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- SkyRe-Main:
- - Removed most direct edits to armor and weapons.
- - Removed all direct edits to alchemy ingredients.
- - Removed crossbow variants; they'll be handled the same way as other gear.
- - Removed edits to armor cap and protection per armor.
- - Removed refined silver weapons
- - Split removed stuff into second esp "ReProccer.esp". SkyRe-Main now consists of two modules you need to activate.
- ReProccer.esp is a "default" patch generated with my ReProccer tool. Load it after SkyRe-Main.esp.
- - Added perk:
- - Speed of Lightning(Destruction)
- Whenever one of your missile shock spells connects, you gain a short, but strong,
- movement speed boost.
- - Unending Winter(Destruction)
- Frost spells deplete twice as much Stamina; half of it is absorbed. As long as the enemies'
- stamina is below 50%, they take 25% more frost damage.
- - Inferno (Destruction)
- Projectile-based fire spells are 25% weaker. Whenever casting a projectile-based fire
- spell, a seconds projectile is spawned.
- - Sorcerer's Wrath(Light Weaponry)
- Back due to popular demand.
- - Edited perks:
- - Cold Soul: Lowered skill level requirement to 100
- - Voltaic Soul: Lowered skill level requirement to 100
- - Blistering Soul: Lowered skill level requirement to 100
- - Cryomancer's Contract: Lowered skill level requirement to 120
- - Electromancer's Contract: Lowered skill level requirement to 120
- - Pyromancer's Contract: Lowered skill level requirement to 120
- - Medium: Increased malus for not wielding a staff to 15/30%
- - Modified spells:
- - Arcane Dynamo: Does not trigger from "none" sources anymore
- - All reanimation spells: Increased skill experience gain
- - All bounf weapon spells: Increased skill experience gain
- - Removed spells:
- - Mislead (didn't work)
- - Added custom material keyword for Refined Silver weapons
- - Renamed heavy Dawnguard armor to make clear it's heavy
- - Fixed issue where "Dual Flurry" ability could be absorbed
- - Fixed classification on two "College Boots" (was light armor without armor, is clothing now)
- - Fixed missing warhammer keyword on Steel Longmace
- - Fixed keywords on Auriel's Shield (had weapon material keyword)
- - Fixed ranks 2 and 3 of "Strength in Numbers"
- - Fixed name of Refined Silver Battleaxe
- - Fixed name of Refined Silver Greatsword
- - Fixed name of Refined Silver Scimitar
- - Fixed name of Dragonscale Gauntlest of the Eminent Fatespinner
- - Fixed name of Dragonscale Gauntlets of the Extreme Fatespinner
- - Fixed name of Dragonscale Gauntlets of the Peerless Fatespinner
- - Fixed name of Silver War Axe
- - Fixed issue where Nordic Design would souble tempering quality for Dawnguard-added armor
- - Fixed magnitude on Windfist Disciple rank 1
- - Fixed description on Hircine's Ring
- - Fixed weapon spawn on Dremora Markynaz
- - Fixed nonsense condition on "Sharpshooter" rank 2
- - Fixed malus conditions on "Medium"
- - Fixed issue where "Ambush" would only work with Tantos
- - Fixed respec adding one additional perk (and breaking sneak tools arrows)
- - Fixed Rahgot's effects always kicking in, but increased base chance to kill to 5%
- - Fixed issue where vampire armor carried "clothing" keywords (does not affect vampire clothing)
- - Added material keyword to Ghostblade (Draugr Honed)
- - Added material keywords to Summerset Shadow gear (Leather)
- - Added material keywords to Executioner Gear (Leather)
- - Added material keywords to Karliah's Armor (Nightingale)
- - Added material keywords to Linwe's Armor (Leather)
- - Added material keyword to Gilded Wristguards (Leather)
- - Added material keyword to Wooden Mask (Leather, just for simplicity)
- - Added material keywords to Tsun's cuirass and boots (Leather)
- - Added material keyword to Shiv (Steel)
- - Added material keyword to Fork (Steel)
- - Added weapon type keyword to Fork (Dagger)
- - Added material keyword to Knife (Steel)
- - Added weapon type keyword to Knife (Dagger)
- - Added material keyword to Rocksplinter (Steel)
- - Added weapon type keyword to Rocksplinter (Waraxe)
- - Added material keyword to the test version of Auriel's Shield (Elven)
- - Added material keyword to Aetherial Shield (Dwarven)
- - Added material keyword to Forsworn armor (Hide)
- - Added material keywords to Falmer Bow (Falmer)
- - Added material keywords to Falmer Supple Bow (Falmer Honed)
- - Added material keywords to Thieve's Guild gear (leather)
- - Added material keywords to Fur gear (Fur)
- - Added material keywords to Blades gear (Blades)
- - Added material keyword to Dragon Priest Dagger gear (Steel)
- - Changed material keyword on Forsworn Bow from Steel to Wood
- - Deleveled The Pale Blade
- - Nerfed damage on exploding ammunition to 60
- - Nerfed damage on timebomb ammunition to 150
- - All barbed bolts now deal 6 bleeding damage per second over 8 seconds, and 20% slowdown.
- - All elemental bolts now deal 30 elemental damage.
- - All "Barbed" bolt enhancements now require a steel ingot and one Death Bell
- - All "Strong" bolt variants now require an iron ingot to create
- - All "Strongest" bolt variants now require an steel ingot to create
- - The Dawnguard quests that rewarded bolt recipes do so again, but the unlocked bolts are
- different; they deal more damage than regular elemental bolts, but only work on undead.
- - Modified respec to also reset the perks quest used to distribute spells when investing in certain perks
- - Made Vex and Ma'jhad train Fingersmith
- - Disabled Ra'zhinda as trainer
- - Reduced skill experience gain from magical sneak attacks drastically
- SkyRe-Combat:
- - Added possibility to toggle bleeding damage from direct hits off via console:
- set xxxCMDirectHitBleeding to 0
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