Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Failed running C:\Program Files\Unity 5.3.1\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "D:\pr\pop\New folder\Temp\StagingArea\Data\Managed\tempStrip" -l none -c link -b False -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Core.xml" -f "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\il2cpp\LinkerDescriptors" -x "D:\pr\pop\New folder/Temp\StagingArea\Data/methods_pointedto_by_uievents.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AI.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Animation.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Audio.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\CloudWebServices.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Core.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\IMGUI.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\JSONSerialize.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ParticlesLegacy.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ParticleSystem.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Physics.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Physics2D.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Terrain.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TerrainPhysics.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TextRendering.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UI.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UNET.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityAds.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityAnalytics.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityConnect.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequest.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\VR.xml" -x "C:\Program Files\Unity 5.3.1\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Web.xml" -d "D:\pr\pop\New folder\Temp\StagingArea\Data\Managed" -a "D:\pr\pop\New folder\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" -a "D:\pr\pop\New folder\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" -a "D:\pr\pop\New folder\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" -a "D:\pr\pop\New folder\Temp\StagingArea\Data\Managed\UnityEngine.Analytics.dll" -a "D:\pr\pop\New folder\Temp\StagingArea\Data\Managed\DOTween.dll"
- stdout:
- Fatal error in Mono CIL Linker
- Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Windows, Version=255.255.255.255, Culture=neutral, PublicKeyToken=null'
- at Mono.Linker.LinkContext.Resolve(IMetadataScope scope)
- at Mono.Linker.Steps.LoadReferencesStep.ProcessReferences(AssemblyDefinition assembly)
- at Mono.Linker.Steps.LoadReferencesStep.ProcessReferences(AssemblyDefinition assembly)
- at Mono.Linker.Steps.LoadReferencesStep.ProcessReferences(AssemblyDefinition assembly)
- at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
- at Mono.Linker.Pipeline.Process(LinkContext context)
- at Mono.Linker.Driver.RunDriver(Driver driver)
- stderr:
- UnityEngine.Debug:LogError(Object)
- UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:94)
- UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:107)
- UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:100)
- UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:201)
- UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:131)
- UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:201)
- UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)
- PostProcessUAPIl2Cpp:RunIL2CPP() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessUAPIl2Cpp.cs:92)
- PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:131)
- UnityEditor.HostView:OnGUI()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement