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- //LOP_Tak_Civ_XEH.hpp
- class CfgPatches {
- class LOP_Tak_Civ_XEH {
- units[] = {
- "LOP_Tak_Civ_Man_01",
- "LOP_Tak_Civ_Man_02",
- "LOP_Tak_Civ_Man_04",
- "LOP_TAK_Civ_Landrover",
- "LOP_TAK_Civ_Offroad",
- "LOP_TAK_Civ_Hatchback",
- "LOP_TAK_Civ_Ural",
- "LOP_TAK_Civ_Ural_open",
- "LOP_TAK_Civ_UAZ",
- "LOP_TAK_Civ_UAZ_Open"
- };
- weapons[] = {};
- requiredVersion = 1;
- requiredAddons[] = {
- "cba_xeh",
- "lop_faction_tak_civ",
- "A3_Soft_F",
- "A3_Characters_F",
- "rhs_c_bmp",
- "rhs_c_bmd",
- "rhs_c_t72",
- "rhs_c_troops",
- "rhs_c_btr",
- "rhs_c_weapons",
- "rhs_c_a2port_air",
- "rhs_c_a2port_car",
- "rhs_c_a2port_armor",
- "rhs_cti_insurgents",
- "rhs_c_heavyweapons",
- "rhsusf_c_troops",
- "rhsusf_c_weapons",
- "rhsusf_c_m1a1",
- "rhsusf_c_m113",
- "RHS_US_A2_AirImport",
- "rhsusf_c_hmmwv"
- };
- version = "1.0";
- versionStr = "1.0";
- versionAr[] = {1, 0};
- versionDesc = "LOP Takistan Civilians XEH";
- author[] = {"DaVidoSS"};
- };
- };
- class CfgVehicles {
- /*extern*/ class LOP_LandRover_base_02;
- /*extern*/ class C_Offroad_01_F;
- /*extern*/ class C_Hatchback_01_F;
- /*extern*/ class RHS_Ural_Civ_Base;
- /*extern*/ class RHS_Ural_Open_Civ_01;
- /*extern*/ class RHS_UAZ_Base;
- /*extern*/ class rhs_uaz_open_Base;
- class LOP_TAK_Civ_Landrover: LOP_LandRover_base_02 {
- class EventHandlers {
- init = "_this call SLX_XEH_EH_Init";
- fired = "_this call SLX_XEH_EH_Fired";
- animChanged = "_this call SLX_XEH_EH_AnimChanged";
- animDone = "_this call SLX_XEH_EH_AnimDone";
- animStateChanged = "_this call SLX_XEH_EH_AnimStateChanged";
- containerClosed = "_this call SLX_XEH_EH_ContainerClosed";
- containerOpened = "_this call SLX_XEH_EH_ContainerOpened";
- controlsShifted = "_this call SLX_XEH_EH_ControlsShifted";
- dammaged = "_this call SLX_XEH_EH_Dammaged";
- engine = "_this call SLX_XEH_EH_Engine";
- epeContact = "_this call SLX_XEH_EH_EpeContact";
- epeContactEnd = "_this call SLX_XEH_EH_EpeContactEnd";
- epeContactStart = "_this call SLX_XEH_EH_EpeContactStart";
- explosion = "_this call SLX_XEH_EH_Explosion";
- firedNear = "_this call SLX_XEH_EH_FiredNear";
- fuel = "_this call SLX_XEH_EH_Fuel";
- gear = "_this call SLX_XEH_EH_Gear";
- getIn = "_this call SLX_XEH_EH_GetIn";
- getOut = "_this call SLX_XEH_EH_GetOut";
- handleHeal = "_this call SLX_XEH_EH_HandleHeal";
- hit = "_this call SLX_XEH_EH_Hit";
- hitPart = "_this call SLX_XEH_EH_HitPart";
- incomingMissile = "_this call SLX_XEH_EH_IncomingMissile";
- inventoryClosed = "_this call SLX_XEH_EH_InventoryClosed";
- inventoryOpened = "_this call SLX_XEH_EH_InventoryOpened";
- killed = "_this call SLX_XEH_EH_Killed";
- landedTouchDown = "_this call SLX_XEH_EH_LandedTouchDown";
- landedStopped = "_this call SLX_XEH_EH_LandedStopped";
- local = "_this call SLX_XEH_EH_Local";
- respawn = "_this call SLX_XEH_EH_Respawn";
- put = "_this call SLX_XEH_EH_Put";
- take = "_this call SLX_XEH_EH_Take";
- soundPlayed = "_this call SLX_XEH_EH_SoundPlayed";
- weaponAssembled = "_this call SLX_XEH_EH_WeaponAssembled";
- weaponDisAssembled = "_this call SLX_XEH_EH_WeaponDisassembled";
- };
- };
- class LOP_TAK_Civ_Offroad: C_Offroad_01_F {
- class EventHandlers {
- init = "_this call SLX_XEH_EH_Init";
- fired = "_this call SLX_XEH_EH_Fired";
- animChanged = "_this call SLX_XEH_EH_AnimChanged";
- animDone = "_this call SLX_XEH_EH_AnimDone";
- animStateChanged = "_this call SLX_XEH_EH_AnimStateChanged";
- containerClosed = "_this call SLX_XEH_EH_ContainerClosed";
- containerOpened = "_this call SLX_XEH_EH_ContainerOpened";
- controlsShifted = "_this call SLX_XEH_EH_ControlsShifted";
- dammaged = "_this call SLX_XEH_EH_Dammaged";
- engine = "_this call SLX_XEH_EH_Engine";
- epeContact = "_this call SLX_XEH_EH_EpeContact";
- epeContactEnd = "_this call SLX_XEH_EH_EpeContactEnd";
- epeContactStart = "_this call SLX_XEH_EH_EpeContactStart";
- explosion = "_this call SLX_XEH_EH_Explosion";
- firedNear = "_this call SLX_XEH_EH_FiredNear";
- fuel = "_this call SLX_XEH_EH_Fuel";
- gear = "_this call SLX_XEH_EH_Gear";
- getIn = "_this call SLX_XEH_EH_GetIn";
- getOut = "_this call SLX_XEH_EH_GetOut";
- handleHeal = "_this call SLX_XEH_EH_HandleHeal";
- hit = "_this call SLX_XEH_EH_Hit";
- hitPart = "_this call SLX_XEH_EH_HitPart";
- incomingMissile = "_this call SLX_XEH_EH_IncomingMissile";
- inventoryClosed = "_this call SLX_XEH_EH_InventoryClosed";
- inventoryOpened = "_this call SLX_XEH_EH_InventoryOpened";
- killed = "_this call SLX_XEH_EH_Killed";
- landedTouchDown = "_this call SLX_XEH_EH_LandedTouchDown";
- landedStopped = "_this call SLX_XEH_EH_LandedStopped";
- local = "_this call SLX_XEH_EH_Local";
- respawn = "_this call SLX_XEH_EH_Respawn";
- put = "_this call SLX_XEH_EH_Put";
- take = "_this call SLX_XEH_EH_Take";
- soundPlayed = "_this call SLX_XEH_EH_SoundPlayed";
- weaponAssembled = "_this call SLX_XEH_EH_WeaponAssembled";
- weaponDisAssembled = "_this call SLX_XEH_EH_WeaponDisassembled";
- };
- };
- class LOP_TAK_Civ_Hatchback: C_Hatchback_01_F {
- class EventHandlers {
- init = "_this call SLX_XEH_EH_Init";
- fired = "_this call SLX_XEH_EH_Fired";
- animChanged = "_this call SLX_XEH_EH_AnimChanged";
- animDone = "_this call SLX_XEH_EH_AnimDone";
- animStateChanged = "_this call SLX_XEH_EH_AnimStateChanged";
- containerClosed = "_this call SLX_XEH_EH_ContainerClosed";
- containerOpened = "_this call SLX_XEH_EH_ContainerOpened";
- controlsShifted = "_this call SLX_XEH_EH_ControlsShifted";
- dammaged = "_this call SLX_XEH_EH_Dammaged";
- engine = "_this call SLX_XEH_EH_Engine";
- epeContact = "_this call SLX_XEH_EH_EpeContact";
