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good gaming articles

Apr 8th, 2013
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  1. Good Gaming Articles
  2. These ones are mostly on visual design which he's good at and honestly I hate the rest of the blog, the guy is usually a dunce.
  3. http://howtonotsuckatgamedesign.com/?p=1669
  4. http://howtonotsuckatgamedesign.com/?p=1702
  5. http://howtonotsuckatgamedesign.com/?p=3115
  6. http://howtonotsuckatgamedesign.com/?p=1271
  7. http://howtonotsuckatgamedesign.com/?p=1473
  8. http://howtonotsuckatgamedesign.com/?p=133
  9. http://howtonotsuckatgamedesign.com/?p=54
  10. http://howtonotsuckatgamedesign.com/?p=238
  11.  
  12. Kayin is just awesome and writes tons of insightful stuff.
  13. http://kayin.pyoko.org/?p=2047
  14. http://kayin.pyoko.org/?p=1210
  15. http://kayin.pyoko.org/?p=2036
  16. http://kayin.pyoko.org/?p=936
  17. http://kayin.pyoko.org/?p=1862
  18. http://kayin.pyoko.org/?p=956
  19.  
  20. Fighting games are something which everyone who knows about video games should have some sort of basis in. Very very few games come anywhere close to the level of depth fighting games have. You may need 100 hours of gameplay, but fighting games have 1000.
  21. http://insertcredit.com/2013/01/14/the-educated-gentlepersons-fighting-game-primer/
  22. http://sonichurricane.com/?p=3302
  23.  
  24. KINESTHETICS FOR LIFE
  25. http://www.steveswink.com/principles-of-virtual-sensation/
  26.  
  27. Probably really worth reading as few games have a story capable of being analyzed on a ludo-narrative level like MGS2
  28. http://www.deltaheadtranslation.com//MGS2/DOTM_TOC.htm
  29.  
  30. All of Matthew Matosis's reviews are really thorough and insightful and this is just one of his comparison videos.
  31. http://www.youtube.com/watch?v=jyIGhXNlF34
  32.  
  33. I'm rather anti-religious, however all of these articles are extremely well written and accurate.
  34. http://theologygaming.com/the-japanese-style-part-1/
  35. http://theologygaming.com/the-japanese-style-part-2/
  36. http://theologygaming.com/a-journey-in-the-absence-of-freedom/
  37. http://theologygaming.com/i-die-daily-cheap-and-unfair-games/
  38. http://theologygaming.com/scoring-and-purity-of-form/
  39. http://theologygaming.com/replay-value/
  40. http://theologygaming.com/spoiled-video-gamers/
  41. http://theologygaming.com/friction/
  42. http://theologygaming.com/details/
  43. http://theologygaming.com/video-game-puzzles-feeling-dumb-and-overcome/
  44. http://theologygaming.com/computer-roleplaying-games-and-i/
  45. http://theologygaming.com/whats-great-about-god-of-war-part-1/
  46. http://theologygaming.com/whats-great-about-god-of-war-part-2/
  47. http://theologygaming.com/whats-great-about-god-of-war-part-3/
  48. http://theologygaming.com/narrative-versus-conquest-video-games-and-conflict/
  49. http://theologygaming.com/accessibility/
  50. http://theologygaming.com/experience-vs-mechanics/
  51. http://theologygaming.com/video-games-art-and-objective-standards-introduction/
  52. http://theologygaming.com/video-games-art-and-objective-standards-preliminary-objections/
  53. http://theologygaming.com/video-games-art-and-objective-standards-preliminary-objections-2/
  54. http://theologygaming.com/fractured-soul-paxtravaganza-2013/
  55. http://theologygaming.com/metal-gear-rising-revengeance-difficulty-levels-and-engagement/
  56.  
  57. Technically about traditional games. Funny and informative.
  58. http://www.chimeramag.com/features/tenpoints.html
  59.  
  60. love alarmhat
  61. https://www.youtube.com/watch?v=K6xFn853Vf0
  62.  
  63. heh. Interesting jab at CoD, contains some points I hadn't really thought of.
  64. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/
  65.  
  66. Interesting concept brought up by Vaati Vidya. I'll be stealing this turn of phrase because it's a good term for it.
  67. https://www.youtube.com/watch?v=_SOg990vAyk
  68.  
  69. These two are a pair. Absolute hilarity.
  70. http://www.youtube.com/watch?v=_SOg990vAyk&list=UUe0DNp0mKMqrYVaTundyr9w&index=3
  71. http://www.gamespot.com/forums/topic/28980382/why-gamepads-are-not-good-for-fpss-clearly-my-opinion-and-not-fact?page=1
  72.  
  73. Mr B tongue is pretty cool, just leans way too much on the simulationist/narrativist side.
  74. http://www.youtube.com/watch?v=VJJaGSV75y0
  75.  
  76. Always useful to have at least 7 articles like this around.
  77. http://openarena.wikia.com/wiki/Game_physics
  78.  
