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  1. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  2. // ----------------------------------------------------------------------------
  3. // Comanglia' frames config inspired by chris, designed to get you a large performance boost
  4. // v1.8beta | 18 December 2015 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
  5. // ----------------------------------------------------------------------------
  6. // Launch options:
  7. // You don't have to remove -dxlevel from the launch options after the first launch!
  8. //
  9. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
  10. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
  11. // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
  12. //
  13. // DX Levels
  14. // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  15. // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
  16. // (some series of outdated nvidia drivers remove this affect)
  17. // ----------------------------------------------------------------------------
  18.  
  19. // ----------------------------------------------------------------------------
  20. // FPS cap
  21. // ----------------------------------------------------------------------------
  22. // The primary benefit of an FPS cap is to make the FPS more stable, other than
  23. // that, it doesn't do a lot. A moderate, consistent framerate is much more
  24. // desirable than a variable but sometimes high framerate. A common
  25. // misconception is that if any more frames are generated than your monitor can
  26. // display, they are useless. This is wrong -- frames are used for much more
  27. // than mere display, and affect the way the game feels well past your
  28. // refresh rate.
  29. // ----------------------------------------------------------------------------
  30. cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
  31. //fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  32. fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
  33.  
  34. // ----------------------------------------------------------------------------
  35. // Net settings
  36. // ----------------------------------------------------------------------------
  37. // Whilst net settings perhaps aren't an integral part of an FPS config, they
  38. // are a fact of life in competitive TF2, and as such, they are included here.
  39. //
  40. // A common question I am asked -- what defines whether a good connection is
  41. // good or bad? Mostly personal preference. If you're not willing to make the
  42. // choice, try both and see which is better for you.
  43. //
  44. // Generally, meeting both of the following conditions would classify it as a
  45. // good connection:
  46. //
  47. // - Ping of <80 to the average server you join
  48. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  49. //
  50. // There's some pretty good documentation on this here:
  51. // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  52. //
  53. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  54. // ----------------------------------------------------------------------------
  55.  
  56. // Good connection
  57. cl_cmdrate 66 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  58. //cl_interp 0 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
  59. //cl_interp_ratio 2
  60. //cl_lagcompensation 1
  61. //cl_pred_optimize 2
  62. //cl_smooth 0
  63. //cl_smoothtime 2
  64. cl_updaterate 66 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  65. rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
  66.  
  67. // Competitive connection // Very few servers will have these settings
  68. //cl_cmdrate 128
  69. //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
  70. //cl_interp_ratio 1
  71. //cl_lagcompensation 1
  72. //cl_pred_optimize 2
  73. //cl_smooth 0
  74. //cl_smoothtime 0.01
  75. //cl_updaterate 128
  76. //rate 90000 // With higher tick rates you have more bandwidth being used
  77.  
  78. // Bad connection
  79. //cl_cmdrate 40
  80. //cl_interp 0
  81. //cl_interp_ratio 2
  82. //cl_lagcompensation 1
  83. //cl_pred_optimize 2
  84. //cl_smooth 0
  85. //cl_smoothtime 0.01
  86. //cl_updaterate 40
  87. //rate 35000
  88.  
  89.  
  90.  
  91. // ----------------------------------------------------------------------------
  92. // Sprays
  93. // ----------------------------------------------------------------------------
  94. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  95. // anyway, so if you play competitive TF2, this won't help you.
  96. // ----------------------------------------------------------------------------
  97.  
  98. // Disable sprays
  99. //cl_playerspraydisable 1
  100. //r_spray_lifetime 0
  101.  
  102. // Enable sprays -- uncomment this section if you want these settings
  103. cl_playerspraydisable 0
  104. r_spray_lifetime 2
  105.  
  106. // ----------------------------------------------------------------------------
  107. // Shadows
  108. // ----------------------------------------------------------------------------
  109.  
  110. // Disable shadows
  111. r_shadowmaxrendered 0
  112. r_shadowrendertotexture 0
  113. r_shadows 0
  114. nb_shadow_dist 0
  115.  
  116. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  117. //mat_shadowstate 1
  118. //r_shadowmaxrendered 11
  119. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  120. // competitive TF2 players to see opponents standing
  121. // near the other side of a wall. You may see some
  122. // performance loss from setting this to `1'.
  123. //r_shadows 1
  124. //nb_shadow_dist 400
  125.  
  126. // ----------------------------------------------------------------------------
  127. // Facial features
  128. // ----------------------------------------------------------------------------
  129.  
