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Nov 25th, 2015
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  1. options:
  2. P: &8[&7MobDisguise&8]&7
  3.  
  4.  
  5.  
  6. command /mobdisguise [<text>]:
  7. permission: skript.op
  8. trigger:
  9. if arg-1 is "on":
  10. set {mobdisguise} to true
  11. broadcast "{@P} MobDisguise Enabled!"
  12. else if arg-1 is "off":
  13. set {mobdisguise} to false
  14. broadcast "{@P} MobDisguise Disabled!"
  15. loop {disguised::*}:
  16. delete {disguisenumber.%loop-value%}
  17. delete {_disguiseattacker.%loop-value%}
  18. undisguise loop-value
  19. delete {disguised::*}
  20.  
  21. on death:
  22. if attacker is a player:
  23. if {mobdisguise} is true:
  24. victim is not an enderman
  25. disguise attacker as "%victim%"
  26. message "{@P} You are now disguised as a %victim%!" to attacker
  27. if {disguisenumber.%attacker%} is not set:
  28. set {disguisenumber.%attacker%} to 1
  29. add attacker to {disguised::*}
  30. else:
  31. add 1 to {disguisenumber.%attacker%}
  32. set {_disguiseattacker.%attacker%} to {disguisenumber.%attacker%}
  33. wait 1 minute
  34. if {_disguiseattacker.%attacker%} is {disguisenumber.%attacker%}:
  35. undisguise attacker
  36. message "{@P} You are no longer disguised." to attacker
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