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- using UnityEngine;
- using System.Collections;
- public class Menu : MonoBehaviour {
- private string CurMenu;
- public string Name;
- public string MatchName;
- public int Players;
- // Use this for initialization
- void Start () {
- CurMenu = "Main";
- Name = PlayerPrefs.GetString("PlayerName");
- }
- // Update is called once per frame
- void Update () {
- }
- void ToMenu(string menu){
- CurMenu = menu;
- }
- void OnGUI(){
- if (CurMenu == "Main")
- Main();
- if (CurMenu == "Host")
- Host();
- if (CurMenu == "Lobby")
- Lobby();
- if (CurMenu == "List")
- MatchList();
- }
- private void Main(){
- //if (GUI.Button(new Rect (0, 0, 128, 32), "Host A Match")) {
- // ToMenu ("Host");
- //}
- if (GUI.Button (new Rect (0, 0, 128, 32), "Host a match")) {
- ToMenu ("Host");
- }
- Name = GUI.TextField (new Rect (130, 0, 128, 32), Name);
- if (GUI.Button(new Rect (260, 0, 128, 32), "Save"))
- PlayerPrefs.SetString ("PlayerName", Name);
- if (GUI.Button(new Rect (0, 33, 128, 32), "Server List")){
- ToMenu ("List");
- }
- }
- private void Host(){
- if(GUI.Button(new Rect(0,0,128,32),"Start")){
- NetworkManager.Instance.StartServer(MatchName,Players);
- ToMenu("Lobby");
- }
- if(GUI.Button(new Rect(0,33,128,32),"Back")){
- ToMenu("Main");
- }
- MatchName = GUI.TextField(new Rect(130,0,128,32),MatchName);
- GUI.Label(new Rect(260,0,128,32),"Match name");
- Players = Mathf.Clamp(Players,2,8);
- GUI.Label(new Rect(260,32,128,32),"Amount Of Players");
- if (GUI.Button (new Rect (145, 32, 32, 32),"+"))
- Players ++;
- GUI.Label (new Rect (192, 33, 64, 32), Players.ToString());
- if (GUI.Button (new Rect (215, 33, 32, 32),"-"))
- Players --;
- }
- private void Lobby(){
- if(GUI.Button(new Rect(Screen.width - 128,Screen.height - 64,128,32),"Start")){
- }
- if(GUI.Button(new Rect(Screen.width - 128,Screen.height - 32,128,32),"Back")){
- ToMenu("Host");
- }
- GUILayout.BeginArea (new Rect(0, 0, Screen.width / 2, Screen.height));
- foreach(Player pl in NetworkManager.Instance.PlayerList)
- {
- GUILayout.Label(pl.PlayerName);
- }
- GUILayout.EndArea ();
- }
- private void MatchList()
- {
- if (GUI.Button(new Rect(0,0,128,32), "Refresh"))
- {
- MasterServer.RequestHostList("Tut");
- }
- if (GUI.Button(new Rect(0,33,128,32), "Back"))
- {
- ToMenu ("Main");
- }
- GUILayout.BeginArea(new Rect(Screen.width/ 2, 0, Screen.width / 2, Screen.height), "Server List","box");
- foreach (HostData hd in MasterServer.PollHostList())
- {
- GUILayout.BeginHorizontal();
- GUILayout.Label(hd.gameName);
- if(GUILayout.Button ("Connect"))
- {
- Network.Connect(hd);
- ToMenu("Lobby");
- }
- GUILayout.EndHorizontal();
- }
- GUILayout.EndArea();
- }
- }
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