Advertisement
Guest User

SkyRE 0.99.22 Changelog

a guest
Dec 27th, 2012
161
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.49 KB | None | 0 0
  1. SkyRe-Main:
  2.  
  3. - Removed most direct edits to armor and weapons.
  4. - Removed all direct edits to alchemy ingredients.
  5. - Removed crossbow variants; they'll be handled the same way as other gear.
  6. - Removed edits to armor cap and protection per armor.
  7. - Removed refined silver weapons
  8.  
  9. - Split removed stuff into second esp "ReProccer.esp". SkyRe-Main now consists of two modules you need to activate.
  10. ReProccer.esp is a "default" patch generated with my ReProccer tool. Load it after SkyRe-Main.esp.
  11.  
  12. - Added perk:
  13. - Speed of Lightning(Destruction)
  14. Whenever one of your missile shock spells connects, you gain a short, but strong,
  15. movement speed boost.
  16. - Unending Winter(Destruction)
  17. Frost spells deplete twice as much Stamina; half of it is absorbed. As long as the enemies'
  18. stamina is below 50%, they take 25% more frost damage.
  19. - Inferno (Destruction)
  20. Projectile-based fire spells are 25% weaker. Whenever casting a projectile-based fire
  21. spell, a seconds projectile is spawned.
  22. - Sorcerer's Wrath(Light Weaponry)
  23. Back due to popular demand.
  24.  
  25. - Edited perks:
  26. - Cold Soul: Lowered skill level requirement to 100
  27. - Voltaic Soul: Lowered skill level requirement to 100
  28. - Blistering Soul: Lowered skill level requirement to 100
  29. - Cryomancer's Contract: Lowered skill level requirement to 120
  30. - Electromancer's Contract: Lowered skill level requirement to 120
  31. - Pyromancer's Contract: Lowered skill level requirement to 120
  32. - Medium: Increased malus for not wielding a staff to 15/30%
  33.  
  34. - Modified spells:
  35. - Arcane Dynamo: Does not trigger from "none" sources anymore
  36. - All reanimation spells: Increased skill experience gain
  37. - All bounf weapon spells: Increased skill experience gain
  38.  
  39. - Removed spells:
  40. - Mislead (didn't work)
  41.  
  42. - Added custom material keyword for Refined Silver weapons
  43. - Renamed heavy Dawnguard armor to make clear it's heavy
  44. - Fixed issue where "Dual Flurry" ability could be absorbed
  45. - Fixed classification on two "College Boots" (was light armor without armor, is clothing now)
  46. - Fixed missing warhammer keyword on Steel Longmace
  47. - Fixed keywords on Auriel's Shield (had weapon material keyword)
  48. - Fixed ranks 2 and 3 of "Strength in Numbers"
  49. - Fixed name of Refined Silver Battleaxe
  50. - Fixed name of Refined Silver Greatsword
  51. - Fixed name of Refined Silver Scimitar
  52. - Fixed name of Dragonscale Gauntlest of the Eminent Fatespinner
  53. - Fixed name of Dragonscale Gauntlets of the Extreme Fatespinner
  54. - Fixed name of Dragonscale Gauntlets of the Peerless Fatespinner
  55. - Fixed name of Silver War Axe
  56. - Fixed issue where Nordic Design would souble tempering quality for Dawnguard-added armor
  57. - Fixed magnitude on Windfist Disciple rank 1
  58. - Fixed description on Hircine's Ring
  59. - Fixed weapon spawn on Dremora Markynaz
  60. - Fixed nonsense condition on "Sharpshooter" rank 2
  61. - Fixed malus conditions on "Medium"
  62. - Fixed issue where "Ambush" would only work with Tantos
  63. - Fixed respec adding one additional perk (and breaking sneak tools arrows)
  64. - Fixed Rahgot's effects always kicking in, but increased base chance to kill to 5%
  65. - Fixed issue where vampire armor carried "clothing" keywords (does not affect vampire clothing)
  66. - Added material keyword to Ghostblade (Draugr Honed)
  67. - Added material keywords to Summerset Shadow gear (Leather)
  68. - Added material keywords to Executioner Gear (Leather)
  69. - Added material keywords to Karliah's Armor (Nightingale)
  70. - Added material keywords to Linwe's Armor (Leather)
  71. - Added material keyword to Gilded Wristguards (Leather)
  72. - Added material keyword to Wooden Mask (Leather, just for simplicity)
  73. - Added material keywords to Tsun's cuirass and boots (Leather)
  74. - Added material keyword to Shiv (Steel)
  75. - Added material keyword to Fork (Steel)
  76. - Added weapon type keyword to Fork (Dagger)
  77. - Added material keyword to Knife (Steel)
  78. - Added weapon type keyword to Knife (Dagger)
  79. - Added material keyword to Rocksplinter (Steel)
  80. - Added weapon type keyword to Rocksplinter (Waraxe)
  81. - Added material keyword to the test version of Auriel's Shield (Elven)
  82. - Added material keyword to Aetherial Shield (Dwarven)
  83. - Added material keyword to Forsworn armor (Hide)
  84. - Added material keywords to Falmer Bow (Falmer)
  85. - Added material keywords to Falmer Supple Bow (Falmer Honed)
  86. - Added material keywords to Thieve's Guild gear (leather)
  87. - Added material keywords to Fur gear (Fur)
  88. - Added material keywords to Blades gear (Blades)
  89. - Added material keyword to Dragon Priest Dagger gear (Steel)
  90. - Changed material keyword on Forsworn Bow from Steel to Wood
  91. - Deleveled The Pale Blade
  92. - Nerfed damage on exploding ammunition to 60
  93. - Nerfed damage on timebomb ammunition to 150
  94. - All barbed bolts now deal 6 bleeding damage per second over 8 seconds, and 20% slowdown.
  95. - All elemental bolts now deal 30 elemental damage.
  96. - All "Barbed" bolt enhancements now require a steel ingot and one Death Bell
  97. - All "Strong" bolt variants now require an iron ingot to create
  98. - All "Strongest" bolt variants now require an steel ingot to create
  99. - The Dawnguard quests that rewarded bolt recipes do so again, but the unlocked bolts are
  100. different; they deal more damage than regular elemental bolts, but only work on undead.
  101. - Modified respec to also reset the perks quest used to distribute spells when investing in certain perks
  102. - Made Vex and Ma'jhad train Fingersmith
  103. - Disabled Ra'zhinda as trainer
  104. - Reduced skill experience gain from magical sneak attacks drastically
  105.  
  106.  
  107. SkyRe-Combat:
  108. - Added possibility to toggle bleeding damage from direct hits off via console:
  109. set xxxCMDirectHitBleeding to 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement