CandyKeeper

qconsole.log

Jul 23rd, 2015
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  1. logfile opened on Thu Jul 23 19:11:45 2015
  2.  
  3. ----- Client Initialization -----
  4. ----- Initializing Renderer ----
  5. -------------------------------
  6. QKEY found.
  7. ----- Client Initialization Complete -----
  8. ----- R_Init -----
  9. SDL using driver "directx"
  10. Initializing OpenGL display
  11. Estimated display aspect: 1.333
  12. ...setting mode 9: 1600 1200
  13. Using 4/4/4 Color bits, 32 depth, 32 stencil display.
  14. Available modes: '1800x1440 640x480 800x600 1024x768 1152x864 1280x960 1600x1200 720x576 1280x1024 720x480 1600x1024 1280x800 1680x1050 1280x768 1360x768 1280x720 1366x768 1600x900 800x448'
  15. GL_RENDERER: GeForce GTX 660/PCIe/SSE2
  16. Initializing OpenGL extensions
  17. ...ignoring GL_EXT_texture_compression_s3tc
  18. ...ignoring GL_S3_s3tc
  19. ...using GL_EXT_texture_env_add
  20. ...using GL_ARB_multitexture
  21. ...using GL_EXT_compiled_vertex_array
  22. ...using GL_EXT_texture_filter_anisotropic (max: 16)
  23.  
  24. GL_VENDOR: NVIDIA Corporation
  25. GL_RENDERER: GeForce GTX 660/PCIe/SSE2
  26. GL_VERSION: 4.5.0 NVIDIA 353.30
  27. GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  28. GL_MAX_TEXTURE_SIZE: 16384
  29. GL_MAX_TEXTURE_UNITS_ARB: 4
  30.  
  31. PIXELFORMAT: color(32-bits) Z(32-bit) stencil(32-bits)
  32. MODE: 9, 1600 x 1200 fullscreen hz:N/A
  33. GAMMA: hardware w/ 0 overbright bits
  34. rendering primitives: single glDrawElements
  35. texturemode: GL_LINEAR_MIPMAP_LINEAR
  36. picmip: 0
  37. texture bits: 32
  38. multitexture: enabled
  39. compiled vertex arrays: enabled
  40. texenv add: enabled
  41. compressed textures: disabled
  42. Initializing Shaders
  43. ----- finished R_Init -----
  44. ------ Initializing Sound ------
  45. Loading "OpenAL32.dll"...
  46. Allocated 96 sources.
  47. OpenAL default capture device is 'WaveIn on Stereo Mix (2- Realtek High Def'
  48. OpenAL capture device opened.
  49. OpenAL info:
  50. Vendor: OpenAL Community
  51. Version: 1.1 ALSOFT 1.6.372
  52. Renderer: OpenAL Soft
  53. AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
  54. ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
  55. Device: DirectSound Software
  56. Available Devices:
  57. DirectSound Software
  58. Wave File Writer
  59. Sound initialization successful.
  60. --------------------------------
  61. Loading vm file vm/ui.qvm...
  62. VM file ui compiled to 594408 bytes of code
  63. ui loaded in 1368576 bytes on the hunk
  64. 35 arenas parsed
  65. 32 bots parsed
  66. --- Common Initialization Complete ---
  67. Winsock Initialized
  68. Hostname: Chris
  69. IP6: fe80::a840:c3a2:bba5:6f1d%13
  70. IP6: fe80::31ef:6631:89e:f804%16
  71. IP: 169.254.248.4
  72. IP: 192.168.1.100
  73. Opening IP6 socket: [::]:27960
  74. Opening IP socket: 0.0.0.0:27960
  75. ------ Server Initialization ------
  76. Server: Q3TOURNEY1
  77. RE_Shutdown( 0 )
  78. Hunk_Clear: reset the hunk ok
  79. ----- R_Init -----
  80.  
  81. GL_VENDOR: NVIDIA Corporation
  82. GL_RENDERER: GeForce GTX 660/PCIe/SSE2
  83. GL_VERSION: 4.5.0 NVIDIA 353.30
  84. GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  85. GL_MAX_TEXTURE_SIZE: 16384
  86. GL_MAX_TEXTURE_UNITS_ARB: 4
  87.  
