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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace version: 3.6.13
  6. Passed cmdline options:
  7. -spec_exp 8.2
  8. -spec_static 3.5
  9. -spec_point 8.6
  10. -spec_tube 1.0
  11. -ambient_factor 70
  12. -env
  13. -mipmap
  14. -missile_lighting
  15. -glow
  16. -spec
  17. -normal
  18. -3dshockwave
  19. -post_process
  20. -cache_bitmaps
  21. -ballistic_gauge
  22. -dualscanlines
  23. -orbradar
  24. -rearm_timer
  25. -targetinfo
  26. -3dwarp
  27. -ship_choice_3d
  28. -weapon_choice_3d
  29. -warp_flash
  30. -snd_preload
  31. -mod mediavps_3612
  32. Building file index...
  33. Found root pack 'F:\FSO\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  34. Found root pack 'F:\FSO\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  35. Found root pack 'F:\FSO\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  36. Found root pack 'F:\FSO\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  37. Found root pack 'F:\FSO\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  38. Found root pack 'F:\FSO\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  39. Found root pack 'F:\FSO\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  40. Found root pack 'F:\FSO\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  41. Found root pack 'F:\FSO\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  42. Found root pack 'F:\FSO\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  43. Found root pack 'F:\FSO\multi-voice-pack.vp' with a checksum of 0xd50e7442
  44. Found root pack 'F:\FSO\Root_fs2.vp' with a checksum of 0x747372cc
  45. Found root pack 'F:\FSO\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  46. Found root pack 'F:\FSO\sparky_fs2.vp' with a checksum of 0x164fe65a
  47. Found root pack 'F:\FSO\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  48. Found root pack 'F:\FSO\stu_fs2.vp' with a checksum of 0xd77da83a
  49. Found root pack 'F:\FSO\tango1_fs2.vp' with a checksum of 0x4c25221e
  50. Found root pack 'F:\FSO\tango2_fs2.vp' with a checksum of 0x86920b82
  51. Found root pack 'F:\FSO\tango3_fs2.vp' with a checksum of 0x705e8d71
  52. Found root pack 'F:\FSO\warble_fs2.vp' with a checksum of 0xd85c305d
  53. Searching root 'F:\FSO\mediavps_3612\' ... 1834 files
  54. Searching root pack 'F:\FSO\mediavps_3612\MV_Advanced.vp' ... 1283 files
  55. Searching root pack 'F:\FSO\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  56. Searching root pack 'F:\FSO\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  57. Searching root pack 'F:\FSO\mediavps_3612\MV_Assets.vp' ... 1527 files
  58. Searching root pack 'F:\FSO\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  59. Searching root pack 'F:\FSO\mediavps_3612\MV_Effects.vp' ... 1876 files
  60. Searching root pack 'F:\FSO\mediavps_3612\MV_Music.vp' ... 32 files
  61. Searching root pack 'F:\FSO\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  62. Searching root pack 'F:\FSO\mediavps_3612\MV_Root.3612.vp' ... 13 files
  63. Searching root pack 'F:\FSO\mediavps_3612\MV_Root.vp' ... 94 files
  64. Searching root 'F:\FSO\' ... 132 files
  65. Searching root pack 'F:\FSO\multi-voice-pack.vp' ... 307 files
  66. Searching root pack 'F:\FSO\Root_fs2.vp' ... 157 files
  67. Searching root pack 'F:\FSO\smarty_fs2.vp' ... 10 files
  68. Searching root pack 'F:\FSO\sparky_fs2.vp' ... 3027 files
  69. Searching root pack 'F:\FSO\sparky_hi_fs2.vp' ... 1337 files
  70. Searching root pack 'F:\FSO\stu_fs2.vp' ... 2355 files
  71. Searching root pack 'F:\FSO\tango1_fs2.vp' ... 32 files
  72. Searching root pack 'F:\FSO\tango2_fs2.vp' ... 15 files
  73. Searching root pack 'F:\FSO\tango3_fs2.vp' ... 10 files
  74. Searching root pack 'F:\FSO\warble_fs2.vp' ... 52 files
  75. Found 22 roots and 16083 files.
  76. AutoLang: Language auto-detection successful...
  77. Setting language to English
  78. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  79. Initializing OpenAL...
  80. OpenAL Vendor : Creative Labs Inc.
  81. OpenAL Renderer : Software
  82. OpenAL Version : 1.1
  83.  
  84. Found extension "ALC_EXT_EFX".
  85.  
  86. Sample rate: 44100 (44100)
  87. EFX enabled: NO
  88. Playback device: Generic Software on HD Audio rear output
  89. Capture device: HD Audio rear input
  90. ... OpenAL successfully initialized!
  91. Failed to init speech
  92. Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  93. Initializing WGL...
  94. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  95. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  96. OpenGL Vendor : NVIDIA Corporation
  97. OpenGL Renderer : GeForce GTS 250/PCI/SSE2/3DNOW!
  98. OpenGL Version : 3.3.0
  99.  
  100. Using extension "GL_EXT_fog_coord".
  101. Using extension "GL_ARB_multitexture".
  102. Using extension "GL_ARB_texture_env_add".
  103. Using extension "GL_ARB_texture_compression".
  104. Using extension "GL_EXT_texture_compression_s3tc".
  105. Using extension "GL_EXT_texture_filter_anisotropic".
  106. Using extension "GL_ARB_texture_env_combine".
  107. Using extension "GL_EXT_compiled_vertex_array".
  108. Using extension "GL_EXT_draw_range_elements".
  109. Using extension "GL_ARB_texture_mirrored_repeat".
  110. Using extension "GL_ARB_texture_non_power_of_two".
  111. Using extension "GL_ARB_vertex_buffer_object".
  112. Using extension "GL_ARB_pixel_buffer_object".
  113. Using extension "GL_SGIS_generate_mipmap".
  114. Using extension "GL_EXT_framebuffer_object".
  115. Using extension "GL_ARB_texture_rectangle".
  116. Using extension "GL_EXT_bgra".
  117. Using extension "GL_ARB_texture_cube_map".
  118. Using extension "GL_EXT_texture_lod_bias".
  119. Using extension "GL_ARB_point_sprite".
  120. Using extension "GL_ARB_shading_language_100".
  121. Using extension "GL_ARB_shader_objects".
  122. Using extension "GL_ARB_vertex_shader".
  123. Using extension "GL_ARB_fragment_shader".
  124. Using extension "GL_NV_vertex_program3".
  125. Found special extension function "wglSwapIntervalEXT".
  126.  