  130. // Disable facial features
  131. r_eyes 0
  132. r_flex 0
  133. r_lod 2
  134. r_rootlod 2
  135. r_teeth 0
  136. r_eyemove 0
  137. r_eyeshift_x 0
  138. r_eyeshift_y 0
  139. r_eyeshift_z 0
  140. r_eyesize 0
  141. blink_duration 0
  142.  
  143. // Enable facial features -- turning them on lowers framerate by 5ish%
  144. //r_eyes 1
  145. //r_flex 1
  146. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  147. //r_rootlod 1
  148. //r_teeth 1
  149.  
  150. // ----------------------------------------------------------------------------
  151. // Ragdolls
  152. // ----------------------------------------------------------------------------
  153. // You will have reduced performance on deaths which produce ragdolls.
  154. // ----------------------------------------------------------------------------
  155.  
  156. // Disable ragdolls
  157. cl_ragdoll_fade_time 0
  158. cl_ragdoll_forcefade 1
  159. cl_ragdoll_physics_enable 0
  160. g_ragdoll_fadespeed 0
  161. g_ragdoll_lvfadespeed 0
  162. ragdoll_sleepaftertime 0
  163.  
  164. // Enable ragdolls -- lowers by 10ish%
  165. //cl_ragdoll_fade_time 15
  166. //cl_ragdoll_forcefade 0
  167. //cl_ragdoll_physics_enable 1
  168. //g_ragdoll_fadespeed 600
  169. //g_ragdoll_lvfadespeed 100
  170. //ragdoll_sleepaftertime "5.0f"
  171.  
  172. // ----------------------------------------------------------------------------
  173. // Gibs
  174. // ----------------------------------------------------------------------------
  175. // You will have reduced performance on deaths which produce gibs.
  176. // ----------------------------------------------------------------------------
  177.  
  178. // Disable gibs
  179. cl_phys_props_enable 0
  180. cl_phys_props_max 0
  181. props_break_max_pieces 0
  182. r_propsmaxdist 1
  183. violence_agibs 0
  184. violence_hgibs 0
  185.  
  186. // Enable gibs -- 6-7% less framerate
  187. //cl_phys_props_enable 1
  188. //cl_phys_props_max 128
  189. //props_break_max_pieces -1
  190. //r_propsmaxdist 1000
  191. //violence_agibs 1
  192. //violence_hgibs 1
  193.  
  194. // ----------------------------------------------------------------------------
  195. // Graphical
  196. // ----------------------------------------------------------------------------
  197. // Now we come to the main brunt of the config. You probably don't want to mess
  198. // with this.
  199. // ----------------------------------------------------------------------------
  200. prop_active_gib_limit 0
  201. props_break_max_pieces_perframe 0
  202. fov_desired 90
  203. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  204. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  205. cl_muzzleflash_dlight_1st 0
  206. cl_detaildist 0
  207. cl_detailfade 0
  208. cl_drawmonitors 0
  209. cl_ejectbrass 0
  210. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  211. cl_show_splashes 0
  212. cl_rumblescale 0
  213. cl_showhelp 0
  214. cl_showpluginmessages 0
  215. cl_debugrumble 0
  216. func_break_max_pieces 0
  217. glow_outline_effect_enable 0 // Cart glow effect.
