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- Shield Mastery
- Requirements: None
- Required to learn shield skills. Passively gives the user a chance to nullify physical attacks directed at them while they have a shield equipped.
- 1: 1% chance
- 2: 2% chance
- 3: 3% chance
- 4: 4% chance
- 5: 5% chance
- 6: 6% chance
- 7: 7% chance
- 8: 8% chance
- 9: 9% chance
- 10: 10% chance
- 11: 10% chance
- 12: 11% chance
- 13: 11% chance
- 14: 12% chance
- 15: 12% chance
- 16: 13% chance
- 17: 13% chance
- 18: 14% chance
- 19: 14% chance
- 20: 15% chance
- Front Guard/Rear Guard
- Requirements: Shield Mastery level 1
- Required equipment: Shield
- Body parts used: Arms
- Lowers physical damage to the front/back row for one turn.
- 1: 4 TP, 30% damage reduction
- 2: 4 TP, 33% damage reduction
- 3: 4 TP, 36% damage reduction
- 4: 4 TP, 38% damage reduction
- 5: 8 TP, 45% damage reduction
- 6: 8 TP, 47% damage reduction
- 7: 8 TP, 49% damage reduction
- 8: 8 TP, 50% damage reduction
- 9: 8 TP, 51% damage reduction
- 10: 12 TP, 55% damage reduction
- 11: 12 TP, 56% damage reduction
- 12: 12 TP, 57% damage reduction
- 13: 12 TP, 58% damage reduction
- 14: 12 TP, 59% damage reduction
- 15: 12 TP, 60% damage reduction
- 16: 12 TP, 61% damage reduction
- 17: 12 TP, 62% damage reduction
- 18: 12 TP, 63% damage reduction
- 19: 12 TP, 64% damage reduction
- 20: 17 TP, 70% damage reduction
- Keep Guard
- Requirements: Front Guard level 3, Rear Guard level 3
- Required equipment: Shield
- Body parts used: Arms
- Targets one ally. Lowers all physical damage to them for two turns. Disables other shield skills for one turn.
- 1: 4 TP, 30% damage reduction
- 2: 4 TP, 33% damage reduction
- 3: 4 TP, 36% damage reduction
- 4: 4 TP, 38% damage reduction
- 5: 7 TP, 45% damage reduction
- 6: 7 TP, 47% damage reduction
- 7: 7 TP, 49% damage reduction
- 8: 7 TP, 50% damage reduction
- 9: 7 TP, 51% damage reduction
- 10: 10 TP, 55% damage reduction
- 11: 10 TP, 56% damage reduction
- 12: 10 TP, 57% damage reduction
- 13: 10 TP, 58% damage reduction
- 14: 10 TP, 59% damage reduction
- 15: 10 TP, 60% damage reduction
- 16: 10 TP, 61% damage reduction
- 17: 10 TP, 62% damage reduction
- 18: 10 TP, 63% damage reduction
- 19: 10 TP, 64% damage reduction
- 20: 14 TP, 70% damage reduction
- Fire/Ice/Volt Wall
- Requirements: Shield Mastery level 3
- Required equipment: Shield
- Body parts used: Arms
- From level 1-4, reduces Fire/Ice/Volt damage to the party once per character. From level 5-9, nullifies one instance of Fire/Ice/Volt damage once per character. From levels 10-20, nullifies one instance and absorbs a percentage of Fire/Ice/Volt damage as healing once per character.
- 1: 4 TP, 30% damage reduction
- 2: 4 TP, 55% damage reduction
- 3: 4 TP, 75% damage reduction
- 4: 4 TP, 85% damage reduction
- 5: 16 TP, nullifies damage
- 6: 14 TP, nullifies damage
- 7: 12 TP, nullifies damage
- 8: 10 TP, nullifies damage
- 9: 8 TP, nullifies damage
- 10: 12 TP, absorbs 10% damage dealt
- 11: 12 TP, absorbs 15% damage dealt
- 12: 12 TP, absorbs 20% damage dealt
- 13: 12 TP, absorbs 25% damage dealt
- 14: 12 TP, absorbs 30% damage dealt
- 15: 12 TP, absorbs 35% damage dealt
- 16: 12 TP, absorbs 40% damage dealt
- 17: 12 TP, absorbs 45% damage dealt
- 18: 12 TP, absorbs 50% damage dealt
- 19: 12 TP, absorbs 55% damage dealt
- 20: 14 TP, absorbs 70% damage dealt
- Heal Guard
- Requirements: Shield Mastery level 5
- Required equipment: Shield
- Body parts used: Arms
- Restores one ally's HP, and reduces all physical damage directed at them for one turn.
