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  1. #♠ Sovereign Filter by StupidFatHobbit updated 9/10/16 ♠ Essence League ♠ Mid-League Update I
  2. #Update Notes: Changed/added quite a bit of highlighting related to Essence league, redid Divination Card and Unique Lists. Lots of other minor improvements.
  3. #defaultcolors:
  4. #uniqueitem rgb(175,96,37)
  5. #rareitem rgb(255,255,119)
  6. #magicitem rgb(136,136,255)
  7. #whiteitem rgb(200,200,200)
  8. #gemitem rgb(27,162,155)
  9. #currencyitem rgb(170,158,130)
  10. #questitem rgb(74,230,58)
  11. #defaultfontsize: 35 (17-45)
  12.  
  13. #Backgrounds - General Filtering
  14. #red: top currency, 6L
  15. #orange: uniques
  16. #yellow: rare jewels
  17. #green: low currency
  18. #teal: mid currency
  19. #blue: magic jewels
  20. #skyblue: div cards
  21. #violet: t0 basetypes (high demand)
  22. #fuschia: 5L
  23. #tan: maps (tiers filtered by text/border color)
  24.  
  25. #Borders - Levelling/Racing
  26. #Red: Life Flask
  27. #Orange: Phys Rings, Belts, etc
  28. #Blue: Rare Jewellery ilvl 1-59, Mana Flask
  29. #Tan: Ranger Weapons
  30. #Maroon: Melee Weapons
  31. #Teal: Caster Weapons, Link Highlights
  32. #Brown: Current Top Bases (boots/chest/gloves/helm)
  33. #Burgundy: Jewellery, Ron
  34. #Violet: Resist rings
  35.  
  36. #Borders - General/Endgame
  37. #Red: Special Highlight (normally unused)
  38. #Orange: Chance
  39. #Green: 3CL, Rare high base caster weapon
  40. #Yellow: Rare helm/boots/gloves <ilvl 75
  41. #Blue: Quality flasks
  42. #SkyBlue: ilvl 75+ 2x2 Rare
  43. #Violet: Best Basetypes (Rare Items)
  44. #Lavender: 75+ white jewellery
  45. #Brown: t0 basetypes (low demand)
  46. #Tan: High level attack weapons
  47. #Fuschia/Burgundy: Atlas basetypes
  48.  
  49. #Double Colors (Border & Background Gradient)
  50. #red: league highlight w/basetype (i.e. talismans)
  51. #purple: rare ilvl 75+ jewellery
  52. #blue: rare ilvl 60+ jewellery
  53. #teal: best levelling 4L's
  54. #note: tons of other various minor highlighting/variations not listed here, these are just the major ones
  55.  
  56.  
  57. ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
  58. #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
  59. #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
  60. #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
  61. #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
  62. #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
  63.  
  64. ######### >>>> OPTIONS BLOCK LOCATED SOMEWHERE AROUND LINE 575 DUE TO CODE PRIORITIZATION <<<< ##########
  65. ######### General Preset ##########
  66. ######## >>> CURRENT SETTINGS: Leveling Archetypes: ALL SHOWN, Race Currency Highlight: ON <<< ##########
  67. ###### >>> CURRENT SETTINGS: Link Filtering: ALL TYPES, EL/Descent Class Gem Highlight: OFF <<<< ########
  68. ################ >>> ALL CUSTOMIZATION OPTIONS INCLUDING CHANCE ITEMS LOCATED THERE <<< #################
  69.  
  70. #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
  71. #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
  72. #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
  73. #To customize go to the options block and read the instructions there. Alternatively, download one of the preset filters from the forum thread or my twitch page.
  74. #Chance item block, EL/Descent gem filter, and Race Currency Toggle are also all located in the same section.
  75. #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
  76.  
  77. #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
  78. #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
  79. #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, and any others I may have forgotten for helping test the filter and provide valuable feedback.
  80.  
  81. #######################################################################################################
  82. #Notes for me / todo / possible future planned features / stuff you shouldn't be reading:
  83. #offering to the goddess is a map fragment apparently. who the fuck knew
  84. #technically no point in having multiple league highlight colors. consolidate them all into purple? orange? what about leagues with basetypes? it does look cool though
  85.  
  86. #docks/lake levels: 29/34, 51/55, 64/67
  87. #Soundlist:
  88. #1 - clashgong (5L/6L)
  89. #2 - stone hallway drop - GOOD ONE (divine and higher currency)
  90. #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
  91. #4 - rising wind (possibly good unique, okay uniques)
  92. #5 - rising metal (good unique)
  93. #6 - sharper rising metal? (non-shit div card)
  94. #7 - ALIENS (unique map)
  95. #8 - dadadadada (red tier map)
  96. #9 - quieter #8 (high tier map)
  97.  
  98.  
  99. ##################################################
  100. #Priority Highlight - Quick way to add something unusual that may not be in the filter or make something temporarily bigger
  101. #Show
  102. # BaseType "Rubber Ducky"
  103. # SetBorderColor 255 0 0
  104. # SetBackgroundColor 255 255 255
  105. # ItemLevel >= 80
  106. Show
  107. BaseType "Crude Bow"
  108. SetBorderColor 255 0 0
  109. SetBackgroundColor 255 255 255
  110. Rarity Normal Magic
  111. ItemLevel >= 50
  112. PlayAlertSound 1 150
  113. #Currency Enlarger - Useful for racing and early league. Disable for lategame.
  114. Show
  115. BaseType "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble" "Armourer's Scrap" "Blacksmith's Whetstone"
  116. SetFontSize 40
  117. # "Scroll of Wisdom"
  118.  
  119. ##################################################
  120. #Maps
  121. Show
  122. BaseType " Map"
  123. Rarity Unique
  124. SetBackgroundColor 225 100 0
  125. SetBorderColor 0 0 0
  126. SetTextColor 0 0 0
  127. PlayAlertSound 7 200
  128. Show
  129. BaseType " Map"
  130. DropLevel >= 78
  131. SetTextColor 255 0 0
  132. SetBackgroundColor 255 221 153
  133. SetBorderColor 255 0 0
  134. SetFontSize 40
  135. PlayAlertSound 8 300
  136. Show
  137. BaseType " Map"
  138. DropLevel >= 76
  139. SetTextColor 150 0 255
  140. SetBackgroundColor 255 221 153
  141. SetBorderColor 255 0 0
  142. SetFontSize 38
  143. PlayAlertSound 9 250
  144. Show
  145. BaseType " Map"
  146. DropLevel >= 74
  147. SetTextColor 150 0 255
  148. SetBackgroundColor 255 221 153
  149. SetBorderColor 150 0 255
  150. PlayAlertSound 9 200
  151. Show
  152. BaseType " Map"
  153. DropLevel >= 72
  154. SetTextColor 0 150 250
  155. SetBackgroundColor 255 221 153
  156. SetBorderColor 0 150 250
  157. Show
  158. BaseType " Map"
  159. SetTextColor 0 0 0
  160. SetBackgroundColor 255 221 153
  161. SetBorderColor 0 0 0
  162.  
