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- options:
- P: &8[&7MobDisguise&8]&7
- command /mobdisguise [<text>]:
- permission: skript.op
- trigger:
- if arg-1 is "on":
- set {mobdisguise} to true
- broadcast "{@P} MobDisguise Enabled!"
- else if arg-1 is "off":
- set {mobdisguise} to false
- broadcast "{@P} MobDisguise Disabled!"
- loop {disguised::*}:
- delete {disguisenumber.%loop-value%}
- delete {_disguiseattacker.%loop-value%}
- undisguise loop-value
- delete {disguised::*}
- on death:
- if attacker is a player:
- if {mobdisguise} is true:
- victim is not an enderman
- disguise attacker as "%victim%"
- message "{@P} You are now disguised as a %victim%!" to attacker
- if {disguisenumber.%attacker%} is not set:
- set {disguisenumber.%attacker%} to 1
- add attacker to {disguised::*}
- else:
- add 1 to {disguisenumber.%attacker%}
- set {_disguiseattacker.%attacker%} to {disguisenumber.%attacker%}
- wait 1 minute
- if {_disguiseattacker.%attacker%} is {disguisenumber.%attacker%}:
- undisguise attacker
- message "{@P} You are no longer disguised." to attacker
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