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- logfile opened on Thu Jul 23 19:11:45 2015
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- -------------------------------
- QKEY found.
- ----- Client Initialization Complete -----
- ----- R_Init -----
- SDL using driver "directx"
- Initializing OpenGL display
- Estimated display aspect: 1.333
- ...setting mode 9: 1600 1200
- Using 4/4/4 Color bits, 32 depth, 32 stencil display.
- Available modes: '1800x1440 640x480 800x600 1024x768 1152x864 1280x960 1600x1200 720x576 1280x1024 720x480 1600x1024 1280x800 1680x1050 1280x768 1360x768 1280x720 1366x768 1600x900 800x448'
- GL_RENDERER: GeForce GTX 660/PCIe/SSE2
- Initializing OpenGL extensions
- ...ignoring GL_EXT_texture_compression_s3tc
- ...ignoring GL_S3_s3tc
- ...using GL_EXT_texture_env_add
- ...using GL_ARB_multitexture
- ...using GL_EXT_compiled_vertex_array
- ...using GL_EXT_texture_filter_anisotropic (max: 16)
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 660/PCIe/SSE2
- GL_VERSION: 4.5.0 NVIDIA 353.30
- GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_UNITS_ARB: 4
- PIXELFORMAT: color(32-bits) Z(32-bit) stencil(32-bits)
- MODE: 9, 1600 x 1200 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 32
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- ----- finished R_Init -----
- ------ Initializing Sound ------
- Loading "OpenAL32.dll"...
- Allocated 96 sources.
- OpenAL default capture device is 'WaveIn on Stereo Mix (2- Realtek High Def'
- OpenAL capture device opened.
- OpenAL info:
- Vendor: OpenAL Community
- Version: 1.1 ALSOFT 1.6.372
- Renderer: OpenAL Soft
- AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
- ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
- Device: DirectSound Software
- Available Devices:
- DirectSound Software
- Wave File Writer
- Sound initialization successful.
- --------------------------------
- Loading vm file vm/ui.qvm...
- VM file ui compiled to 594408 bytes of code
- ui loaded in 1368576 bytes on the hunk
- 35 arenas parsed
- 32 bots parsed
- --- Common Initialization Complete ---
- Winsock Initialized
- Hostname: Chris
- IP6: fe80::a840:c3a2:bba5:6f1d%13
- IP6: fe80::31ef:6631:89e:f804%16
- IP: 169.254.248.4
- IP: 192.168.1.100
- Opening IP6 socket: [::]:27960
- Opening IP socket: 0.0.0.0:27960
- ------ Server Initialization ------
- Server: Q3TOURNEY1
- RE_Shutdown( 0 )
- Hunk_Clear: reset the hunk ok
- ----- R_Init -----
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 660/PCIe/SSE2
- GL_VERSION: 4.5.0 NVIDIA 353.30
- GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_UNITS_ARB: 4
- PIXELFORMAT: color(32-bits) Z(32-bit) stencil(32-bits)
- MODE: 9, 1600 x 1200 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 32
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- ----- finished R_Init -----
- Current search path:
- C:\Users\Christopher\AppData\Roaming\Quake3/baseq3
- M:\Quake III Arena\baseq3\pak8.pk3 (9 files)
- M:\Quake III Arena\baseq3\pak7.pk3 (4 files)
- M:\Quake III Arena\baseq3\pak6.pk3 (64 files)
- M:\Quake III Arena\baseq3\pak5.pk3 (7 files)
- M:\Quake III Arena\baseq3\pak4.pk3 (272 files)
- M:\Quake III Arena\baseq3\pak3.pk3 (4 files)
- M:\Quake III Arena\baseq3\pak2.pk3 (148 files)
- M:\Quake III Arena\baseq3\pak1.pk3 (26 files)
- M:\Quake III Arena\baseq3\pak0.pk3 (3539 files)
- M:\Quake III Arena\baseq3\curry.pk3 (4 files)
- M:\Quake III Arena\baseq3\common-spog.pk3 (29 files)
- M:\Quake III Arena\baseq3\common-q3map2.pk3 (14 files)
- M:\Quake III Arena/baseq3
- handle 1: qconsole.log
- ----------------------
- 8240 files in pk3 files
- Loading vm file vm/qagame.qvm...
- VM file qagame compiled to 1137840 bytes of code
- qagame loaded in 2683840 bytes on the hunk
- ------- Game Initialization -------
- gamename: baseq3
- gamedate: Sep 30 2002
- 1 teams with 2 entities
- 12 items registered
- -----------------------------------
- ------- BotLib Initialization -------
- loaded weapons.c
- loaded items.c
- loaded syn.c
- loaded rnd.c
- loaded match.c
- loaded rchat.c
- ------------ Map Loading ------------
- trying to load maps/Q3TOURNEY1.aas
- loaded maps/Q3TOURNEY1.aas
- found 18 level items
- -------------------------------------
- 32 bots parsed
- 35 arenas parsed
- AAS initialized.
- -----------------------------------
- loaded skill 1 from bots/default_c.c
- loaded skill 1 from bots/sarge_c.c
- loaded skill 4 from bots/default_c.c
- loaded skill 4 from bots/sarge_c.c
- loaded bots/sarge_i.c
- loaded bots/sarge_w.c
- loaded sarge from bots/sarge_t.c
- RE_Shutdown( 0 )
- ----- R_Init -----
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 660/PCIe/SSE2
- GL_VERSION: 4.5.0 NVIDIA 353.30
- GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_UNITS_ARB: 4
- PIXELFORMAT: color(32-bits) Z(32-bit) stencil(32-bits)
- MODE: 9, 1600 x 1200 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 32
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- ----- finished R_Init -----
- Loading vm file vm/ui.qvm...
- VM file ui compiled to 594408 bytes of code
- ui loaded in 1368576 bytes on the hunk
- 35 arenas parsed
- 32 bots parsed
- Loading vm file vm/cgame.qvm...
- VM file cgame compiled to 786818 bytes of code
- cgame loaded in 4593920 bytes on the hunk
- stitched 0 LoD cracks
- ...loaded 1952 faces, 343 meshes, 45 trisurfs, 39 flares
- CL_InitCGame: 0.46 seconds
- 2 msec to draw all images
- Com_TouchMemory: 0 msec
- ^1Bad Info^7 entered the game
- Sarge^7 was gunned down by ^1Bad Info^7
- ]\quit
- ----- Server Shutdown (Server quit) -----
- ==== ShutdownGame ====
- AAS shutdown.
- ---------------------------
- ----- CL_Shutdown -----
- OpenAL capture device closed.
- RE_Shutdown( 1 )
- -----------------------
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