  163. ##################################################
  164. #Sockets
  165. Show
  166. LinkedSockets = 6
  167. SetTextColor 255 255 255
  168. SetBackgroundColor 255 0 0
  169. SetBorderColor 255 255 255
  170. SetFontSize 42
  171. PlayAlertSound 1 200
  172. Show
  173. LinkedSockets >= 5
  174. SetTextColor 255 255 255
  175. SetBackgroundColor 220 35 225
  176. SetBorderColor 255 255 255
  177. PlayAlertSound 1 100
  178. SetFontSize 38
  179. Show
  180. Sockets = 6
  181. SetTextColor 0 0 0
  182. SetBackgroundColor 0 200 200
  183. SetBorderColor 0 0 0
  184. SetFontSize 38
  185.  
  186. ##################################################
  187. #League-Specific and Labyrinth (White Text/Border, Solid Color Backgrounds)
  188. #Talisman - Red
  189. Show
  190. BaseType "Talisman"
  191. # SetBorderColor 75 200 200
  192. # SetBackgroundColor 0 50 50
  193. SetBorderColor 175 0 0
  194. SetBackgroundColor 50 0 0
  195. #Perandus - Orange
  196. Show
  197. BaseType "Perandus Coin"
  198. SetTextColor 200 200 200
  199. SetBorderColor 200 200 200
  200. # SetBackgroundColor 100 0 0
  201. SetBackgroundColor 150 50 0
  202. SetFontSize 40
  203. #Prophecy - Purple
  204. Show
  205. BaseType "Silver Coin"
  206. SetTextColor 200 200 200
  207. SetBorderColor 200 200 200
  208. SetBackgroundColor 100 0 100
  209. SetFontSize 40
  210. Show
  211. BaseType "Prophecy"
  212. Class Currency
  213. SetTextColor 200 200 200
  214. SetBorderColor 200 200 200
  215. SetBackgroundColor 100 0 100
  216. SetFontSize 40
  217. Show
  218. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  219. SetTextColor 200 200 200
  220. SetBorderColor 200 200 200
  221. SetBackgroundColor 100 0 100
  222. SetFontSize 40
  223. #Essence - Teal
  224. Show
  225. BaseType "Essence" "Remnant of Corruption"
  226. Class Currency
  227. SetBackgroundColor 0 100 125
  228. SetBorderColor 200 200 200
  229. SetTextColor 200 200 200
  230. SetFontSize 40
  231. #LeagueAfterEssence - Blue
  232. #Show
  233. # BaseType "YetAnotherBaseType"
  234. # SetBackgroundColor 0 100 175
  235. # SetBorderColor 200 200 200
  236. # SetTextColor 200 200 200
  237. #Labyrinth - Green
  238. Show
  239. BaseType "Silver Key" "Golden Key" "Treasure Key" "Offering to the Goddess"
  240. SetTextColor 200 200 200
  241. SetBorderColor 200 200 200
  242. SetBackgroundColor 0 100 0
  243. SetFontSize 40
  244. #Other Endgame
  245. Show
  246. Class Map Fragments
  247. SetFontSize 39
  248. SetBorderColor 255 221 153
  249. SetTextColor 255 221 153
  250. # SetBorderColor 200 50 0
  251. # SetTextColor 200 50 0
  252.  
  253. ##################################################
  254. #Currency, Div Cards, etc.
  255. Show
  256. BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret"
  257. SetTextColor 0 0 0
  258. SetBackgroundColor 0 225 225
  259. SetBorderColor 0 0 0
  260. PlayAlertSound 3 25
  261. SetFontSize 38
  262. #Note: may change these up later once rarities are better known
  263. Show
  264. BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
  265. SetTextColor 0 0 0
  266. SetBackgroundColor 0 225 225
  267. SetBorderColor 0 0 0
  268. PlayAlertSound 3 25
  269. SetFontSize 38
  270. Show
  271. BaseType "Orb of Scouring" "Orb of Fusing" "Vaal Orb" "Blessed Orb" "Orb of Alchemy"
  272. SetTextColor 0 0 0
  273. SetBackgroundColor 0 200 0
  274. SetBorderColor 0 0 0
  275. SetFontSize 38
  276. Show
  277. BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather"
  278. SetTextColor 255 255 255
  279. SetBackgroundColor 255 0 0
  280. SetBorderColor 255 255 255
  281. PlayAlertSound 2 200
  282. SetFontSize 42
  283. Show
  284. BaseType "Cartographer's Chisel"
  285. SetBorderColor 170 158 130
  286. SetFontSize 38
  287. Show
  288. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  289. ItemLevel >= 30
  290. Rarity Normal
  291. SetBorderColor 170 158 130
  292. #Note: All div cards make sounds by default. There are 3 categories.
  293. #Top tier div cards (extra color and sound)
  294. Show
  295. BaseType "Abandoned Wealth" "The Aesthete" "The Arena Champion" "The Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "Chaotic Disposition" "The Dapper Prodigy" "The Dark Mage" "The Devastator" "The Doctor" "The Dragon's Heart" "Earth Drinker" "The Enlightened" "The Ethereal" "The Fiend" "The Formless Sea" "The Harvester" "Heterochromia" "House of Mirrors" "The Hunger"
  296. Class "Divination Card"
  297. SetTextColor 0 0 0
  298. SetBorderColor 0 0 0
  299. SetBackgroundColor 200 150 255
  300. # SetBackgroundColor 200 50 250
  301. # SetBackgroundColor 200 150 250
  302. PlayAlertSound 6 100
  303. SetFontSize 42
  304. Show
  305. BaseType "Hunter's Reward" "The Immortal" "The King's Heart" "Last Hope" "The Last One Standing" "Lucky Deck" "Mawr Blaidd" "The Offering" "Pride Before the Fall" "The Queen" "The Soul" "The Thaumaturgist" "Time-Lost Relic" "The Valkyrie" "The Void"
  306. Class "Divination Card"
  307. SetTextColor 0 0 0
  308. SetBorderColor 0 0 0
  309. SetBackgroundColor 200 150 255
  310. # SetBackgroundColor 200 50 250
  311. # SetBackgroundColor 200 150 250
  312. PlayAlertSound 6 100
  313. SetFontSize 42
  314. #Shit or Very Common Div Cards: No sounds on these. More about removing cards that drop a lot to remove sound spam than removing low value cards.
