hououinmakise

EO2U Protector data

Mar 21st, 2016
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  1. Shield Mastery
  2. Requirements: None
  3.  
  4. Required to learn shield skills. Passively gives the user a chance to nullify physical attacks directed at them while they have a shield equipped.
  5.  
  6. 1: 1% chance
  7. 2: 2% chance
  8. 3: 3% chance
  9. 4: 4% chance
  10. 5: 5% chance
  11. 6: 6% chance
  12. 7: 7% chance
  13. 8: 8% chance
  14. 9: 9% chance
  15. 10: 10% chance
  16. 11: 10% chance
  17. 12: 11% chance
  18. 13: 11% chance
  19. 14: 12% chance
  20. 15: 12% chance
  21. 16: 13% chance
  22. 17: 13% chance
  23. 18: 14% chance
  24. 19: 14% chance
  25. 20: 15% chance
  26.  
  27.  
  28. Front Guard/Rear Guard
  29. Requirements: Shield Mastery level 1
  30. Required equipment: Shield
  31. Body parts used: Arms
  32.  
  33. Lowers physical damage to the front/back row for one turn.
  34.  
  35. 1: 4 TP, 30% damage reduction
  36. 2: 4 TP, 33% damage reduction
  37. 3: 4 TP, 36% damage reduction
  38. 4: 4 TP, 38% damage reduction
  39. 5: 8 TP, 45% damage reduction
  40. 6: 8 TP, 47% damage reduction
  41. 7: 8 TP, 49% damage reduction
  42. 8: 8 TP, 50% damage reduction
  43. 9: 8 TP, 51% damage reduction
  44. 10: 12 TP, 55% damage reduction
  45. 11: 12 TP, 56% damage reduction
  46. 12: 12 TP, 57% damage reduction
  47. 13: 12 TP, 58% damage reduction
  48. 14: 12 TP, 59% damage reduction
  49. 15: 12 TP, 60% damage reduction
  50. 16: 12 TP, 61% damage reduction
  51. 17: 12 TP, 62% damage reduction
  52. 18: 12 TP, 63% damage reduction
  53. 19: 12 TP, 64% damage reduction
  54. 20: 17 TP, 70% damage reduction
  55.  
  56.  
  57. Keep Guard
  58. Requirements: Front Guard level 3, Rear Guard level 3
  59. Required equipment: Shield
  60. Body parts used: Arms
  61.  
  62. Targets one ally. Lowers all physical damage to them for two turns. Disables other shield skills for one turn.
  63.  
  64. 1: 4 TP, 30% damage reduction
  65. 2: 4 TP, 33% damage reduction
  66. 3: 4 TP, 36% damage reduction
  67. 4: 4 TP, 38% damage reduction
  68. 5: 7 TP, 45% damage reduction
  69. 6: 7 TP, 47% damage reduction
  70. 7: 7 TP, 49% damage reduction
  71. 8: 7 TP, 50% damage reduction
  72. 9: 7 TP, 51% damage reduction
  73. 10: 10 TP, 55% damage reduction
  74. 11: 10 TP, 56% damage reduction
  75. 12: 10 TP, 57% damage reduction
  76. 13: 10 TP, 58% damage reduction
  77. 14: 10 TP, 59% damage reduction
  78. 15: 10 TP, 60% damage reduction
  79. 16: 10 TP, 61% damage reduction
  80. 17: 10 TP, 62% damage reduction
  81. 18: 10 TP, 63% damage reduction
  82. 19: 10 TP, 64% damage reduction
  83. 20: 14 TP, 70% damage reduction
  84.  
  85.  
  86. Fire/Ice/Volt Wall
  87. Requirements: Shield Mastery level 3
  88. Required equipment: Shield
  89. Body parts used: Arms
  90.  
  91. From level 1-4, reduces Fire/Ice/Volt damage to the party once per character. From level 5-9, nullifies one instance of Fire/Ice/Volt damage once per character. From levels 10-20, nullifies one instance and absorbs a percentage of Fire/Ice/Volt damage as healing once per character.
  92.  
