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  1. pi@retropie:~/RetroPie-Setup $ cat /opt/retropie/configs/all/retroarch.cfg
  2. ## Skeleton config file for RetroArch
  3.  
  4. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  5. # This will be overridden by explicit command line options.
  6. # savefile_directory =
  7.  
  8. # Save all save states (*.state) to this directory.
  9. # This will be overridden by explicit command line options.
  10. # savestate_directory =
  11.  
  12. # If set to a directory, content which is temporarily extracted
  13. # will be extracted to this directory.
  14. cache_directory = "/tmp/retroarch"
  15.  
  16. # Save all input remapping files to this directory.
  17. # input_remapping_directory =
  18.  
  19. # Save all playlist files to this directory.
  20. # playlist_directory =
  21.  
  22. # If set to a directory, the content history playlist will be saved
  23. # to this directory.
  24. # content_history_dir =
  25.  
  26. # Automatically saves a savestate at the end of RetroArch's lifetime.
  27. # The path is $SRAM_PATH.auto.
  28. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  29. # savestate_auto_save = false
  30. # savestate_auto_load = true
  31.  
  32. # Load libretro from a dynamic location for dynamically built RetroArch.
  33. # This option is mandatory.
  34.  
  35. # Path to a libretro implementation.
  36. # libretro_path = "/path/to/libretro.so"
  37.  
  38. # A directory for where to search for libretro core implementations.
  39. # libretro_directory =
  40.  
  41. # A directory for where to search for libretro core information.
  42. # libretro_info_path =
  43.  
  44. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  45. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  46. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  47. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  48. # libretro_log_level = 0
  49.  
  50. # Enable or disable verbosity level of frontend.
  51. # log_verbosity = false
  52.  
  53. # If this option is enabled, every content file loaded in RetroArch will be
  54. # automatically added to a history list.
  55. # history_list_enable = true
  56.  
  57. # Enable or disable RetroArch performance counters
  58. # perfcnt_enable = false
  59.  
  60. # Path to core options config file.
  61. # This config file is used to expose core-specific options.
  62. # It will be written to by RetroArch.
  63. # A default path will be assigned if not set.
  64. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
  65.  
  66. # Path to content history file.
  67. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  68. # A default path will be assigned if not set.
  69. # content_history_path =
  70.  
  71. # Path to music content history file (optional).
  72. # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
  73. # A default path will be assigned if not set.
  74. # content_music_history_path =
  75.  
  76. # Path to image content history file (optional).
  77. # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
  78. # A default path will be assigned if not set.
  79. # content_image_history_path =
  80.  
  81. # Path to video content history file (optional).
  82. # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
  83. # A default path will be assigned if not set.
  84. # content_video_history_path =
  85.  
  86. # Number of entries that will be kept in content history file.
  87. # content_history_size = 100
  88.  
  89. # Sets the "system" directory.
  90. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  91. system_directory = "/home/pi/RetroPie/BIOS"
  92.  
  93. # Sets start directory for menu file browser.
  94. # rgui_browser_directory =
  95.  
  96. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  97. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  98. # content_directory =
  99.  
  100. # Assets directory. This location is queried by default when menu interfaces try to look for
  101. # loadable assets, etc.
  102. # assets_directory =
  103.  
  104. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  105. # loaded by the menu depending on context.
  106. # dynamic_wallpapers_directory =
  107.  
  108. # Thumbnails directory. To store thumbnail files.
  109. # thumbnails_directory =
  110.  
  111. # Sets start directory for menu config browser.
  112. # rgui_config_directory =
  113.  
  114. # Show startup screen in menu.
  115. # Is automatically set to false when seen for the first time.
  116. # This is only updated in config if config_save_on_exit is set to true, however.
  117. # rgui_show_start_screen = true
  118.  
  119. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  120. # Overwrites the config. #include's and comments are not preserved.
  121. config_save_on_exit = "false"
  122.  
  123. # Load up a specific config file based on the core being used.
  124. # core_specific_config = false
  125.  
  126. # Shows hidden files and folders in directory listings.
  127. # show_hidden_files = true
  128.  
  129. #### Video
  130.  
  131. # Video driver to use. "gl", "xvideo", "sdl"
  132. # video_driver = "gl"
  133.  
  134. # Which context implementation to use.
  135. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  136. # By default, tries to use first suitable driver.
  137. # video_context_driver =
  138.  
  139. # Windowed x resolution scale and y resolution scale
  140. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  141. # video_scale = 3.0
  142.  
  143. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  144. # video_fullscreen_x = 0
  145. # video_fullscreen_y = 0
  146.  
  147. # Start in fullscreen. Can be changed at runtime.
  148. # video_fullscreen = false
  149.  
  150. # If fullscreen, prefer using a windowed fullscreen mode.
  151. # video_windowed_fullscreen = true
  152.  
  153. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  154. # suggests RetroArch to use that particular monitor.
  155. # video_monitor_index = 0
  156.  
  157. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  158. # video_disable_composition = false
  159.  
  160. # Video vsync.
  161. # video_vsync = true
  162.  
  163. # Max amount of swapchain images.
  164. # Single buffering = 1, Double buffering = 2, 3 = Triple buffering
  165. # video_max_swapchain_images = 3
  166.  
  167. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  168. # have video problems with sRGB FBO support enabled.
  169. # video_force_srgb_disable = false
  170.  
  171. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  172. # video_hard_sync = false
  173.  
  174. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  175. # Maximum is 3.
  176. # video_hard_sync_frames = 0
  177.  
  178. # Sets how many milliseconds to delay after VSync before running the core.
  179. # Can reduce latency at cost of higher risk of stuttering.
  180. # Maximum is 15.
  181. # video_frame_delay = 0
  182.  
  183. # Inserts a black frame inbetween frames.
