Tildehat

Fates Signals

Jul 28th, 2021 (edited)
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  1. Fates Signals:
  2.  
  3. 0x0 - Turning?
  4. 0x3 - Values used during most attack animations? Values are two shorts? Always multiple of 5. First value has to do with the distance from when this animation should start.
  5. 0x4 - Float value. Seen multiples of 4 and a 5.0
  6. 0x7 - Hit. Used in melee animations.
  7. 0x8 - Finisher hit?
  8. 0x9 - Contact with non-weapon?(Knight shield and some beast/dragon/monster animations)
  9. 0xa - Hit but doesn't start damage roll
  10. 0xb - Another contact hit
  11. 0xc - Another Hit but no damage roll (For non weapons? Dark Noble Kick on crit)
  12. 0xd - Time of miss
  13. 0xE - Return to neutral?
  14. 0xF - Used for all attack animations, always non zero on the last byte. Two shorts?
  15. 0x10 - Backstep. Used on the landing frame?
  16. 0x11 - Slide Character, Frame End (short), Some negative number? Distance from target?
  17. 0x12 - Put at end of slide frame
  18. 0x13 - Running/Movement towards enemy? Two shorts.
  19. 0x14 - Run stop
  20. 0x15 - Set Loop Frame. Set on frame 0 value is when loop starts
  21. 0x16 - End of loop. Put on the last frame of the loop
  22. 0x17 - Mounted run end?
  23. 0x18 - Set Keyframe
  24. 0x19 - Move root bone?
  25. 0x1B - Death/Win/Sing last frame to skip(Start button?)
  26. 0x1C - Death landing
  27. 0x1F - Add Weapon Trail
  28. 0x20 - Finisher/Crit/Some Attacks use this on frames? Some on contact some during crit trigger?
  29. 0x21 - Used in duo weilding animations
  30. 0x22 - Used in duo weilding animations
  31. 0x23 - Footstep effect for Wyvern/Beast?
  32. 0x24 - Footstep effect for Wyvern/Beast?
  33. 0x25 - Footstep Effect 1
  34. 0x26 - Footstep Effect 2
  35. 0x27 - Footstep Effect 3
  36. 0x28 - Footstep Effect 4
  37. 0x2A - Footstep Effect 5
  38. 0x2B - Footstep Effect Human
  39. 0x2e - Call bone
  40. 0x33 - Effect on called bone
  41. 0x34 - Remove Effect?
  42. 0x39 - Shake Camera
  43. 0x3A - Shake effect?
  44. 0x3B - Time control (Mostly used in deaths)
  45. 0x3C - Change Camera Cut (Crits don't use this)
  46. 0x3D - Time control 2 (Used in normal attacks) Slow down for kills?
  47. 0x3E - idk used in most attacks but no crits
  48. 0x3f - Used in Dragon fang(?) shoot animations?
  49. 0x40 - Used in Dragon fang(?) shoot animations? The actual fire
  50. 0x43 - Play SE
  51. 0x44 - Play Voice line (Crits, finishers)
  52. 0x45 - Play voice line (Normal attacks)
  53. 0x46 - Death animations. Put on frame 1
  54. 0x48 - Footstep SE
  55. 0x49 - NML1/HVY1/DIE1 SE? MID1 might exist
  56. 0x4C - Open Tome/Bow
  57. 0x4d - Close Tome/Bow
  58. 0x4e - Cast Magic
  59. 0x4f - Fires bow/Throw Weapon
  60. 0x50 - Magic Circle
  61. 0x51 - Crit animation thingy
  62. 0x52 - Attack animation start???
  63.  
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