  93. 1: 4 TP, 30% damage reduction
  94. 2: 4 TP, 55% damage reduction
  95. 3: 4 TP, 75% damage reduction
  96. 4: 4 TP, 85% damage reduction
  97. 5: 16 TP, nullifies damage
  98. 6: 14 TP, nullifies damage
  99. 7: 12 TP, nullifies damage
  100. 8: 10 TP, nullifies damage
  101. 9: 8 TP, nullifies damage
  102. 10: 12 TP, absorbs 10% damage dealt
  103. 11: 12 TP, absorbs 15% damage dealt
  104. 12: 12 TP, absorbs 20% damage dealt
  105. 13: 12 TP, absorbs 25% damage dealt
  106. 14: 12 TP, absorbs 30% damage dealt
  107. 15: 12 TP, absorbs 35% damage dealt
  108. 16: 12 TP, absorbs 40% damage dealt
  109. 17: 12 TP, absorbs 45% damage dealt
  110. 18: 12 TP, absorbs 50% damage dealt
  111. 19: 12 TP, absorbs 55% damage dealt
  112. 20: 14 TP, absorbs 70% damage dealt
  113.  
  114.  
  115. Heal Guard
  116. Requirements: Shield Mastery level 5
  117. Required equipment: Shield
  118. Body parts used: Arms
  119.  
  120. Restores one ally's HP, and reduces all physical damage directed at them for one turn.
  121.  
  122. 1: 6 TP, 90% healing power, 30% damage reduction
  123. 2: 6 TP, 93% healing power, 33% damage reduction
  124. 3: 6 TP, 96% healing power, 36% damage reduction
  125. 4: 6 TP, 99% healing power, 38% damage reduction
  126. 5: 10 TP, 123% healing power, 45% damage reduction
  127. 6: 10 TP, 127% healing power, 47% damage reduction
  128. 7: 10 TP, 131% healing power, 49% damage reduction
  129. 8: 10 TP, 135% healing power, 50% damage reduction
  130. 9: 10 TP, 139% healing power, 51% damage reduction
  131. 10: 16 TP, 180% healing power, 55% damage reduction
  132. 11: 16 TP, 183% healing power, 56% damage reduction
  133. 12: 16 TP, 186% healing power, 57% damage reduction
  134. 13: 16 TP, 189% healing power, 58% damage reduction
  135. 14: 16 TP, 192% healing power, 59% damage reduction
  136. 15: 19 TP, 210% healing power, 60% damage reduction
  137. 16: 19 TP, 214% healing power, 61% damage reduction
  138. 17: 19 TP, 218% healing power, 62% damage reduction
  139. 18: 19 TP, 222% healing power, 63% damage reduction
  140. 19: 19 TP, 226% healing power, 64% damage reduction
  141. 20: 23 TP, 250% healing power, 70% damage reduction
  142.  
  143.  
  144. Shield Smite
  145. Requirements: Shield Mastery level 7
  146. Required equipment: Shield
  147. Body parts used: Arms
  148.  
  149. Deals melee Bash damage to one enemy. Attempts to bind the target's arms.
  150.  
  151. Uses some function of the DEF provided by the user's equipped shield as a substitute for weapon ATK. Uses the average of the user's STR and VIT as a substitute for STR in the damage formula.
  152.  
  153. Has a 200% speed modifier at all levels.
  154.  
  155. 1: 10 TP, 220% damage, 25% arm bind chance
  156. 2: 10 TP, 225% damage, 25% arm bind chance
  157. 3: 10 TP, 230% damage, 25% arm bind chance
  158. 4: 10 TP, 235% damage, 25% arm bind chance
  159. 5: 16 TP, 275% damage, 35% arm bind chance
  160. 6: 16 TP, 280% damage, 35% arm bind chance
  161. 7: 16 TP, 285% damage, 35% arm bind chance
  162. 8: 16 TP, 290% damage, 35% arm bind chance
  163. 9: 16 TP, 295% damage, 35% arm bind chance
  164. 10: 22 TP, 350% damage, 45% arm bind chance
  165. 11: 22 TP, 354% damage, 45% arm bind chance
  166. 12: 22 TP, 358% damage, 45% arm bind chance
  167. 13: 22 TP, 362% damage, 45% arm bind chance
  168. 14: 22 TP, 366% damage, 45% arm bind chance
  169. 15: 25 TP, 400% damage, 50% arm bind chance
  170. 16: 25 TP, 404% damage, 50% arm bind chance
  171. 17: 25 TP, 408% damage, 50% arm bind chance
  172. 18: 25 TP, 412% damage, 50% arm bind chance
  173. 19: 25 TP, 416% damage, 50% arm bind chance
  174. 20: 30 TP, 465% damage, 55% arm bind chance
  175.  
