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  1. class CommandBar
  2. {
  3. elementSpacing = 0.05;
  4. colorRedTeam[] = {1, 0, 0, 1};
  5. colorBlueTeam[] = {0, 0, 1, 1};
  6. colorGreenTeam[] = {0.259, 0.463, 0.149, 1};
  7. colorYellowTeam[] = {0.8, 0.8, 0, 1};
  8. colorWhiteTeam[] = {0.95, 0.95, 0.95, 1};
  9. colorText[] = {1, 1, 1, 1};
  10. colorIDNone[] = {0, 0, 0, 1};
  11. colorIDNormal[] = {0.8, 0.8, 0.8, 1};
  12. colorIDSelected[] = {0, 0.6, 0, 1};
  13. colorIDSelecting[] = {0.8, 0.8, 0.8, 1};
  14. colorIDPlayer[] = {0.8, 0.6, 0, 1};
  15. class prevPage
  16. {
  17. color[] = {0.259, 0.463, 0.149, 1};
  18. shadow = 0;
  19. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  20. y = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  21. w = "0.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  22. h = "2 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  23. texture = "A3\ui_f\data\igui\cfg\commandbar\prevPage_ca.paa";
  24. };
  25. class nextPage
  26. {
  27. color[] = {0.259, 0.463, 0.149, 1};
  28. shadow = 0;
  29. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  30. y = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  31. w = "0.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  32. h = "2 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  33. texture = "A3\ui_f\data\igui\cfg\commandbar\nextPage_ca.paa";
  34. };
  35. class UnitInfo
  36. {
  37. w = 0.976;
  38. h = 0.105;
  39. class GroupIcon
  40. {
  41. shadow = 0;
  42. color[] = {1, 1, 1, 1};
  43. x = "1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  44. y = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  45. w = "1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  46. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  47. };
  48. class UnitBackground
  49. {
  50. x = 0;
  51. y = 0;
  52. w = 0.028;
  53. h = 0.04;
  54. textureNormal = "#(argb,8,8,3)color(1,1,1,1)";
  55. textureSelected = "#(argb,8,8,3)color(1,1,1,1)";
  56. texturePlayer = "#(argb,8,8,3)color(1,1,1,1)";
  57. textureFocus = "#(argb,8,8,3)color(1,1,1,1)";
  58. shadow = 0;
  59. };
  60. class UnitFocus
  61. {
  62. x = 0;
  63. y = 0;
  64. w = 0.028;
  65. h = 0.04;
  66. texture = "#(argb,8,8,3)color(1,1,1,1)";
  67. shadow = 0;
  68. };
  69. class UnitIcon
  70. {
  71. x = 0;
  72. y = 0;
  73. w = 0.028;
  74. h = 0.04;
  75. color[] = {1, 1, 1, 1};
  76. colorPlayer[] = {1, 1, 1, 1};
  77. colorNoAmmo[] = {0.8, 0.4, 0.5, 1};
  78. colorWounded[] = {0.8, 0, 0, 1};
  79. colorNoFuel[] = {0.8, 0.7, 0, 1};
  80. colorWoundedFade[] = {0, 0, 0, 1};
  81. colorFocus[] = {0, 0, 0, 1};
  82. colorSelected[] = {0, 0, 0, 1};
  83. colorNormal[] = {0, 0, 0, 1};
  84. colorDamaged[] = {1, 0, 0, 1};
  85. shadow = 0;
  86. };
  87. class UnitVehicleStatus
  88. {
  89. x = 0;
  90. y = 0;
  91. w = 0.028;
  92. h = 0.04;
  93. texture = "#(argb,8,8,3)color(0,0,0,1)";
  94. };
  95. class Semaphore
  96. {
  97. x = 0;
  98. y = 0;
  99. w = 0.04;
  100. h = 0.03;
  101. color[] = {0.8, 0, 0, 1};
  102. texture = "#(argb,8,8,3)color(1,1,1,1)";
  103. shadow = 0;
  104. };
  105. class CommandBackground
  106. {
  107. color[] = {"(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])"};
  108. shadow = 0;
  109. texture = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\commandBackground_ca.paa";
  110. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  111. y = "3 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  112. w = "3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  113. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  114. };
  115. class HoldFire
  116. {
  117. x = 0;
  118. y = 0;
  119. w = 0.028;
  120. h = 0.04;
  121. color[] = {1, 1, 1, 1};
  122. texture = "#(argb,8,8,3)color(1,1,1,1)";
  123. shadow = 0;
  124. };
  125. class OrderBackground
  126. {
  127. x = 0.1;
  128. y = 0.1;
  129. w = 0.04;
  130. h = 0.03;
  131. color[] = {1, 1, 1, 1};
  132. texture = "#(argb,8,8,3)color(1,1,1,1)";
  133. shadow = 0;
  134. };
  135. class OrderText
  136. {
  137. x = 0.1;
  138. y = 0.1;
  139. w = 0.04;
  140. h = 0.03;
  141. colorText[] = {1, 1, 1, 1};
  142. font = "TahomaB";
  143. SizeEx = 0.05;
  144. shadow = 0;
  145. };
  146. class VehicleBackground
  147. {
  148. x = 0.1;
  149. y = 0.1;
  150. w = 0.04;
  151. h = 0.03;
  152. color[] = {1, 1, 1, 1};
  153. texture = "#(argb,8,8,3)color(1,1,1,1)";
  154. shadow = 0;
  155. };
  156. class VehicleText
  157. {
  158. x = 0.1;
  159. y = 0.1;
  160. w = 0.04;
  161. h = 0.03;
  162. colorText[] = {1, 1, 1, 1};
  163. font = "TahomaB";
  164. SizeEx = 0.05;
  165. shadow = 0;
  166. };
  167. class UnitSpecialRole
  168. {
  169. color[] = {1, 1, 1, 1};
  170. texture = "#(argb,8,8,3)color(1,1,1,1)";
  171. shadow = 2;
  172. x = "2 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  173. y = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  174. w = "1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  175. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  176. };
  177. class UnitRole
  178. {
  179. color[] = {1, 1, 1, 1};
  180. texture = "#(argb,8,8,3)color(1,1,1,1)";
  181. shadow = 2;
  182. x = "1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  183. y = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  184. w = "1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  185. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  186. };
  187. class UnitNumberBackground
  188. {
  189. color[] = {"(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])"};
  190. shadow = 0;
  191. texture = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitNumberBackground_ca.paa";
  192. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  193. y = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  194. w = "3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  195. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  196. };
  197. class UnitNumberText
  198. {
  199. text = "";
  200. font = "RobotoCondensed";
  201. shadow = 2;
  202. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  203. y = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  204. w = "1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  205. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  206. colorText[] = {1, 1, 1, 1};
  207. sizeEx = "0.8 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  208. };
  209. class CommandText
  210. {
  211. color[] = {1, 1, 1, 1};
  212. font = "RobotoCondensed";
  213. shadow = 1;
  214. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  215. y = "3 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  216. w = "3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  217. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  218. colorText[] = {1, 1, 1, 1};
  219. sizeEx = "0.8 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  220. };
  221. class VehicleNumberText
  222. {
  223. color[] = {1, 1, 1, 1};
  224. font = "RobotoCondensed";
  225. shadow = 2;
  226. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  227. y = "0 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  228. w = "1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  229. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  230. colorText[] = {1, 1, 1, 1};
  231. sizeEx = "0.8 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  232. };
  233. class VehicleNumberBackground
  234. {
  235. color[] = {"(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])"};
  236. shadow = 0;
  237. texture = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\vehicleNumberBackground_ca.paa";
  238. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  239. y = "0 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  240. w = "3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  241. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  242. };
  243. class CombatMode
  244. {
  245. x = 0.017;
  246. y = 0.064;
  247. w = 0.03;
  248. h = 0.03;
  249. textureMCareless = "#(argb,8,8,3)color(1,1,1,1)";
  250. textureMSafe = "#(argb,8,8,3)color(0,1,0,1)";
  251. textureMAware = "#(argb,8,8,3)color(1,1,0,1)";
  252. textureMCombat = "#(argb,8,8,3)color(1,0,0,1)";
  253. textureMStealth = "#(argb,8,8,3)color(0,0,0,1)";
  254. shadow = 0;
  255. };
  256. class VehicleStatus
  257. {
  258. color[] = {0, 0, 0, 0};
  259. shadow = 0;
  260. colorDamaged[] = {"(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])", "(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])", "(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])", 0.8};
