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- public OnPlayerConnect(playerid)
- {
- new pName[24];
- new str[128];
- GetPlayerName(playerid, pName, 24);
- format(str, 128, ".: ( %s ) has connected to the server :.", pName);
- SendClientMessageToAll(0x99FF00AA, str);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new pName[24];
- new str[128];
- GetPlayerName(playerid, pName, 24);
- switch(reason)
- {
- case 0: format(str, 128, ".: ( %s ) has left the server. (Timeout) :.", pName);
- case 1: format(str, 128, ".: ( %s ) has left the server. (Leaving) :.", pName);
- case 2: format(str, 128, ".: ( %s ) has left the server. (Kicked) :.", pName);
- }
- SendClientMessageToAll(0x33CCFFAA, str);
- return 1;
- }
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