  218. lod_transitiondist 0
  219. mat_antialias 0 // apparently having this in config can break the mumble overlay for some users
  220. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  221. // a strange `shine' effect to appear on all players. - Chris
  222. // In the past I wasn't able to prove that disabling this was significant,
  223. // it effects fps by about 1% after several checks - Comanglia
  224. mat_colcorrection_disableentities 1
  225. mat_colorcorrection 0
  226. mat_disable_bloom 1
  227. mat_disable_fancy_blending 1
  228. mat_disable_lightwarp 1
  229. mat_envmapsize 0
  230. mat_envmaptgasize 0
  231. mat_filterlightmaps 1
  232. mat_filtertextures 1
  233. mat_forceaniso 0
  234. mat_hdr_level 0
  235. mat_autoexposure_max 0
  236. mat_autoexposure_min 0
  237. mat_bloomscale 0
  238. mat_bloom_scalefactor_scalar 0
  239. mat_debug_postprocessing_effects 0
  240. mat_debugdepth 0
  241. mat_disable_bloom 1
  242. mat_postprocessing_combine 0
  243. mat_non_hdr_bloom_scalefactor 0
  244. mat_bufferprimitives 1
  245. mat_compressedtextures 1
  246. mat_forcemanagedtextureintohardware 0
  247. mat_framebuffercopyoverlaysize 0
  248. mat_hdr_enabled 0
  249. mat_hdr_manual_tonemap_rate 0
  250. mat_mipmaptextures 0 // ***
  251. mat_non_hdr_bloom_scalefactor 0
  252. mat_showlightmappage -1
  253. mat_softwarelighting 0
  254. mat_software_aa_blur_one_pixel_lines 0
  255. mat_software_aa_edge_threshold 0
  256. mat_software_aa_quality 0// was 9
  257. mat_software_aa_strength 0
  258. mat_software_aa_strength_vgui 0
  259. mat_software_aa_tap_offset 0
  260. mat_software_aa_quality 0
  261. mat_texture_limit -1
  262. mat_use_compressed_hdr_textures 0
  263. mem_max_heapsize ""
  264. mod_forcedata 1
  265. mod_forcetouchdata 1
  266. mat_max_worldmesh_vertices 512
  267. mat_monitorgamma 1.9 // Controls brightness, try 1.8 to make it brighter or 2.2
  268. // to get it darker. Only works in fullscreen.
  269. mat_parallaxmap 0
  270. mat_picmip -1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  271. // at a range from -1 to 2, -1 being the best quality, 2 being the
  272. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  273. mat_reducefillrate 1
  274. mat_reduceparticles 1
  275. mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
  276. // non-shiny, and will remove some specular effects from in-game
  277. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  278. mat_trilinear 0
  279. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  280. mat_viewportupscale 1
  281. mat_wateroverlaysize 1
  282. mp_decals 0 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  283. r_3dsky 0
  284. r_ambientboost 0
  285. r_ambientfactor 0
  286. r_ambientmin 0
  287. r_cheapwaterend 1
  288. r_cheapwaterstart 1
  289. r_decals 0
  290. r_maxmodeldecal 0
  291. r_decalstaticprops 0
  292. r_decal_cullsize 15
  293. r_drawdetailprops 0
  294. r_drawmodeldecals 0
  295. r_drawflecks 0
  296. r_dynamic 0
  297. r_flashlightdepthtexture 0
  298. r_forcewaterleaf 1
  299. r_lightaverage 0
  300. r_maxnewsamples 0
  301. r_maxsampledist 1
  302. r_bloomtintb 0
  303. r_bloomtintexponent 0
  304. r_bloomtintg 0
  305. r_bloomtintr 0
  306. r_occlusion 1
  307. r_pixelfog 1
  308. r_propsmaxdist 0
  309. r_renderoverlayfragment 0
  310. r_staticprop_lod 4
  311. r_waterdrawreflection 0
  312. r_waterdrawrefraction 1
  313. r_waterforceexpensive 0
  314. r_waterforcereflectentities 0
  315. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  316. r_dopixelvisibility 0
  317. r_drawbatchdecals 0
  318. r_hunkalloclightmaps 0
  319. r_lightcache_zbuffercache 0
  320. r_PhysPropStaticLighting 0
  321. rope_averagelight 0
  322. rope_collide 0
  323. rope_rendersolid 0
  324. rope_shake 0
  325. rope_smooth 0
  326. rope_subdiv 0
  327. rope_wind_dist 0
  328. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  329. // it, for example, setting this to `1'
  330. // disables rain effects on *_sawmill.
  331. tracer_extra 0
  332. violence_ablood 0 // framerates on -most- pcs are higher with these on
  333. violence_hblood 0
  334. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  335. mat_motion_blur_forward_enabled 0
  336. mat_motion_blur_strength 0
  337. r_worldlightmin 0.0001
  338. r_worldlights 0
  339.  
  340. // ----------------------------------------------------------------------------
  341. // Misc
  342. // ----------------------------------------------------------------------------
  343. in_usekeyboardsampletime 0
  344. mat_clipz 1 // FX card users should set this to 0
  345. mat_forcehardwaresync 0
  346. mat_levelflush 1
  347. m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  348. // silly incompatibility with the Xfire overlay. You should use
  349. // it if you can! - WHO USES XFIRE ANYMORE?
  350. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  351. r_fastzreject 2 // Values >1 enable a fast Z rejection algorithm, to be
  352. // performed on the GPU (as opposed to on the CPU). The
  353. // value `-1' autodetects hardware support for this
  354. // feature, which is safer than forcing it.
  355.  
