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MST3KRetiredHOMIE

Fan Nights at Freddy's

May 17th, 2015
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  1. >The game takes place between October 1996 and July 1997
  2. >Instead of a single pizzeria and 7 consecutive days, it's 5 different restaurants and 5 "canon" days, each of which are spread out between two months and are on days relevant to the plot. Night 6 is a challenge night. Night 7 is a bonus level for beating all 5 overtimes
  3. >Each restaurant has its own theme and animatronics, the earlier ones having simple patterns and later ones having more complex patterns
  4. >The gameplay stays true to the first FNAF, but variations such as one door and one vent, three doors, etc.
  5. >The first few levels have only a limited light supply, but Night 6 and later levels add limited door and camera power.
  6. >The basic story is that you are working at a small town restaurant at night shift, where it turns out that the animatronic blueprints were taken and distributed by an ex employee
  7. >News comes in later that where you work has been purchased by Fazabear Inc./Ltd./Co./whatever
  8. >As the year progresses, you are moved to bigger places, with more advanced and dangerous animatronics
  9.  
  10. >Venue 1: Poppy's Chicken House
  11. >A Chicken & Waffles type restaurant with only five rooms and three animatronics to check on
  12. >The basic layout is a single upstairs hallway that leads to the security room and four rooms (the kitchen, bathrooms, dining area, and waiting/cheap claw game area) downstairs
  13. >The three animatronics are Poppy Chicken (red, activates night 3 and takes no detours), Momma Chicken (yellow, wanders and takes her sweet ass time), and Colonel Cook (blue, moves back if you watch him long enough)
  14. >The Chicken house is a basic tutorial of the various mechanics, like using cameras to ward off enemies, checking and closing doors (there's only one door, and to prevent door camping, it is linked to the flashlight), and resource management (days 1-4, only the flashlight and door have limited power, day 5 has camera, light and door with reduced power)
  15. >The "phone guy" in this level "talks" to you in five prerecorded tapes you find left on your desk by someone who signs it as "P.G."
  16. >In-between NES style minigames where you learn about an "accident" with Poppy's and how Freddy's buys out the company.
  17. >After finishing day 5, you get a check for $142.50 and a "promotion" to the new restaurant they opened a town over, The Flapjack Shack
  18.  
  19. >Venue 2: The Flapjack Shack
  20. >As it's called, it's a pancake house that has recently opened in order to pull in mad dosh for the holiday season
  21. >A one story building that now adds the trouble of managing two doors (and a vent on day 4)
  22. >There are now four animatronics, Mr. Moosey (blue, essentially Freddy from FNAF1), Banjo Bill (yellow, acts like Colonel Cook), Sven T. Wolf (green, starts slow in early days, but will deliver his Nordic knot lightning fast if you get lazy), and Wallace the Walrus (red, will jam the door with his fat ass if he gets in the room)
  23. >The Flapjack Shack steps up the game by punishing lazy players who don't constantly check up on the animatronics as well as those who only ever check on the animatronics
  24. >Phone guy is a gruff sounding guy who works as a janitor between 8 pm and 11:59 pm who tells you about the news and warns you not to go anywhere during your shift
  25. >Day 3 is on Christmas Day, and the entire area is decorated for the holiday.
  26. >The NES minigames return, but reveal to you that the "biker phone guy" is the one who caused the "accident" months ago and was planning on causing another "accident" on day 4 by breaking into the vents and killing you, but becomes the one in the "accident" instead, thus giving the reason for the broken vent only on day 4.
  27. >Day 5 is your last day there since the janitor's "reported suicide" has caused a ruckus and forces the Flapjack Shack to close until the investigation is finished.
  28. >Day 4 includes screen glitches/hallucinations that shows the janitor wandering with his back to the camera
  29. >Sometimes he turns to show his eyeless face
  30. >Day 5 has a chance that the "biker ghost" will appear, acting like Golden Freddy.
  31.  
  32. >Venue 3: Adventureland
  33. >A more unique restaurant, due to the fact that you can open and close doors outside of the ones near you
  34. >One door and two vents, and the four outer doors can only be closed one at a time, so you must open one to close another
  35. >There are now five animatronics, and are exact clones of Freddy and pals from FNAF1, Tracy T.Rex(yellow, Freddy), Tony Triceratops(green, Chica), Randy Raptor(blue, Foxy), Sammy Stegosaurus(red, Bonnie), and Rusty Tracy (Radical Freddy)
  36. >Phone guy is a paranoid ex-night guard (now a day guard) who calls you and tries to help you get through the day
  37. >The first four days are normal, with energy being drained from doors and flashlights only.
  38. >A power outage on day five (at 1 AM exactly) causes the backup generator to start up, making the bots reset and makes the use of the camera drain energy
  39. >The NES minigames tells you about Adventureland's shoddy past as well as four child abduction that happened between the days
  40. >The animatronics can be deflected by flickering the lights except on day 5
  41. >After day 5, a fire burns half the building, destroying the animatronics, forcing you to take a "temporary" job at The Virtu-Zone, a combination of an arcade, a store, and a buffet
  42.  
  43. >Venue 4: The Virtu-Zone
  44. >As stated previously, a combination of an arcade, a store, and a buffet located within an amusement park.
  45. >Due to your room being situated next to a window, you can use the window to look outside in case there are any animatronics outside that need to be directly looked at in order for them to go away.
  46. >However, you can get killed if you look out and an animatronic gets into your room.
  47. >There is one door to your right and a vent in front of you. One animatronic can go through the window and can only go away from the window if you open it.