- epeContactEnd = "_this call SLX_XEH_EH_EpeContactEnd";
- epeContactStart = "_this call SLX_XEH_EH_EpeContactStart";
- explosion = "_this call SLX_XEH_EH_Explosion";
- firedNear = "_this call SLX_XEH_EH_FiredNear";
- fuel = "_this call SLX_XEH_EH_Fuel";
- gear = "_this call SLX_XEH_EH_Gear";
- getIn = "_this call SLX_XEH_EH_GetIn";
- getOut = "_this call SLX_XEH_EH_GetOut";
- handleHeal = "_this call SLX_XEH_EH_HandleHeal";
- hit = "_this call SLX_XEH_EH_Hit";
- hitPart = "_this call SLX_XEH_EH_HitPart";
- incomingMissile = "_this call SLX_XEH_EH_IncomingMissile";
- inventoryClosed = "_this call SLX_XEH_EH_InventoryClosed";
- inventoryOpened = "_this call SLX_XEH_EH_InventoryOpened";
- killed = "_this call SLX_XEH_EH_Killed";
- landedTouchDown = "_this call SLX_XEH_EH_LandedTouchDown";
- landedStopped = "_this call SLX_XEH_EH_LandedStopped";
- local = "_this call SLX_XEH_EH_Local";
- respawn = "_this call SLX_XEH_EH_Respawn";
- put = "_this call SLX_XEH_EH_Put";
- take = "_this call SLX_XEH_EH_Take";
- soundPlayed = "_this call SLX_XEH_EH_SoundPlayed";
- weaponAssembled = "_this call SLX_XEH_EH_WeaponAssembled";
- weaponDisAssembled = "_this call SLX_XEH_EH_WeaponDisassembled";
- };
- };
- class LOP_TAK_Civ_Ural: RHS_Ural_Civ_Base {
- class EventHandlers {
- init = "_this call SLX_XEH_EH_Init";
- fired = "_this call SLX_XEH_EH_Fired";
- animChanged = "_this call SLX_XEH_EH_AnimChanged";
- animDone = "_this call SLX_XEH_EH_AnimDone";
- animStateChanged = "_this call SLX_XEH_EH_AnimStateChanged";
- containerClosed = "_this call SLX_XEH_EH_ContainerClosed";
- containerOpened = "_this call SLX_XEH_EH_ContainerOpened";
- controlsShifted = "_this call SLX_XEH_EH_ControlsShifted";
- dammaged = "_this call SLX_XEH_EH_Dammaged";
- engine = "_this call SLX_XEH_EH_Engine";
- epeContact = "_this call SLX_XEH_EH_EpeContact";
- epeContactEnd = "_this call SLX_XEH_EH_EpeContactEnd";
- epeContactStart = "_this call SLX_XEH_EH_EpeContactStart";
- explosion = "_this call SLX_XEH_EH_Explosion";
- firedNear = "_this call SLX_XEH_EH_FiredNear";
- fuel = "_this call SLX_XEH_EH_Fuel";
- gear = "_this call SLX_XEH_EH_Gear";
- getIn = "_this call SLX_XEH_EH_GetIn";
- getOut = "_this call SLX_XEH_EH_GetOut";
- handleHeal = "_this call SLX_XEH_EH_HandleHeal";
- hit = "_this call SLX_XEH_EH_Hit";
- hitPart = "_this call SLX_XEH_EH_HitPart";
- incomingMissile = "_this call SLX_XEH_EH_IncomingMissile";
- inventoryClosed = "_this call SLX_XEH_EH_InventoryClosed";
- inventoryOpened = "_this call SLX_XEH_EH_InventoryOpened";
- killed = "_this call SLX_XEH_EH_Killed";
- landedTouchDown = "_this call SLX_XEH_EH_LandedTouchDown";
- landedStopped = "_this call SLX_XEH_EH_LandedStopped";
- local = "_this call SLX_XEH_EH_Local";
- respawn = "_this call SLX_XEH_EH_Respawn";
- put = "_this call SLX_XEH_EH_Put";
- take = "_this call SLX_XEH_EH_Take";