- 1: 6 TP, 90% healing power, 30% damage reduction
- 2: 6 TP, 93% healing power, 33% damage reduction
- 3: 6 TP, 96% healing power, 36% damage reduction
- 4: 6 TP, 99% healing power, 38% damage reduction
- 5: 10 TP, 123% healing power, 45% damage reduction
- 6: 10 TP, 127% healing power, 47% damage reduction
- 7: 10 TP, 131% healing power, 49% damage reduction
- 8: 10 TP, 135% healing power, 50% damage reduction
- 9: 10 TP, 139% healing power, 51% damage reduction
- 10: 16 TP, 180% healing power, 55% damage reduction
- 11: 16 TP, 183% healing power, 56% damage reduction
- 12: 16 TP, 186% healing power, 57% damage reduction
- 13: 16 TP, 189% healing power, 58% damage reduction
- 14: 16 TP, 192% healing power, 59% damage reduction
- 15: 19 TP, 210% healing power, 60% damage reduction
- 16: 19 TP, 214% healing power, 61% damage reduction
- 17: 19 TP, 218% healing power, 62% damage reduction
- 18: 19 TP, 222% healing power, 63% damage reduction
- 19: 19 TP, 226% healing power, 64% damage reduction
- 20: 23 TP, 250% healing power, 70% damage reduction
- Shield Smite
- Requirements: Shield Mastery level 7
- Required equipment: Shield
- Body parts used: Arms
- Deals melee Bash damage to one enemy. Attempts to bind the target's arms.
- Uses some function of the DEF provided by the user's equipped shield as a substitute for weapon ATK. Uses the average of the user's STR and VIT as a substitute for STR in the damage formula.
- Has a 200% speed modifier at all levels.
- 1: 10 TP, 220% damage, 25% arm bind chance
- 2: 10 TP, 225% damage, 25% arm bind chance
- 3: 10 TP, 230% damage, 25% arm bind chance
- 4: 10 TP, 235% damage, 25% arm bind chance
- 5: 16 TP, 275% damage, 35% arm bind chance
- 6: 16 TP, 280% damage, 35% arm bind chance
- 7: 16 TP, 285% damage, 35% arm bind chance
- 8: 16 TP, 290% damage, 35% arm bind chance
- 9: 16 TP, 295% damage, 35% arm bind chance
- 10: 22 TP, 350% damage, 45% arm bind chance
- 11: 22 TP, 354% damage, 45% arm bind chance
- 12: 22 TP, 358% damage, 45% arm bind chance
- 13: 22 TP, 362% damage, 45% arm bind chance
- 14: 22 TP, 366% damage, 45% arm bind chance
- 15: 25 TP, 400% damage, 50% arm bind chance
- 16: 25 TP, 404% damage, 50% arm bind chance
- 17: 25 TP, 408% damage, 50% arm bind chance
- 18: 25 TP, 412% damage, 50% arm bind chance
- 19: 25 TP, 416% damage, 50% arm bind chance
- 20: 30 TP, 465% damage, 55% arm bind chance
- Shield Rush
- Requirements: Shield Smite level 5
- Required equipment: Shield
- Body parts used: Arms
- Deals melee Bash damage to all enemies. Reduces the physical damage of hit targets for a set amount of turns.
- Uses some function of the DEF provided by the user's equipped shield as a substitute for weapon ATK. Uses the average of the user's STR and VIT as a substitute for STR in the damage formula.
- Has a 150% speed modifier at all levels.
