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Apr 19th, 2014
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  1. void Main::render(SDL_Window* window)
  2. {
  3. glDepthFunc(GL_LESS);
  4. glCullFace(GL_BACK);
  5.  
  6. glScalef(0.25f, 0.25f, 0.25f);
  7. Universe::genBlocks();
  8.  
  9. for (int x = 0; x < 32; x++)
  10. {
  11. for (int y = 0; y < 32; y++)
  12. {
  13. for (int z = 0; z < 32; z++)
  14. {
  15. /*if (BlockArray::getBlock(x + 1, y, z) == NULL && BlockArray::getBlock(x - 1, y, z) == NULL)
  16. {
  17. if (BlockArray::getBlock(x, y + 1, z) == NULL && BlockArray::getBlock(x, y - 1, z) == NULL)
  18. {
  19. if (BlockArray::getBlock(x, y, z + 1) == NULL && BlockArray::getBlock(x, y, z - 1) == NULL)
  20. {
  21. VBOrender(x, y, z);
  22. }
  23. }
  24. }*/
  25.  
  26. VBOrender(x, y, z);
  27. }
  28. }
  29. }
  30. }
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