  261. colorNoAmmo[] = {"(profilenamespace getvariable ['IGUI_WARNING_RGB_R',0.8])", "(profilenamespace getvariable ['IGUI_WARNING_RGB_G',0.5])", "(profilenamespace getvariable ['IGUI_WARNING_RGB_B',0.0])", 0.6};
  262. colorNoFuel[] = {"(profilenamespace getvariable ['IGUI_WARNING_RGB_R',0.8])", "(profilenamespace getvariable ['IGUI_WARNING_RGB_G',0.5])", "(profilenamespace getvariable ['IGUI_WARNING_RGB_B',0.0])", 0.6};
  263. texture = "#(argb,8,8,3)color(1,1,1,1)";
  264. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  265. y = "0 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  266. w = "3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  267. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  268. };
  269. class UnitCombatMode
  270. {
  271. textureMCareless = "#(argb,8,8,3)color(1,1,1,1)";
  272. textureMSafe = "#(argb,8,8,3)color(0,1,0,1)";
  273. textureMAware = "#(argb,8,8,3)color(1,1,0,1)";
  274. textureMCombat = "#(argb,8,8,3)color(1,0,0,1)";
  275. textureMStealth = "#(argb,8,8,3)color(0,0,0,1)";
  276. texture = "#(argb,8,8,3)color(0,0,0,1)";
  277. colorBlue[] = {1, 0, 0, 0.5};
  278. colorGreen[] = {1, 0, 0, 0.7};
  279. colorWhite[] = {1, 0, 0, 0.7};
  280. colorYellow[] = {0, 0, 0, 0};
  281. colorRed[] = {0, 0, 0, 0};
  282. shadow = 0;
  283. class UnitCombatMode
  284. {
  285. textureBlue = "#(argb,8,8,3)color(0,0,1,1)";
  286. textureWhite = "#(argb,8,8,3)color(1,1,1,1)";
  287. textureYellow = "#(argb,8,8,3)color(1,1,0,1)";
  288. textureRed = "#(argb,8,8,3)color(1,0,0,1)";
  289. textureGreen = "#(argb,8,8,3)color(0,1,0,1)";
  290. };
  291. textureBlue = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitCombatMode_ca.paa";
  292. textureGreen = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitCombatMode_ca.paa";
  293. textureWhite = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitCombatMode_ca.paa";
  294. textureYellow = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitCombatMode_ca.paa";
  295. textureRed = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitCombatMode_ca.paa";
  296. text = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitCombatMode_ca.paa";
  297. x = "1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  298. y = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  299. w = "1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  300. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  301. colorText[] = {1, 0, 0, 1};
  302. };
  303. class UnitNameBackground
  304. {
  305. colorBlue[] = {0, 0, 0, 0};
  306. colorGreen[] = {0, 0, 0, 0};
  307. colorWhite[] = {0, 0, 0, 0};
  308. colorYellow[] = {0, 0, 0, 0};
  309. colorRed[] = {0, 0, 0, 0};
  310. shadow = 0;
  311. textureNormal = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitNameBackground_normal_ca.paa";
  312. texturePlayer = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitNameBackground_normal_ca.paa";
  313. textureSelected = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitNameBackground_selected_ca.paa";
  314. textureFocus = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitNameBackground_selected_ca.paa";
  315. colorNormal[] = {"(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", 0.8};
  316. colorPlayer[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])", 0.4};
  317. colorFocus[] = {"(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", 0.8};
  318. colorSelected[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])", 0.8};
  319. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  320. y = "2 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  321. w = "3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  322. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  323. colorText[] = {1, 1, 1, 0.3};
  324. };
  325. class UnitName
  326. {
  327. colorText[] = {1, 1, 1, 1};
  328. font = "RobotoCondensed";
  329. shadow = 1;
  330. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  331. y = "2 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  332. w = "3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  333. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  334. sizeEx = "0.8 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  335. };
