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Oct 20th, 2016
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  1. _objects =
  2. [
  3. ["land_seb_residental",[4972.45,8044.18,-0.192459],350.455,[[-0.165829,0.986154,0],[0,0,1]],false],
  4. ["Exile_Sign_AircraftCustoms",[4987.06,8008.3,-0.285828],358.182,[[-0.0317271,0.999497,0],[0,0,1]],false],
  5. ["Exile_Sign_Aircraft",[4993.16,8008.49,-0.35659],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
  6. ["Exile_Sign_Armory",[4972.58,8045.89,4.69194],80.3963,[[0.985985,0.166832,0],[0,0,1]],false],
  7. ["Exile_Sign_Equipment",[4973.46,8048.57,0.256481],259.091,[[-0.981929,-0.18925,0],[-0,0,1]],false],
  8. ["Exile_Sign_Food",[4971.97,8048.9,4.99253],103.212,[[0.973532,-0.228552,0],[0,-0,1]],false],
  9. ["Exile_Sign_Hardware",[4978.98,8056.99,0.298199],291.364,[[-0.931287,0.364287,0],[0,0,1]],false],
  10. ["Exile_Sign_Office",[5011.57,8022.79,0.170429],145.455,[[0.56706,-0.823677,0],[0,-0,1]],false],
  11. ["Exile_Sign_SpecialOperations",[4967.71,8038.83,4.77552],170.455,[[0.165822,-0.986156,0],[0,-0,1]],false],
  12. ["Exile_Sign_VehicleCustoms",[4979.81,8029.77,0],223.182,[[-0.684316,-0.729186,0],[-0,0,1]],false],
  13. ["Exile_Sign_Vehicles",[4989.27,8026.7,0],182.273,[[-0.0396559,-0.999213,0],[-0,0,1]],false],
  14. ["Exile_Sign_WasteDump",[5005.59,8062.67,0],84.5455,[[0.995472,0.0950556,0],[0,0,1]],false],
  15. ["Exile_Sign_TraderCity",[4977.09,8082.22,0],202.273,[[-0.379015,-0.92539,0],[-0,0,1]],false],
  16. ["Land_Misc_GContainer_Big",[5007.45,8060.39,0],310.909,[[-0.755749,0.654861,0],[0,0,1]],false],
  17. ["Land_cargo_addon01_V1_F",[4988,8007.71,0.482025],0,[[0,1,0],[0,0,1]],false],
  18. ["Land_cargo_addon01_V2_F",[4992.02,8007.71,0.64748],0,[[0,1,0],[0,0,1]],false],
  19. ["Land_PaperBox_open_empty_F",[4972.69,8041.18,4.70987],346.818,[[-0.228045,0.973651,0],[0,0,1]],false],
  20. ["Exile_Cosmetic_MG",[4966.37,8039.5,4.84768],173.182,[[0.118716,-0.992928,0],[0,-0,1]],false],
  21. ["Exile_Cosmetic_UAV",[4968.37,8039.81,4.71871],36.8182,[[0.599278,0.800541,0],[0,0,1]],false],
  22. ["Land_TableDesk_F",[5013.31,8011.31,4.12627],271.818,[[-0.999497,0.0317282,0],[0,0,1]],false],
  23. ["Land_WaterCooler_01_old_F",[4968.42,8047.3,4.72985],167.727,[[0.212565,-0.977147,0],[0,-0,1]],false],
  24. ["Land_ShelvesWooden_F",[5010.98,8010.87,4.12627],0,[[0,1,0],[0,0,1]],false],
  25. ["Land_Metal_rack_F",[4969.41,8047.53,4.72985],168.182,[[0.204806,-0.978803,0],[0,-0,1]],false],
  26. ["Land_Box_AmmoOld_F",[4971.42,8046.43,4.68838],310.455,[[-0.760916,0.648851,0],[0,0,1]],false],
  27. ["Land_CratesShabby_F",[4971.71,8050.85,4.6806],350.455,[[-0.16583,0.986154,0],[0,0,1]],false],
  28. ["Land_LuggageHeap_03_F",[4966.07,8040.06,0.479908],15,[[0.258819,0.965926,0],[0,0,1]],false],
  29. ["Land_LuggageHeap_02_F",[4965.52,8042.85,0.55238],354.091,[[-0.102951,0.994686,0],[0,0,1]],false],
  30. ["Land_LuggageHeap_01_F",[4965.5,8045.31,0.641945],0,[[0,1,0],[0,0,1]],false],
  31. ["Campfire_burning_F",[4966.61,8036.96,0.53722],0,[[0,1,0],[0,0,1]],false],
  32. ["land_mol_cr",[4367.94,4733.66,-2.67057],170,[[0.173647,-0.984808,0],[0,-0,1]],false],
  33. ["land_lodenice",[4353.54,4726.54,-0.00206777],186.364,[[-0.110839,-0.993838,0],[-0.101666,0.0113383,0.994754]],false],
  34. ["Land_PowerPoleWooden_L_off_F",[4367.56,4745.61,0],0,[[0,1,0],[0,0,1]],false],
  35. ["Exile_Sign_Boat_Small",[4361.4,4741.69,0],184.545,[[-0.0994842,-0.965484,-0.240713],[0.0714839,-0.248223,0.966062]],false],
  36. ["Land_RowBoat_V1_F",[4377.78,4732.28,0],32.7273,[[0.540641,0.841254,0],[0,0,1]],false],
  37. ["Land_RowBoat_V2_F",[4328.54,4732.59,0],288.182,[[-0.950071,0.312034,0],[0,0,1]],false],
  38. ["Land_RowBoat_V3_F",[4364.75,4745.36,0],13.6364,[[0.235759,0.971811,0],[0,0,1]],false],
  39. ["Land_RowBoat_V2_F",[4351.05,4744.07,0],113.182,[[0.91926,-0.39365,0],[0,-0,1]],false],
  40. ["Land_RowBoat_V1_F",[9127.52,10100,0],0,[[0,1,0],[0,0,1]],false],
  41. ["Land_RowBoat_V2_F",[9116.47,10094.3,-0.349067],278.636,[[-0.988661,0.150163,0],[-0.0252604,-0.166312,0.98575]],false],
  42. ["Land_RowBoat_V3_F",[9105.59,10070.7,0],286.818,[[-0.957228,0.289336,0],[0,0,1]],false],
  43. ["Exile_Sign_Boat_Small",[9112.28,10088.4,0],122.727,[[0.841208,-0.536336,-0.0686432],[0.0295976,-0.081086,0.996267]],false],
  44. ["Exile_Sign_Office",[7271.01,7067.29,238.758],[[-0.452197,0.891918,0],[0,0,1]],false]
  45. ];
  46.  
  47. {
  48. private ["_object"];
  49.  
  50. _object = (_x select 0) createVehicle [0,0,0];
  51. _object setDir (_x select 2);
  52. _object setPosATL (_x select 1);
  53. _object allowDamage false;
  54. _object enableSimulationGlobal false; // :)
  55. }
  56. forEach _objects;
  57.  
  58. ExileRouletteChairs = [];
  59. ExileRouletteChairPositions = [];
  60.  
  61. // 10 Vehicles
  62. private _vehicles = [
  63. ["Exile_Sign_Office", [7271.01, 7067.29, 239.799], [-0.452197, 0.891918, 0], [0, 0, 1], false],
  64. ["Exile_Sign_Office", [7282.09, 7052.78, 243.854], [0.913699, 0.406391, 0], [0, 0, 1], false],
  65. ["Exile_Sign_TraderCity", [7238.19, 7098.37, 240.743], [0.129875, -0.99153, 0], [0, 0, 1], false],
  66. ["Exile_Sign_Aircraft", [7259.12, 7024.81, 239.203], [0.493845, -0.86955, 0], [0, 0, 1], false],
  67. ["Exile_Sign_AircraftCustoms", [7261.02, 7025.86, 239.201], [0.508288, -0.861187, 0], [0, 0, 1], false],
  68. ["Exile_Construction_FloodLight_Static", [7261.98, 7027.02, 239.242], [0.789405, 0.613871, -0.00124025], [0.000913445, 0.000845728, 0.999999], true],
  69. ["Exile_Construction_ConcreteWall_Static", [7265.87, 7022.14, 238.157], [-0.409239, 0.912427, -0.000120622], [0.00124485, 0.000690533, 0.999999], false],
  70. ["OfficeTable_01_old_F", [7280.05, 7048.82, 243.242], [0.431755, -0.90199, -0.00120281], [0.00048906, -0.00109941, 0.999999], false],
  71. ["Land_Leaflet_04_F", [7280.66, 7048.71, 243.891], [0.434982, -0.900439, 0], [0, 0, 1], false],
  72. ["Land_Laptop_unfolded_F", [7279.93, 7048.9, 243.82], [-0.714434, 0.699702, 0.00111264], [0.000488106, -0.00109178, 0.999999], false]
  73. ];
  74.  
