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- Good Gaming Articles
- These ones are mostly on visual design which he's good at and honestly I hate the rest of the blog, the guy is usually a dunce.
- http://howtonotsuckatgamedesign.com/?p=1669
- http://howtonotsuckatgamedesign.com/?p=1702
- http://howtonotsuckatgamedesign.com/?p=3115
- http://howtonotsuckatgamedesign.com/?p=1271
- http://howtonotsuckatgamedesign.com/?p=1473
- http://howtonotsuckatgamedesign.com/?p=133
- http://howtonotsuckatgamedesign.com/?p=54
- http://howtonotsuckatgamedesign.com/?p=238
- Kayin is just awesome and writes tons of insightful stuff.
- http://kayin.pyoko.org/?p=2047
- http://kayin.pyoko.org/?p=1210
- http://kayin.pyoko.org/?p=2036
- http://kayin.pyoko.org/?p=936
- http://kayin.pyoko.org/?p=1862
- http://kayin.pyoko.org/?p=956
- Fighting games are something which everyone who knows about video games should have some sort of basis in. Very very few games come anywhere close to the level of depth fighting games have. You may need 100 hours of gameplay, but fighting games have 1000.
- http://insertcredit.com/2013/01/14/the-educated-gentlepersons-fighting-game-primer/
- http://sonichurricane.com/?p=3302
- KINESTHETICS FOR LIFE
- http://www.steveswink.com/principles-of-virtual-sensation/
- Probably really worth reading as few games have a story capable of being analyzed on a ludo-narrative level like MGS2
- http://www.deltaheadtranslation.com//MGS2/DOTM_TOC.htm
- All of Matthew Matosis's reviews are really thorough and insightful and this is just one of his comparison videos.
- http://www.youtube.com/watch?v=jyIGhXNlF34
- I'm rather anti-religious, however all of these articles are extremely well written and accurate.
- http://theologygaming.com/the-japanese-style-part-1/
- http://theologygaming.com/the-japanese-style-part-2/
- http://theologygaming.com/a-journey-in-the-absence-of-freedom/
- http://theologygaming.com/i-die-daily-cheap-and-unfair-games/
- http://theologygaming.com/scoring-and-purity-of-form/
- http://theologygaming.com/replay-value/
- http://theologygaming.com/spoiled-video-gamers/
- http://theologygaming.com/friction/
- http://theologygaming.com/details/
- http://theologygaming.com/video-game-puzzles-feeling-dumb-and-overcome/
- http://theologygaming.com/computer-roleplaying-games-and-i/
- http://theologygaming.com/whats-great-about-god-of-war-part-1/
- http://theologygaming.com/whats-great-about-god-of-war-part-2/
- http://theologygaming.com/whats-great-about-god-of-war-part-3/
- http://theologygaming.com/narrative-versus-conquest-video-games-and-conflict/
- http://theologygaming.com/accessibility/
- http://theologygaming.com/experience-vs-mechanics/
- http://theologygaming.com/video-games-art-and-objective-standards-introduction/
- http://theologygaming.com/video-games-art-and-objective-standards-preliminary-objections/
- http://theologygaming.com/video-games-art-and-objective-standards-preliminary-objections-2/
- http://theologygaming.com/fractured-soul-paxtravaganza-2013/
- http://theologygaming.com/metal-gear-rising-revengeance-difficulty-levels-and-engagement/
- Technically about traditional games. Funny and informative.
- http://www.chimeramag.com/features/tenpoints.html
- love alarmhat
- https://www.youtube.com/watch?v=K6xFn853Vf0
- heh. Interesting jab at CoD, contains some points I hadn't really thought of.
- http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/
- Interesting concept brought up by Vaati Vidya. I'll be stealing this turn of phrase because it's a good term for it.
- https://www.youtube.com/watch?v=_SOg990vAyk
- These two are a pair. Absolute hilarity.
- http://www.youtube.com/watch?v=_SOg990vAyk&list=UUe0DNp0mKMqrYVaTundyr9w&index=3
- http://www.gamespot.com/forums/topic/28980382/why-gamepads-are-not-good-for-fpss-clearly-my-opinion-and-not-fact?page=1
- Mr B tongue is pretty cool, just leans way too much on the simulationist/narrativist side.
- http://www.youtube.com/watch?v=VJJaGSV75y0
- Always useful to have at least 7 articles like this around.
- http://openarena.wikia.com/wiki/Game_physics
- Holy fucking shit, this guy is the holy grail. I love it all.