  315. Show
  316. BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Surgeon" "The Inoculated" "The King's Blade" "The Road to Power" "The Sigil" "The Spoiled Prince" "The Throne" "The Risk" "Rain of Chaos" "Thunderous Skies"
  317. SetTextColor 0 0 0
  318. SetBorderColor 0 0 0
  319. SetBackgroundColor 153 204 255
  320. #Beyond trash tier: Actually hidden, literally a waste of a click to pick up
  321. Hide
  322. BaseType "The Carrion Crow" "The Rabid Rhoa" "Turn the Other Cheek"
  323. Class "Divination Card"
  324. SetTextColor 0 0 0
  325. SetBorderColor 0 0 0
  326. SetBackgroundColor 153 204 255
  327. #All the rest: usually about 1-2c worth but varies greatly, rest should be in either high tier or low tier
  328. Show
  329. Class "Divination Card"
  330. SetTextColor 0 0 0
  331. SetBorderColor 0 0 0
  332. SetBackgroundColor 153 204 255
  333. # SetBackgroundColor 200 50 250
  334. # SetBackgroundColor 200 150 250
  335. PlayAlertSound 6 50
  336. SetFontSize 38
  337.  
  338. ##################################################
  339. #Jewels
  340. Show
  341. BaseType " Jewel"
  342. Rarity Unique
  343. # SetBackgroundColor 120 60 0
  344. # SetBorderColor 255 100 0
  345. # SetBackgroundColor 255 100 0
  346. # SetBorderColor 0 0 0
  347. # SetTextColor 255 100 0
  348. SetTextColor 1 1 1
  349. SetBackgroundColor 175 95 28
  350. SetBorderColor 0 0 0
  351. SetFontSize 38
  352. Show
  353. BaseType " Jewel"
  354. Rarity Rare
  355. # SetBackgroundColor 0 100 100
  356. # SetBorderColor 255 255 0
  357. # SetTextColor 255 255 0
  358. SetTextColor 0 0 0
  359. SetBackgroundColor 254 254 118
  360. SetBorderColor 0 0 0
  361. SetFontSize 38
  362. Show
  363. BaseType " Jewel"
  364. Rarity Magic
  365. # SetBackgroundColor 0 100 100
  366. # SetBorderColor 153 204 255
  367. # SetTextColor 153 204 255
  368. SetBackgroundColor 135 135 254
  369. SetTextColor 0 0 0
  370. SetBorderColor 0 0 0
  371. SetFontSize 38
  372. Show
  373. BaseType " Jewel"
  374. Rarity Normal
  375. # SetBackgroundColor 250 120 50
  376. SetBorderColor 100 50 200
  377. SetTextColor 255 255 255
  378.  
  379. ##################################################
  380. #Uniques
  381. #BaseTypes with guaranteed valuable uniques
  382. Show
  383. BaseType "Citrine Amulet" "Gold Ring" "Diamond Ring" "Penetrating" "Glorious" "Occultist's Vestment" "Simple Robe" "Full Wyrmscale" "Desert Brigandine" "Varnished Coat" "Sorcerer Boots" "Deerskin Gloves" "Conjurer Gloves" "Sinner Tricorne" "Ursine Pelt" "Hubris Circlet" "Nightmare Bascinet" "Assassin's Garb" "Deicide Mask" "Stibnite Flask"
  384. Rarity Unique
  385. SetTextColor 0 0 0
  386. SetBackgroundColor 225 100 0
  387. SetBorderColor 0 0 0
  388. SetFontSize 42
  389. PlayAlertSound 5 200
  390. Show
  391. BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Sapphire Flask" "Topaz Flask" "Spine Bow" "Slaughter Knife" "Fiend Dagger" "Imperial Skean" "Vaal Sceptre" "Imperial Staff" "Judgement Staff" "Prophecy Wand" "Opal Wand" "Karui Maul"
  392. Rarity Unique
  393. SetTextColor 0 0 0
  394. SetBackgroundColor 225 100 0
  395. SetBorderColor 0 0 0
  396. SetFontSize 42
  397. PlayAlertSound 5 200
  398. #Basetypes with potentially valuable uniques aka "Don't get your hopes up but there's a chance it's good" tier. Also includes some low-value but easily sellable uniques
  399. Show
  400. BaseType "Onyx Amulet" "Agate Amulet" "Lapis Amulet" "Paua Ring" "Talisman" "Rustic Sash" "Chain Belt" "Penetrating Arrow Quiver" "Ruby Ring" "Amethyst Ring" "Two-Stone Ring" "Unset Ring" "Iron Ring" "Moonstone Ring" "Golden Plate" "Crusader Plate" "Vaal Gauntlets" "Conjurer Boots" "Reinforced Greaves" "Steelscale Gauntlets" "Crusader Gloves" "Leather Cap" "Ezomyte Burgonet" "Sharkskin Boots" "Jewelled Foil" "Zealot Helmet"
  401. Rarity Unique
  402. SetTextColor 0 0 0
  403. SetBorderColor 0 0 0
  404. SetBackgroundColor 225 100 0
  405. SetFontSize 38
  406. PlayAlertSound 5 80
  407. Show
  408. BaseType "Archon Kite Shield" "Mosaic Kite Shield" "Sanctified Mana Flask" "Granite Flask" "Siege Axe" "Vaal Axe" "Imperial Bow" "Gavel" "Serpentine Staff" "Vile Staff" "Lathi" "Unset Ring" "Rawhide Boots" "Vaal Blade"
  409. Rarity Unique
  410. SetTextColor 0 0 0
  411. SetBorderColor 0 0 0
  412. SetBackgroundColor 225 100 0
  413. SetFontSize 38
  414. PlayAlertSound 4 80
  415. #All other low value, mostly shit uniques
  416. Show
  417. Rarity Unique
  418. SetTextColor 0 0 0
  419. SetBorderColor 0 0 0
  420. SetBackgroundColor 225 100 0
  421.  