  176.  
  177. Shield Rush
  178. Requirements: Shield Smite level 5
  179. Required equipment: Shield
  180. Body parts used: Arms
  181.  
  182. Deals melee Bash damage to all enemies. Reduces the physical damage of hit targets for a set amount of turns.
  183.  
  184. Uses some function of the DEF provided by the user's equipped shield as a substitute for weapon ATK. Uses the average of the user's STR and VIT as a substitute for STR in the damage formula.
  185.  
  186. Has a 150% speed modifier at all levels.
  187.  
  188. 1: 15 TP, 200% damage, 15% damage reduction, lasts 4 turns
  189. 2: 15 TP, 205% damage, 15% damage reduction, lasts 4 turns
  190. 3: 15 TP, 210% damage, 15% damage reduction, lasts 4 turns
  191. 4: 15 TP, 215% damage, 15% damage reduction, lasts 4 turns
  192. 5: 21 TP, 230% damage, 20% damage reduction, lasts 4 turns
  193. 6: 21 TP, 235% damage, 20% damage reduction, lasts 4 turns
  194. 7: 21 TP, 240% damage, 20% damage reduction, lasts 4 turns
  195. 8: 21 TP, 245% damage, 20% damage reduction, lasts 4 turns
  196. 9: 21 TP, 250% damage, 20% damage reduction, lasts 4 turns
  197. 10: 27 TP, 270% damage, 25% damage reduction, lasts 4 turns
  198. 11: 27 TP, 273% damage, 25% damage reduction, lasts 4 turns
  199. 12: 27 TP, 276% damage, 25% damage reduction, lasts 4 turns
  200. 13: 27 TP, 279% damage, 25% damage reduction, lasts 4 turns
  201. 14: 27 TP, 282% damage, 25% damage reduction, lasts 4 turns
  202. 15: 29 TP, 290% damage, 30% damage reduction, lasts 4 turns
  203. 16: 29 TP, 293% damage, 30% damage reduction, lasts 4 turns
  204. 17: 29 TP, 296% damage, 30% damage reduction, lasts 4 turns
  205. 18: 29 TP, 299% damage, 30% damage reduction, lasts 4 turns
  206. 19: 29 TP, 302% damage, 30% damage reduction, lasts 4 turns
  207. 20: 34 TP, 310% damage, 30% damage reduction, lasts 5 turns
  208.  
  209.  
  210. Sentinel Guard
  211. Requirements: Shield Mastery level 10
  212. Required equipment: Shield
  213. Body parts used: Arms
  214.  
  215. The party's defensive values are set to the user's for one turn (DEF, VIT, etc.). In addition, also reduces all damage to the party for one turn. Disables shield skills for one turn after use.
  216.  
  217. 1: 30 TP, 5% damage reduction
  218. 2: 30 TP, 7% damage reduction
  219. 3: 30 TP, 8% damage reduction
  220. 4: 30 TP, 10% damage reduction
  221. 5: 35 TP, 15% damage reduction
  222. 6: 35 TP, 17% damage reduction
  223. 7: 35 TP, 18% damage reduction
  224. 8: 35 TP, 20% damage reduction
  225. 9: 35 TP, 21% damage reduction
  226. 10: 40 TP, 25% damage reduction
  227. 11: 40 TP, 26% damage reduction
  228. 12: 40 TP, 27% damage reduction
  229. 13: 40 TP, 28% damage reduction
  230. 14: 40 TP, 29% damage reduction
  231. 15: 40 TP, 30% damage reduction
  232. 16: 40 TP, 31% damage reduction
  233. 17: 40 TP, 32% damage reduction
  234. 18: 40 TP, 33% damage reduction
  235. 19: 40 TP, 34% damage reduction
  236. 20: 50 TP, 40% damage reduction
  237.  
  238.  
  239. Provoke
  240. Requirements: Phys DEF Up level 1
  241. Body parts used: Head
  242.  