- http://www.whatgamesare.com/2013/01/choose-fairness-over-balance-game-design.html
- http://www.whatgamesare.com/2011/06/busywork-is-not-fun-design.html
- http://www.whatgamesare.com/2012/02/the-narrative-vs-mechanics-circus.html
- http://www.whatgamesare.com/2012/03/games-are-not-experiences.html
- http://www.whatgamesare.com/2012/03/equivocitis-terminology-wars.html
- http://www.whatgamesare.com/2012/02/the-difference-between-actions-and-verbs-game-design.html
- http://www.whatgamesare.com/2011/01/love-your-pirates-heresy.html
- http://www.whatgamesare.com/2011/02/you-need-four-coders-production.html
- http://www.whatgamesare.com/2010/12/there-is-no-secret-sauce.html
- http://www.whatgamesare.com/2011/02/all-games-are-played-to-win-design.html
- http://www.whatgamesare.com/2011/05/all-games-are-about-death-fundamentals.html
- http://www.whatgamesare.com/2012/05/games-dont-tell-stories-people-tell-stories.html
- http://www.whatgamesare.com/2011/02/seven-steps-to-the-epic-win-design.html
- http://www.whatgamesare.com/2011/02/video-game-writing-and-the-sense-of-story-writing.html
- http://www.whatgamesare.com/2011/10/the-little-deck-of-game-design-project.html
- http://www.whatgamesare.com/2011/06/all-good-games-are-tests-but-not-vice-versa.html
- http://www.whatgamesare.com/2012/11/games-dont-need-saving.html
- http://www.whatgamesare.com/2011/04/health-packs-barrels-and-uniforms-are-good-simulationism.html
- http://www.whatgamesare.com/2011/11/tolstoy-art-divided-brains-and-roleplaying-games.html
- http://www.whatgamesare.com/2011/06/all-good-games-are-tests-but-not-vice-versa.html
- http://www.whatgamesare.com/2011/02/cars-dolls-and-video-games-narrativism.html
- http://www.whatgamesare.com/2012/07/on-player-characters-and-self-expression-game-design.html
- http://www.whatgamesare.com/2011/04/fairness-is-a-perception-game-psychology-1.html
- SIRLIIIIIIIIIIN! Come and Worship at the Church of the Low Strong!
- http://www.sirlin.net/blog/2013/3/3/the-playtesters-are-saying-to-do-x.html
- http://www.sirlin.net/blog/2012/12/7/review-of-pitfall-on-ios.html
- http://www.sirlin.net/blog/2012/2/4/soul-calibur-5-first-impressions.html
- http://www.sirlin.net/blog/2011/11/9/flash-duel-betrayal-at-raid-on-deathstrike-dragon.html
- http://www.sirlin.net/blog/2011/4/13/design-dilemmas.html
- http://www.sirlin.net/blog/2009/2/24/some-positives-about-street-fighter-4.html
- http://www.sirlin.net/blog/2011/8/25/what-is-a-love-letter-to-the-community.html
- http://www.sirlin.net/blog/category/game-developers-conference
- http://www.sirlin.net/blog/2010/7/31/starcrafts-essence-in-card-form.html
- http://www.sirlin.net/blog/2012/5/22/the-neuroscience-of-zen.html
- http://www.sirlin.net/blog/2007/11/1/virtua-fighter-5-a-little-rough-around-the-edges.html
- http://www.sirlin.net/blog/2010/2/1/dexters-mechanics-and-flavor.html
- http://www.sirlin.net/blog/2010/10/10/advantage-time-in-fighting-games.html
- http://www.sirlin.net/blog/2011/8/23/starcraft-as-a-spectator-sport.html
- http://www.sirlin.net/blog/2012/7/18/a-discussion-of-balance.html
- http://www.sirlin.net/blog/2011/4/13/design-dilemmas.html
- http://www.sirlin.net/blog/2012/8/12/scg4-update.html
- http://www.sirlin.net/blog/2009/10/21/the-design-of-things.html
- http://www.sirlin.net/blog/2009/2/27/street-fighter-4-ultra-combos.html
- http://www.sirlin.net/blog/2012/4/30/puzzle-strike-casual-play-matters.html
- http://www.sirlin.net/blog/2010/11/4/football-helmet-clown-shoes-guy.html
- http://www.sirlin.net/blog/2011/8/22/the-anti-progress-attitude.html
- http://www.sirlin.net/blog/2011/7/25/portal-2.html
- http://www.sirlin.net/blog/2013/3/3/the-playtesters-are-saying-to-do-x.html
- http://www.sirlin.net/blog/2012/12/7/review-of-pitfall-on-ios.html
- http://www.sirlin.net/blog/2012/2/4/soul-calibur-5-first-impressions.html
- http://www.sirlin.net/blog/2011/11/9/flash-duel-betrayal-at-raid-on-deathstrike-dragon.html
- http://www.sirlin.net/blog/2011/4/13/design-dilemmas.html
- http://www.sirlin.net/blog/2009/2/24/some-positives-about-street-fighter-4.html