  422. ##################################################
  423. #Top Tier Craft 83+: T0 mods
  424. #Bright purple backgrounds on the super valuable basetypes, brown borders on all other basetypes
  425. Show
  426. BaseType "Vaal Regalia" "Hubris Circlet" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield" "Imbued Wand"
  427. ItemLevel >= 84
  428. SetBackgroundColor 100 0 255
  429. SetBorderColor 255 255 255
  430. Show
  431. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
  432. ItemLevel >= 84
  433. SetBackgroundColor 100 0 255
  434. SetBorderColor 255 255 255
  435. Show
  436. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Crystal Belt" "Vanguard Belt"
  437. ItemLevel >= 84
  438. SetBackgroundColor 100 0 255
  439. SetBorderColor 255 255 255
  440. Show
  441. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  442. ItemLevel >= 84
  443. SetBackgroundColor 100 0 255
  444. SetBorderColor 255 255 255
  445. Show
  446. BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  447. ItemLevel >= 84
  448. SetBorderColor 150 100 0
  449. # SetBorderColor 150 0 150
  450. Show
  451. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather"
  452. ItemLevel >= 84
  453. SetBorderColor 150 100 0
  454. #note: removed triumphant lamellar b/c who the fuck crafts hybrid chests
  455. Show
  456. BaseType "Sambar Sceptre" "Fossilised Spirit Shield" "Copper Kris" "Golden Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff"
  457. ItemLevel >= 84
  458. # SetBorderColor 150 0 150
  459. SetBorderColor 150 100 0
  460. Show
  461. BaseType Staff
  462. DropLevel = 64
  463. ItemLevel >= 84
  464. # SetBorderColor 150 0 150
  465. SetBorderColor 150 100 0
  466. Show
  467. BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Sai" "Vaal Rapier"
  468. ItemLevel >= 83
  469. # SetBorderColor 150 0 150
  470. SetBorderColor 150 100 0
  471. #Atlas bases in top highlighting because they're worth a fucking shitload, also code priority issues with putting them any lower
  472. Show
  473. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  474. Rarity Normal Magic Rare
  475. SetBorderColor 200 0 200
  476. SetBackgroundColor 75 0 75
  477. SetFontSize 40
  478. PlayAlertSound 1 100
  479. Show
  480. BaseType "Bone Helmet"
  481. Rarity Normal Magic Rare
  482. ItemLevel >= 79
  483. SetBorderColor 200 0 200
  484. SetBackgroundColor 75 0 75
  485. SetFontSize 40
  486. PlayAlertSound 1 100
  487.  
  488. ##################################################
  489. #Rare Base Type Highlighting
  490. Show
  491. BaseType "Vaal Regalia" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  492. Rarity Rare
  493. SetBorderColor 150 0 255
  494. #note: removed Triumphant Lamellar and Carnal Armour due to low demand
  495. Show
  496. BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  497. Rarity Rare
  498. SetBorderColor 150 0 255
  499. Show
  500. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  501. Rarity Rare
  502. SetBorderColor 150 0 255
  503. #note: removed border from sai, spiked point arrow quiver, thicket bow
  504. Show
  505. BaseType "Imbued Wand" "Gemini Claw" "Harbinger Bow" "Ambusher" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Imperial Skean"
  506. Rarity Rare
  507. SetBorderColor 255 204 102
  508. Show
  509. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Piledriver" "Colossus Mallet"
  510. Rarity Rare
  511. SetBorderColor 128 0 0
  512. Show
  513. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  514. Height = 1
  515. ItemLevel >= 75
  516. Rarity Rare
  517. # SetBorderColor 150 150 250
  518. SetBorderColor 175 75 255
  519. # SetBorderColor 0 150 255
  520. SetBackgroundColor 50 0 100
  521. Show
  522. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  523. Height = 1
  524. ItemLevel <= 74
  525. ItemLevel >= 60
  526. Rarity Rare
  527. SetBorderColor 75 150 255
  528. SetBackgroundColor 0 50 100
  529. Show
  530. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  531. Height = 1
  532. Rarity Rare
  533. SetBorderColor 75 175 255
  534. Show
  535. BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  536. Rarity Rare
  537. SetBorderColor 0 200 200
  538. Show
  539. BaseType "Profane Wand" "Prophecy Wand" "Eclipse Staff" "Sambar Sceptre"
  540. Rarity Rare
  541. SetBorderColor 0 200 200
  542. Show
  543. Class "Gloves" "Boots"
  544. Rarity Rare
  545. ItemLevel >= 75
  546. SetBorderColor 150 150 250
  547. Show
  548. Class "Gloves" "Boots"
  549. Rarity Rare
  550. SetBorderColor 150 150 75
  551. # ItemLevel >= 60
  552. Show
  553. Class "Helm"
  554. Rarity Rare
  555. # DropLevel >= 50
  556. ItemLevel >= 75
  557. SetBorderColor 150 150 250
  558. Show
  559. Class "Helm"
  560. Rarity Rare
  561. SetBorderColor 150 150 75
  562. # ItemLevel >= 60
  563.  
  564. ##################################################
  565. #Second-Tier Craft 78+ (ilvl 80 = t0 life for chests, everything else is best t1)
  566. #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
  567. #Show
  568. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  569. # ItemLevel >= 80
  570. # SetBorderColor 100 50 0
  571. #Show
  572. # BaseType "Vaal Regalia" "Saintly Chainmail" "Carnal Armour"
  573. # ItemLevel >= 80
  574. # SetBorderColor 100 50 0
  575. #Show
  576. # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  577. # ItemLevel >= 80
  578. # SetBorderColor 100 50 0
  579. #Show
  580. # BaseType "Sambar Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Platinum Kris" "Profane Wand" "Eclipse Staff"
  581. # ItemLevel >= 79
  582. # SetBorderColor 100 50 0
  583. #Show
  584. # BaseType Staff
  585. # DropLevel = 64
  586. # ItemLevel >= 79
  587. # SetBorderColor 100 50 0
  588. #Show
  589. # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
  590. # ItemLevel >= 77
  591. # SetBorderColor 100 50 0
  592.  
  593. ##################################################
  594. #Alch Bases / Other White Item Highlighting
  595. #Note: Disabled highlighting on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
  596. #Show
  597. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  598. # Rarity = Normal
  599. # ItemLevel >= 72
  600. # LinkedSockets >= 4
  601. # SetBorderColor 255 255 119
  602. #Show
  603. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  604. # Rarity Normal
  605. # ItemLevel >= 72
  606. Show
  607. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  608. ItemLevel >= 75
  609. Rarity Normal
  610. SetBorderColor 150 120 255
  611. # SetBorderColor 175 75 255
  612. Show
  613. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  614. ItemLevel >= 72
  615. Rarity Normal
  616. # SetBorderColor 150 150 75
  617. # SetBorderColor 175 75 255
  618. # SetBorderColor 75 150 255
  619. #Show
  620. # BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Crystal Belt" "Vanguard Belt"
  621. # ItemLevel >= 75
  622. # Rarity Normal
  623. # SetBorderColor 200 0 200
  624. #note: updated to be VERY broad given the crazy value/rarity of these items
  625. Show
  626. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
  627. Rarity Normal Magic
  628. SetBorderColor 200 0 200
  629. SetBackgroundColor 75 0 75
  630. SetFontSize 40
  631. Show
  632. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  633. Rarity Normal Magic
  634. SetBorderColor 200 0 200
  635.  
  636. #############################################################################################
  637. ############################## CHANCE ITEM CONFIGURATION ####################################
  638. #############################################################################################
  639. Show
  640. BaseType "Sorcerer Boots"
  641. Rarity Normal
  642. SetBorderColor 255 100 0
  643. ItemLevel >= 67
  644.  