- soundPlayed = "_this call SLX_XEH_EH_SoundPlayed";
- weaponAssembled = "_this call SLX_XEH_EH_WeaponAssembled";
- weaponDisAssembled = "_this call SLX_XEH_EH_WeaponDisassembled";
- };
- };
- class LOP_TAK_Civ_Ural_open: RHS_Ural_Open_Civ_01 {
- class EventHandlers {
- init = "_this call SLX_XEH_EH_Init";
- fired = "_this call SLX_XEH_EH_Fired";
- animChanged = "_this call SLX_XEH_EH_AnimChanged";
- animDone = "_this call SLX_XEH_EH_AnimDone";
- animStateChanged = "_this call SLX_XEH_EH_AnimStateChanged";
- containerClosed = "_this call SLX_XEH_EH_ContainerClosed";
- containerOpened = "_this call SLX_XEH_EH_ContainerOpened";
- controlsShifted = "_this call SLX_XEH_EH_ControlsShifted";
- dammaged = "_this call SLX_XEH_EH_Dammaged";
- engine = "_this call SLX_XEH_EH_Engine";
- epeContact = "_this call SLX_XEH_EH_EpeContact";
- epeContactEnd = "_this call SLX_XEH_EH_EpeContactEnd";
- epeContactStart = "_this call SLX_XEH_EH_EpeContactStart";
- explosion = "_this call SLX_XEH_EH_Explosion";
- firedNear = "_this call SLX_XEH_EH_FiredNear";
- fuel = "_this call SLX_XEH_EH_Fuel";
- gear = "_this call SLX_XEH_EH_Gear";
- getIn = "_this call SLX_XEH_EH_GetIn";
- getOut = "_this call SLX_XEH_EH_GetOut";
- handleHeal = "_this call SLX_XEH_EH_HandleHeal";
- hit = "_this call SLX_XEH_EH_Hit";
- hitPart = "_this call SLX_XEH_EH_HitPart";
- incomingMissile = "_this call SLX_XEH_EH_IncomingMissile";
- inventoryClosed = "_this call SLX_XEH_EH_InventoryClosed";
- inventoryOpened = "_this call SLX_XEH_EH_InventoryOpened";
- killed = "_this call SLX_XEH_EH_Killed";
- landedTouchDown = "_this call SLX_XEH_EH_LandedTouchDown";
- landedStopped = "_this call SLX_XEH_EH_LandedStopped";
- local = "_this call SLX_XEH_EH_Local";
- respawn = "_this call SLX_XEH_EH_Respawn";
- put = "_this call SLX_XEH_EH_Put";
- take = "_this call SLX_XEH_EH_Take";
- soundPlayed = "_this call SLX_XEH_EH_SoundPlayed";
- weaponAssembled = "_this call SLX_XEH_EH_WeaponAssembled";
- weaponDisAssembled = "_this call SLX_XEH_EH_WeaponDisassembled";
- };
- };
- class LOP_TAK_Civ_UAZ: RHS_UAZ_Base {
- class EventHandlers {
- init = "_this call SLX_XEH_EH_Init";
- fired = "_this call SLX_XEH_EH_Fired";
- animChanged = "_this call SLX_XEH_EH_AnimChanged";
- animDone = "_this call SLX_XEH_EH_AnimDone";
- animStateChanged = "_this call SLX_XEH_EH_AnimStateChanged";
- containerClosed = "_this call SLX_XEH_EH_ContainerClosed";
- containerOpened = "_this call SLX_XEH_EH_ContainerOpened";
- controlsShifted = "_this call SLX_XEH_EH_ControlsShifted";
- dammaged = "_this call SLX_XEH_EH_Dammaged";
- engine = "_this call SLX_XEH_EH_Engine";
- epeContact = "_this call SLX_XEH_EH_EpeContact";
- epeContactEnd = "_this call SLX_XEH_EH_EpeContactEnd";
- epeContactStart = "_this call SLX_XEH_EH_EpeContactStart";
- explosion = "_this call SLX_XEH_EH_Explosion";