  79. Holy fucking shit, this guy is the holy grail. I love it all.
  80. http://www.whatgamesare.com/2013/01/choose-fairness-over-balance-game-design.html
  81. http://www.whatgamesare.com/2011/06/busywork-is-not-fun-design.html
  82. http://www.whatgamesare.com/2012/02/the-narrative-vs-mechanics-circus.html
  83. http://www.whatgamesare.com/2012/03/games-are-not-experiences.html
  84. http://www.whatgamesare.com/2012/03/equivocitis-terminology-wars.html
  85. http://www.whatgamesare.com/2012/02/the-difference-between-actions-and-verbs-game-design.html
  86. http://www.whatgamesare.com/2011/01/love-your-pirates-heresy.html
  87. http://www.whatgamesare.com/2011/02/you-need-four-coders-production.html
  88. http://www.whatgamesare.com/2010/12/there-is-no-secret-sauce.html
  89. http://www.whatgamesare.com/2011/02/all-games-are-played-to-win-design.html
  90. http://www.whatgamesare.com/2011/05/all-games-are-about-death-fundamentals.html
  91. http://www.whatgamesare.com/2012/05/games-dont-tell-stories-people-tell-stories.html
  92. http://www.whatgamesare.com/2011/02/seven-steps-to-the-epic-win-design.html
  93. http://www.whatgamesare.com/2011/02/video-game-writing-and-the-sense-of-story-writing.html
  94. http://www.whatgamesare.com/2011/10/the-little-deck-of-game-design-project.html
  95. http://www.whatgamesare.com/2011/06/all-good-games-are-tests-but-not-vice-versa.html
  96. http://www.whatgamesare.com/2012/11/games-dont-need-saving.html
  97. http://www.whatgamesare.com/2011/04/health-packs-barrels-and-uniforms-are-good-simulationism.html
  98. http://www.whatgamesare.com/2011/11/tolstoy-art-divided-brains-and-roleplaying-games.html
  99. http://www.whatgamesare.com/2011/06/all-good-games-are-tests-but-not-vice-versa.html
  100. http://www.whatgamesare.com/2011/02/cars-dolls-and-video-games-narrativism.html
  101. http://www.whatgamesare.com/2012/07/on-player-characters-and-self-expression-game-design.html
  102. http://www.whatgamesare.com/2011/04/fairness-is-a-perception-game-psychology-1.html
  103.  
  104. SIRLIIIIIIIIIIN! Come and Worship at the Church of the Low Strong!
  105. http://www.sirlin.net/blog/2013/3/3/the-playtesters-are-saying-to-do-x.html
  106. http://www.sirlin.net/blog/2012/12/7/review-of-pitfall-on-ios.html
  107. http://www.sirlin.net/blog/2012/2/4/soul-calibur-5-first-impressions.html
  108. http://www.sirlin.net/blog/2011/11/9/flash-duel-betrayal-at-raid-on-deathstrike-dragon.html
  109. http://www.sirlin.net/blog/2011/4/13/design-dilemmas.html
  110. http://www.sirlin.net/blog/2009/2/24/some-positives-about-street-fighter-4.html
  111. http://www.sirlin.net/blog/2011/8/25/what-is-a-love-letter-to-the-community.html
  112. http://www.sirlin.net/blog/category/game-developers-conference
  113. http://www.sirlin.net/blog/2010/7/31/starcrafts-essence-in-card-form.html
  114. http://www.sirlin.net/blog/2012/5/22/the-neuroscience-of-zen.html
  115. http://www.sirlin.net/blog/2007/11/1/virtua-fighter-5-a-little-rough-around-the-edges.html
  116. http://www.sirlin.net/blog/2010/2/1/dexters-mechanics-and-flavor.html
  117. http://www.sirlin.net/blog/2010/10/10/advantage-time-in-fighting-games.html
  118. http://www.sirlin.net/blog/2011/8/23/starcraft-as-a-spectator-sport.html
  119. http://www.sirlin.net/blog/2012/7/18/a-discussion-of-balance.html
  120. http://www.sirlin.net/blog/2011/4/13/design-dilemmas.html
  121. http://www.sirlin.net/blog/2012/8/12/scg4-update.html
  122. http://www.sirlin.net/blog/2009/10/21/the-design-of-things.html
  123. http://www.sirlin.net/blog/2009/2/27/street-fighter-4-ultra-combos.html
  124. http://www.sirlin.net/blog/2012/4/30/puzzle-strike-casual-play-matters.html
  125. http://www.sirlin.net/blog/2010/11/4/football-helmet-clown-shoes-guy.html
  126. http://www.sirlin.net/blog/2011/8/22/the-anti-progress-attitude.html
  127. http://www.sirlin.net/blog/2011/7/25/portal-2.html
  128. http://www.sirlin.net/blog/2013/3/3/the-playtesters-are-saying-to-do-x.html
  129. http://www.sirlin.net/blog/2012/12/7/review-of-pitfall-on-ios.html
  130. http://www.sirlin.net/blog/2012/2/4/soul-calibur-5-first-impressions.html
  131. http://www.sirlin.net/blog/2011/11/9/flash-duel-betrayal-at-raid-on-deathstrike-dragon.html
  132. http://www.sirlin.net/blog/2011/4/13/design-dilemmas.html
  133. http://www.sirlin.net/blog/2009/2/24/some-positives-about-street-fighter-4.html
