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- public static void enemyMove() {
- // Controls Movement of the Enemy Grid
- if (enemyTickCounter < enemyMoveDelay) {
- enemyTickCounter++;
- } else if (enemyTickCounter >= enemyMoveDelay) {
- if (enemyMoveDir == 1) {
- if (enemyXPos < 80) {
- enemyXPos += enemyXMoveSpeed;
- } else if (enemyXPos >= 80)
- enemyMoveDir = 0;
- enemyYPos += enemyYMoveSpeed;
- }
- } else if (enemyMoveDir == 0) {
- if (enemyXPos > 0) {
- enemyXPos -= enemyXMoveSpeed;
- } else if (enemyXPos <= 0) {
- enemyMoveDir = 1;
- enemyYPos += enemyYMoveSpeed;
- enemyMoveDelay -= enemyMoveDelaySub;
- }
- }
- enemyTickCounter = 0;
- }
- }
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