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- Fates Signals:
- 0x0 - Turning?
- 0x3 - Values used during most attack animations? Values are two shorts? Always multiple of 5. First value has to do with the distance from when this animation should start.
- 0x4 - Float value. Seen multiples of 4 and a 5.0
- 0x7 - Hit. Used in melee animations.
- 0x8 - Finisher hit?
- 0x9 - Contact with non-weapon?(Knight shield and some beast/dragon/monster animations)
- 0xa - Hit but doesn't start damage roll
- 0xb - Another contact hit
- 0xc - Another Hit but no damage roll (For non weapons? Dark Noble Kick on crit)
- 0xd - Time of miss
- 0xE - Return to neutral?
- 0xF - Used for all attack animations, always non zero on the last byte. Two shorts?
- 0x10 - Backstep. Used on the landing frame?
- 0x11 - Slide Character, Frame End (short), Some negative number? Distance from target?
- 0x12 - Put at end of slide frame
- 0x13 - Running/Movement towards enemy? Two shorts.
- 0x14 - Run stop
- 0x15 - Set Loop Frame. Set on frame 0 value is when loop starts
- 0x16 - End of loop. Put on the last frame of the loop
- 0x17 - Mounted run end?
- 0x18 - Set Keyframe
- 0x19 - Move root bone?
- 0x1B - Death/Win/Sing last frame to skip(Start button?)
- 0x1C - Death landing
- 0x1F - Add Weapon Trail
- 0x20 - Finisher/Crit/Some Attacks use this on frames? Some on contact some during crit trigger?
- 0x21 - Used in duo weilding animations
- 0x22 - Used in duo weilding animations
- 0x23 - Footstep effect for Wyvern/Beast?
- 0x24 - Footstep effect for Wyvern/Beast?
- 0x25 - Footstep Effect 1
- 0x26 - Footstep Effect 2
- 0x27 - Footstep Effect 3
- 0x28 - Footstep Effect 4
- 0x2A - Footstep Effect 5
- 0x2B - Footstep Effect Human
- 0x2e - Call bone
- 0x33 - Effect on called bone
- 0x34 - Remove Effect?
- 0x39 - Shake Camera
- 0x3A - Shake effect?
- 0x3B - Time control (Mostly used in deaths)
- 0x3C - Change Camera Cut (Crits don't use this)
- 0x3D - Time control 2 (Used in normal attacks) Slow down for kills?
- 0x3E - idk used in most attacks but no crits
- 0x3f - Used in Dragon fang(?) shoot animations?
- 0x40 - Used in Dragon fang(?) shoot animations? The actual fire
- 0x43 - Play SE
- 0x44 - Play Voice line (Crits, finishers)
- 0x45 - Play voice line (Normal attacks)
- 0x46 - Death animations. Put on frame 1
- 0x48 - Footstep SE
- 0x49 - NML1/HVY1/DIE1 SE? MID1 might exist
- 0x4C - Open Tome/Bow
- 0x4d - Close Tome/Bow
- 0x4e - Cast Magic
- 0x4f - Fires bow/Throw Weapon
- 0x50 - Magic Circle
- 0x51 - Crit animation thingy
- 0x52 - Attack animation start???
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