  127. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  128. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  129. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  130. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  131. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  132. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  133. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  134. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  135. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  136. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  137. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  138. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  139. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  140. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  141. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  142. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  143. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  144. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  145. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  146. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  147. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  148. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  149. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  150. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  151. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  152. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  153. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  154. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  155. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  156. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  157. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  158. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  159. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  160. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  161. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  162. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  163. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  164. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  165. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  166.  
  167. Compiling post-processing shader 1 ...
  168. Compiling post-processing shader 2 ...
  169. Compiling post-processing shader 3 ...
  170. Compiling post-processing shader 4 ...
  171. Compiling post-processing shader 5 ...
  172. Loading built-in default shader for: fxaa-v.sdr
  173. Loading built-in default shader for: fxaa-f.sdr
  174. Compiling post-processing shader 6 ...
  175. Loading built-in default shader for: fxaapre-f.sdr
  176.  
  177. Max texture units: 4 (32)
  178. Max elements vertices: 1048576
  179. Max elements indices: 1048576
  180. Max texture size: 8192x8192
  181. Max render buffer size: 8192x8192
  182. Can use compressed textures: YES
  183. Texture compression available: YES
  184. Post-processing enabled: YES
  185. Using trilinear texture filter.
  186. Using GLSL for model rendering.
  187. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  188. ... OpenGL init is complete!
  189. Size of bitmap info = 760 KB
  190. Size of bitmap extra info = 52 bytes
  191. ANI cursorweb with size 24x24 (25.0% wasted)
  192. GRAPHICS: Initializing default colors...
  193. SCRIPTING: Beginning initialization sequence...
  194. SCRIPTING: Beginning Lua initialization...
  195. LUA: Opening LUA state...
  196. LUA: Initializing base Lua libraries...
  197. LUA: Beginning ADE initialization
  198. ADE: Initializing enumeration constants...
  199. ADE: Assigning Lua session...
  200. SCRIPTING: Beginning main hook parse sequence....
  201. Wokka! Error opening file (scripting.tbl)!
  202. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  203. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  204. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  205. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  206. SCRIPTING: Inititialization complete.
  207. SCRIPTING: Splash screen overrides checked
  208. SCRIPTING: Splash hook has been run
  209. SCRIPTING: Splash screen conditional hook has been run
  210. Using high memory settings...
  211. Wokka! Error opening file (interface.tbl)!
  212. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  213. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  214. Windows reported 16 joysticks, we found 1
  215. Current soundtrack set to -1 in event_music_reset_choices
  216. TBM => Starting parse of 'mv_music-mus.tbm' ...
  217. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  218. Wokka! Error opening file (armor.tbl)!
  219. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  220. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  221. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  222. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  223. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  224. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  225. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  226. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  227. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  228. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  229. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  230. TBM => Starting parse of 'mv_core-wep.tbm' ...
  231. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  232. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  233. TBM => Starting parse of 'ST1-wep.tbm' ...
  234. WARNING: Unrecognized parameter in ai_profiles: $disarm or disable cause global ai goal effects: YES
  235.  
  236. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  237. TBM => Starting parse of 'mv_core-shp.tbm' ...
  238. TBM => Starting parse of 'radar-shp.tbm' ...
  239. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  240. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  241. TBM => Starting parse of 'ST1-shp.tbm' ...
  242. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  243. ANI support1 with size 108x24 (25.0% wasted)
  244. ANI damage1 with size 148x25 (21.9% wasted)
  245. ANI wingman1 with size 71x53 (17.2% wasted)
  246. ANI wingman2 with size 35x53 (17.2% wasted)
  247. ANI wingman3 with size 14x53 (17.2% wasted)
  248. ANI toggle1 with size 57x20 (37.5% wasted)
  249. ANI head1 with size 164x132 (48.4% wasted)
  250. ANI weapons1 with size 126x20 (37.5% wasted)
  251. ANI weapons1_b with size 150x20 (37.5% wasted)
  252. ANI objective1 with size 149x21 (34.4% wasted)
  253. ANI netlag1 with size 29x30 (6.3% wasted)
  254. ANI targhit1 with size 31x21 (34.4% wasted)
  255. ANI 2_energy2 with size 86x96 (25.0% wasted)
  256. ANI time1 with size 47x23 (28.1% wasted)
  257. ANI energy1 with size 12x41 (35.9% wasted)
  258. ANI targetview3 with size 7x20 (37.5% wasted)
  259. ANI targetview1 with size 137x156 (39.1% wasted)
  260. ANI targetview2 with size 4x96 (25.0% wasted)
  261. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  262. ANI 2_leftarc with size 103x252 (1.6% wasted)
  263. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  264. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  265. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  266. ANI 2_lead1 with size 26x26 (18.8% wasted)
  267. ANI 2_lock1 with size 56x53 (17.2% wasted)
  268. ANI 2_lockspin with size 100x100 (21.9% wasted)
  269. ANI 2_radar1 with size 209x170 (33.6% wasted)
  270. TBM => Starting parse of 'mv_effects-str.tbm' ...
  271. loading animated cursor "cursor"
  272. ANI cursor with size 24x24 (25.0% wasted)
  273. MediaVPs: Flaming debris script loaded!
  274. MediaVPs: Explosions script loaded!
  275. Ships.tbl is : INVALID!!!!
  276. Weapons.tbl is : INVALID!!!!
  277. cfile_init() took 466
  278. Movie Error: Unable to open 'intro' movie in any supported format.
  279. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  280. ANI cursor.ani with size 24x24 (25.0% wasted)
  281. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  282. Someone passed an extension to bm_load for file 'hammer1.pcx'
  283. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  284. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  285. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  286. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  287. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  288. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  289. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  290. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  291. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  292. Frame 0 too long!!: frametime = 0.258 (0.258)
  293. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  294. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  295. =================== STARTING LEVEL LOAD ==================
  296. Reassigning player to squadron 53rd Hammerheads
  297. Someone passed an extension to bm_load for file 'hammer.pcx'
  298. ANI 2_Loading with size 824x43 (32.8% wasted)
  299. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  300. Starting model page in...
  301. Beginning level bitmap paging...
  302. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  303. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  304. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  305. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  306. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  307. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  308. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  309. Loading warp model
  310. Loading model 'warp.pof'
  311. IBX: Found a good IBX to read for 'warp.pof'.
  312. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  313. 300
  314. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  315. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  316. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  317. SHOCKWAVE => Loading default shockwave model...
  318. Loading model 'shockwave.pof'
  319. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  320. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  321. IBX: Found a good IBX to read for 'shockwave.pof'.
  322. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  323. SHOCKWAVE => Default model load: SUCCEEDED!!
  324. MISSION LOAD: 'SM1-01.fs2'
  325. Hmmm... Extension passed to mission_load...
  326. Reassigning player to squadron 53rd Hammerheads
  327. Someone passed an extension to bm_load for file 'hammer.pcx'
  328. Starting mission message count : 205
  329. Ending mission message count : 246
  330. Current soundtrack set to -1 in event_music_reset_choices
  331. Loading model 'Danube.pof'
  332. Model Danube.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  333. IBX: Found a good IBX to read for 'Danube.pof'.
  334. IBX-DEBUG => POF checksum: 0x1643d97c, IBX checksum: 0x5ad462c7 -- "Danube.pof"
  335. Loading model 'freighter04.pof'
  336. IBX: Found a good IBX to read for 'freighter04.pof'.
  337. IBX-DEBUG => POF checksum: 0x33df5f1d, IBX checksum: 0x219b7714 -- "freighter04.pof"
  338. Loading model 'fighter2t-05.pof'
  339. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  340. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  341. Loading model 'capital2V-01.pof'
  342. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof
  343. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof
  344. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof
  345. Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof
  346. IBX: Found a good IBX to read for 'capital2V-01.pof'.
  347. IBX-DEBUG => POF checksum: 0xe958dd8e, IBX checksum: 0xe7ebc929 -- "capital2V-01.pof"
  348. Loading model 'fighter2v-01.pof'
  349. IBX: Found a good IBX to read for 'fighter2v-01.pof'.
  350. IBX-DEBUG => POF checksum: 0xdd50d54b, IBX checksum: 0x08265e59 -- "fighter2v-01.pof"
  351. Loading model 'corvette2t-01.pof'
  352. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  353. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof"
  354. Loading model 'fighter06.pof'
  355. IBX: Found a good IBX to read for 'fighter06.pof'.
  356. IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
  357. WARNING: "Danube Class (Danube.pof) has a null moment of inertia!" at ship.cpp:4455
  358. Allocating space for at least 6 new ship subsystems ... a total of 200 is now available (6 in-use).
  359. OpenGL: Created 512x512 FBO!
  360. ANI debris01 with size 51x38 (40.6% wasted)
  361. ANI debris02 with size 26x19 (40.6% wasted)
  362. ANI debris04 with size 36x27 (15.6% wasted)
  363. =================== STARTING LEVEL DATA LOAD ==================
  364. Loading model 'support2t-01.pof'
  365. IBX: Found a good IBX to read for 'support2t-01.pof'.
  366. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  367. Submodel 'bodyb' is detail level 1 of 'bodya'
  368. Submodel 'bodyc' is detail level 2 of 'bodya'
  369. Submodel 'bodyd' is detail level 3 of 'bodya'
  370. Loading model 'support2v-01.pof'
  371. IBX: Found a good IBX to read for 'support2v-01.pof'.
  372. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  373. Submodel 'hercb' is detail level 1 of 'herca'
  374. Submodel 'hercc' is detail level 2 of 'herca'
  375. Submodel 'hercd' is detail level 3 of 'herca'
  376. Loading model 'Auxilliary.pof'
  377. Model Auxilliary.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  378. IBX: Found a good IBX to read for 'Auxilliary.pof'.
  379. IBX-DEBUG => POF checksum: 0xf013d74c, IBX checksum: 0x4eac3c76 -- "Auxilliary.pof"
  380. Loading model 'KSupport.pof'
  381. Model KSupport.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  382. IBX: Found a good IBX to read for 'KSupport.pof'.
  383. IBX-DEBUG => POF checksum: 0x1c279021, IBX checksum: 0x24320dec -- "KSupport.pof"
  384. Loading model 'RSupport.pof'
  385. Model RSupport.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  386. IBX: Found a good IBX to read for 'RSupport.pof'.
  387. IBX-DEBUG => POF checksum: 0x07335e55, IBX checksum: 0xc1a9ce14 -- "RSupport.pof"
  388. Loading model 'DomSup.pof'
  389. Model DomSup.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  390. IBX: Found a good IBX to read for 'DomSup.pof'.
  391. IBX-DEBUG => POF checksum: 0xbf6c609b, IBX checksum: 0x7e2e371b -- "DomSup.pof"
  392. Allocating space for at least 193 new ship subsystems ... a total of 400 is now available (41 in-use).
  393. About to page in ships!
  394. ANI shield-f06 with size 112x93 (27.3% wasted)
  395. ANI shieldft-05 with size 112x93 (27.3% wasted)
  396. ANI shieldfv-01 with size 112x93 (27.3% wasted)
  397. Someone passed an extension to bm_load_animation for file 'danuico.ani'
  398. ANI danuico.ani with size 112x93 (27.3% wasted)
  399. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  400. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  401. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  402. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  403. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  404. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  405. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  406. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
  407. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  408. Loading model 'Blip.pof'
