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- void Main::render(SDL_Window* window)
- {
- glDepthFunc(GL_LESS);
- glCullFace(GL_BACK);
- glScalef(0.25f, 0.25f, 0.25f);
- Universe::genBlocks();
- for (int x = 0; x < 32; x++)
- {
- for (int y = 0; y < 32; y++)
- {
- for (int z = 0; z < 32; z++)
- {
- /*if (BlockArray::getBlock(x + 1, y, z) == NULL && BlockArray::getBlock(x - 1, y, z) == NULL)
- {
- if (BlockArray::getBlock(x, y + 1, z) == NULL && BlockArray::getBlock(x, y - 1, z) == NULL)
- {
- if (BlockArray::getBlock(x, y, z + 1) == NULL && BlockArray::getBlock(x, y, z - 1) == NULL)
- {
- VBOrender(x, y, z);
- }
- }
- }*/
- VBOrender(x, y, z);
- }
- }
- }
- }
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