  645. #############################################################################################
  646. ####################### LEVELLING OPTIONS / CLASS CONFIGURATION #############################
  647. #############################################################################################
  648. #All options are located in the following blocks. By default, all three archetypes are shown and nothing is hidden.
  649. ##################################################
  650. #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc) and remove the #'s in front of the fourth block.
  651. Show
  652. Class "Gloves" "Helm"
  653. ItemLevel <= 69
  654. LinkedSockets = 4
  655. # SocketGroup GG
  656. SetBorderColor 0 255 255
  657. SetBackgroundColor 0 60 60
  658. Show
  659. Class "Gloves" "Helm"
  660. ItemLevel <= 50
  661. LinkedSockets >= 3
  662. # SocketGroup GG
  663. SetBorderColor 0 255 255
  664. Show
  665. Class "Gloves" "Helm"
  666. ItemLevel <= 27
  667. LinkedSockets >= 2
  668. # SocketGroup GG
  669. SetBorderColor 0 200 200
  670. #Show
  671. # Class "Gloves" "Helm"
  672. # ItemLevel <= 5
  673. # SocketGroup G
  674. # SetBorderColor 0 150 150
  675. #note: when set to "default/general" this last block is commented out entirely or it'll be very spammy in low level zones
  676.  
  677. #Race Currency Block (Toggle) - Makes low level currency huge. Off by default.
  678. #Show
  679. # BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Alteration" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb"
  680. # SetFontSize 42
  681.  
  682. #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
  683. #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
  684. #Show
  685. # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
  686. # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
  687. # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
  688. # Quality = 0
  689. # SetTextColor 0 255 255
  690.  
  691. #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR FILTER WILL BREAK! Next six blocks not actually part of options but they can't be anywhere else.
  692. Show
  693. Sockets >= 3
  694. SocketGroup RGB
  695. Width = 2
  696. Height = 2
  697. SetBorderColor 0 200 0
  698. Show
  699. Sockets >= 3
  700. ItemLevel <= 71
  701. SocketGroup RGB
  702. Width = 1
  703. Height = 3
  704. SetBorderColor 0 200 0
  705. Show
  706. Sockets >= 3
  707. ItemLevel <= 71
  708. SocketGroup RGB
  709. SetBorderColor 0 150 0
  710. #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races).
  711. Show
  712. Rarity Normal
  713. ItemLevel = 1
  714. Sockets = 3
  715. Show
  716. Class "Bow" "Quiver" "One Hand" "Two Hand" "Axe" "Sword" "Mace" "Claw" "Staves" "Shields" "Wand" "Sceptre"
  717. ItemLevel <= 3
  718. Rarity Normal
  719. Show
  720. BaseType "Spirit Shield"
  721. ItemLevel <= 10
  722.  
  723. #Class Selection - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
  724. #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
  725. #Hide
  726. # Class "Wand" "Sceptre"
  727. # ItemLevel <= 67
  728. # Rarity Normal
  729. #Hide
  730. # Class "Wand" "Sceptre"
  731. # ItemLevel > 42
  732. # ItemLevel <= 67
  733. # Rarity Magic
  734. #Hide
  735. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  736. # ItemLevel <= 70
  737. # Rarity Normal
  738. #Hide
  739. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  740. # ItemLevel > 42
  741. # ItemLevel <= 70
  742. # Rarity Magic
  743. #Hide
  744. # Class "Bow" "Quiver"
  745. # ItemLevel <= 70
  746. # Rarity Normal
  747. #Hide
  748. # Class "Bow" "Quiver"
  749. # ItemLevel > 42
  750. # ItemLevel <= 70
  751. # Rarity Magic
  752. #############################################################################################
  753. ################################# END OF OPTIONS BLOCK ######################################
  754. #############################################################################################
  755.  
  756. ##################################################
  757. #Global Levelling (Part I)
  758. Show
  759. ItemLevel <= 42
  760. BaseType "Ruby Ring" "Ruby Flask"
  761. # SetBackgroundColor 100 0 0
  762. # SetBorderColor 150 150 150
  763. SetBorderColor 125 0 250
  764. Show
  765. ItemLevel <= 42
  766. BaseType "Sapphire Ring" "Sapphire Flask"
  767. # SetBackgroundColor 0 0 150
  768. # SetBorderColor 150 150 150
  769. SetBorderColor 125 0 250
  770. Show
  771. ItemLevel <= 42
  772. BaseType "Topaz Ring" "Topaz Flask"
  773. # SetBackgroundColor 80 80 0
  774. # SetBorderColor 150 150 150
  775. SetBorderColor 125 0 250
  776. Show
  777. ItemLevel <= 15
  778. BaseType "Iron Ring" "Rustic Sash" "Heavy Belt" "Leather Belt" "Coral Ring"
  779. SetBorderColor 255 100 0
  780. Show
  781. ItemLevel <= 20
  782. BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
  783. SetBorderColor 150 0 150
  784. Show
  785. ItemLevel <= 30
  786. BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
  787. SetBorderColor 200 0 200
  788. # SetBorderColor 175 75 255
  789. Show
  790. ItemLevel <= 42
  791. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
  792. Rarity Normal Magic
  793. Show
  794. ItemLevel <= 71
  795. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
  796. Rarity Normal Magic
  797. Show
  798. ItemLevel <= 42
  799. BaseType "Heavy Belt" "Rustic Sash"
  800. Rarity Normal
  801. Show
  802. ItemLevel <= 69
  803. BaseType "Rustic Sash"
  804. Rarity Magic
  805. Show
  806. ItemLevel <= 42
  807. BaseType "Iron Ring"
  808. Show
  809. ItemLevel <= 14
  810. BaseType "Ring" "Amulet"
  811. Show
  812. Class "Gloves" "Helm" "Body Armour"
  813. ItemLevel <= 53
  814. LinkedSockets = 4
  815. SetBorderColor 0 175 175
  816. Show
  817. Class "Boots"
  818. ItemLevel < 42
  819. Rarity Magic
  820. SetBorderColor 136 136 255
  821.  
  822. ##################################################
  823. #Caster Weapons Levelling Block
  824. Show
  825. BaseType "Quartz Sceptre" "Crystal Sceptre"
  826. ItemLevel <= 67
  827. LinkedSockets = 3
  828. SetBorderColor 0 255 255
  829. SetBackgroundColor 0 60 60
  830. Show
  831. Class "Wand" "Sceptre"
  832. ItemLevel <= 42
  833. LinkedSockets = 3
  834. # SocketGroup BB
  835. SetBorderColor 0 250 250
  836. Show
  837. BaseType "Quartz Sceptre" "Crystal Sceptre" "Opal Sceptre"
  838. ItemLevel <= 67
  839. SetBorderColor 0 150 150
  840. Show
  841. Class "Wand" "Sceptre"
  842. ItemLevel <= 42
  843. #Show
  844. # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  845.  