  88. PIXELFORMAT: color(32-bits) Z(32-bit) stencil(32-bits)
  89. MODE: 9, 1600 x 1200 fullscreen hz:N/A
  90. GAMMA: hardware w/ 0 overbright bits
  91. rendering primitives: single glDrawElements
  92. texturemode: GL_LINEAR_MIPMAP_LINEAR
  93. picmip: 0
  94. texture bits: 32
  95. multitexture: enabled
  96. compiled vertex arrays: enabled
  97. texenv add: enabled
  98. compressed textures: disabled
  99. Initializing Shaders
  100. ----- finished R_Init -----
  101. Current search path:
  102. C:\Users\Christopher\AppData\Roaming\Quake3/baseq3
  103. M:\Quake III Arena\baseq3\pak8.pk3 (9 files)
  104. M:\Quake III Arena\baseq3\pak7.pk3 (4 files)
  105. M:\Quake III Arena\baseq3\pak6.pk3 (64 files)
  106. M:\Quake III Arena\baseq3\pak5.pk3 (7 files)
  107. M:\Quake III Arena\baseq3\pak4.pk3 (272 files)
  108. M:\Quake III Arena\baseq3\pak3.pk3 (4 files)
  109. M:\Quake III Arena\baseq3\pak2.pk3 (148 files)
  110. M:\Quake III Arena\baseq3\pak1.pk3 (26 files)
  111. M:\Quake III Arena\baseq3\pak0.pk3 (3539 files)
  112. M:\Quake III Arena\baseq3\curry.pk3 (4 files)
  113. M:\Quake III Arena\baseq3\common-spog.pk3 (29 files)
  114. M:\Quake III Arena\baseq3\common-q3map2.pk3 (14 files)
  115. M:\Quake III Arena/baseq3
  116.  
  117. handle 1: qconsole.log
  118. ----------------------
  119. 8240 files in pk3 files
  120. Loading vm file vm/qagame.qvm...
  121. VM file qagame compiled to 1137840 bytes of code
  122. qagame loaded in 2683840 bytes on the hunk
  123. ------- Game Initialization -------
  124. gamename: baseq3
  125. gamedate: Sep 30 2002
  126. 1 teams with 2 entities
  127. 12 items registered
  128. -----------------------------------
  129. ------- BotLib Initialization -------
  130. loaded weapons.c
  131. loaded items.c
  132. loaded syn.c
  133. loaded rnd.c
  134. loaded match.c
  135. loaded rchat.c
  136. ------------ Map Loading ------------
  137. trying to load maps/Q3TOURNEY1.aas
  138. loaded maps/Q3TOURNEY1.aas
  139. found 18 level items
  140. -------------------------------------
  141. 32 bots parsed
  142. 35 arenas parsed
  143. AAS initialized.
  144. -----------------------------------
  145. loaded skill 1 from bots/default_c.c
  146. loaded skill 1 from bots/sarge_c.c
  147. loaded skill 4 from bots/default_c.c
  148. loaded skill 4 from bots/sarge_c.c
  149. loaded bots/sarge_i.c
  150. loaded bots/sarge_w.c
  151. loaded sarge from bots/sarge_t.c
  152. RE_Shutdown( 0 )
  153. ----- R_Init -----
  154.  
  155. GL_VENDOR: NVIDIA Corporation
  156. GL_RENDERER: GeForce GTX 660/PCIe/SSE2
  157. GL_VERSION: 4.5.0 NVIDIA 353.30
  158. GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  159. GL_MAX_TEXTURE_SIZE: 16384
  160. GL_MAX_TEXTURE_UNITS_ARB: 4
  161.  
  162. PIXELFORMAT: color(32-bits) Z(32-bit) stencil(32-bits)
  163. MODE: 9, 1600 x 1200 fullscreen hz:N/A
  164. GAMMA: hardware w/ 0 overbright bits
  165. rendering primitives: single glDrawElements
  166. texturemode: GL_LINEAR_MIPMAP_LINEAR
  167. picmip: 0
  168. texture bits: 32
  169. multitexture: enabled
  170. compiled vertex arrays: enabled
  171. texenv add: enabled
  172. compressed textures: disabled
  173. Initializing Shaders
  174. ----- finished R_Init -----
  175. Loading vm file vm/ui.qvm...
  176. VM file ui compiled to 594408 bytes of code
  177. ui loaded in 1368576 bytes on the hunk
  178. 35 arenas parsed
  179. 32 bots parsed
  180. Loading vm file vm/cgame.qvm...
  181. VM file cgame compiled to 786818 bytes of code
  182. cgame loaded in 4593920 bytes on the hunk
  183. stitched 0 LoD cracks
  184. ...loaded 1952 faces, 343 meshes, 45 trisurfs, 39 flares
  185. CL_InitCGame: 0.46 seconds
  186. 2 msec to draw all images
  187. Com_TouchMemory: 0 msec
  188. ^1Bad Info^7 entered the game
  189. Sarge^7 was gunned down by ^1Bad Info^7
  190. ]\quit
  191. ----- Server Shutdown (Server quit) -----
  192. ==== ShutdownGame ====
  193. AAS shutdown.
  194. ---------------------------
  195. ----- CL_Shutdown -----
  196. OpenAL capture device closed.
  197. RE_Shutdown( 1 )
  198. -----------------------
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