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dreadout unity log

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Aug 20th, 2014
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  1. ERROR: ld.so: object '/home/steven/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  2. IZE=24
  3. GLX_STENCIL_SIZE=8
  4. GLX_SAMPLES_ARB=0
  5. GLX_SAMPLE_BUFFERS_ARB=0
  6. GLX_CONFIG_CAVEAT=NONE
  7.  
  8. Desktop is 1366 x 768 @ 60 Hz
  9. OpenGL:
  10. Version: OpenGL 3.0 [3.0 Mesa 10.2.2]
  11. Renderer: Mesa DRI Intel(R) Sandybridge Mobile
  12. Vendor: Intel Open Source Technology Center
  13. VRAM: 256 MB
  14. Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_
  15. compression_dxt5 GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query
  16. GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
  17. Setting maxVSyncInterval to 4
  18. GL: disabling shadows on Intel 9xx (buggy)
  19. GL: disabling framebuffer blit, antialiasing, SRGB on Intel
  20. GL: Detected -1838550283 MB VRAM
  21. Total system RAM: 3730 MiB
  22. Initialize engine version: 4.5.0f6 (fd4616464986)
  23. AudioManager: Using ALSA: default
  24. Begin MonoManager ReloadAssembly
  25. Platform assembly: /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/UnityEngine.dll (this message is harmless)
  26. Loading /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/UnityEngine.dll into Unity Child Domain
  27. Platform assembly: /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  28. Loading /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  29. Platform assembly: /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  30. Loading /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  31. Platform assembly: /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  32. Loading /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  33. Platform assembly: /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  34. Loading /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  35. Platform assembly: /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/JsonFx.Json.dll (this message is harmless)
  36. Loading /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/JsonFx.Json.dll into Unity Child Domain
  37. Platform assembly: /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/DecalSystem.Runtime.dll (this message is harmless)
  38. Loading /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/DecalSystem.Runtime.dll into Unity Child Domain
  39. - Completed reload, in 0.065 seconds
  40. Compositing window manager detected - disabling vsync for performance
  41. Default vsync count 0
  42. requesting resize -1 x -1
  43. Using native desktop resolution 1366 x 768
  44. requesting fullscreen 1366 x 768 at 0 Hz
  45. Desktop is 1366 x 768 @ 60 Hz
  46. Platform assembly: /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  47. Platform assembly: /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/Boo.Lang.dll (this message is harmless)
  48. Platform assembly: /home/steven/.steam/steam/SteamApps/common/DreadOut/dreadout_Data/Managed/System.Core.dll (this message is harmless)
  49. WARNING: Shader Unsupported: 'Skin/PreIntegratedSkinShaderSM5' - Pass 'FORWARD' shader state not supported
  50. WARNING: Shader Unsupported: 'AFS_v2/Advanced Foliage Shader' - Pass '' shader state not supported
  51. WARNING: Shader Unsupported: 'AFS_v2/Advanced Foliage Shader' - Pass 'SHADOWCASTER' shader state not supported
  52. WARNING: Shader Unsupported: 'AFS_v2/Advanced Foliage Shader' - Pass 'SHADOWCOLLECTOR' shader state not supported
  53. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  54. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  55. WARNING: Shader Unsupported: 'vertexPainter/vB_Diffuse_unLit_3tex' - Pass '' shader state not supported
  56. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  57. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  58. WARNING: Shader Unsupported: 'Example/Rim_dust' - Pass 'FORWARD' shader state not supported
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