  356. ai_expression_optimization 1
  357. fast_fogvolume 1
  358. mod_load_anims_async 1
  359. mod_load_mesh_async 1
  360. mod_load_vcollide_async 1
  361. con_enable 1
  362. con_filter_enable 1
  363. con_filter_text_out particle
  364. datacachesize 256
  365.  
  366. // ----------------------------------------------------------------------------
  367. // Sound
  368. // ----------------------------------------------------------------------------
  369. // I'd be hesitant to say that you would see a great deal of performance
  370. // improvement from lowering the sound quality, but in my experience as a
  371. // competitive TF2 player, lowering the sound quality makes determination of
  372. // directionality and distance that much easier. You may see a small FPS gain
  373. // with these settings, or you may not, either way will likely have a
  374. // negligible effect on performance.
  375. // ----------------------------------------------------------------------------
  376. dsp_enhance_stereo 0
  377. dsp_slow_cpu 1
  378. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  379. // helpful in the past, as it seems to (for whatever
  380. // reason) reduce the number of TDRs experienced during
  381. // gameplay. There's some pretty good information on
  382. // TDRs (nerds only) here:
  383. // http://forums.nvidia.com/index.php?showtopic=65161
  384. snd_pitchquality 0
  385. snd_spatialize_roundrobin 1
  386. snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
  387.  
  388. // ----------------------------------------------------------------------------
  389. // Threading
  390. // ---------------------------------------------------------------------------
  391. mat_queue_mode "2"
  392. host_thread_mode "2"
  393. r_threaded_client_shadow_manager "1"
  394. r_threaded_particles "1"
  395. r_threaded_renderables "1"
  396. r_queued_decals "1"
  397. r_queued_post_processing "1"
  398. r_queued_ropes 1
  399. studio_queue_mode 1
  400. cl_new_impact_effects 1
  401.  
  402. // ----------------------------------------------------------------------------
  403. // HUD
  404. // ----------------------------------------------------------------------------
  405. hud_saytext_time 2 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  406. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  407. hud_deathnotice_time 2 // Default is 6, This the the death notices that usually appear at the top right of the screen
  408. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  409. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  410. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  411.  
  412. // ----------------------------------------------------------------------------
  413. // Test Shit
  414. // ----------------------------------------------------------------------------
  415. cl_localnetworkbackdoor 0 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  416. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  417. cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  418. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  419. tf_scoreboard_ping_as_text 1
  420.  
  421. // ----------------------------------------------------------------------------
  422. // Misc
  423. // ----------------------------------------------------------------------------
  424. hud_fastswitch 1
  425. sv_forcepreload 1
  426. cl_ask_bigpicture_controller_opt_out 1
  427. cl_ask_blacklist_opt_out 1
  428. cl_ask_favorite_opt_out 1
  429. cl_hud_playerclass_playermodel_showed_confirm_dialog 1
  430. cl_showhelp 0
  431. hud_achievement_count 0
  432. hud_achievement_count_engineer 0
  433. hud_achievement_description 0
  434. hud_achievement_glowtime 0
  435. hud_achievement_tracker 0
  436. replay_quitmsg_dontaskagain 1
  437. sb_dontshow_maxplayer_warning 1
  438. tf_casual_welcome_hide_forever 1
  439. tf_coach_request_nevershowagain 1
  440. tf_comp_welcome_hide_forever 1
  441. tf_explanations_backpackpanel 1
  442. tf_explanations_charinfo_armory_panel 1
  443. tf_explanations_charinfopanel 1
  444. tf_explanations_craftingpanel 1
  445. tf_explanations_discardpanel 1
  446. tf_explanations_store 1
  447. tf_show_preset_explanation_in_class_loadout 0
  448. tf_show_taunt_explanation_in_class_loadout 0
  449. tf_taunt_always_show_hint 0
  450. tf_training_has_prompted_for_forums 1
  451. tf_training_has_prompted_for_loadout 1
  452. tf_training_has_prompted_for_offline_practice 1
  453. tf_training_has_prompted_for_options 1
  454. tf_training_has_prompted_for_training 1
  455.  
  456. gl_clear 0
  457. net_queue_trace 0
  458. muzzleflash_light 0
  459. // ----------------------------------------------------------------------------
  460. // Print to console
  461. // ----------------------------------------------------------------------------
  462. echo "---------------------------------------------------------"
  463. echo "Comanglia' frames config loaded. Inspired by Chris config"
  464. echo "---------------------------------------------------------"
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