- firedNear = "_this call SLX_XEH_EH_FiredNear";
- fuel = "_this call SLX_XEH_EH_Fuel";
- gear = "_this call SLX_XEH_EH_Gear";
- getIn = "_this call SLX_XEH_EH_GetIn";
- getOut = "_this call SLX_XEH_EH_GetOut";
- handleHeal = "_this call SLX_XEH_EH_HandleHeal";
- hit = "_this call SLX_XEH_EH_Hit";
- hitPart = "_this call SLX_XEH_EH_HitPart";
- incomingMissile = "_this call SLX_XEH_EH_IncomingMissile";
- inventoryClosed = "_this call SLX_XEH_EH_InventoryClosed";
- inventoryOpened = "_this call SLX_XEH_EH_InventoryOpened";
- killed = "_this call SLX_XEH_EH_Killed";
- landedTouchDown = "_this call SLX_XEH_EH_LandedTouchDown";
- landedStopped = "_this call SLX_XEH_EH_LandedStopped";
- local = "_this call SLX_XEH_EH_Local";
- respawn = "_this call SLX_XEH_EH_Respawn";
- put = "_this call SLX_XEH_EH_Put";
- take = "_this call SLX_XEH_EH_Take";
- soundPlayed = "_this call SLX_XEH_EH_SoundPlayed";
- weaponAssembled = "_this call SLX_XEH_EH_WeaponAssembled";
- weaponDisAssembled = "_this call SLX_XEH_EH_WeaponDisassembled";
- };
- };
- class LOP_TAK_Civ_UAZ_Open: rhs_uaz_open_Base {
- class EventHandlers {
- init = "_this call SLX_XEH_EH_Init";
- fired = "_this call SLX_XEH_EH_Fired";
- animChanged = "_this call SLX_XEH_EH_AnimChanged";
- animDone = "_this call SLX_XEH_EH_AnimDone";
- animStateChanged = "_this call SLX_XEH_EH_AnimStateChanged";
- containerClosed = "_this call SLX_XEH_EH_ContainerClosed";
- containerOpened = "_this call SLX_XEH_EH_ContainerOpened";
- controlsShifted = "_this call SLX_XEH_EH_ControlsShifted";
- dammaged = "_this call SLX_XEH_EH_Dammaged";
- engine = "_this call SLX_XEH_EH_Engine";
- epeContact = "_this call SLX_XEH_EH_EpeContact";
- epeContactEnd = "_this call SLX_XEH_EH_EpeContactEnd";
- epeContactStart = "_this call SLX_XEH_EH_EpeContactStart";
- explosion = "_this call SLX_XEH_EH_Explosion";
- firedNear = "_this call SLX_XEH_EH_FiredNear";
- fuel = "_this call SLX_XEH_EH_Fuel";
- gear = "_this call SLX_XEH_EH_Gear";
- getIn = "_this call SLX_XEH_EH_GetIn";
- getOut = "_this call SLX_XEH_EH_GetOut";
- handleHeal = "_this call SLX_XEH_EH_HandleHeal";
- hit = "_this call SLX_XEH_EH_Hit";
- hitPart = "_this call SLX_XEH_EH_HitPart";
- incomingMissile = "_this call SLX_XEH_EH_IncomingMissile";
- inventoryClosed = "_this call SLX_XEH_EH_InventoryClosed";
- inventoryOpened = "_this call SLX_XEH_EH_InventoryOpened";
- killed = "_this call SLX_XEH_EH_Killed";
- landedTouchDown = "_this call SLX_XEH_EH_LandedTouchDown";
- landedStopped = "_this call SLX_XEH_EH_LandedStopped";
- local = "_this call SLX_XEH_EH_Local";
- respawn = "_this call SLX_XEH_EH_Respawn";
- put = "_this call SLX_XEH_EH_Put";
- take = "_this call SLX_XEH_EH_Take";
- soundPlayed = "_this call SLX_XEH_EH_SoundPlayed";
- weaponAssembled = "_this call SLX_XEH_EH_WeaponAssembled";
