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- mage="Alprazolama_Active"
- origin="https://us.api.battle.net/wow/character/windrunner/Alprazolama/advanced"
- thumbnail="http://us.battle.net/static-render/us/windrunner/117/117685877-avatar.jpg"
- level=100
- race=human
- role=spell
- position=back
- professions=jewelcrafting=700/enchanting=700
- talents=http://us.battle.net/wow/en/tool/talent-calculator#eZ!2101020
- glyphs=rapid_displacement/dragons_breath/inferno_blast/crittermorph/illusion
- spec=fire
- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- actions.precombat=flask,type=greater_draenic_intellect_flask
- actions.precombat+=/food,type=pickled_eel
- actions.precombat+=/arcane_brilliance
- actions.precombat+=/snapshot_stats
- actions.precombat+=/rune_of_power
- actions.precombat+=/mirror_image
- actions.precombat+=/potion,name=draenic_intellect
- actions.precombat+=/pyroblast
- # Executed every time the actor is available.
- actions=counterspell,if=target.debuff.casting.react
- actions+=/blink,if=movement.distance>10
- actions+=/blazing_speed,if=movement.remains>0
- actions+=/time_warp,if=target.health.pct<25|time>5
- actions+=/ice_floes,if=buff.ice_floes.down&(raid_event.movement.distance>0|raid_event.movement.in<action.fireball.cast_time)
- actions+=/rune_of_power,if=buff.rune_of_power.remains<cast_time
- actions+=/call_action_list,name=combust_sequence,if=pyro_chain
- actions+=/call_action_list,name=crystal_sequence,if=talent.prismatic_crystal.enabled&pet.prismatic_crystal.active
- actions+=/call_action_list,name=init_combust,if=!pyro_chain
- # Utilize level 90 active talents while avoiding pyro munching
- actions+=/rune_of_power,if=buff.rune_of_power.remains<action.fireball.execute_time+gcd.max&!(buff.heating_up.up&action.fireball.in_flight)
- actions+=/mirror_image,if=!(buff.heating_up.up&action.fireball.in_flight)
- actions+=/call_action_list,name=aoe,if=active_enemies>=4
- actions+=/call_action_list,name=single_target
- # Action list while Prismatic Crystal is up
- # Spread Combustion from PC; "active_enemies+1" because PC is not counted
- actions.crystal_sequence=inferno_blast,cycle_targets=1,if=dot.combustion.ticking&active_dot.combustion<active_enemies+1
- # Use pyros before PC's expiration
- actions.crystal_sequence+=/pyroblast,if=execute_time=gcd.max&pet.prismatic_crystal.remains<gcd.max+travel_time&pet.prismatic_crystal.remains>travel_time
- actions.crystal_sequence+=/call_action_list,name=single_target
- # Combustion sequence initialization
- # This sequence lists the requirements for preparing a Combustion combo with each talent choice
- # Meteor Combustion
- actions.init_combust=start_pyro_chain,if=talent.meteor.enabled&cooldown.meteor.up&((cooldown.combustion.remains<gcd.max*3&buff.pyroblast.up&(buff.heating_up.up^action.fireball.in_flight))|(buff.pyromaniac.up&(cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*gcd.max)))
- # Prismatic Crystal Combustion
- actions.init_combust+=/start_pyro_chain,if=talent.prismatic_crystal.enabled&cooldown.prismatic_crystal.up&((cooldown.combustion.remains<gcd.max*2&buff.pyroblast.up&(buff.heating_up.up^action.fireball.in_flight))|(buff.pyromaniac.up&(cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*gcd.max)))
- actions.init_combust+=/start_pyro_chain,if=talent.prismatic_crystal.enabled&!glyph.combustion.enabled&cooldown.prismatic_crystal.remains>20&((cooldown.combustion.remains<gcd.max*2&buff.pyroblast.up&buff.heating_up.up&action.fireball.in_flight)|(buff.pyromaniac.up&(cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*gcd.max)))
- # Kindling or Level 90 Combustion
- actions.init_combust+=/start_pyro_chain,if=!talent.prismatic_crystal.enabled&!talent.meteor.enabled&((cooldown.combustion.remains<gcd.max*4&buff.pyroblast.up&buff.heating_up.up&action.fireball.in_flight)|(buff.pyromaniac.up&cooldown.combustion.remains<ceil(buff.pyromaniac.remains%gcd.max)*(gcd.max+talent.kindling.enabled)))
- # Combustion Sequence
- actions.combust_sequence=stop_pyro_chain,if=cooldown.combustion.duration-cooldown.combustion.remains<15
- actions.combust_sequence+=/prismatic_crystal
- actions.combust_sequence+=/blood_fury
- actions.combust_sequence+=/berserking
- actions.combust_sequence+=/arcane_torrent
- actions.combust_sequence+=/potion,name=draenic_intellect
- actions.combust_sequence+=/meteor
- actions.combust_sequence+=/pyroblast,if=set_bonus.tier17_4pc&buff.pyromaniac.up
- actions.combust_sequence+=/inferno_blast,if=set_bonus.tier16_4pc_caster&(buff.pyroblast.up^buff.heating_up.up)
- actions.combust_sequence+=/fireball,if=!dot.ignite.ticking&!in_flight
- actions.combust_sequence+=/pyroblast,if=buff.pyroblast.up