  409. IBX: Found a good IBX to read for 'Blip.pof'.
  410. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  411. Submodel 'blipb' is detail level 1 of 'blipa'
  412. Submodel 'blipc' is detail level 2 of 'blipa'
  413. Submodel 'blipd' is detail level 3 of 'blipa'
  414. Loading model 'rockeye.pof'
  415. IBX: Found a good IBX to read for 'rockeye.pof'.
  416. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  417. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  418. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  419. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  420. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  421. Loading model 'Tempest.pof'
  422. IBX: Found a good IBX to read for 'Tempest.pof'.
  423. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  424. Loading model 'NewHornet.pof'
  425. IBX: Found a good IBX to read for 'NewHornet.pof'.
  426. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  427. Loading model 'bombardier.pof'
  428. IBX: Found a good IBX to read for 'bombardier.pof'.
  429. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  430. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  431. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  432. Loading model 'crossbow.pof'
  433. No subsystems found for model "crossbow.pof".
  434. IBX: Found a good IBX to read for 'crossbow.pof'.
  435. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  436. Loading model 'piranha.pof'
  437. IBX: Found a good IBX to read for 'piranha.pof'.
  438. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  439. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  440. Loading model 'cmeasure01.pof'
  441. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  442. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  443. Loading model 'PhotonTorpedoMarkIV.pof'
  444. Model PhotonTorpedoMarkIV.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  445. IBX: Found a good IBX to read for 'PhotonTorpedoMarkIV.pof'.
  446. IBX-DEBUG => POF checksum: 0x4000fefb, IBX checksum: 0xe73bedda -- "PhotonTorpedoMarkIV.pof"
  447. Loading model 'PhotonTorpedoMKVI.pof'
  448. Model PhotonTorpedoMKVI.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  449. IBX: Found a good IBX to read for 'PhotonTorpedoMKVI.pof'.
  450. IBX-DEBUG => POF checksum: 0x3507ca29, IBX checksum: 0xa1a0a20a -- "PhotonTorpedoMKVI.pof"
  451. Loading model 'PolaronTorpedo.pof'
  452. Model PolaronTorpedo.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  453. IBX: Found a good IBX to read for 'PolaronTorpedo.pof'.
  454. IBX-DEBUG => POF checksum: 0x44b2a913, IBX checksum: 0xaca59f7d -- "PolaronTorpedo.pof"
  455. Loading model 'harbinger.pof'
  456. IBX: Found a good IBX to read for 'harbinger.pof'.
  457. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
  458. Loading model 'hornet.pof'
  459. IBX: Found a good IBX to read for 'hornet.pof'.
  460. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  461. Loading model 'debris01.pof'
  462. IBX: Found a good IBX to read for 'debris01.pof'.
  463. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  464. Loading model 'debris02.pof'
  465. IBX: Found a good IBX to read for 'debris02.pof'.
  466. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  467. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  468. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  469. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  470. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  471. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  472. Paging in mission messages
  473. Stopping model page in...
  474. ANI support1.ani with size 108x24 (25.0% wasted)
  475. ANI damage1.ani with size 148x25 (21.9% wasted)
  476. ANI wingman1.ani with size 71x53 (17.2% wasted)
  477. ANI wingman2.ani with size 35x53 (17.2% wasted)
  478. ANI wingman3.ani with size 14x53 (17.2% wasted)
  479. ANI toggle1.ani with size 57x20 (37.5% wasted)
  480. ANI head1.ani with size 164x132 (48.4% wasted)
  481. ANI weapons1.ani with size 126x20 (37.5% wasted)
  482. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  483. ANI objective1.ani with size 149x21 (34.4% wasted)
  484. ANI netlag1.ani with size 29x30 (6.3% wasted)
  485. ANI targhit1.ani with size 31x21 (34.4% wasted)
  486. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  487. ANI time1.ani with size 47x23 (28.1% wasted)
  488. ANI energy1.ani with size 12x41 (35.9% wasted)
  489. ANI targetview3.ani with size 7x20 (37.5% wasted)
  490. ANI targetview1.ani with size 137x156 (39.1% wasted)
  491. ANI targetview2.ani with size 4x96 (25.0% wasted)
  492. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  493. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  494. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  495. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  496. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  497. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  498. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  499. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  500. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  501. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  502. ANI debris01.ani with size 51x38 (40.6% wasted)
  503. ANI debris02.ani with size 26x19 (40.6% wasted)
  504. ANI debris04.ani with size 36x27 (15.6% wasted)
  505. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  506. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  507. ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
  508. ANI danuico.ani with size 112x93 (27.3% wasted)
  509. User bitmap 'TMP308x190+16'
  510. User bitmap 'TMP337x206+16'
  511. User bitmap 'TMP69x119+16'
  512. User bitmap 'TMP231x145+16'
  513. User bitmap 'TMP273x158+16'
  514. User bitmap 'TMP319x174+16'
  515. User bitmap 'TMP256x256+8'
  516. User bitmap 'TMP256x256+8'
  517. User bitmap 'TMP128x128+8'
  518. Bmpman: 2056/4750 bitmap slots in use.
  519. Ending level bitmap paging...
  520. =================== ENDING LOAD ================
  521. Real count = 585, Estimated count = 425
  522. ================================================
  523. MediaVPs: Flaming debris script ACTIVE!
  524. SCRIPTING: Starting flashy deaths script loading
  525.  
  526. Class: gtf ulysses
  527. FRM: 1
  528. FE: 1
  529.  
  530. Class: gtf hercules
  531. FRM: 1
  532. FE: 1
  533.  
  534. Class: gtf hercules mark ii
  535. FRM: 1
  536. FE: 1
  537.  
  538. Class: gtf ares
  539. FRM: 1
  540. FE: 1
  541.  
  542. Class: gtf erinyes
  543. FRM: 1
  544. FE: 1
  545.  
  546. Class: gtf loki
  547. FRM: 1
  548. FE: 1
  549.  
  550. Class: gtf pegasus
  551. FRM: 1
  552. FE: 1
  553.  
  554. Class: gtf perseus
  555. FRM: 1
  556. FE: 1
  557.  
  558. Class: gtf myrmidon
  559. FRM: 1
  560. FE: 1
  561.  