  243. Increases the chance of enemies targeting the user, and increases the user's physical defense.
  244.  
  245. Has a 500% speed modifier at all levels.
  246.  
  247. 1: 2 TP, 150% target chance multiplier, no damage reduction, lasts 4 turns
  248. 2: 2 TP, 155% target chance multiplier, no damage reduction, lasts 4 turns
  249. 3: 2 TP, 160% target chance multiplier, no damage reduction, lasts 4 turns
  250. 4: 2 TP, 165% target chance multiplier, no damage reduction, lasts 4 turns
  251. 5: 5 TP, 190% target chance multiplier, 5% damage reduction, lasts 5 turns
  252. 6: 5 TP, 195% target chance multiplier, 5% damage reduction, lasts 5 turns
  253. 7: 5 TP, 200% target chance multiplier, 5% damage reduction, lasts 5 turns
  254. 8: 5 TP, 205% target chance multiplier, 5% damage reduction, lasts 5 turns
  255. 9: 5 TP, 210% target chance multiplier, 5% damage reduction, lasts 5 turns
  256. 10: 9 TP, 250% target chance multiplier, 10% damage reduction, lasts 6 turns
  257. 11: 9 TP, 255% target chance multiplier, 10% damage reduction, lasts 6 turns
  258. 12: 9 TP, 260% target chance multiplier, 10% damage reduction, lasts 6 turns
  259. 13: 9 TP, 265% target chance multiplier, 10% damage reduction, lasts 6 turns
  260. 14: 9 TP, 270% target chance multiplier, 10% damage reduction, lasts 6 turns
  261. 15: 9 TP, 275% target chance multiplier, 10% damage reduction, lasts 6 turns
  262. 16: 9 TP, 280% target chance multiplier, 10% damage reduction, lasts 6 turns
  263. 17: 9 TP, 285% target chance multiplier, 10% damage reduction, lasts 6 turns
  264. 18: 9 TP, 290% target chance multiplier, 10% damage reduction, lasts 6 turns
  265. 19: 9 TP, 295% target chance multiplier, 10% damage reduction, lasts 6 turns
  266. 20: 12 TP, 350% target chance multiplier, 15% damage reduction, lasts 7 turns
  267.  
  268.  
  269. Pre-Provoke
  270. Requirements: Provoke level 5
  271.  
  272. Passively gives a chance to use Provoke immediately when starting a battle.
  273.  
  274. 1: 15% chance
  275. 2: 25% chance
  276. 3: 35% chance
  277. 4: 45% chance
  278. 5: 60% chance
  279. 6: 67% chance
  280. 7: 74% chance
  281. 8: 81% chance
  282. 9: 88% chance
  283. 10: 100% chance
  284.  
  285.  
  286. Fortify
  287. Requirements: Phys DEF Up level 3
  288. Body parts used: Arms
  289.  
  290. Gives the user a buff that reduces physical damage they take for a set amount of turns.
  291.  
  292. Has a 200% speed modifier at all levels.
  293.  
  294. 1: 2 TP, 28% damage reduction, lasts 4 turns
  295. 2: 2 TP, 30% damage reduction, lasts 4 turns
  296. 3: 2 TP, 32% damage reduction, lasts 4 turns
  297. 4: 2 TP, 33% damage reduction, lasts 4 turns
  298. 5: 4 TP, 33% damage reduction, lasts 5 turns
  299. 6: 4 TP, 35% damage reduction, lasts 5 turns
  300. 7: 4 TP, 37% damage reduction, lasts 5 turns
  301. 8: 4 TP, 39% damage reduction, lasts 5 turns
  302. 9: 4 TP, 40% damage reduction, lasts 5 turns
  303. 10: 8 TP, 40% damage reduction, lasts 6 turns
  304. 11: 8 TP, 41% damage reduction, lasts 6 turns
  305. 12: 8 TP, 42% damage reduction, lasts 6 turns
  306. 13: 8 TP, 43% damage reduction, lasts 6 turns
  307. 14: 8 TP, 44% damage reduction, lasts 6 turns
  308. 15: 8 TP, 45% damage reduction, lasts 6 turns
  309. 16: 8 TP, 46% damage reduction, lasts 6 turns
  310. 17: 8 TP, 47% damage reduction, lasts 6 turns
  311. 18: 8 TP, 48% damage reduction, lasts 6 turns
  312. 19: 8 TP, 49% damage reduction, lasts 6 turns
  313. 20: 10 TP, 50% damage reduction, lasts 7 turns
  314.  