- weaponDisAssembled = "_this call SLX_XEH_EH_WeaponDisassembled";
- };
- };
- /*extern*/ class Civilian_F;
- class LOP_Tak_Civ_Man_01 : Civilian_F {
- class EventHandlers {
- init = "_this call SLX_XEH_EH_Init";
- fired = "_this call SLX_XEH_EH_Fired";
- animChanged = "_this call SLX_XEH_EH_AnimChanged";
- animDone = "_this call SLX_XEH_EH_AnimDone";
- animStateChanged = "_this call SLX_XEH_EH_AnimStateChanged";
- containerClosed = "_this call SLX_XEH_EH_ContainerClosed";
- containerOpened = "_this call SLX_XEH_EH_ContainerOpened";
- controlsShifted = "_this call SLX_XEH_EH_ControlsShifted";
- dammaged = "_this call SLX_XEH_EH_Dammaged";
- engine = "_this call SLX_XEH_EH_Engine";
- epeContact = "_this call SLX_XEH_EH_EpeContact";
- epeContactEnd = "_this call SLX_XEH_EH_EpeContactEnd";
- epeContactStart = "_this call SLX_XEH_EH_EpeContactStart";
- explosion = "_this call SLX_XEH_EH_Explosion";
- firedNear = "_this call SLX_XEH_EH_FiredNear";
- fuel = "_this call SLX_XEH_EH_Fuel";
- gear = "_this call SLX_XEH_EH_Gear";
- getIn = "_this call SLX_XEH_EH_GetIn";
- getOut = "_this call SLX_XEH_EH_GetOut";
- handleHeal = "_this call SLX_XEH_EH_HandleHeal";
- hit = "_this call SLX_XEH_EH_Hit";
- hitPart = "_this call SLX_XEH_EH_HitPart";
- incomingMissile = "_this call SLX_XEH_EH_IncomingMissile";
- inventoryClosed = "_this call SLX_XEH_EH_InventoryClosed";
- inventoryOpened = "_this call SLX_XEH_EH_InventoryOpened";
- killed = "_this call SLX_XEH_EH_Killed";
- landedTouchDown = "_this call SLX_XEH_EH_LandedTouchDown";
- landedStopped = "_this call SLX_XEH_EH_LandedStopped";
- local = "_this call SLX_XEH_EH_Local";
- respawn = "_this call SLX_XEH_EH_Respawn";
- put = "_this call SLX_XEH_EH_Put";
- take = "_this call SLX_XEH_EH_Take";
- soundPlayed = "_this call SLX_XEH_EH_SoundPlayed";
- weaponAssembled = "_this call SLX_XEH_EH_WeaponAssembled";
- weaponDisAssembled = "_this call SLX_XEH_EH_WeaponDisassembled";
- };
- };
- class LOP_Tak_Civ_Man_02 : Civilian_F {
- class EventHandlers {
- init = "_this call SLX_XEH_EH_Init";
- fired = "_this call SLX_XEH_EH_Fired";
- animChanged = "_this call SLX_XEH_EH_AnimChanged";
- animDone = "_this call SLX_XEH_EH_AnimDone";
- animStateChanged = "_this call SLX_XEH_EH_AnimStateChanged";
- containerClosed = "_this call SLX_XEH_EH_ContainerClosed";
- containerOpened = "_this call SLX_XEH_EH_ContainerOpened";
- controlsShifted = "_this call SLX_XEH_EH_ControlsShifted";
- dammaged = "_this call SLX_XEH_EH_Dammaged";
- engine = "_this call SLX_XEH_EH_Engine";
- epeContact = "_this call SLX_XEH_EH_EpeContact";
- epeContactEnd = "_this call SLX_XEH_EH_EpeContactEnd";
- epeContactStart = "_this call SLX_XEH_EH_EpeContactStart";
- explosion = "_this call SLX_XEH_EH_Explosion";
- firedNear = "_this call SLX_XEH_EH_FiredNear";
- fuel = "_this call SLX_XEH_EH_Fuel";