- # Meteor Combustions can run out of Pyro procs before impact. Use IB to delay Combustion
- actions.combust_sequence+=/inferno_blast,if=talent.meteor.enabled&cooldown.meteor.duration-cooldown.meteor.remains<gcd.max*3
- actions.combust_sequence+=/combustion
- # Active talents usage
- actions.active_talents=meteor,if=active_enemies>=5|(glyph.combustion.enabled&(!talent.incanters_flow.enabled|buff.incanters_flow.stack+incanters_flow_dir>=4)&cooldown.meteor.duration-cooldown.combustion.remains<10)
- actions.active_talents+=/call_action_list,name=living_bomb,if=talent.living_bomb.enabled
- actions.active_talents+=/blast_wave,if=(!talent.incanters_flow.enabled|buff.incanters_flow.stack>=4)&(time_to_die<10|!talent.prismatic_crystal.enabled|(charges=1&cooldown.prismatic_crystal.remains>recharge_time)|charges=2|current_target=prismatic_crystal)
- # Living Bomb application
- actions.living_bomb=inferno_blast,cycle_targets=1,if=dot.living_bomb.ticking&active_dot.living_bomb<active_enemies
- actions.living_bomb+=/living_bomb,cycle_targets=1,if=target!=prismatic_crystal&(active_dot.living_bomb=0|(ticking&active_dot.living_bomb=1))&(((!talent.incanters_flow.enabled|incanters_flow_dir<0|buff.incanters_flow.stack=5)&remains<3.6)|((incanters_flow_dir>0|buff.incanters_flow.stack=1)&remains<gcd.max))&target.time_to_die>remains+12
- # AoE sequence
- actions.aoe=inferno_blast,cycle_targets=1,if=(dot.combustion.ticking&active_dot.combustion<active_enemies)|(dot.pyroblast.ticking&active_dot.pyroblast<active_enemies)
- actions.aoe+=/call_action_list,name=active_talents
- actions.aoe+=/pyroblast,if=buff.pyroblast.react|buff.pyromaniac.react
- actions.aoe+=/pyroblast,if=active_dot.pyroblast=0&!in_flight
- actions.aoe+=/cold_snap,if=glyph.dragons_breath.enabled&!cooldown.dragons_breath.up
- actions.aoe+=/dragons_breath,if=glyph.dragons_breath.enabled
- actions.aoe+=/flamestrike,if=mana.pct>10&remains<2.4
- # Single target sequence
- actions.single_target=inferno_blast,if=(dot.combustion.ticking&active_dot.combustion<active_enemies)|(dot.living_bomb.ticking&active_dot.living_bomb<active_enemies)
- # Use Pyro procs before they run out
- actions.single_target+=/pyroblast,if=buff.pyroblast.up&buff.pyroblast.remains<action.fireball.execute_time
- actions.single_target+=/pyroblast,if=set_bonus.tier16_2pc_caster&buff.pyroblast.up&buff.potent_flames.up&buff.potent_flames.remains<gcd.max
- actions.single_target+=/pyroblast,if=set_bonus.tier17_4pc&buff.pyromaniac.react
- # Pyro camp during regular sequence; Do not use Pyro procs without HU and first using fireball
- actions.single_target+=/pyroblast,if=buff.pyroblast.up&buff.heating_up.up&action.fireball.in_flight
- # Aggressively use Pyro with 2T17 and IB available
- actions.single_target+=/pyroblast,if=set_bonus.tier17_2pc&buff.pyroblast.up&cooldown.combustion.remains>8&action.inferno_blast.charges_fractional>0.85
- actions.single_target+=/inferno_blast,if=buff.pyroblast.down&buff.heating_up.up
- actions.single_target+=/call_action_list,name=active_talents
- actions.single_target+=/inferno_blast,if=buff.pyroblast.up&buff.heating_up.down&!action.fireball.in_flight
- # Aggressively use IB with 2T17
- actions.single_target+=/inferno_blast,if=set_bonus.tier17_2pc&charges_fractional>1.85
- actions.single_target+=/fireball
- actions.single_target+=/scorch,moving=1
- head=arcanoshatter_hood,id=115553
- neck=gruuls_lip_ring,id=113872,bonus_id=566,enchant=75mastery
- shoulders=arcanoshatter_mantle,id=115551,bonus_id=43/566
- back=runescribed_gronncloak,id=120078,bonus_id=567,enchant=gift_of_mastery
- chest=arcanoshatter_robes,id=115550,bonus_id=566
- wrists=bracers_of_enkindled_power,id=113956,bonus_id=41/561/566
- hands=arcanoshatter_gloves,id=115552,bonus_id=566
- waist=hexweave_belt,id=114816,bonus_id=48/537/593
- legs=turret_mechanics_legwraps,id=113970,bonus_id=566
- feet=cavedwellers_climbers,id=113864,bonus_id=566
- finger1=epicenter_loop,id=113947,bonus_id=566,enchant=50mastery
- finger2=spellbound_solium_band_of_the_kirintor,id=118301,enchant=50mastery
- trinket1=quiescent_runestone,id=113859,bonus_id=567
- trinket2=goren_soul_repository,id=119194
- main_hand=infernoflame_staff,id=113869,bonus_id=561/566,enchant=mark_of_bleeding_hollow
- # Gear Summary
- # gear_stamina=4135
- # gear_intellect=3339
- # gear_spell_power=1690
- # gear_crit_rating=950
- # gear_haste_rating=948
- # gear_mastery_rating=1639
- # gear_armor=808
- # gear_multistrike_rating=503
- # gear_versatility_rating=197
- # gear_leech_rating=95
- # set_bonus=tier17_2pc=1
- # set_bonus=tier17_4pc=1
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