  315.  
  316. Parry
  317. Requirements: Phys DEF Up level 5
  318.  
  319. Passively gives a chance to nullify physical attacks to the user's row. Stacks fully with Shield Mastery. Stacks with other instances of Parry in the same row--this stacking is essentially multiplicative.
  320.  
  321. 1: 2% chance
  322. 2: 3% chance
  323. 3: 4% chance
  324. 4: 5% chance
  325. 5: 6% chance
  326. 6: 7% chance
  327. 7: 8% chance
  328. 8: 9% chance
  329. 9: 10% chance
  330. 10: 11% chance
  331.  
  332.  
  333. Line Cure
  334. Requirements: Elem DEF Up level 3
  335. Body parts used: Head
  336.  
  337. Restores one row's HP.
  338.  
  339. 1: 6 TP, 90% healing power, 100% speed modifier
  340. 2: 6 TP, 93% healing power, 100% speed modifier
  341. 3: 6 TP, 96% healing power, 100% speed modifier
  342. 4: 6 TP, 99% healing power, 100% speed modifier
  343. 5: 8 TP, 130% healing power, 125% speed modifier
  344. 6: 8 TP, 135% healing power, 125% speed modifier
  345. 7: 8 TP, 140% healing power, 125% speed modifier
  346. 8: 8 TP, 145% healing power, 125% speed modifier
  347. 9: 8 TP, 150% healing power, 125% speed modifier
  348. 10: 12 TP, 195% healing power, 150% speed modifier
  349. 11: 12 TP, 198% healing power, 150% speed modifier
  350. 12: 12 TP, 200% healing power, 150% speed modifier
  351. 13: 12 TP, 203% healing power, 150% speed modifier
  352. 14: 12 TP, 205% healing power, 150% speed modifier
  353. 15: 14 TP, 230% healing power, 175% speed modifier
  354. 16: 14 TP, 234% healing power, 175% speed modifier
  355. 17: 14 TP, 237% healing power, 175% speed modifier
  356. 18: 14 TP, 240% healing power, 175% speed modifier
  357. 19: 14 TP, 243% healing power, 175% speed modifier
  358. 20: 16 TP, 275% healing power, 200% speed modifier
  359.  
  360.  
  361. Line Heal
  362. Requirements: Line Cure level 5
  363. Body parts used: Head
  364.  
  365. Restores one row's HP.
  366.  
  367. Has an 80% speed modifier at all levels.
  368.  
  369. 1: 15 TP, 160% healing power
  370. 2: 15 TP, 165% healing power
  371. 3: 15 TP, 169% healing power
  372. 4: 15 TP, 174% healing power
  373. 5: 19 TP, 220% healing power
  374. 6: 19 TP, 225% healing power
  375. 7: 19 TP, 230% healing power
  376. 8: 19 TP, 235% healing power
  377. 9: 19 TP, 240% healing power
  378. 10: 23 TP, 295% healing power
  379. 11: 23 TP, 298% healing power
  380. 12: 23 TP, 301% healing power
  381. 13: 23 TP, 304% healing power
  382. 14: 23 TP, 307% healing power
  383. 15: 25 TP, 325% healing power
  384. 16: 25 TP, 329% healing power
  385. 17: 25 TP, 333% healing power
  386. 18: 25 TP, 337% healing power
  387. 19: 25 TP, 341% healing power
  388. 20: 29 TP, 370% healing power
  389.  
  390.  
  391. Aegis
  392. Requirements: Elem DEF Up level 5
  393.  
  394. Passively gives the user a chance to survive a mortal hit at 1 HP.
  395.  
  396. Aegis and Deadly Resolve are technically the same skill, and cannot be stacked.
  397.  