- gear = "_this call SLX_XEH_EH_Gear";
- getIn = "_this call SLX_XEH_EH_GetIn";
- getOut = "_this call SLX_XEH_EH_GetOut";
- handleHeal = "_this call SLX_XEH_EH_HandleHeal";
- hit = "_this call SLX_XEH_EH_Hit";
- hitPart = "_this call SLX_XEH_EH_HitPart";
- incomingMissile = "_this call SLX_XEH_EH_IncomingMissile";
- inventoryClosed = "_this call SLX_XEH_EH_InventoryClosed";
- inventoryOpened = "_this call SLX_XEH_EH_InventoryOpened";
- killed = "_this call SLX_XEH_EH_Killed";
- landedTouchDown = "_this call SLX_XEH_EH_LandedTouchDown";
- landedStopped = "_this call SLX_XEH_EH_LandedStopped";
- local = "_this call SLX_XEH_EH_Local";
- respawn = "_this call SLX_XEH_EH_Respawn";
- put = "_this call SLX_XEH_EH_Put";
- take = "_this call SLX_XEH_EH_Take";
- soundPlayed = "_this call SLX_XEH_EH_SoundPlayed";
- weaponAssembled = "_this call SLX_XEH_EH_WeaponAssembled";
- weaponDisAssembled = "_this call SLX_XEH_EH_WeaponDisassembled";
- };
- };
- class LOP_Tak_Civ_Man_04 : Civilian_F {
- class EventHandlers {
- init = "_this call SLX_XEH_EH_Init";
- fired = "_this call SLX_XEH_EH_Fired";
- animChanged = "_this call SLX_XEH_EH_AnimChanged";
- animDone = "_this call SLX_XEH_EH_AnimDone";
- animStateChanged = "_this call SLX_XEH_EH_AnimStateChanged";
- containerClosed = "_this call SLX_XEH_EH_ContainerClosed";
- containerOpened = "_this call SLX_XEH_EH_ContainerOpened";
- controlsShifted = "_this call SLX_XEH_EH_ControlsShifted";
- dammaged = "_this call SLX_XEH_EH_Dammaged";
- engine = "_this call SLX_XEH_EH_Engine";
- epeContact = "_this call SLX_XEH_EH_EpeContact";
- epeContactEnd = "_this call SLX_XEH_EH_EpeContactEnd";
- epeContactStart = "_this call SLX_XEH_EH_EpeContactStart";
- explosion = "_this call SLX_XEH_EH_Explosion";
- firedNear = "_this call SLX_XEH_EH_FiredNear";
- fuel = "_this call SLX_XEH_EH_Fuel";
- gear = "_this call SLX_XEH_EH_Gear";
- getIn = "_this call SLX_XEH_EH_GetIn";
- getOut = "_this call SLX_XEH_EH_GetOut";
- handleHeal = "_this call SLX_XEH_EH_HandleHeal";
- hit = "_this call SLX_XEH_EH_Hit";
- hitPart = "_this call SLX_XEH_EH_HitPart";
- incomingMissile = "_this call SLX_XEH_EH_IncomingMissile";
- inventoryClosed = "_this call SLX_XEH_EH_InventoryClosed";
- inventoryOpened = "_this call SLX_XEH_EH_InventoryOpened";
- killed = "_this call SLX_XEH_EH_Killed";
- landedTouchDown = "_this call SLX_XEH_EH_LandedTouchDown";
- landedStopped = "_this call SLX_XEH_EH_LandedStopped";
- local = "_this call SLX_XEH_EH_Local";
- respawn = "_this call SLX_XEH_EH_Respawn";
- put = "_this call SLX_XEH_EH_Put";
- take = "_this call SLX_XEH_EH_Take";
- soundPlayed = "_this call SLX_XEH_EH_SoundPlayed";
- weaponAssembled = "_this call SLX_XEH_EH_WeaponAssembled";
- weaponDisAssembled = "_this call SLX_XEH_EH_WeaponDisassembled";
- };
- };
- };
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