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Oct 24th, 2014
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  1. /*
  2. Only change stuff in here!
  3. */
  4. NPCSHOP = NPCSHOP or {}
  5. NPCSHOP.CarSpawn = {}
  6. NPCSHOP.NPCSpawn = {}
  7.  
  8. /*
  9. Edit stuff below this line
  10. **************************
  11. */
  12. // Model of the NPC, can be changed to whatever you want, as long as it follows this path of models/<modelname>.mdl
  13. NPCSHOP.NPCModel = "models/breen.mdl"
  14.  
  15. //Position of the NPC, in YOUR console, type getpos to get positioning co-ordinates
  16.  
  17. npocpos = Vector(-2413.544189, -618.042542, -131.968750)
  18. npcang = Angle(4.180006, 2.400175, 0.000000)
  19.  
  20. //Position for the carspawn
  21.  
  22. NPCSHOP.CarSpawn["rp_downtown_v4_v2"] = {
  23. {
  24. pos = Vector(-2260.627930, -584.720032, -131.968750),
  25. ang = Angle(9.900007, -91.099861, 0.000000)
  26. },
  27. }
  28.  
  29.  
  30. //Which ULX usergroups are considered "Donator"
  31. NPCSHOP.UserGroups = {"donator", "admin", "superadmin"}
  32.  
  33. //What percent of the buy price will each car sell for. You will have to do the math. Ex: 100 = 100%, the sell price will be the same as the buy price.
  34. vehicleSellPricePercent = 10
  35.  
  36. /*=-=-=-=-=-=-=-=-=-=-==--=-=-=-=-=-=HOW TO ADD VEHICLES=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  37. Add vehicles here.
  38.  
  39. The jobrestriction is abit wonky, in darkrp you can just do like {TEAM_POLICE, TEAM_CHIEF, TEAM_MAYOR} but it doesn't really work the same here.
  40. Jobrestriction is put with {1,2,3} where 1, 2 and 3 are the team numbers of those teams, in order to get the team numbers, just go ingame, open console
  41. using F11 and type "lua_run_cl print(TEAM_CITIZEN)" which will give you the team number for citizen. You can also get the teamnumber of your current
  42. team by typing "lua_run_cl print(LocalPlayer():Team())"
  43. If you add or remove darkrp teams, this process (in some cases) have to be done again!
  44.  
  45. NPCSHOP.AddVehicle(name, class, model, price, jobrestriction, donatoronly)
  46. name: Name of the vehicle in the npcshop menu
  47. class: Vehicle-class of the vehicle. Use "rp_getvehicles" to find these.
  48. model: Model which will appear in the npcshop menu
  49. price: How much it costs
  50. jobrestriction: What jobs will be able to buy this (type nil if its available to all jobs)
  51. donatoronly: Is this vehicle only available for donator's? true/false
  52. Display name > Class (rp_getvehicles in console) > Model directory > Price > Jobs > Donator/Not Donator - False = Not Donator, True = Donator
  53. */
  54. NPCSHOP.AddVehicle("Pod", "Pod", "models/vehicles/prisoner_pod_inner.mdl", 5000, nil, false )
  55. NPCSHOP.AddVehicle("Jeep", "Jeep", "models/buggy.mdl", 100000, nil, false )
  56. NPCSHOP.AddVehicle("Airboat", "Airboat", "models/airboat.mdl", 1000000, nil, true )
  57. NPCSHOP.AddVehicle("Audi R8", "audir8tdm", "models/tdmcars/audir8.mdl", 1000, nil, false )
  58.  
  59. NPCSHOP.AddVehicle("Bus", "bustdm", "models/tdmcars/bus.mdl", 1000, 11, false )
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