  75. {
  76. private _vehicle = (_x select 0) createVehicle (_x select 1);
  77. _vehicle allowDamage false;
  78. _vehicle setPosWorld (_x select 1);
  79. _vehicle setVectorDirAndUp [_x select 2, _x select 3];
  80. _vehicle enableSimulationGlobal (_x select 4);
  81. _vehicle setVariable ["ExileIsLocked", -1, true];
  82.  
  83. if (_vehicle isKindOf "Exile_RussianRouletteChair") then
  84. {
  85. ExileRouletteChairs pushBack _vehicle;
  86. ExileRouletteChairPositions pushBack [_x select 1, getDir _vehicle];
  87. };
  88. }
  89. forEach _vehicles;
  90.  
  91. // 9 Simple Objects
  92. private _invisibleSelections = ["zasleh", "zasleh2", "box_nato_grenades_sign_f", "box_nato_ammoord_sign_f", "box_nato_support_sign_f"];
  93. private _simpleObjects = [
  94. ["a3\structures_f\items\electronics\portable_generator_f.p3d", [7261.49, 7021.02, 238.522], [-0.494005, 0.869459, 1.45693e-005], [0.00124485, 0.000690533, 0.999999]],
  95. ["a3\structures_f_epa\civ\constructions\portablelight_single_f.p3d", [7259.74, 7024.24, 239.246], [0.440658, 0.897674, -0.00116171], [0.000913445, 0.000845728, 0.999999]],
  96. ["a3\structures_f\wrecks\wreck_heli_attack_01_f.p3d", [7241.47, 7029.95, 239.344], [-0.66811, -0.744059, -0.00223417], [-0.00158221, -0.00158197, 0.999997]],
  97. ["a3\structures_f\wrecks\wreck_hunter_f.p3d", [7268.35, 7020.68, 239.894], [-0.864157, -0.503048, 0.0132389], [0.0143974, 0.00158205, 0.999895]],
  98. ["a3\structures_f_heli\furniture\officechair_01_f.p3d", [7279.03, 7049.29, 243.494], [-0.977282, -0.211941, 0.000245625], [0.000488106, -0.00109178, 0.999999]],
  99. ["a3\structures_f\furniture\chairplastic_f.p3d", [7282.49, 7050.16, 243.301], [-0.258576, -0.96599, -0.00102885], [0.000488106, -0.00119573, 0.999999]],
  100. ["a3\structures_f_heli\furniture\officecabinet_01_f.p3d", [7279.12, 7048.21, 243.599], [0.442224, -0.896904, -0.00119508], [0.000488106, -0.00109178, 0.999999]],
  101. ["exile_assets\model\exile_item_emre.p3d", [7280.45, 7049.18, 243.664], [0.943817, 0.330468, -9.98837e-005], [0.000488106, -0.00109178, 0.999999]],
  102. ["a3\weapons_f\items\medikit.p3d", [7279.64, 7048.43, 244.325], [0, 0.999995, 0.00320178], [-0.00158221, -0.00320178, 0.999994]]
  103. ];
  104.  
  105. {
  106. private _simpleObject = createSimpleObject [_x select 0, _x select 1];
  107. _simpleObject setVectorDirAndUp [_x select 2, _x select 3];
  108.  
  109. {
  110. if ((toLower _x) in _invisibleSelections) then
  111. {
  112. _simpleObject hideSelection [_x, true];
  113. };
  114. }
  115. forEach (selectionNames _simpleObject);
  116. }
  117. forEach _simpleObjects;
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