  48. >The animatronics are Beamz the Bat(Blue, can attack through the window), Nigel the Bat(Red, making noise by opening your window, looking from your camera, flashing your flashlight, or opening/closing the door makes him move closer, not making noise makes him move back.), Ted the Dog(yellow, only moves up if you look at him), Freddy, Chica, and Bonnie (green, pink, and purple. No real pattern, but have a chance of never moving from the entrance at all), Adventurer Freddy(brown, can blur your camera and jam the door if he gets into the room), and Pirate Lassie(vanilla, only kills you if you look out the window. BY PUSHING YOU OUT)
  49. >Phone Guy is a fellow guard who locks himself into his room at night and talks to you through a walkie talkie. He tells you not to talk back because he is scared that the animatronics will hear you and go after him.
  50. >He explains to you that there are more animatronics than the ones that go after you, but they don’t leave their general zone due to “hardware restrictions or some bullshit.”
  51. >Days 1-3 are normal, with all animatronics up and running. Energy is drained through the use of the light and camera. The door has its own energy, but safety protocols means that it has only 1 hour of energy. It recharges over time when not in use, at about 25% of energy an hour.
  52. >Day 4 is when things go sour. Due to it being Earth Day, the company has decided to use the backup generator for the night shift. You have a larger source of energy, but the door, light, and camera all use it. It doesn’t recharge and the normally lit outside area is dark, meaning that you can’t see Beamz, Lassie, Freddy, Adventure Fred, Bonnie, or Chica go to the building(or the window for Beamz). The normally lit hallway, buffet, and Staff room are all dark, meaning you must use your flashlight in those rooms.
  53. >Day 5 is when shit gets rage inducing. Walkie Guy was fired for “tampering with company property, general unprofessionalism, and odor” and his replacement knows nothing about the animatronics’ murderous tendencies. Now you must protect him and yourself for 6 hours. If he or you die, it’s game over.
  54. >The NES style games are now arcade games which tells you about how there was a serial killer who kidnapped 12 people (four from Adventureland) and killed them inside of a factory where most of the animatronics were originally built.
  55. >Due to your “exemplary skill in protecting private property”, you are moved to the big house…
  56.  
  57. >Venue 5: Freddy Fazabear’s Pizza Factory
  58. >A three-story diner with ten animatronics.
  59. >You have the classic two doors to each side setup, with the inclusion of the plastic Freddy mask(only 1,987 tickets!), which only prevents Freddy, Bonnie, Chica, Foxy, and Lassie from killing you. The power is used for lights, cameras, and doors. There are two doors outside of your own you control, which are the stairs. They have their own infinite energy source, but only one may be closed at a time, and immediately unlock if they are closed for more than half an hour.
  60. >The animatronics are the classic (FNAF1) Freddy(red), Bonnie(blue), Chica(yellow), Foxy(green), as well as their friends from other locations, like Lassie(orange, will only get you if you are looking at the camera), Ol’ Moosey(brown, can block the view of your camera to allow other animatronics to pass by), Tracy T.Rex(green, can force open doors), Goldie(pink, can drain your energy if unchecked), Beamz(purple, moving around too much attracts him), and Colonel Cook(gold, looking at him pushes him back). There is no eleventh animatronic.
  61. >Phone guy is a retired security guard from the early 90’s who doesn’t want others to die like the person who taught him to survive.
  62. >Yes it’s Mike Schmidt.
  63. >The SNES style games go further in depth on the murders, and the one just before Day 5 makes you realize who the culprit was all along.
  64. >Day 1 has only Bonnie, Chica, Foxy, Lassie, and Tracy up and running.
  65. >Day 2 adds Lassie and Ol’ Moosey.
  66. >Day 3 adds Colonel Cook, Goldie, and Beamz
  67. >Day 4 is the man of the hour, Freddy.
  68. >Day 5, due to it being the 10 year anniversary of the bite of ‘87, adds Freddy Fitzgerald.
  69. >Due to its presence, all animatronics have their patterns reversed, i.e. Tracy can force shut doors, Lassie will not get you if looking at the cameras, etc.
  70. >It will not kill you, however.
  71.  
  72. >When you finish the final day, a cutscene begins.
  73. >You hear the ringing that says six o'clock and get up from your seat.
  74. >As you walk down the stairs, you see the animatronics standing around, staring at you. You reach the first floor and are in the waiting hall when you hear a tapping behind you.
  75. >"It’s a shame those walking trash compactors didn’t get you. I suppose I have to do all the work myself."
  76. >It’s the owner of the restaurant, Mr. Fazbar, Jr., holding a steak knife in his gloved hands.
  77. >”Either they die or quit, but never do you goddamn guards last longer than ten months.”
  78. >As he walks to you, you see two pairs of lights behind him. Almost like eyes.
  79. >”I would rather gouge your eyes out, but it takes too long. Now stand st-”
  80. >He’s cut off by the sound of an EEEEEEE
  81. >You watch in silent horror as he is grabbed by Freddy. Foxy’s hook pierces his stomach, blood coating the purple polo
  82. >He screams in fear and agony as he’s dragged off to the third floor, surrounded by all of the robots except Freddy
  83. >Freddy walks to you, his signature laugh drowning out the bloodcurdling screams
  84. >He reaches out to you and opens up his clenched fist.
  85. >Out from it falls a check for $157.50
  86. >”See you next week!”
  87.  
  88. >Day 6 for all venues is just a piss harder version of regular days. No single day gimmicks are active on these days. Completing Day 6 gives you a star.
  89. >If you get 5 stars, you unlock Custom Day, which has Steam Workshop enabled. You can play each level with different difficulty settings for each animatronic, play pre-made “scenarios”, make and share your own “scenarios”, or even play other people’s “scenarios”. You can also download mods that can change how animatronics look or sound, or even custom levels.
  90. >Also you can boople the snoots in the main menu
  91. >Instant 11/10 right there
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