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Jun 1st, 2013
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  1. E/Irrlicht(17381): EglDisplay initialized. Egl version 1.4
  2. E/Irrlicht(17381):
  3. E/Irrlicht(17381): Creating EglSurface with nativeWindow...
  4. E/Irrlicht(17381): SUCCESS
  5. E/Irrlicht(17381):
  6. E/Irrlicht(17381): SUCCESS
  7. E/Irrlicht(17381):
  8. E/Irrlicht(17381): Creating EglContext...
  9. E/Irrlicht(17381): Using renderer: OpenGL ES 2.0 14.01002
  10. E/Irrlicht(17381): OpenGL_ES
  11. E/Irrlicht(17381): NVIDIA Corporation
  12. E/Irrlicht(17381): EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_
  13. cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_EXT_create_context_robustness EGL_NV_system_time EGL_
  14. ANDROID_image_native_buffer
  15. E/Irrlicht(17381): GL_OES_rgb8_rgba8 GL_OES_EGL_sync GL_OES_fbo_render_mipmap GL_NV_depth_nonlinear GL_NV_draw_path GL_N
  16. V_texture_npot_2D_mipmap GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_vertex_half_float GL_OES_mapbuffer GL_NV_draw
  17. _buffers GL_NV_multiview_draw_buffers GL_EXT_Cg_shader GL_EXT_packed_float GL_OES_texture_half_float GL_EXT_texture_arra
  18. y GL_OES_compressed_ETC1_RGB8_texture GL_EXT_texture_compression_latc GL_NV_texture_compression_latc GL_EXT_texture_comp
  19. ression_dxt1 GL_EXT_texture_compression_s3tc GL_NV_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_NV_get_
  20. tex_image GL_NV_read_buffer GL_NV_shader_framebuffer_fetch GL_NV_copy_image GL_NV_fbo_color_attachments GL_EXT_bgra GL_E
  21. XT_texture_format_BGRA8888 GL_EXT_unpack_subimage GL_NV_pack_subimage GL_NV_texture_compression_s3tc_update GL_NV_read_d
  22. epth GL_NV_read_stencil GL_NV_uniform_buffer_object GL_EXT_robustness GL_OES_standard_derivatives GL_NV_EGL_stream_consu
  23. mer_external GL_NV_3dvision_settings GL_EXT_debug_marker GL_EXT_debug_label GL_NV_
  24. E/Irrlicht(17381): Loaded texture: e7walldesign01b.jpg
  25. E/Irrlicht(17381): Loaded texture: e7steptop2.jpg
  26. E/Irrlicht(17381): Loaded texture: e7dimfloor.jpg
  27. E/Irrlicht(17381): Loaded texture: e7brickfloor01.jpg
  28. E/Irrlicht(17381): Loaded texture: e7bmtrim.jpg
  29. E/Irrlicht(17381): Loaded texture: e7sbrickfloor.jpg
  30. E/Irrlicht(17381): Loaded texture: e7brnmetal.jpg
  31. E/Irrlicht(17381): Loaded texture: e7beam02_red.jpg
  32. E/Irrlicht(17381): Loaded texture: e7swindow.jpg
  33. E/Irrlicht(17381): Loaded texture: e7bigwall.jpg
  34. E/Irrlicht(17381): Loaded texture: e7panelwood.jpg
  35. E/Irrlicht(17381): Loaded texture: e7beam01.jpg
  36. E/Irrlicht(17381): Loaded texture: xstepborder5.jpg
  37. E/Irrlicht(17381): Loaded texture: lavahell.jpg
  38. E/Irrlicht(17381): Loaded texture: e7steptop.jpg
  39. E/Irrlicht(17381): Loaded texture: metalblackwave01.jpg
  40. E/Irrlicht(17381): Loaded texture: pjrock1.jpg
  41. E/Irrlicht(17381): Loaded texture: timlamp.tga
  42. E/Irrlicht(17381): Loaded texture: gratetorch2.jpg
  43. E/Irrlicht(17381): Loaded texture: gratetorch2b.tga
  44. E/Irrlicht(17381): Loaded mesh: 20kdm2.bsp
  45. E/Irrlicht(17381): Needed 75ms to create Octree SceneNode.(92 nodes, 10640 polys)
  46. E/Irrlicht(17381): Android command APP_CMD_GAINED_FOCUS
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