  562. Class: sf mara (terrans)
  563. FRM: 1
  564. FE: 1
  565.  
  566. Class: gtb artemis
  567. FRM: 1
  568. FE: 1
  569.  
  570. Class: gtb artemis d.h.
  571. FRM: 1
  572. FE: 1
  573.  
  574. Class: gtb medusa
  575. FRM: 1
  576. FE: 1
  577.  
  578. Class: gtb ursa
  579. FRM: 1
  580. FE: 1
  581.  
  582. Class: gtb zeus
  583. FRM: 1
  584. FE: 1
  585.  
  586. Class: gtb boanerges
  587. FRM: 1
  588. FE: 1
  589.  
  590. Class: gtdr amazon
  591. FRM: 1
  592. FE: 1
  593.  
  594. Class: gtdr amazon advanced
  595. DRM: 0.25
  596. DE: 2
  597. DM: 1
  598. FRM: 1
  599. FE: 6
  600. BE: 0.45
  601. BEDu: 5000
  602. BEDM: 2.5
  603.  
  604. Class: gts hygeia
  605. DRM: 0.25
  606. DE: 2
  607. DM: 1
  608. FRM: 1
  609. FE: 1
  610.  
  611. Class: gtfr triton
  612. DRM: 0.25
  613. DE: 2
  614. DM: 1
  615. FRM: 1
  616. FE: 6
  617. BE: 0.45
  618. BEDu: 5000
  619. BEDM: 2.5
  620.  
  621. Class: tc-tri
  622. DRM: 0.25
  623. DE: 2
  624. DM: 1
  625. FRM: 1
  626. FE: 6
  627. BE: 0.4
  628. BEDu: 4000
  629. BEDM: 2.5
  630.  
  631. Class: gtfr poseidon
  632. DRM: 0.25
  633. DE: 2
  634. DM: 1
  635. FRM: 1
  636. FE: 6
  637.  
  638. Class: tc 2
  639. DRM: 0.25
  640. DE: 2
  641. DM: 1
  642. FRM: 1
  643. FE: 1
  644.  
  645. Class: tsc 2
  646. DRM: 0.25
  647. DE: 2
  648. DM: 1
  649. FRM: 1
  650. FE: 1
  651.  
  652. Class: tac 1
  653. DRM: 0.25
  654. DE: 2
  655. DM: 1
  656. FRM: 1
  657. FE: 1
  658.  
  659. Class: ttc 1
  660. DRM: 0.25
  661. DE: 2
  662. DM: 1
  663. FRM: 1
  664. FE: 1
  665.  
  666. Class: gtc fenris
  667. DRM: 0.25
  668. DE: 2
  669. DM: 1
  670. FRM: 2
  671. FE: 6
  672. BE: 0.6
  673. BEDu: 8000
  674. BEDM: 2.5
  675.  
  676. Class: gtm hippocrates
  677. DRM: 0.25
  678. DE: 2
  679. DM: 1
  680. FRM: 1
  681. FE: 6
  682. BE: 0.6
  683. BEDu: 8000
  684. BEDM: 2.5
  685.  
  686. Class: gtc leviathan
  687. DRM: 0.25
  688. DE: 2
  689. DM: 1
  690. FRM: 2
  691. FE: 6
  692. BE: 0.6
  693. BEDu: 8000
  694. BEDM: 2.5
  695.  
  696. Class: gtsc faustus
  697. DRM: 0.25
  698. DE: 2
  699. DM: 1
  700. FRM: 1
  701. FE: 6
  702. BE: 0.6
  703. BEDu: 8000
  704. BEDM: 2.5
  705.  
  706. Class: gtg zephyrus
  707. DRM: 0.25
  708. DE: 2
  709. DM: 1
  710. FRM: 1
  711. FE: 6
  712. BE: 0.55
  713. BEDu: 7000
  714. BEDM: 2.5
  715.  
  716. Class: gta charybdis
  717. DRM: 0.25
  718. DE: 2
  719. DM: 1
  720. FRM: 1
  721. FE: 6
  722. BE: 0.5
  723. BEDu: 6000
  724. BEDM: 2.5
  725.  
  726. Class: gtd orion
  727. DRM: 0.25
  728. DE: 2
  729. DM: 1
  730. FRM: 2
  731. FE: 6
  732. BE: 0.7
  733. BEDu: 10000
  734. BEDM: 2.5
  735.  
  736. Class: gtd hecate
  737. DRM: 0.25
  738. DE: 2
  739. DM: 1
  740. FRM: 2
  741. FE: 6
  742. BE: 0.7
  743. BEDu: 10000
  744. BEDM: 2.5
  745.  
  746. Class: gtd orion#2 (bastion)
  747. DRM: 0.25
  748. DE: 2
  749. DM: 1
  750. FRM: 2
  751. FE: 6
  752. BE: 0.7
  753. BEDu: 10000
  754. BEDM: 2.5
  755.  
  756. Class: gtd hades
  757. DRM: 0.25
  758. DE: 2
  759. DM: 1
  760. FRM: 2
  761. FE: 6
  762. BE: 0.7
  763. BEDu: 10000
  764. BEDM: 2.5
  765.  
  766. Class: gti arcadia
  767. DRM: 0.25
  768. DE: 2
  769. DM: 1
  770. FRM: 2
  771. FE: 6
  772. BE: 0.7
  773. BEDu: 10000
  774. BEDM: 2.5
  775.  
  776. Class: gtva colossus
  777. DRM: 0.25
  778. DE: 2
  779. DM: 1
  780. FRM: 5
  781. FE: 6
  782. BE: 0.75
  783. BEDu: 11000
  784. BEDM: 2.5
  785.  
  786. Class: gtcv deimos
  787. DRM: 0.25
  788. DE: 2
  789. DM: 1
  790. FRM: 2
  791. FE: 6
  792. BE: 0.65
  793. BEDu: 9000
  794. BEDM: 2.5
  795.  
  796. Class: gtc aeolus
  797. DRM: 0.25
  798. DE: 2
  799. DM: 1
  800. FRM: 2
  801. FE: 6
  802. BE: 0.6
  803. BEDu: 8000
  804. BEDM: 2.5
  805.  