  846. ##################################################
  847. #Melee Weapons Levelling Block
  848. #Axes are the only ones ever given borders. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
  849. #this could possibly use some refinement in general, possibly drop bases with low attack speeds. maraketh maces included, but not swords/axes. only fast low level maces shown.
  850. #favors axes, shows swords, and hides maces by end of levelling phase
  851. #this is the section I'm most open to feedback on as I rarely race/level melee and a lot is based on bigE's knowledge
  852. Show
  853. BaseType "Corroded Blade" "Driftwood Maul"
  854. ItemLevel < 8
  855. Show
  856. Class "One Hand"
  857. ItemLevel <= 11
  858. Show
  859. BaseType "Stone Axe"
  860. ItemLevel < 9
  861. SetBorderColor 128 0 0
  862. Show
  863. BaseType "Longsword" "Tribal Maul"
  864. ItemLevel < 12
  865. Show
  866. BaseType "Jade Chopper"
  867. ItemLevel < 13
  868. SetBorderColor 128 0 0
  869. Show
  870. BaseType "Bastard Sword" "Mallet"
  871. ItemLevel < 17
  872. Show
  873. BaseType "Woodsplitter"
  874. ItemLevel < 18
  875. SetBorderColor 128 0 0
  876. Show
  877. BaseType "Two-Handed Sword" "Sledgehammer"
  878. ItemLevel < 22
  879. Show
  880. BaseType "Poleaxe"
  881. ItemLevel < 23
  882. SetBorderColor 128 0 0
  883. Show
  884. BaseType "Etched Greatsword" "Jagged Maul"
  885. ItemLevel < 27
  886. Show
  887. BaseType "Double Axe"
  888. ItemLevel < 28
  889. SetBorderColor 128 0 0
  890. Show
  891. BaseType "Ornate Sword" "Brass Maul"
  892. ItemLevel < 32
  893. Show
  894. BaseType "Gilded Axe"
  895. ItemLevel < 33
  896. SetBorderColor 128 0 0
  897. Show
  898. BaseType "Spectral Sword"
  899. ItemLevel < 36
  900. Show
  901. BaseType "Shadow Axe"
  902. ItemLevel < 37
  903. SetBorderColor 128 0 0
  904. Show
  905. BaseType "Butcher Sword"
  906. ItemLevel < 40
  907. Show
  908. BaseType "Jasper Chopper"
  909. ItemLevel < 41
  910. SetBorderColor 128 0 0
  911. Show
  912. BaseType "Footman Sword"
  913. ItemLevel < 44
  914. Show
  915. BaseType "Timber Axe"
  916. ItemLevel < 45
  917. SetBorderColor 128 0 0
  918. Show
  919. BaseType "Highland Blade"
  920. ItemLevel < 48
  921. Show
  922. BaseType "Headsman Axe"
  923. ItemLevel < 49
  924. SetBorderColor 128 0 0
  925. Show
  926. BaseType "Engraved Greatsword"
  927. ItemLevel < 51
  928. Show
  929. BaseType "Labrys"
  930. ItemLevel < 53
  931. SetBorderColor 128 0 0
  932. Show
  933. BaseType "Tiger Sword"
  934. ItemLevel < 54
  935. Show
  936. BaseType "Noble Axe"
  937. ItemLevel < 55
  938. SetBorderColor 128 0 0
  939. Show
  940. BaseType "Wraith Sword"
  941. ItemLevel < 57
  942. Show
  943. BaseType "Abyssal Axe"
  944. ItemLevel < 58
  945. SetBorderColor 128 0 0
  946. Show
  947. BaseType "Reaver Sword"
  948. ItemLevel < 63
  949. Show
  950. BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
  951. ItemLevel < 63
  952. SetBorderColor 128 0 0
  953. Show
  954. BaseType "Vaal Axe"
  955. ItemLevel <= 67
  956. SetBorderColor 128 0 0
  957.  
  958. ##################################################
  959. #Bow and Quiver Levelling Block - Finished finally!
  960. Show
  961. BaseType "Serrated Arrow Quiver"
  962. ItemLevel <= 14
  963. SetBorderColor 255 100 0
  964. Show
  965. BaseType "Broadhead Arrow Quiver"
  966. ItemLevel <= 60
  967. Show
  968. BaseType "Spike-Point Arrow Quiver"
  969. ItemLevel <= 71
  970. Show
  971. BaseType "Quiver"
  972. Rarity Magic
  973. ItemLevel <= 20
  974. Show
  975. BaseType "Short Bow"
  976. ItemLevel < 9
  977. SetBorderColor 255 204 102
  978. Show
  979. BaseType "Long Bow"
  980. ItemLevel < 14
  981. SetBorderColor 255 204 102
  982. Show
  983. BaseType "Composite Bow"
  984. ItemLevel < 18
  985. SetBorderColor 255 204 102
  986. Show
  987. BaseType "Recurve Bow"
  988. ItemLevel < 23
  989. SetBorderColor 255 204 102
  990. Show
  991. BaseType "Bone Bow"
  992. ItemLevel < 28
  993. SetBorderColor 255 204 102
  994. Show
  995. BaseType "Royal Bow"
  996. ItemLevel < 32
  997. SetBorderColor 255 204 102
  998. Show
  999. BaseType "Death Bow"
  1000. ItemLevel < 38
  1001. SetBorderColor 255 204 102
  1002. Show
  1003. BaseType "Grove Bow"
  1004. ItemLevel < 37
  1005. SetBorderColor 255 204 102
  1006. Show
  1007. BaseType "Reflex Bow"
  1008. ItemLevel < 38
  1009. SetBorderColor 255 204 102
  1010. Show
  1011. BaseType "Decurve Bow"
  1012. ItemLevel < 44
  1013. SetBorderColor 255 204 102
  1014. Show
  1015. BaseType "Compound Bow"
  1016. ItemLevel < 44
  1017. SetBorderColor 255 204 102
  1018. Show
  1019. BaseType "Sniper Bow"
  1020. ItemLevel < 47
  1021. SetBorderColor 255 204 102
  1022. Show
  1023. BaseType "Ivory Bow"
  1024. ItemLevel < 50
  1025. SetBorderColor 255 204 102
  1026. Show
  1027. BaseType "Highborn Bow"
  1028. ItemLevel < 53
  1029. SetBorderColor 255 204 102
  1030. Show
  1031. BaseType "Steelwood Bow"
  1032. ItemLevel < 60
  1033. Show
  1034. BaseType "Citadel Bow"
  1035. ItemLevel < 61
  1036. SetBorderColor 255 204 102
  1037. Show
  1038. BaseType "Assassin Bow"
  1039. ItemLevel < 67
  1040. SetBorderColor 255 204 102
  1041. Show
  1042. BaseType "Spine Bow"
  1043. ItemLevel < 67
  1044. SetBorderColor 255 204 102
  1045. Show
  1046. BaseType "Decimation Bow"
  1047. ItemLevel < 67
  1048. SetBorderColor 255 204 102
  1049. Show
  1050. BaseType "Thicket Bow"
  1051. ItemLevel <= 67
  1052. SetBorderColor 255 204 102
  1053. Show
  1054. BaseType "Harbinger Bow"
  1055. ItemLevel <= 69
  1056. SetBorderColor 255 204 102
  1057.  
