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Diamond Empire Planets

Aug 2nd, 2015
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  1. The Diamond Empire Planets
  2.  
  3. Colonies :
  4.  
  5. System 24879.
  6.  
  7. Ruby's Rest : P2X4401 - Sitting in the sweet spot for habitation, with a tilted axis and an eccentric orbit, this Lava planet is well suited for the Diamond Empire, and is forwarded immediately to the bridge of your ship.
  8.  
  9. Population Capacity - 4/4 (4000/4000)
  10. Agriculture Capacity - 1
  11. Mining Capacity - 7
  12. Planetary Development Capacity - 3/4
  13. -Local Market Center : +1 Trade Route, Enables Market Actions
  14. -Deep Core Mining Rig : +1 Exotic Metal
  15. -Research Facility : Enables Research
  16. Orbital Development Capacity - 1/1
  17. -Asteroid Refinery Station : +3 Exotic Metal, +1 Water
  18.  
  19.  
  20. Surveyed Planets
  21.  
  22. System 24879.
  23.  
  24. P4X8842 - A world just on the far edge of the habitable zone, this Tundra planet is wracked by constant storms of sleet and snow that criss-cross across the planet. While they'll be easy to avoid initially, it's possible the mildly eccentric rotation around the sun will alter the climate.
  25.  
  26. Population Capacity - 3
  27. Agriculture Capacity - 2
  28. Mining Capacity - 5
  29. Planetary Development Capacity - 4
  30. Orbital Capacity - 2
  31.  
  32. P3X2232 - An Oceanic planet, 2232 is one of the more promising planets you've seen in the region, as the scout crews believe the fauna they've seen swarming around in the ocean are edible. However on further inspection, your crew notes that the swarms of aquatic creatures are fighting each other, suggesting it might make fishing dangerous.
  33.  
  34. Population Capacity - 8
  35. Agriculture Capacity - 4
  36. Mining Capacity - 4
  37. Planetary Development Capacity - 1
  38. Orbital Development Capacity - 4
  39.  
  40. System 16220
  41.  
  42. P6X9961 - A barren world with not much to speak of on the surface, it's littered with underground tunnels, that appear to have seen development at some point. Your survey teams believe the underground caverns could boost population capacity immensely.
  43.  
  44. Population Capacity - 9
  45. Agriculture Capacity - 2
  46. Mining Capacity - 6
  47. Planetary Development Capacity - 4
  48. Orbital Development Capacity - 3
  49.  
  50. P3X8848 - A jungle world, not unlike the Osralian homeworld. It's worth noting that while it's unassuming in terms of flora/fauna, the weather patterns promote near hypergrowth of the plant life. Your survey teams feel confident that it shouldn't be a problem, however, and might even be beneficial to ground forces on the defense.
  51.  
  52. Population Capacity - 4
  53. Agriculture Capacity - 6
  54. Mining Capacity - 2
  55. Planetary Development Capacity - 4
  56. Orbital Development Capacity - 4
  57.  
  58. P9X4404 - An unassuming gas giant with a highly saturated atmospheric composition, leaving fuel production a question of how much material you're willing to sink to see results.
  59.  
  60. Population Capacity - 1
  61. Agriculture Capacity - 1
  62. Mining Capacity - 1
  63. Planetary Development Capacity - 0 (Gas Giant)
  64. Orbital Development Capacity - 8
  65.  
  66. Planet Total Income :
  67. Turns : 1
  68. Food : 1
  69. Water : 2
  70. Raw Metal : 7
  71. Exotic Metal : 4
  72.  
  73. Planet Total Upkeep :
  74. Water : 1
  75. Fuel : 1
  76. Raw Metal : 1
  77. Exotic Metal : 1
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