  806. Class: ntf iceni
  807. DRM: 0.25
  808. DE: 2
  809. DM: 1
  810. FRM: 2
  811. FE: 6
  812. BE: 0.65
  813. BEDu: 9000
  814. BEDM: 2.5
  815.  
  816. Class: ntf boadicea
  817. DRM: 0.25
  818. DE: 2
  819. DM: 1
  820. FRM: 2
  821. FE: 6
  822. BE: 0.6
  823. BEDu: 8000
  824. BEDM: 2.5
  825.  
  826. Class: gtt elysium
  827. DRM: 0.25
  828. DE: 2
  829. DM: 1
  830. FRM: 1
  831. FE: 6
  832.  
  833. Class: gtt argo
  834. DRM: 0.25
  835. DE: 2
  836. DM: 1
  837. FRM: 1
  838. FE: 6
  839. BE: 0.4
  840. BEDu: 4000
  841. BEDM: 2.5
  842.  
  843. Class: gti ganymede
  844. DRM: 0.25
  845. DE: 2
  846. DM: 1
  847. FRM: 2
  848. FE: 6
  849. BE: 0.7
  850. BEDu: 10000
  851. BEDM: 2.5
  852.  
  853. Class: knossos
  854. DRM: 0.25
  855. DE: 2
  856. DM: 1
  857. FRM: 5
  858. FE: 6
  859. BE: 0.8
  860. BEDu: 12000
  861. BEDM: 2.5
  862.  
  863. Class: gtsg watchdog
  864. FRM: 1
  865. FE: 1
  866.  
  867. Class: gtsg cerberus
  868. FRM: 1
  869. FE: 1
  870.  
  871. Class: gtsg alastor
  872. FRM: 1
  873. FE: 1
  874.  
  875. Class: gtep hermes
  876. FRM: 1
  877. FE: 1
  878.  
  879. Class: tc-meson bomb
  880. FRM: 4
  881. FE: 6
  882. BE: 0.8
  883. BEDu: 10000
  884. BEDM: 10
  885.  
  886. Class: gtsg mjolnir
  887. DRM: 0.25
  888. DE: 2
  889. DM: 1
  890. FRM: 2
  891. FE: 6
  892. BE: 0.6
  893. BEDu: 8000
  894. BEDM: 2.5
  895.  
  896. Class: gtsg mjolnir#home
  897. DRM: 0.25
  898. DE: 2
  899. DM: 1
  900. FRM: 2
  901. FE: 6
  902. BE: 0.6
  903. BEDu: 8000
  904. BEDM: 2.5
  905.  
  906. Class: gvf seth
  907. FRM: 1
  908. FE: 1
  909.  
  910. Class: gvf horus
  911. FRM: 1
  912. FE: 1
  913.  
  914. Class: gvf thoth
  915. FRM: 1
  916. FE: 1
  917.  
  918. Class: gvf serapis
  919. FRM: 1
  920. FE: 1
  921.  
  922. Class: gvf tauret
  923. FRM: 1
  924. FE: 1
  925.  
  926. Class: gvb sekhmet
  927. FRM: 1
  928. FE: 1
  929.  
  930. Class: gvb osiris
  931. FRM: 1
  932. FE: 1
  933.  
  934. Class: gvb bakha
  935. FRM: 1
  936. FE: 1
  937.  
  938. Class: gvf ptah
  939. FRM: 1
  940. FE: 1
  941.  
  942. Class: gvs nephthys
  943. DRM: 0.25
  944. DE: 2
  945. DM: 1
  946. FRM: 1
  947. FE: 6
  948.  
  949. Class: gvt isis
  950. DRM: 0.25
  951. DE: 2
  952. DM: 1
  953. FRM: 1
  954. FE: 6
  955.  
  956. Class: pvfr ma'at
  957. DRM: 0.25
  958. DE: 2
  959. DM: 1
  960. FRM: 1
  961. FE: 6
  962.  
  963. Class: gvfr bes
  964. DRM: 0.25
  965. DE: 2
  966. DM: 1
  967. FRM: 1
  968. FE: 6
  969.  
  970. Class: vac 5
  971. DRM: 0.25
  972. DE: 2
  973. DM: 1
  974. FRM: 1
  975. FE: 1
  976.  
  977. Class: vac 4
  978. DRM: 0.25
  979. DE: 2
  980. DM: 1
  981. FRM: 1
  982. FE: 1
  983.  
  984. Class: gvfr satis
  985. DRM: 0.25
  986. DE: 2
  987. DM: 1
  988. FRM: 1
  989. FE: 6
  990. BE: 0.45
  991. BEDu: 5000
  992. BEDM: 2.5
  993.  
  994. Class: gvg anuket
  995. DRM: 0.25
  996. DE: 2
  997. DM: 1
  998. FRM: 1
  999. FE: 6
  1000. BE: 0.55
  1001. BEDu: 7000
  1002. BEDM: 2.5
  1003.  
  1004. Class: gvc aten
  1005. DRM: 0.25
  1006. DE: 2
  1007. DM: 1
  1008. FRM: 2
  1009. FE: 6
  1010. BE: 0.6
  1011. BEDu: 8000
  1012. BEDM: 2.5
  1013.  
  1014. Class: gvc mentu
  1015. DRM: 0.25
  1016. DE: 2
  1017. DM: 1
  1018. FRM: 2
  1019. FE: 6
  1020. BE: 0.6
  1021. BEDu: 8000
  1022. BEDM: 2.5
  1023.  
  1024. Class: gvcv sobek
  1025. DRM: 0.25
  1026. DE: 2
  1027. DM: 1
  1028. FRM: 2
  1029. FE: 6
  1030. BE: 0.65
  1031. BEDu: 9000
  1032. BEDM: 2.5
  1033.  
  1034. Class: gvd typhon
  1035. DRM: 0.25
  1036. DE: 2
  1037. DM: 1
  1038. FRM: 2
  1039. FE: 6
  1040. BE: 0.7
  1041. BEDu: 10000
  1042. BEDM: 2.5
  1043.  
