Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Graphics Feature Status
- Canvas: Hardware accelerated
- Flash: Hardware accelerated
- Flash Stage3D: Hardware accelerated
- Flash Stage3D Baseline profile: Hardware accelerated
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- Native GpuMemoryBuffers: Hardware accelerated
- Rasterization: Software only, hardware acceleration unavailable
- Video Decode: Hardware accelerated
- Video Encode: Hardware accelerated
- VPx Video Decode: Hardware accelerated
- WebGL: Hardware accelerated
- Driver Bug Workarounds
- disable_framebuffer_cmaa
- disable_multimonitor_multisampling
- get_frag_data_info_bug
- needs_offscreen_buffer_workaround
- pack_parameters_workaround_with_pack_buffer
- regenerate_struct_names
- scalarize_vec_and_mat_constructor_args
- set_zero_level_before_generating_mipmap
- unfold_short_circuit_as_ternary_operation
- unpack_alignment_workaround_with_unpack_buffer
- unpack_overlapping_rows_separately_unpack_buffer
- use_intermediary_for_copy_texture_image
- use_shadowed_tex_level_params
- Problems Detected
- Some GPUs on Mac can perform poorly with GPU rasterization. Disable all known NVidia GPUs other than the Geforce 6xx and 7xx series, which have been tested.: 613272, 614468
- Disabled Features: gpu_rasterization
- Work around a bug in offscreen buffers on NVIDIA GPUs on Macs: 89557
- Applied Workarounds: needs_offscreen_buffer_workaround
- Multisampling is buggy on OSX when multiple monitors are connected: 237931
- Applied Workarounds: disable_multimonitor_multisampling
- Unfold short circuit on Mac OS X: 307751
- Applied Workarounds: unfold_short_circuit_as_ternary_operation
- Always rewrite vec/mat constructors to be consistent: 398694
- Applied Workarounds: scalarize_vec_and_mat_constructor_args
- Mac drivers handle struct scopes incorrectly: 403957
- Applied Workarounds: regenerate_struct_names
- glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
- Applied Workarounds: set_zero_level_before_generating_mipmap
- Pack parameters work incorrectly with pack buffer bound: 563714
- Applied Workarounds: pack_parameters_workaround_with_pack_buffer
- Alignment works incorrectly with unpack buffer bound: 563714
- Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer
- copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
- Applied Workarounds: use_intermediary_for_copy_texture_image
- Unpacking overlapping rows from unpack buffers is unstable on NVIDIA GL driver: 596774
- Applied Workarounds: unpack_overlapping_rows_separately_unpack_buffer
- Mac Drivers store texture level parameters on int16_t that overflow: 610153
- Applied Workarounds: use_shadowed_tex_level_params
- Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
- Applied Workarounds: disable_framebuffer_cmaa
- glGetFragData{Location|Index} works incorrectly on Max: 638340
- Applied Workarounds: get_frag_data_info_bug
- Version Information
- Data exported 1/23/2017, 10:26:07 AM
- Chrome version Chrome/55.0.2883.95
- Operating system Mac OS X 10.11.6
- Software rendering list version 11.17
- Driver bug list version 9.15
- ANGLE commit id 4d208abb1926
- 2D graphics backend Skia/55 d1740f81c843c65acd58d1b571ce94b90fee99d0
- Command Line Args Chrome.app/Contents/MacOS/Google Chrome --flag-switches-begin --flag-switches-end
- Driver Information
- Initialization time 19
- In-process GPU false
- Sandboxed true
- GPU0 VENDOR = 0x10de, DEVICE= 0x0640 *ACTIVE*
- Optimus false
- AMD switchable false
- Driver vendor
- Driver version 10.0.51 310.90.10.05b12
- Driver date
- Pixel shader version 3.30
- Vertex shader version 3.30
- Max. MSAA samples 8
- Machine model name MacPro
- Machine model version 4.1
- GL_VENDOR NVIDIA Corporation
- GL_RENDERER NVIDIA GeForce GT 120 OpenGL Engine
- GL_VERSION 3.3 NVIDIA-10.0.51 310.90.10.05b12
- GL_EXTENSIONS GL_ARB_blend_func_extended GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shading_language_include GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
- Disabled Extensions
- Window system binding vendor
- Window system binding version
- Window system binding extensions
- Direct rendering Yes
- Reset notification strategy 0x0000
- GPU process crash count 0
- Compositor Information
- Tile Update Mode Zero-copy
- Partial Raster Enabled
- GpuMemoryBuffers Status
- ATC Software only
- ATCIA Software only
- DXT1 Software only
- DXT5 Software only
- ETC1 Software only
- R_8 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
- RG_88 Software only
- BGR_565 Software only
- RGBA_4444 Software only
- RGBX_8888 Software only
- RGBA_8888 GPU_READ, SCANOUT
- BGRX_8888 GPU_READ, SCANOUT
- BGRA_8888 GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
- YVU_420 Software only
- YUV_420_BIPLANAR GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
- UYVY_422 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
- Log Messages
- [615:1295:0123/101920:ERROR:gpu_video_decode_accelerator.cc(365)] : HW video decode not available for profile 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement