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TheInsidiousOne

crashout

May 3rd, 2015
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  1. Crashout Denver
  2. FIRE Warrior/Snare/Effect
  3. L4 1600/1100
  4. Monster Effect: If you control no monsters, you can Special Summon this card (from your hand). If this card is targeted for an attack: Fusion Summon 1 "Crashout Miller" from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including this card. Then, that monster cannot be destroyed by card effects this turn.
  5. Trap Effect: Target 1 monster your opponent controls; discard 1 "Crashout" monster from your hand, and if you do, return that target to the hand.
  6.  
  7. Crashout Weatherly
  8. FIRE Warrior/Snare/Effect
  9. L4 1700/1100
  10. Monster Effect: If this card is Normal Summoned: You can target 1 "Crashout" monster in your Graveyard, except "Crashout Weatherly"; Special Summon that target, but it cannot be used as an Xyz Material, except for the Xyz Summon of "Crashout Bettenhausen".
  11. Trap Effect: If your opponent declares a direct attack: Negate the attack, end the Battle Phase, then draw 1 card for every monster that would attack directly in this Battle Phase.
  12.  
  13. Crashout Roberts
  14. FIRE Warrior/Snare/Effect
  15. L4 1700/300
  16. Monster Effect: If this card is Normal Summoned: You can target 1 "Crashout" monster in your Graveyard, except "Crashout Weatherly"; place that card to your Spell/Trap Card Zone, as a Trap Card. Cannot be destroyed by battle.
  17. Trap Effect: Your opponent targets 1 Set Spell/Trap Card you control; reveal that target, force its activation if it is a "Crashout" card, then Special Summon that card if the activation timing is incorrect and it is a monster. Otherwise, destroy 1 card your opponent controls.
  18.  
  19. Crashout Hepburn
  20. FIRE Warrior/Snare
  21. L4 1800/0
  22. Lore: Born to last even being fast, this racing legend lives on adrenaline. He admired that once he will be the fastest in motorsport. But, fate played him a terrible game. He died in his own passion; in four wheels.
  23. Trap Effect: When a card or effect is activated that would affect "Crashout" monsters you control: Negate the activation or effect, and if you do, banish that card.
  24.  
  25. Crashout Scarborough
  26. FIRE Warrior/Snare/Effect
  27. L4 800/1700
  28. Monster Effect: This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Special Summon 1 "Crashout" monster from your hand, except "Crashout Scarborough". If this card is destroyed by battle: You can add 1 "Crashout" monster from your Deck to your hand, except "Crashout Scarborough". You can only use this effect of "Crashout Scarborough" once per turn.
  29. Trap Effect: Draw 1 card, and if it is a "Crashout" monster, draw 1 more card.
  30.  
  31. Crashout Ayulo
  32. FIRE Warrior/Snare/Effect
  33. L4 1700/1400
  34. Monster Effect: If this card battles a Special Summoned monster, this card gains 800 ATK, until the end of the Damage Step. If this card inflicts battle damage to your opponent: You can target 1 "Crashout" monster in your Graveyard, except "Crashout Ayulo"; place it to your Spell/Trap Zone, as a Trap Card.
  35. Trap Effect: Activate 1 of the following effects, depending on whose turn it is.
  36. ● Your turn: During the turn this card is activated, you can Normal Summon 1 "Crashout" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  37. ● Your opponent's turn: Target 1 monster your opponent controls; it loses 800 ATK for each "Crashout" monster you control, until the end of this turn.
  38.  
  39. Crashout Mike
  40. FIRE Warrior/Snare/Tuner/Effect
  41. L4 1700/600
  42. Monster Effect: If you control a "Crashout" monster, you can Special Summon this card (from your hand). You can only Special Summon 1 "Crashout Mike" once per turn this way. Once per turn, during either player's turn, if your opponent activates a card or effect that would destroy cards you control, including this card: You can place this card to your Spell/Trap Card Zone as a Trap Card, then negate the activation/effect of that card, and if you do, destroy that card.
  43. Trap Effect: This turn, if a "Crashout" monster you control battles a Defense Position monster, inflict piercing battle damage to your opponent.
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