  1044. Class: gvsg ankh
  1045. FRM: 1
  1046. FE: 1
  1047.  
  1048. Class: gvsg edjo
  1049. FRM: 1
  1050. FE: 1
  1051.  
  1052. Class: gvep ra
  1053. FRM: 1
  1054. FE: 1
  1055.  
  1056. Class: gva setekh
  1057. DRM: 0.25
  1058. DE: 2
  1059. DM: 1
  1060. FRM: 1
  1061. FE: 6
  1062. BE: 0.5
  1063. BEDu: 6000
  1064. BEDM: 2.5
  1065.  
  1066. Class: gvd hatshepsut
  1067. DRM: 0.25
  1068. DE: 2
  1069. DM: 1
  1070. FRM: 2
  1071. FE: 6
  1072. BE: 0.7
  1073. BEDu: 10000
  1074. BEDM: 2.5
  1075.  
  1076. Class: sf dragon
  1077. FRM: 1
  1078. FE: 1
  1079.  
  1080. Class: sf basilisk
  1081. FRM: 1
  1082. FE: 1
  1083.  
  1084. Class: sf manticore
  1085. FRM: 1
  1086. FE: 1
  1087.  
  1088. Class: sf aeshma
  1089. FRM: 1
  1090. FE: 1
  1091.  
  1092. Class: sf mara
  1093. FRM: 1
  1094. FE: 1
  1095.  
  1096. Class: sf astaroth
  1097. FRM: 1
  1098. FE: 1
  1099.  
  1100. Class: sb nephilim
  1101. FRM: 1
  1102. FE: 1
  1103.  
  1104. Class: sb taurvi
  1105. FRM: 1
  1106. FE: 1
  1107.  
  1108. Class: sb nahema
  1109. FRM: 1
  1110. FE: 1
  1111.  
  1112. Class: sb seraphim
  1113. FRM: 1
  1114. FE: 1
  1115.  
  1116. Class: st azrael
  1117. DRM: 0.25
  1118. DE: 2
  1119. DM: 1
  1120. FRM: 1
  1121. FE: 6
  1122.  
  1123. Class: sfr dis
  1124. DRM: 0.25
  1125. DE: 2
  1126. DM: 1
  1127. FRM: 1
  1128. FE: 6
  1129. BE: 0.45
  1130. BEDu: 5000
  1131. BEDM: 2.5
  1132.  
  1133. Class: sac 3
  1134. DRM: 0.25
  1135. DE: 2
  1136. DM: 1
  1137. FRM: 1
  1138. FE: 6
  1139. BE: 0.4
  1140. BEDu: 4000
  1141. BEDM: 2.5
  1142.  
  1143. Class: sfr mephisto
  1144. DRM: 0.25
  1145. DE: 2
  1146. DM: 1
  1147. FRM: 1
  1148. FE: 6
  1149.  
  1150. Class: sc 5
  1151. DRM: 0.25
  1152. DE: 2
  1153. DM: 1
  1154. FRM: 1
  1155. FE: 1
  1156.  
  1157. Class: sfr asmodeus
  1158. DRM: 0.25
  1159. DE: 2
  1160. DM: 1
  1161. FRM: 1
  1162. FE: 6
  1163. BE: 0.45
  1164. BEDu: 5000
  1165. BEDM: 2.5
  1166.  
  1167. Class: sac 2
  1168. DRM: 0.25
  1169. DE: 2
  1170. DM: 1
  1171. FRM: 1
  1172. FE: 1
  1173.  
  1174. Class: sc lilith
  1175. DRM: 0.25
  1176. DE: 2
  1177. DM: 1
  1178. FRM: 2
  1179. FE: 6
  1180. BE: 0.6
  1181. BEDu: 8000
  1182. BEDM: 2.5
  1183.  
  1184. Class: sc rakshasa
  1185. DRM: 0.25
  1186. DE: 2
  1187. DM: 1
  1188. FRM: 2
  1189. FE: 6
  1190. BE: 0.6
  1191. BEDu: 8000
  1192. BEDM: 2.5
  1193.  
  1194. Class: sd demon
  1195. DRM: 0.25
  1196. DE: 2
  1197. DM: 1
  1198. FRM: 2
  1199. FE: 6
  1200. BE: 0.7
  1201. BEDu: 10000
  1202. BEDM: 2.5
  1203.  
  1204. Class: sd ravana
  1205. DRM: 0.25
  1206. DE: 2
  1207. DM: 1
  1208. FRM: 2
  1209. FE: 6
  1210. BE: 0.7
  1211. BEDu: 10000
  1212. BEDM: 2.5
  1213.  
  1214. Class: sd lucifer
  1215. DRM: 0.25
  1216. DE: 2
  1217. DM: 1
  1218. FRM: 2
  1219. FE: 6
  1220. BE: 0.7
  1221. BEDu: 10000
  1222. BEDM: 2.5
  1223.  
  1224. Class: ssg trident
  1225. FRM: 1
  1226. FE: 1
  1227.  
  1228. Class: ssg belial
  1229. FRM: 1
  1230. FE: 1
  1231.  
  1232. Class: ssg rahu
  1233. DRM: 0.25
  1234. DE: 2
  1235. DM: 1
  1236. FRM: 1
  1237. FE: 6
  1238. BE: 0.55
  1239. BEDu: 7000
  1240. BEDM: 2.5
  1241.  
  1242. Class: scv moloch
  1243. DRM: 0.25
  1244. DE: 2
  1245. DM: 1
  1246. FRM: 2
  1247. FE: 6
  1248. BE: 0.65
  1249. BEDu: 9000
  1250. BEDM: 2.5
  1251.  
  1252. Class: sj sathanas
  1253. DRM: 0.25
  1254. DE: 2
  1255. DM: 1
  1256. FRM: 5
  1257. FE: 6
  1258. BE: 0.75
  1259. BEDu: 11000
  1260. BEDM: 2.5
  1261.  
