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- local AntiCheat = false
- for k,v in pairs(net.Receivers) do
- if string.find(string.lower(debug.getinfo(v).short_src),string.char(108,101,121)) then
- print(tostring(k),tostring(debug.getinfo(v).short_src))
- AntiCheat = true
- end
- end
- if AntiCheat == true then
- RunConsoleCommand("disconnect")
- print("An Anticheat has been detected, Connect to a different server!")
- return
- end
- local GG = {}
- local b = table
- GG.Use_print_func = GG.Use_print_func or function() end
- if debug.getinfo(print).short_src == "[C]" then
- GG.Use_print_func = _G.print
- elseif debug.getinfo(Msg).short_src == "[C]" then
- GG.Use_print_func = _G.Msg
- elseif debug.getinfo(MsgN).short_src == "[C]" then
- GG.Use_print_func = _G.MsgN
- elseif debug.getinfo(chat.AddText).short_src == "[C]" then
- GG.Use_print_func = _G.chat.AddText
- end
- GG.Use_print_func("-----------------------")
- GG.Use_print_func("-[Good Game] -Starting-")
- GG.Use_print_func("-----------------------")
- GG.Plugin_Name = "Plugin Loaded"
- GG.Use_print_func("[Good Game] - " .. GG.Plugin_Name.. " GG Table Init")
- local dasl = _G.FindMetaTable
- GG.WP = {}
- GG.WP['Aimbot'] = true
- GG.WP['Big_Aimbot'] = false
- GG.WP.StoreTarg = {}
- GG.Use_print_func("[Good Game] - " .. GG.Plugin_Name.. " Well Played Loaded")
- local t = b.Copy(dasl("Player"))
- GG.ply = FindMetaTable("Player")
- function GG.ply:EyeVisible(ent)
- if (!IsValid(ent)) then return end
- local trace = {start = self:LocalToWorld(self:OBBCenter()), endpos = ent:LocalToWorld(ent:OBBCenter()), filter = {self, ent}, mask = 1174421507};
- local tr = util.TraceLine(trace);
- return (tr.Fraction == 1);
- end
- GG.Targ = function()
- if GG.WP['Big_Aimbot'] == true then
- for k,v in pairs(player.GetAll()) do
- if v ~= LocalPlayer() then
- table.insert(GG.WP.StoreTarg, v)
- end
- end
- local targ = LocalPlayer():GetEyeTrace().Entity
- if targ and !targ:IsPlayer() then return end
- return targ
- end
- if GG.WP['Big_Aimbot'] == false then
- if #GG.WP.StoreTarg > #player.GetAll() - 1 then GG.WP.StoreTarg = {} end
- for k,v in pairs(player.GetAll()) do
- if v ~= LocalPlayer() and LocalPlayer():EyeVisible(v) and v:Health() > 0 then
- table.insert(GG.WP.StoreTarg, v)
- end
- end
- return table.Random(GG.WP.StoreTarg)
- end
- end
- local d = b.Copy(dasl("Entity"))
- GG.Rand = function(tbl)
- return tbl[math.random(1,#tbl)]
- end
- GG.Timer = 0
- local target = NULL
- GG.ChooseBonesHead = "ValveBiped.Bip01_Head1"
- GG.ChooseBonesNeck = "ValveBiped.Bip01_Neck1"
- GG.ChooseBonesSpine = "ValveBiped.Bip01_Spine"
- GG.ChooseBonesAll = "ValveBiped.Bip01_Spine","ValveBiped.Bip01_Neck1"
- GG.ChooseBones = {GG.ChooseBonesHead}
- GG.RunFunc = function()
- local wep = LocalPlayer():GetActiveWeapon()
- if IsValid(wep) then
- if not string.find(string.lower(wep:GetClass()),"weapon_") then return end
- end
- if IsValid(wep) and wep:Clip1() <= 0 then
- LocalPlayer():ConCommand("+reload")
- timer.Simple(0.2, function() LocalPlayer():ConCommand("-reload") end)
- end
- if LocalPlayer():KeyDown(IN_SPEED) and GG.WP['Aimbot'] == true and GG.WP['Big_Aimbot'] == true then
- target = GG.Targ()
- end
- if LocalPlayer():KeyDown(IN_ATTACK) and GG.WP['Aimbot'] == true then
- if GG.WP['Big_Aimbot'] == false then
- target = GG.Targ()
- end
- if target ~= nil and target ~= NULL and target:Health() > 0 then
- local targethead = target:LookupBone(GG.Rand(GG.ChooseBones))
- if targethead ~= nil then
- local targetheadpos,targetheadang = target:GetBonePosition(targethead)
- if LocalPlayer():EyeVisible(target) and target:IsPlayer() then
- if IsValid(wep) and wep.Primary ~= nil then
- wep.Primary.Recoil = 0
- wep.Primary.Cone = 0
- end
- t:SetEyeAngles((targetheadpos - LocalPlayer():GetShootPos()):Angle())
- end
- end
- end
- end
- end
- GG.BypassScreen = false
- GG.CustomTimer = function()
- GG.RunFunc()
- timer.Simple(0.0001, function() GG.CustomTimer() end)
- end
- GG.CustomTimer()
- if GG.BypassScreen == false then
- halo.Add( ents.FindByClass( "player" ), Color( 255, 0, 0 ), 2, 2, 2, true, true )
- halo.Add( ents.FindByClass( "weapon" ), Color( 255, 0, 0 ), 5, 5, 2, true, true )
- end
- if debug.getinfo(render.Capture).short_src == "[C]" then
- if _G == nil then _G = {} end
- GG.OldScr = _G.render.Capture
- function _G.render.Capture( tbl )
- timer.Simple(2, function() LocalPlayer():ChatPrint("Screenshotted but we've bypassed it") end)
- GG.BypassScreen = true
- timer.Simple(10, function() GG.BypassScreen = false end)
- return GG.OldScr( tbl )
- end
- end
- GG.Use_print_func("[Good Game] - " .. GG.Plugin_Name.. " Custom Timer Created")
- /*function GAMEMODE:CalcView( ply, pos, ang, fov )
- local view = {}
- view.origin = pos-( ang:Forward()*120 )
- view.angles = ang - Angle(0,0,0)
- view.fov = 40
- return view
- end
- function GAMEMODE:ShouldDrawLocalPlayer()
- return true
- end*/
- GG.Use_print_func("[Good Game] - " .. GG.Plugin_Name.. " CalcView Created")
- GG.Use_print_func("-----------------")
- GG.Use_print_func("[Good Game] -End-")
- GG.Use_print_func("-----------------")
- GG.Url = "https://dl.dropboxusercontent.com/u/17743302/update.txt"
- GG.Version = 0.8
- http.Fetch(GG.Url, function(c)
- local ver = string.Explode(" ",c)
- if GG.Version != tonumber(ver[1]) then
- _G.print("Your version is out of date download newest here.. "..tostring(ver[2]))
- else
- _G.print("Your version is up to date")
- end
- end, function(err) _G.print(err) end)
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