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- Name: Warhost of the War Wizard
- Race: Mutants and monsters abd Bandits.
- Color: Dark red with a white trim. Anywhere in the Spitepeaks
- Fluff: Ancient and black, the none but perhaps the War Wizard knows his true origins. All that is known is that his black heart seeks but one thing, to conquer and rule this world. With black magic that sways the hearts of all that is evil, and ancient knowledge of realms and times, he has gathered all the forces of darkness, monsters and mutants outcast, demons spawned from the blackest abyss, bandits and raiders, all answering his magical call for War. Summoning demons from hell itself to be his generals, he's subjugated the dark things that crawl under the earth and over the fetid places.
- But for all that his host is, the towering trolls and ogers, the multitude of goblins and dark men, might have been for naught. Such a gathered force of a diverse multitude would have no cohesion, no true leadership, no motivation or purpose. Against the true organized armies of the free nations, they broke like so much water upon the rocks. An army without the stomach to fight.
- The War Wizard's frustration only grew, as he sent out his vast host to collect bits and pieces of relics and artifacts from a time few remember. Ancient scraps of technology from a bygone age, a brutal age of technological violence, of war. And yet for time and again more, none of which have availed him.
- Until today, at long last he has finally found it! A Dream Machine from the ancient times. A weapon not of magic or force but of mind, that will inspire his armies forward against all fear. That brings the very visions of war into their hearts and eyes. A device which projects the hell of war itself into the sky!
- https://www.youtube.com/watch?v=sN3ZHJoFHmA
- Government Type: Absolute Dictatorship.
- Economy Type: Command.
- Religion: The War God and his Valkyries bless who fight and conquer! The Wizard shall lead!
- Population: (42.8)(1.4/turn)
- Food: (Good)
- Raw Currency: (95) (5/turn)
- Legitimacy: (Absolute)
- Culture: (4)
- Industry: (6)
- Unique Buildings: The War Wizard's Citadel, [Titanic], Pentragram of Knowledge (Research Facility), [Goblin Mining Contraption]
- Defenses: Stone Walls, Basic. Civil Defense [Simple]
- Military Units: 2 Hell-Mutant Trolls (Strong) [Brave], 1 Undead Blood Dryad (Strong) [Brave], 1st Shock Mechanized Infantry Regiment [Epic][8x]
- Resources:
- Stone [2x]
- Magma [1x]
- Archeotech scraps (exhausted)
- Strange Scrap (moderate)
- Star Iron [Some]
- Healing Water [Limited]
- Iron [Sustainable] [x3]
- Sulfur [Sustainable]
- Oil [Sustainable]
- Copper [x2]
- Diamonds [Some]
- Explodium [Average]
- Iron [unmined]
- Gold [unmined]
- Flux [unmined] [x2]
- Baaderian Spitebirds [Sustainable]
- Magicite [unmined] [x2]
- Dark Iron [unmined] [x2]
- Magic/Spells: (Hell, Abyssal, Pandemonic; Good/Scry, Limited; Raise Dead, Limited; Bloodfruit Vines, Basic; Inspire Army [Good]
- Technology:
- >Economy
- Rationalization [Primitive]
- Fabrication [Very Simple]
- Eccentric Constructions [Primitive]
- Pioneering [Simple]
- Think-tanks [Simple]
- Scaled Mining [Simple]
- >Military
- Magi-Rifle [Basic]
- Ranged Weapons [Simple]
- Drill [Simple]
- Civil Defense [Simple]
- Infantry Tactics [Simple]
- >Magic
- Arcane (Pathetic)
- >Other
- Rhetoric [Simple]
- Territory: 41 Hex
- Town: Undersnitch [Town]
- Bonuses/Eccentricities:
- 1. Professional: The War Wizard has one job, and he knows what he is about. Magical research is much easier despite the metaphysical issues of Baader.
- Eccentricity:
- 1. To Reign In Hell: Legitimacy has a tendency to fall when summoning more demons into the ranks of the Warhost. They need to be put in line and know their place.
- 2. Not a Builder: The warhost cannot build new cities properly, though it can seize territory.
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