  1262. Class: shivan comm node
  1263. DRM: 0.25
  1264. DE: 2
  1265. DM: 1
  1266. FRM: 1
  1267. FE: 6
  1268. BE: 0.65
  1269. BEDu: 9000
  1270. BEDM: 2.5
  1271.  
  1272. Class: sred
  1273. BEI: 0.2
  1274. BEDu: 200
  1275. BEDi: 100
  1276.  
  1277. Class: lred
  1278. BEI: 0.2
  1279. BEDu: 600
  1280. BEDi: 300
  1281.  
  1282. Class: bfred
  1283. BEI: 0.2
  1284. BEDu: 2100
  1285. BEDi: 1050
  1286.  
  1287. Class: terslash
  1288. BEI: 0.2
  1289. BEDu: 350
  1290. BEDi: 175
  1291.  
  1292. Class: lterslash
  1293. BEI: 0.2
  1294. BEDu: 150
  1295. BEDi: 75
  1296.  
  1297. Class: bfgreen
  1298. BEI: 0.2
  1299. BEDu: 1900
  1300. BEDi: 950
  1301.  
  1302. Class: lrbgreen
  1303. BEI: 0.2
  1304. BEDu: 1900
  1305. BEDi: 950
  1306.  
  1307. Class: bgreen
  1308. BEI: 0.2
  1309. BEDu: 1200
  1310. BEDi: 650
  1311.  
  1312. Class: sgreen
  1313. BEI: 0.2
  1314. BEDu: 210
  1315. BEDi: 105
  1316.  
  1317. Class: svas
  1318. BEI: 0.2
  1319. BEDu: 350
  1320. BEDi: 175
  1321.  
  1322. Class: bvas
  1323. BEI: 0.2
  1324. BEDu: 1100
  1325. BEDi: 550
  1326.  
  1327. Class: vslash
  1328. BEI: 0.2
  1329. BEDu: 750
  1330. BEDi: 375
  1331.  
  1332. Class: green beam
  1333. BEI: 0.2
  1334. BEDu: 200
  1335. BEDi: 100
  1336.  
  1337. Class: mjolnirbeam
  1338. BEI: 0.2
  1339. BEDu: 750
  1340. BEDi: 375
  1341.  
  1342. Class: mjolnirbeam#home
  1343. BEI: 0.2
  1344. BEDu: 400
  1345. BEDi: 200
  1346.  
  1347. Class: cyclops
  1348. FR: 100
  1349. FE: 6
  1350. BEI: 0.6
  1351. BEDu: 2000
  1352. BEDi: 1000
  1353.  
  1354. Class: cyclops#short
  1355. FR: 100
  1356. FE: 6
  1357. BEI: 0.6
  1358. BEDu: 2000
  1359. BEDi: 1000
  1360.  
  1361. Class: rebel bomb
  1362. FR: 100
  1363. FE: 6
  1364. BEI: 0.6
  1365. BEDu: 400
  1366. BEDi: 200
  1367.  
  1368. Class: helios
  1369. FR: 100
  1370. FE: 6
  1371. BEI: 0.6
  1372. BEDu: 6800
  1373. BEDi: 3400
  1374.  
  1375. Class: unknown bomb
  1376. FR: 100
  1377. FE: 6
  1378. BEI: 0.6
  1379. BEDu: 1500
  1380. BEDi: 750
  1381.  
  1382. Class: unknown megabomb
  1383. FR: 100
  1384. FE: 6
  1385. BEI: 0.6
  1386. BEDu: 3200
  1387. BEDi: 1600
  1388.  
  1389. Class: shivan bomb
  1390. FR: 100
  1391. FE: 6
  1392. BEI: 0.6
  1393. BEDu: 2000
  1394. BEDi: 1000
  1395.  
  1396. Class: shivan bomb#short
  1397. FR: 100
  1398. FE: 6
  1399. BEI: 0.6
  1400. BEDu: 2000
  1401. BEDi: 1000
  1402.  
  1403. Class: shivan weak bomb
  1404. FR: 100
  1405. FE: 6
  1406. BEI: 0.6
  1407. BEDu: 400
  1408. BEDi: 200
  1409.  
  1410. Class: shivan megabomb
  1411. FR: 100
  1412. FE: 6
  1413. BEI: 0.6
  1414. BEDu: 6800
  1415. BEDi: 3400
  1416.  
  1417. Class: fusion mortar
  1418. FR: 20
  1419. FE: 6
  1420. BEI: 0.2
  1421. BEDu: 80
  1422. BEDi: 40
  1423.  
  1424. Class: vasudan flux cannon
  1425. FR: 20
  1426. FE: 6
  1427. BEI: 0.4
  1428. BEDu: 500
  1429. BEDi: 250
  1430. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  1431. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  1432. ANI cb_sm1-01_a.ani with size 440x200 (21.9% wasted)
  1433. Frame 0 too long!!: frametime = 41.550 (41.550)
  1434. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  1435. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1436. ANI iconwing01 with size 32x28 (12.5% wasted)
  1437. ANI iconSD4 with size 56x24 (25.0% wasted)
  1438. ANI iconScalpel with size 56x24 (25.0% wasted)
  1439. Loading model 'tempest_tech.pof'
  1440. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  1441. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  1442. ANI iconplanet with size 183x182 (28.9% wasted)
  1443. ANI FadeiconPlanet with size 183x182 (28.9% wasted)
  1444. ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
  1445. ANI iconv-freightercw with size 123x65 (49.2% wasted)
  1446. ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted)
  1447. ANI Fadeiconv-FreighterCW.ani with size 123x65 (49.2% wasted)
  1448. ANI icont-fightW with size 51x54 (15.6% wasted)
  1449. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  1450. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  1451. Frame 0 too long!!: frametime = 0.642 (0.642)
  1452. ANI iconplanet.ani with size 183x182 (28.9% wasted)
  1453. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10)
  1454. ASSERTION: "Polygon_models[num]->id == model_num" at modelread.cpp:2861
  1455. Index collision between model warp.pof and requested model 0. Please backtrace and investigate.
  1456.  
  1457. Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 970
  1458.  
  1459.  
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