- http://www.sirlin.net/blog/2011/8/25/what-is-a-love-letter-to-the-community.html
- http://www.sirlin.net/blog/category/game-developers-conference
- http://www.sirlin.net/blog/2010/7/31/starcrafts-essence-in-card-form.html
- http://www.sirlin.net/blog/2012/5/22/the-neuroscience-of-zen.html
- http://www.sirlin.net/blog/2007/11/1/virtua-fighter-5-a-little-rough-around-the-edges.html
- http://www.sirlin.net/blog/2010/2/1/dexters-mechanics-and-flavor.html
- http://www.sirlin.net/blog/2010/10/10/advantage-time-in-fighting-games.html
- http://www.sirlin.net/blog/2011/8/23/starcraft-as-a-spectator-sport.html
- http://www.sirlin.net/blog/2012/7/18/a-discussion-of-balance.html
- http://www.sirlin.net/blog/2011/4/13/design-dilemmas.html
- http://www.sirlin.net/blog/2012/8/12/scg4-update.html
- http://www.sirlin.net/blog/2009/10/21/the-design-of-things.html
- http://www.sirlin.net/blog/2009/2/27/street-fighter-4-ultra-combos.html
- http://www.sirlin.net/blog/2012/4/30/puzzle-strike-casual-play-matters.html
- http://www.sirlin.net/blog/2010/11/4/football-helmet-clown-shoes-guy.html
- http://www.sirlin.net/blog/2011/8/22/the-anti-progress-attitude.html
- http://www.sirlin.net/blog/2011/7/25/portal-2.html
- Great article on scores
- http://www.gatheryourparty.com/articles/2013/04/24/review-scores-are-useless/#comment-45402
- sessler being right about scores, briefly. He's been dumb lately, but this one is great.
- https://www.youtube.com/watch?feature=player_embedded&v=kqeiN4pqTjo
- Kotaku is awful, but this comment made by some other guy is really great.
- http://kotaku.com/ok-while-im-at-it-do-you-want-to-know-why-the-sorcere-476439989
- Says it all in the title.
- http://www.gatheryourparty.com/articles/2013/04/24/review-scores-are-useless/
- Excellent blog on the art direction and inspiration of various games
- http://art-eater.com/
- http://art-eater.com/2013/01/the-world-we-must-defend-war-peace-and-pokemon/
- http://thegameprodigy.com/why-do-indies-hate-social-games/
- Great article on the current and historical issues with the zelda franchise.
- http://tevisthompson.com/saving-zelda/
- http://metagearsolid.org/2012/01/the-opposite-of-epic/
- http://metagearsolid.org/2011/07/video-games-in-the-master-plan/
- http://metagearsolid.org/2011/06/purple-dildos-and-the-power-to-destroy-fun-itself/
- http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm
- http://vectorpoem.com/news/?p=74
- http://vectorpoem.com/news/?p=31
- http://vectorpoem.com/news/?p=36
- http://vectorpoem.com/news/?p=47
- http://vectorpoem.com/news/?p=91
- http://www.kyrieru.com/2012/07/camera-super-mario-world.html
- http://www.kyrieru.com/2012/07/design-vs-fun.html
- http://www.learntocounter.com/the-history-of-why-im-tired-of-your-modern-shooters-part-one/
- http://www.learntocounter.com/used-video-games-the-new-software-piracy-part-one/
- http://www.learntocounter.com/the-creation-of-battle-net-2-0-part-one/
- http://www.learntocounter.com/excerpt-rise-of-the-american-film/
- http://www.learntocounter.com/why-your-internet-boycotts-dont-work/
- http://www.learntocounter.com/the-digital-death-of-video-game-art/
- http://www.learntocounter.com/rhythm-games-and-the-death-of-level-design/
- http://www.learntocounter.com/i-play-for-fun-the-four-dumbest-words-in-video-games/
- http://www.learntocounter.com/i-like-the-publishing-model-just-not-the-publishers/
- http://www.learntocounter.com/battle-net-2-0-the-antithesis-of-consumer-confidence/
- http://www.learntocounter.com/separate-ways-the-divide-between-the-player-and-the-journalist/
- http://www.learntocounter.com/re-when-depth-gets-in-the-way-of-fun/
- http://www.learntocounter.com/the-decline-of-console-video-games-is-upon-us/
- http://www.learntocounter.com/why-your-e-sport-will-fail/
- http://www.learntocounter.com/the-transformation-of-e-sports/
- http://www.gamasutra.com/blogs/HugoBille/20120114/9236/
- http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php
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