  336. class UnitBehavior
  337. {
  338. textureMAware = "#(argb,8,8,3)color(1,1,0,1)";
  339. colorCareless[] = {0, 0, 0, 0};
  340. colorSafe[] = {0, 0, 0, 0};
  341. colorAware[] = {0, 0, 0, 0};
  342. colorCombat[] = {1, 0.25, 0, 0.7};
  343. colorStealth[] = {0, 0.8, 1, 0.7};
  344. shadow = 0;
  345. textureMCareless = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitBehavior_ca.paa";
  346. textureMSafe = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitBehavior_ca.paa";
  347. textureMCombat = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitBehavior_ca.paa";
  348. textureMYellow = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitBehavior_ca.paa";
  349. textureMStealth = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitBehavior_ca.paa";
  350. text = "\a3\Ui_f\data\IGUI\Cfg\CommandBar\unitBehavior_ca.paa";
  351. x = "2 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  352. y = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  353. w = "1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  354. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  355. };
  356. class VehicleRole
  357. {
  358. color[] = {0, 0, 0, 0.5};
  359. shadow = 0;
  360. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  361. y = "0 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  362. w = "1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  363. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  364. };
  365. class VehicleIcon
  366. {
  367. color[] = {1, 1, 1, 1};
  368. shadow = 2;
  369. x = "1.2 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  370. y = "0.1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  371. w = "1.6 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  372. h = "0.8 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  373. };
  374. class UnitRank
  375. {
  376. color[] = {0, 0, 0, 0.5};
  377. shadow = 0;
  378. x = "0.1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  379. y = "1.1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  380. w = "0.8 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  381. h = "0.8 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  382. };
  383. class UnitStatus
  384. {
  385. color[] = {0, 0, 0, 0};
  386. shadow = 0;
  387. colorWounded[] = {"(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])", "(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])", "(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])", 0.8};
  388. colorWoundedFade[] = {"(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])", "(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])", "(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])", 1};
  389. colorNoAmmo[] = {"(profilenamespace getvariable ['IGUI_WARNING_RGB_R',0.8])", "(profilenamespace getvariable ['IGUI_WARNING_RGB_G',0.5])", "(profilenamespace getvariable ['IGUI_WARNING_RGB_B',0.0])", 0.8};
  390. texture = "#(argb,8,8,3)color(1,1,1,1)";
  391. x = "0 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  392. y = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  393. w = "1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  394. h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
  395. };
  396. font = "FontMono";
  397. };
  398. left = "(profilenamespace getvariable [""IGUI_GRID_BAR_X"", (safezoneX + 1 * ( ((safezoneW / safezoneH) min 1.2) / 40))])";
  399. top = "(profilenamespace getvariable [""IGUI_GRID_BAR_Y"", (safezoneY + safezoneH - 4.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25))])";
  400. width = "(36 * ( ((safezoneW / safezoneH) min 1.2) / 40))";
  401. height = "(4 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25))";
  402. imageDefaultWeapons = "A3\ui_f\data\igui\cfg\commandbar\imageDefaultWeapons_ca.paa";
  403. imageNoWeapons = "A3\ui_f\data\igui\cfg\commandbar\imageNoWeapons_ca.paa";
  404. imageCommander = "A3\ui_f\data\igui\cfg\commandbar\imageCommander_ca.paa";
  405. imageDriver = "A3\ui_f\data\igui\cfg\commandbar\imageDriver_ca.paa";
  406. imageGunner = "A3\ui_f\data\igui\cfg\commandbar\imageGunner_ca.paa";
  407. imageCargo = "A3\ui_f\data\igui\cfg\commandbar\imageCargo_ca.paa";
  408. dimm = 0.3;
  409. };
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