- 1: 15 TP, 200% damage, 15% damage reduction, lasts 4 turns
- 2: 15 TP, 205% damage, 15% damage reduction, lasts 4 turns
- 3: 15 TP, 210% damage, 15% damage reduction, lasts 4 turns
- 4: 15 TP, 215% damage, 15% damage reduction, lasts 4 turns
- 5: 21 TP, 230% damage, 20% damage reduction, lasts 4 turns
- 6: 21 TP, 235% damage, 20% damage reduction, lasts 4 turns
- 7: 21 TP, 240% damage, 20% damage reduction, lasts 4 turns
- 8: 21 TP, 245% damage, 20% damage reduction, lasts 4 turns
- 9: 21 TP, 250% damage, 20% damage reduction, lasts 4 turns
- 10: 27 TP, 270% damage, 25% damage reduction, lasts 4 turns
- 11: 27 TP, 273% damage, 25% damage reduction, lasts 4 turns
- 12: 27 TP, 276% damage, 25% damage reduction, lasts 4 turns
- 13: 27 TP, 279% damage, 25% damage reduction, lasts 4 turns
- 14: 27 TP, 282% damage, 25% damage reduction, lasts 4 turns
- 15: 29 TP, 290% damage, 30% damage reduction, lasts 4 turns
- 16: 29 TP, 293% damage, 30% damage reduction, lasts 4 turns
- 17: 29 TP, 296% damage, 30% damage reduction, lasts 4 turns
- 18: 29 TP, 299% damage, 30% damage reduction, lasts 4 turns
- 19: 29 TP, 302% damage, 30% damage reduction, lasts 4 turns
- 20: 34 TP, 310% damage, 30% damage reduction, lasts 5 turns
- Sentinel Guard
- Requirements: Shield Mastery level 10
- Required equipment: Shield
- Body parts used: Arms
- The party's defensive values are set to the user's for one turn (DEF, VIT, etc.). In addition, also reduces all damage to the party for one turn. Disables shield skills for one turn after use.
- 1: 30 TP, 5% damage reduction
- 2: 30 TP, 7% damage reduction
- 3: 30 TP, 8% damage reduction
- 4: 30 TP, 10% damage reduction
- 5: 35 TP, 15% damage reduction
- 6: 35 TP, 17% damage reduction
- 7: 35 TP, 18% damage reduction
- 8: 35 TP, 20% damage reduction
- 9: 35 TP, 21% damage reduction
- 10: 40 TP, 25% damage reduction
- 11: 40 TP, 26% damage reduction
- 12: 40 TP, 27% damage reduction
- 13: 40 TP, 28% damage reduction
- 14: 40 TP, 29% damage reduction
- 15: 40 TP, 30% damage reduction
- 16: 40 TP, 31% damage reduction
- 17: 40 TP, 32% damage reduction
- 18: 40 TP, 33% damage reduction
- 19: 40 TP, 34% damage reduction
- 20: 50 TP, 40% damage reduction
- Provoke
- Requirements: Phys DEF Up level 1
- Body parts used: Head
- Increases the chance of enemies targeting the user, and increases the user's physical defense.
- Has a 500% speed modifier at all levels.
- 1: 2 TP, 150% target chance multiplier, no damage reduction, lasts 4 turns
- 2: 2 TP, 155% target chance multiplier, no damage reduction, lasts 4 turns
- 3: 2 TP, 160% target chance multiplier, no damage reduction, lasts 4 turns
- 4: 2 TP, 165% target chance multiplier, no damage reduction, lasts 4 turns
- 5: 5 TP, 190% target chance multiplier, 5% damage reduction, lasts 5 turns
- 6: 5 TP, 195% target chance multiplier, 5% damage reduction, lasts 5 turns
- 7: 5 TP, 200% target chance multiplier, 5% damage reduction, lasts 5 turns
- 8: 5 TP, 205% target chance multiplier, 5% damage reduction, lasts 5 turns
- 9: 5 TP, 210% target chance multiplier, 5% damage reduction, lasts 5 turns
- 10: 9 TP, 250% target chance multiplier, 10% damage reduction, lasts 6 turns
- 11: 9 TP, 255% target chance multiplier, 10% damage reduction, lasts 6 turns
- 12: 9 TP, 260% target chance multiplier, 10% damage reduction, lasts 6 turns
- 13: 9 TP, 265% target chance multiplier, 10% damage reduction, lasts 6 turns
- 14: 9 TP, 270% target chance multiplier, 10% damage reduction, lasts 6 turns
- 15: 9 TP, 275% target chance multiplier, 10% damage reduction, lasts 6 turns
- 16: 9 TP, 280% target chance multiplier, 10% damage reduction, lasts 6 turns
- 17: 9 TP, 285% target chance multiplier, 10% damage reduction, lasts 6 turns
- 18: 9 TP, 290% target chance multiplier, 10% damage reduction, lasts 6 turns
- 19: 9 TP, 295% target chance multiplier, 10% damage reduction, lasts 6 turns
- 20: 12 TP, 350% target chance multiplier, 15% damage reduction, lasts 7 turns
- Pre-Provoke
- Requirements: Provoke level 5
- Passively gives a chance to use Provoke immediately when starting a battle.
