3:
- set block at {blokn.3} to stone
- if {wybor} is 4:
- set block at {blokn.4} to stone
- if {wybor} is 5:
- set block at {blokn.5} to stone
- if {wybor} is 6:
- set block at {blokn.6} to stone
- if {wybor} is 7:
- set block at {blokn.7} to stone
- if {wybor} is 8:
- set block at {blokn.8} to stone
- if {wybor} is 9:
- set block at {blokn.9} to stone
- if {wybor} is 10:
- set block at {blokn.10} to stone
- if {wybor} is 11:
- set block at {blokn.11} to stone
- if {wybor} is 12:
- set block at {blokn.12} to stone
- wait 1 seconds
- set block at {blokn.1} to air
- set block at {blokn.2} to air
- set block at {blokn.3} to air
- set block at {blokn.4} to air
- set block at {blokn.5} to air
- set block at {blokn.6} to air
- set block at {blokn.7} to air
- set block at {blokn.8} to air
- set block at {blokn.9} to air
- set block at {blokn.10} to air
- set block at {blokn.11} to air
- set block at {blokn.12} to air
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