  1058. ##################################################
  1059. #Levelling Helm/Gloves/Chest BaseTypes
  1060. #Pure ES basetypes hidden until hybrid maps, hybrid ES basetypes always hidden
  1061. #effectively 'ends' at 68 maps, other filters take over. note: fine-tooth the later stuff at some point, it's a little broad considering increased time spent per zone
  1062. Show
  1063. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  1064. ItemLevel <= 3
  1065. Show
  1066. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  1067. ItemLevel <= 6
  1068. Show
  1069. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
  1070. ItemLevel <= 7
  1071. SetBorderColor 150 100 0
  1072. Show
  1073. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
  1074. ItemLevel <= 9
  1075. Show
  1076. BaseType "Cone Helmet" "Steel Greaves"
  1077. ItemLevel <= 9
  1078. SetBorderColor 150 100 0
  1079. Show
  1080. BaseType "Cone Helmet" "Steel Greaves"
  1081. ItemLevel <= 12
  1082. Show
  1083. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1084. ItemLevel <= 12
  1085. SetBorderColor 150 100 0
  1086. Show
  1087. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1088. ItemLevel <= 15
  1089. Show
  1090. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1091. ItemLevel <= 15
  1092. SetBorderColor 150 100 0
  1093. Show
  1094. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1095. ItemLevel <= 18
  1096. Show
  1097. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
  1098. ItemLevel <= 18
  1099. SetBorderColor 150 100 0
  1100. Show
  1101. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
  1102. ItemLevel <= 21
  1103. Show
  1104. BaseType "Barbute Helmet"
  1105. ItemLevel <= 21
  1106. SetBorderColor 150 100 0
  1107. Show
  1108. BaseType "Barbute Helmet"
  1109. ItemLevel <= 24
  1110. Show
  1111. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
  1112. ItemLevel <= 24
  1113. SetBorderColor 150 100 0
  1114. Show
  1115. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
  1116. ItemLevel <= 27
  1117. Show
  1118. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1119. ItemLevel <= 27
  1120. SetBorderColor 150 100 0
  1121. Show
  1122. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1123. ItemLevel <= 30
  1124. #note - docks/lunaris normal 29
  1125. Show
  1126. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1127. ItemLevel <= 30
  1128. SetBorderColor 150 100 0
  1129. Show
  1130. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1131. ItemLevel <= 33
  1132. Show
  1133. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1134. ItemLevel <= 33
  1135. SetBorderColor 150 100 0
  1136. Show
  1137. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1138. ItemLevel <= 36
  1139. Show
  1140. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1141. ItemLevel <= 36
  1142. SetBorderColor 150 100 0
  1143. Show
  1144. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1145. ItemLevel <= 39
  1146. #note - most evasion chests are back in now - double check boots, there seem to be some minor gaps (but you should be using rare/magic by now anyways)
  1147. Show
  1148. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1149. ItemLevel <= 39
  1150. SetBorderColor 150 100 0
  1151. Show
  1152. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1153. ItemLevel <= 42
  1154. Show
  1155. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1156. ItemLevel <= 42
  1157. SetBorderColor 150 100 0
  1158. Show
  1159. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1160. ItemLevel <= 45
  1161. Show
  1162. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1163. ItemLevel <= 45
  1164. SetBorderColor 150 100 0
  1165. Show
  1166. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1167. ItemLevel <= 48
  1168. Show
  1169. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1170. ItemLevel <= 48
  1171. SetBorderColor 150 100 0
  1172. Show
  1173. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1174. ItemLevel <= 51
  1175. #note - cruel docks is 51
  1176. Show
  1177. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1178. ItemLevel <= 51
  1179. SetBorderColor 150 100 0
  1180. Show
  1181. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1182. ItemLevel <= 53
  1183. Show
  1184. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1185. ItemLevel <= 53
  1186. SetBorderColor 150 100 0
  1187. Show
  1188. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1189. ItemLevel <= 56
  1190. #note - cruel ducts is 54
  1191. Show
  1192. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1193. ItemLevel <= 56
  1194. SetBorderColor 150 100 0
  1195. Show
  1196. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1197. ItemLevel <= 59
  1198. Show
  1199. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1200. ItemLevel <= 59
  1201. SetBorderColor 150 100 0
  1202. Show
  1203. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1204. ItemLevel <= 62
  1205. #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
  1206. Show
  1207. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1208. ItemLevel <= 62
  1209. SetBorderColor 150 100 0
  1210. Show
  1211. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1212. ItemLevel <= 66
  1213. Show
  1214. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
  1215. ItemLevel <= 66
  1216. SetBorderColor 150 100 0
  1217. #note - merc ducts/lake are 67
  1218. Show
  1219. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots"
  1220. ItemLevel <= 66
  1221. #Pre-Map Basetypes
  1222. Show
  1223. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves"
  1224. ItemLevel <= 70
  1225. SetBorderColor 150 100 0
  1226. Show
  1227. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titan Greaves" "Slink Boots" "Sorcerer Boots"
  1228. ItemLevel <= 70
  1229. SetBorderColor 150 100 0
  1230.  