- 1: 15% chance
- 2: 25% chance
- 3: 35% chance
- 4: 45% chance
- 5: 60% chance
- 6: 67% chance
- 7: 74% chance
- 8: 81% chance
- 9: 88% chance
- 10: 100% chance
- Fortify
- Requirements: Phys DEF Up level 3
- Body parts used: Arms
- Gives the user a buff that reduces physical damage they take for a set amount of turns.
- Has a 200% speed modifier at all levels.
- 1: 2 TP, 28% damage reduction, lasts 4 turns
- 2: 2 TP, 30% damage reduction, lasts 4 turns
- 3: 2 TP, 32% damage reduction, lasts 4 turns
- 4: 2 TP, 33% damage reduction, lasts 4 turns
- 5: 4 TP, 33% damage reduction, lasts 5 turns
- 6: 4 TP, 35% damage reduction, lasts 5 turns
- 7: 4 TP, 37% damage reduction, lasts 5 turns
- 8: 4 TP, 39% damage reduction, lasts 5 turns
- 9: 4 TP, 40% damage reduction, lasts 5 turns
- 10: 8 TP, 40% damage reduction, lasts 6 turns
- 11: 8 TP, 41% damage reduction, lasts 6 turns
- 12: 8 TP, 42% damage reduction, lasts 6 turns
- 13: 8 TP, 43% damage reduction, lasts 6 turns
- 14: 8 TP, 44% damage reduction, lasts 6 turns
- 15: 8 TP, 45% damage reduction, lasts 6 turns
- 16: 8 TP, 46% damage reduction, lasts 6 turns
- 17: 8 TP, 47% damage reduction, lasts 6 turns
- 18: 8 TP, 48% damage reduction, lasts 6 turns
- 19: 8 TP, 49% damage reduction, lasts 6 turns
- 20: 10 TP, 50% damage reduction, lasts 7 turns
- Parry
- Requirements: Phys DEF Up level 5
- Passively gives a chance to nullify physical attacks to the user's row. Stacks fully with Shield Mastery. Stacks with other instances of Parry in the same row--this stacking is essentially multiplicative.
- 1: 2% chance
- 2: 3% chance
- 3: 4% chance
- 4: 5% chance
- 5: 6% chance
- 6: 7% chance
- 7: 8% chance
- 8: 9% chance
- 9: 10% chance
- 10: 11% chance
- Line Cure
- Requirements: Elem DEF Up level 3
- Body parts used: Head
- Restores one row's HP.
- 1: 6 TP, 90% healing power, 100% speed modifier
- 2: 6 TP, 93% healing power, 100% speed modifier
- 3: 6 TP, 96% healing power, 100% speed modifier
- 4: 6 TP, 99% healing power, 100% speed modifier
- 5: 8 TP, 130% healing power, 125% speed modifier
- 6: 8 TP, 135% healing power, 125% speed modifier
- 7: 8 TP, 140% healing power, 125% speed modifier
- 8: 8 TP, 145% healing power, 125% speed modifier
- 9: 8 TP, 150% healing power, 125% speed modifier
- 10: 12 TP, 195% healing power, 150% speed modifier
- 11: 12 TP, 198% healing power, 150% speed modifier
- 12: 12 TP, 200% healing power, 150% speed modifier
- 13: 12 TP, 203% healing power, 150% speed modifier
- 14: 12 TP, 205% healing power, 150% speed modifier
- 15: 14 TP, 230% healing power, 175% speed modifier
- 16: 14 TP, 234% healing power, 175% speed modifier
- 17: 14 TP, 237% healing power, 175% speed modifier
- 18: 14 TP, 240% healing power, 175% speed modifier
- 19: 14 TP, 243% healing power, 175% speed modifier
- 20: 16 TP, 275% healing power, 200% speed modifier
- Line Heal
- Requirements: Line Cure level 5
- Body parts used: Head
- Restores one row's HP.
- Has an 80% speed modifier at all levels.
- 1: 15 TP, 160% healing power
- 2: 15 TP, 165% healing power
- 3: 15 TP, 169% healing power
- 4: 15 TP, 174% healing power
- 5: 19 TP, 220% healing power
- 6: 19 TP, 225% healing power
- 7: 19 TP, 230% healing power
- 8: 19 TP, 235% healing power
- 9: 19 TP, 240% healing power
- 10: 23 TP, 295% healing power
- 11: 23 TP, 298% healing power
- 12: 23 TP, 301% healing power
- 13: 23 TP, 304% healing power
- 14: 23 TP, 307% healing power
- 15: 25 TP, 325% healing power
- 16: 25 TP, 329% healing power
- 17: 25 TP, 333% healing power
- 18: 25 TP, 337% healing power
- 19: 25 TP, 341% healing power
- 20: 29 TP, 370% healing power
- Aegis
- Requirements: Elem DEF Up level 5
- Passively gives the user a chance to survive a mortal hit at 1 HP.