  398. 1: 10% chance
  399. 2: 12% chance
  400. 3: 13% chance
  401. 4: 15% chance
  402. 5: 16% chance
  403. 6: 18% chance
  404. 7: 19% chance
  405. 8: 21% chance
  406. 9: 22% chance
  407. 10: 24% chance
  408. 11: 25% chance
  409. 12: 26% chance
  410. 13: 27% chance
  411. 14: 28% chance
  412. 15: 29% chance
  413. 16: 30% chance
  414. 17: 31% chance
  415. 18: 32% chance
  416. 19: 33% chance
  417. 20: 35% chance
  418.  
  419.  
  420. Armor of Light
  421. Requirements: Elem DEF Up level 10
  422. Body parts used: Head
  423.  
  424. Places a buff on the user that gives them a chance to nullify ailments, binds, and debuffs directed at them for a set number of turns.
  425.  
  426. 1: 5 TP, 35% void chance, 90% speed modifier
  427. 2: 5 TP, 38% void chance, 90% speed modifier
  428. 3: 5 TP, 41% void chance, 90% speed modifier
  429. 4: 5 TP, 44% void chance, 90% speed modifier
  430. 5: 9 TP, 50% void chance, 100% speed modifier
  431. 6: 9 TP, 52% void chance, 100% speed modifier
  432. 7: 9 TP, 54% void chance, 100% speed modifier
  433. 8: 9 TP, 56% void chance, 100% speed modifier
  434. 9: 9 TP, 58% void chance, 100% speed modifier
  435. 10: 15 TP, 60% void chance, 120% speed modifier
  436. 11: 15 TP, 61% void chance, 120% speed modifier
  437. 12: 15 TP, 63% void chance, 120% speed modifier
  438. 13: 15 TP, 64% void chance, 120% speed modifier
  439. 14: 15 TP, 66% void chance, 120% speed modifier
  440. 15: 15 TP, 67% void chance, 120% speed modifier
  441. 16: 15 TP, 69% void chance, 120% speed modifier
  442. 17: 15 TP, 70% void chance, 120% speed modifier
  443. 18: 15 TP, 72% void chance, 120% speed modifier
  444. 19: 15 TP, 73% void chance, 120% speed modifier
  445. 20: 20 TP, 75% void chance, 200% speed modifier
  446.  
  447.  
  448. Flee
  449. Requirements: HP Up level 3
  450. Body parts used: Legs
  451.  
  452. Attempts to end the current battle and return to the floor entrance. If successful, consumes a percentage of the party's current HP.
  453.  
  454. There are certain fights that cannot be fleed from--namely, those where the Escape command is greyed out.
  455.  
  456. 1: 3 TP, 45% chance, 50% HP consumed
  457. 2: 3 TP, 50% chance, 50% HP consumed
  458. 3: 3 TP, 55% chance, 50% HP consumed
  459. 4: 3 TP, 60% chance, 50% HP consumed
  460. 5: 5 TP, 65% chance, 40% HP consumed
  461. 6: 5 TP, 70% chance, 40% HP consumed
  462. 7: 5 TP, 75% chance, 40% HP consumed
  463. 8: 5 TP, 80% chance, 40% HP consumed
  464. 9: 5 TP, 85% chance, 40% HP consumed
  465. 10: 7 TP, 90% chance, 30% HP consumed
  466. 11: 7 TP, 90% chance, 26% HP consumed
  467. 12: 7 TP, 90% chance, 22% HP consumed
  468. 13: 7 TP, 90% chance, 19% HP consumed
  469. 14: 7 TP, 90% chance, 16% HP consumed
  470. 15: 8 TP, 95% chance, 14% HP consumed
  471. 16: 8 TP, 95% chance, 12% HP consumed
  472. 17: 8 TP, 95% chance, 10% HP consumed
  473. 18: 8 TP, 95% chance, 8% HP consumed
  474. 19: 8 TP, 95% chance, 6% HP consumed
  475. 20: 9 TP, 100% chance, 1% HP consumed
  476.  
  477.  
  478. Shield Protect
  479. Force Boost
  480.  
  481. Reduces damage to allies under the effect of shield skills by 50%. The reduction is applied after the shield skill's reduction.
  482.  
  483.  
  484. Perfect Defense
  485. Force Break
  486. Body parts used: Arms
  487.  
  488. Nullifies all damage to the party for one turn. Does not protect against skills that solely attempt to inflict status ailments or binds. Does protect against ailments/binds attached to instances of damage.
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