  134. http://www.sirlin.net/blog/2011/8/25/what-is-a-love-letter-to-the-community.html
  135. http://www.sirlin.net/blog/category/game-developers-conference
  136. http://www.sirlin.net/blog/2010/7/31/starcrafts-essence-in-card-form.html
  137. http://www.sirlin.net/blog/2012/5/22/the-neuroscience-of-zen.html
  138. http://www.sirlin.net/blog/2007/11/1/virtua-fighter-5-a-little-rough-around-the-edges.html
  139. http://www.sirlin.net/blog/2010/2/1/dexters-mechanics-and-flavor.html
  140. http://www.sirlin.net/blog/2010/10/10/advantage-time-in-fighting-games.html
  141. http://www.sirlin.net/blog/2011/8/23/starcraft-as-a-spectator-sport.html
  142. http://www.sirlin.net/blog/2012/7/18/a-discussion-of-balance.html
  143. http://www.sirlin.net/blog/2011/4/13/design-dilemmas.html
  144. http://www.sirlin.net/blog/2012/8/12/scg4-update.html
  145. http://www.sirlin.net/blog/2009/10/21/the-design-of-things.html
  146. http://www.sirlin.net/blog/2009/2/27/street-fighter-4-ultra-combos.html
  147. http://www.sirlin.net/blog/2012/4/30/puzzle-strike-casual-play-matters.html
  148. http://www.sirlin.net/blog/2010/11/4/football-helmet-clown-shoes-guy.html
  149. http://www.sirlin.net/blog/2011/8/22/the-anti-progress-attitude.html
  150. http://www.sirlin.net/blog/2011/7/25/portal-2.html
  151.  
  152. Great article on scores
  153. http://www.gatheryourparty.com/articles/2013/04/24/review-scores-are-useless/#comment-45402
  154.  
  155. sessler being right about scores, briefly. He's been dumb lately, but this one is great.
  156. https://www.youtube.com/watch?feature=player_embedded&v=kqeiN4pqTjo
  157.  
  158. Kotaku is awful, but this comment made by some other guy is really great.
  159. http://kotaku.com/ok-while-im-at-it-do-you-want-to-know-why-the-sorcere-476439989
  160.  
  161. Says it all in the title.
  162. http://www.gatheryourparty.com/articles/2013/04/24/review-scores-are-useless/
  163.  
  164. Excellent blog on the art direction and inspiration of various games
  165. http://art-eater.com/
  166. http://art-eater.com/2013/01/the-world-we-must-defend-war-peace-and-pokemon/
  167.  
  168. http://thegameprodigy.com/why-do-indies-hate-social-games/
  169.  
  170. Great article on the current and historical issues with the zelda franchise.
  171. http://tevisthompson.com/saving-zelda/
  172.  
  173. http://metagearsolid.org/2012/01/the-opposite-of-epic/
  174. http://metagearsolid.org/2011/07/video-games-in-the-master-plan/
  175. http://metagearsolid.org/2011/06/purple-dildos-and-the-power-to-destroy-fun-itself/
  176. http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm
  177. http://vectorpoem.com/news/?p=74
  178. http://vectorpoem.com/news/?p=31
  179. http://vectorpoem.com/news/?p=36
  180. http://vectorpoem.com/news/?p=47
  181. http://vectorpoem.com/news/?p=91
  182. http://www.kyrieru.com/2012/07/camera-super-mario-world.html
  183. http://www.kyrieru.com/2012/07/design-vs-fun.html
  184. http://www.learntocounter.com/the-history-of-why-im-tired-of-your-modern-shooters-part-one/
  185. http://www.learntocounter.com/used-video-games-the-new-software-piracy-part-one/
  186. http://www.learntocounter.com/the-creation-of-battle-net-2-0-part-one/
  187. http://www.learntocounter.com/excerpt-rise-of-the-american-film/
  188. http://www.learntocounter.com/why-your-internet-boycotts-dont-work/
  189. http://www.learntocounter.com/the-digital-death-of-video-game-art/
  190. http://www.learntocounter.com/rhythm-games-and-the-death-of-level-design/
  191. http://www.learntocounter.com/i-play-for-fun-the-four-dumbest-words-in-video-games/
  192. http://www.learntocounter.com/i-like-the-publishing-model-just-not-the-publishers/
  193. http://www.learntocounter.com/battle-net-2-0-the-antithesis-of-consumer-confidence/
  194. http://www.learntocounter.com/separate-ways-the-divide-between-the-player-and-the-journalist/
  195. http://www.learntocounter.com/re-when-depth-gets-in-the-way-of-fun/
  196. http://www.learntocounter.com/the-decline-of-console-video-games-is-upon-us/
  197. http://www.learntocounter.com/why-your-e-sport-will-fail/
  198. http://www.learntocounter.com/the-transformation-of-e-sports/
  199. http://www.gamasutra.com/blogs/HugoBille/20120114/9236/
  200. http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php
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