- Aegis and Deadly Resolve are technically the same skill, and cannot be stacked.
- 1: 10% chance
- 2: 12% chance
- 3: 13% chance
- 4: 15% chance
- 5: 16% chance
- 6: 18% chance
- 7: 19% chance
- 8: 21% chance
- 9: 22% chance
- 10: 24% chance
- 11: 25% chance
- 12: 26% chance
- 13: 27% chance
- 14: 28% chance
- 15: 29% chance
- 16: 30% chance
- 17: 31% chance
- 18: 32% chance
- 19: 33% chance
- 20: 35% chance
- Armor of Light
- Requirements: Elem DEF Up level 10
- Body parts used: Head
- Places a buff on the user that gives them a chance to nullify ailments, binds, and debuffs directed at them for a set number of turns.
- 1: 5 TP, 35% void chance, 90% speed modifier
- 2: 5 TP, 38% void chance, 90% speed modifier
- 3: 5 TP, 41% void chance, 90% speed modifier
- 4: 5 TP, 44% void chance, 90% speed modifier
- 5: 9 TP, 50% void chance, 100% speed modifier
- 6: 9 TP, 52% void chance, 100% speed modifier
- 7: 9 TP, 54% void chance, 100% speed modifier
- 8: 9 TP, 56% void chance, 100% speed modifier
- 9: 9 TP, 58% void chance, 100% speed modifier
- 10: 15 TP, 60% void chance, 120% speed modifier
- 11: 15 TP, 61% void chance, 120% speed modifier
- 12: 15 TP, 63% void chance, 120% speed modifier
- 13: 15 TP, 64% void chance, 120% speed modifier
- 14: 15 TP, 66% void chance, 120% speed modifier
- 15: 15 TP, 67% void chance, 120% speed modifier
- 16: 15 TP, 69% void chance, 120% speed modifier
- 17: 15 TP, 70% void chance, 120% speed modifier
- 18: 15 TP, 72% void chance, 120% speed modifier
- 19: 15 TP, 73% void chance, 120% speed modifier
- 20: 20 TP, 75% void chance, 200% speed modifier
- Flee
- Requirements: HP Up level 3
- Body parts used: Legs
- Attempts to end the current battle and return to the floor entrance. If successful, consumes a percentage of the party's current HP.
- There are certain fights that cannot be fleed from--namely, those where the Escape command is greyed out.
- 1: 3 TP, 45% chance, 50% HP consumed
- 2: 3 TP, 50% chance, 50% HP consumed
- 3: 3 TP, 55% chance, 50% HP consumed
- 4: 3 TP, 60% chance, 50% HP consumed
- 5: 5 TP, 65% chance, 40% HP consumed
- 6: 5 TP, 70% chance, 40% HP consumed
- 7: 5 TP, 75% chance, 40% HP consumed
- 8: 5 TP, 80% chance, 40% HP consumed
- 9: 5 TP, 85% chance, 40% HP consumed
- 10: 7 TP, 90% chance, 30% HP consumed
- 11: 7 TP, 90% chance, 26% HP consumed
- 12: 7 TP, 90% chance, 22% HP consumed
- 13: 7 TP, 90% chance, 19% HP consumed
- 14: 7 TP, 90% chance, 16% HP consumed
- 15: 8 TP, 95% chance, 14% HP consumed
- 16: 8 TP, 95% chance, 12% HP consumed
- 17: 8 TP, 95% chance, 10% HP consumed
- 18: 8 TP, 95% chance, 8% HP consumed
- 19: 8 TP, 95% chance, 6% HP consumed
- 20: 9 TP, 100% chance, 1% HP consumed
- Shield Protect
- Force Boost
- Reduces damage to allies under the effect of shield skills by 50%. The reduction is applied after the shield skill's reduction.
- Perfect Defense
- Force Break
- Body parts used: Arms
- Nullifies all damage to the party for one turn. Does not protect against skills that solely attempt to inflict status ailments or binds. Does protect against ailments/binds attached to instances of damage.
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