  1231. ##################################################
  1232. #Flasks w/Dynamic Filtering
  1233. Show
  1234. BaseType "Quicksilver Flask"
  1235. ItemLevel >= 5
  1236. ItemLevel <= 9
  1237. SetTextColor 0 255 255
  1238. SetBorderColor 255 0 0
  1239. Show
  1240. BaseType "Quicksilver Flask"
  1241. ItemLevel <= 67
  1242. SetTextColor 0 255 255
  1243. Show
  1244. BaseType "Granite Flask"
  1245. ItemLevel <= 67
  1246. SetTextColor 0 255 255
  1247. # SetBackgroundColor 100 66 0
  1248. # SetBorderColor 200 200 200
  1249. #Quality Based Filtering
  1250. Show
  1251. BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask"
  1252. Quality = 20
  1253. SetTextColor 0 255 255
  1254. SetBorderColor 255 204 102
  1255. Show
  1256. Class Flask
  1257. ItemLevel >= 72
  1258. Quality >= 10
  1259. SetBorderColor 255 204 102
  1260. SetBorderColor 75 150 255
  1261. Show
  1262. Class Flask
  1263. ItemLevel > 45
  1264. ItemLevel <= 71
  1265. Quality > 5
  1266. # SetBorderColor 255 204 102
  1267. SetBorderColor 75 150 255
  1268. #Extra Flask Highlighting
  1269. Show
  1270. BaseType "Basalt Flask"
  1271. # ItemLevel < 79
  1272. SetBackgroundColor 100 66 0
  1273. SetBorderColor 200 200 200
  1274. Show
  1275. BaseType "Bismuth Flask"
  1276. ItemLevel <= 42
  1277. SetBackgroundColor 75 0 150
  1278. SetBorderColor 150 150 150
  1279. Show
  1280. BaseType "Bismuth Flask" "Aquamarine Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" "Basalt Flask"
  1281. ItemLevel < 75
  1282. Show
  1283. BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask"
  1284. ItemLevel < 75
  1285. #Level-Based Flask Highlighting
  1286. Show
  1287. Class "Life Flasks"
  1288. DropLevel >= 0
  1289. ItemLevel <= 5
  1290. SetBorderColor 200 0 0
  1291. Show
  1292. Class "Mana Flasks"
  1293. DropLevel >= 0
  1294. ItemLevel <= 5
  1295. SetBorderColor 75 150 255
  1296. Show
  1297. Class "Life Flasks"
  1298. DropLevel >= 3
  1299. ItemLevel <= 12
  1300. SetBorderColor 200 0 0
  1301. Show
  1302. Class "Mana Flasks"
  1303. DropLevel >= 3
  1304. ItemLevel <= 12
  1305. SetBorderColor 75 150 255
  1306. Show
  1307. Class "Life Flasks"
  1308. DropLevel >= 6
  1309. ItemLevel <= 18
  1310. SetBorderColor 200 0 0
  1311. Show
  1312. Class "Mana Flasks"
  1313. DropLevel >= 6
  1314. ItemLevel <= 18
  1315. SetBorderColor 75 150 255
  1316. Show
  1317. Class "Life Flasks"
  1318. DropLevel >= 12
  1319. ItemLevel <= 24
  1320. SetBorderColor 200 0 0
  1321. Show
  1322. Class "Mana Flasks"
  1323. DropLevel >= 12
  1324. ItemLevel <= 24
  1325. SetBorderColor 75 150 255
  1326. Show
  1327. Class "Life Flasks"
  1328. DropLevel >= 18
  1329. ItemLevel <= 30
  1330. SetBorderColor 200 0 0
  1331. Show
  1332. Class "Mana Flasks"
  1333. DropLevel >= 18
  1334. ItemLevel <= 30
  1335. SetBorderColor 75 150 255
  1336. Show
  1337. Class "Life Flasks"
  1338. DropLevel >= 24
  1339. ItemLevel <= 36
  1340. SetBorderColor 200 0 0
  1341. Show
  1342. Class "Mana Flasks"
  1343. DropLevel >= 24
  1344. ItemLevel <= 36
  1345. SetBorderColor 75 150 255
  1346. Show
  1347. Class "Life Flasks" "Mana Flasks"
  1348. DropLevel >= 30
  1349. ItemLevel <= 42
  1350. Show
  1351. Class "Life Flasks" "Mana Flasks"
  1352. DropLevel >= 36
  1353. ItemLevel <= 50
  1354. Show
  1355. Class "Life Flasks" "Mana Flasks"
  1356. DropLevel >= 42
  1357. ItemLevel <= 66
  1358. Show
  1359. ItemLevel < 72
  1360. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1361. Show
  1362. ItemLevel < 75
  1363. Rarity Magic
  1364. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1365.  
  1366. ##################################################
  1367. #Miscellaneous Part I
  1368. Show
  1369. BaseType "Empower" "Enlighten" "Enhance" "Portal" "Detonate Mines" "Added Chaos Damage" "Increased Duration"
  1370. Class Gem
  1371. SetBorderColor 255 204 102
  1372. Show
  1373. Class Gem
  1374. Quality > 0
  1375. SetBorderColor 255 204 102
  1376. Show
  1377. Class Gem
  1378. Hide
  1379. BaseType "Scroll Fragment"
  1380. Show
  1381. Class Currency
  1382. Show
  1383. Class Quest Items
  1384. SetFontSize 45
  1385. Show
  1386. Rarity Rare
  1387.  
  1388. ##################################################
  1389. #Global Levelling Part II: Worst Case Scenario Insurance
  1390. Show
  1391. Class "Gloves" "Helm"
  1392. ItemLevel <= 31
  1393. Sockets >= 3
  1394. Show
  1395. Class "Gloves" "Helm"
  1396. ItemLevel <= 53
  1397. Sockets = 4
  1398. Show
  1399. Class "Gloves" "Helm"
  1400. ItemLevel < 57
  1401. LinkedSockets >= 3
  1402. Show
  1403. Class "Body Armour"
  1404. LinkedSockets >= 3
  1405. ItemLevel <= 35
  1406. Show
  1407. Class "Body Armour"
  1408. LinkedSockets = 4
  1409. ItemLevel <= 57
  1410. Show
  1411. Class "Gloves" "Boots" "Helm"
  1412. ItemLevel <= 69
  1413. LinkedSockets = 4
  1414. Show
  1415. ItemLevel <= 42
  1416. Rarity Magic
  1417. Show
  1418. ItemLevel > 43
  1419. ItemLevel <= 66
  1420. Rarity Magic
  1421. Height 1
  1422. Width 1
  1423.  
  1424. ##################################################
  1425. #Miscellaneous Part II
  1426. #note: magic jewellery block limited to 66 now, magic items are very limited use in Essence. Should probably rewrite to remove higher level iron/gold rings etc
  1427. Show
  1428. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  1429. Height = 1
  1430. Rarity Magic
  1431. ItemLevel <= 66
  1432. Show
  1433. BaseType "Avian Slippers" "Sacrificial Garb"
  1434. SetFontSize 42
  1435. SetBorderColor 255 255 255
  1436. #Race Whetstone Recipe Toggle - If you've enabled the hide blocks in the Options section for class weapon filtering then this only partially works (but nobody ever gives a fuck about this anyways). On by default.
  1437. Show
  1438. Class "One Hand" "Two Hand" "Bow"
  1439. ItemLevel <= 50
  1440. Quality > 0
  1441. Show
  1442. ItemLevel <= 5
  1443. # Width <= 2
  1444. # Height <= 2
  1445.  
  1446. ##################################################
  1447. #Show
  1448. # Class "Hideout Doodads" "Microtransactions"
  1449. ##################################################
  1450. #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
  1451. Hide
  1452. ##################################################
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