  184. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  185. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  186. # video_black_frame_insertion = false
  187.  
  188. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  189. video_threaded = "true"
  190.  
  191. # Use a shared context for HW rendered libretro cores.
  192. # Avoids having to assume HW state changes inbetween frames.
  193. # video_shared_context = false
  194.  
  195. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  196. video_smooth = "false"
  197.  
  198. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  199. # video_force_aspect = true
  200.  
  201. # Only scales video in integer steps.
  202. # The base size depends on system-reported geometry and aspect ratio.
  203. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  204. # video_scale_integer = false
  205.  
  206. # A floating point value for video aspect ratio (width / height).
  207. # If this is not set, aspect ratio is assumed to be automatic.
  208. # Behavior then is defined by video_aspect_ratio_auto.
  209. # video_aspect_ratio =
  210.  
  211. # If this is true and video_aspect_ratio is not set,
  212. # aspect ratio is decided by libretro implementation.
  213. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  214. video_aspect_ratio_auto = "true"
  215.  
  216. # Forces cropping of overscanned frames.
  217. # Exact behavior of this option is implementation specific.
  218. # video_crop_overscan = true
  219.  
  220. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  221. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  222.  
  223. # Load video_shader on startup.
  224. # Other shaders can still be loaded later in runtime.
  225. # video_shader_enable = false
  226.  
  227. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  228. # video_shader_dir =
  229.  
  230. # CPU-based video filter. Path to a dynamic library.
  231. # video_filter =
  232.  
  233. # Defines a directory where CPU-based video filters are kept.
  234. # video_filter_dir =
  235.  
  236. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  237. # Do note that the _full_ path of the font is necessary!
  238. # video_font_path =
  239.  
  240. # Size of the font rendered.
  241. video_font_size = "12"
  242.  
  243. # Enable usage of OSD messages.
  244. # video_font_enable = true
  245.  
  246. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  247. # [0.0, 0.0] maps to the lower left corner of the screen.
  248. # video_message_pos_x = 0.05
  249. # video_message_pos_y = 0.05
  250.  
  251. # Color for message. The value is treated as a hexadecimal value.
  252. # It is a regular RGB hex number, i.e. red is "ff0000".
  253. # video_message_color = ffffff
  254.  
  255. # Video refresh rate of your monitor.
  256. # Used to calculate a suitable audio input rate.
  257. # video_refresh_rate = 59.94
  258.  
  259. # Allows libretro cores to set rotation modes.
  260. # Setting this to false will honor, but ignore this request.
  261. # This is useful for vertically oriented content where one manually rotates the monitor.
  262. # video_allow_rotate = true
  263.  
  264. # Forces a certain rotation of the screen.
  265. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  266. # The angle is <value> * 90 degrees counter-clockwise.
  267. # video_rotation = 0
  268.  
  269. #### Audio
  270.  
  271. # Enable audio.
  272. # audio_enable = true
  273.  
  274. # Mutes audio.
  275. # audio_mute_enable = false
  276.  
  277. # Audio output samplerate.
  278. # audio_out_rate = 48000
  279.  
  280. # Audio resampler backend. Which audio resampler to use.
  281. # Default will use "sinc".
  282. # audio_resampler =
  283.  
  284. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  285. # audio_driver =
  286.  
  287. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  288. # audio_device =
  289.  
  290. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  291. # audio_dsp_plugin =
  292.  
  293. # Directory where DSP plugins are kept.
  294. # audio_filter_dir =
  295.  
  296. # Will sync (block) on audio. Recommended.
  297. # audio_sync = true
  298.  
  299. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  300. # audio_latency = 64
  301.  
  302. # Enable audio rate control.
  303. # audio_rate_control = true
  304.  
  305. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  306. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  307. # audio_rate_control_delta = 0.005
  308.  
  309. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  310. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  311. # audio_max_timing_skew = 0.05
  312.  
  313. # Audio volume. Volume is expressed in dB.
  314. # 0 dB is normal volume. No gain will be applied.
  315. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  316. # audio_volume = 0.0
  317.  
  318. #### Overlay
  319.  
  320. # Defines a directory where overlays are kept for easy access.
  321. # overlay_directory =
  322.  
  323. # Enable or disable the current overlay.
  324. # input_overlay_enable = true
  325.  
  326. # Hide the current overlay from appearing inside the menu.
  327. # input_overlay_hide_in_menu = true
  328.  
  329. # Path to input overlay.
  330. # input_overlay =
  331.  
  332. # Overlay opacity.
  333. # input_overlay_opacity = 1.0
  334.  
  335. # Overlay scale.
  336. # input_overlay_scale = 1.0
  337.  
  338. #### OSK (Onscreen Keyboard) Overlay
  339.  
  340. # Defines a directory where onscreen keyboard overlays are
  341. # kept for easy access.
  342. # osk_overlay_directory =
  343.  
  344. # Enable onscreen keyboard overlay.
  345. # input_osk_overlay_enable = true
  346.  
  347. # Path to onscreen keyboard overlay.
  348. # input_osk_overlay =
  349.  
  350. # Onscreen keyboard overlay opacity.
  351. # input_osk_overlay_opacity = 1.0
  352.  
  353. # Onscreen keyboard overlay scale
  354. # input_osk_overlay_scale = 1.0
  355.  
  356. #### Input
  357.  
  358. # Input driver. Depending on video driver, it might force a different input driver.
  359. # input_driver = sdl
  360.  
  361. # Input device driver. (Valid: linuxraw, sdl, dinput)
  362. input_joypad_driver = "udev"
  363.  
  364. # Path to input remapping file.
  365. # input_remapping_path =
  366.  
  367. # Input bind timer timeout.
  368. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
  369. # input_bind_timeout = 1
  370.  
  371. # If enabled, overrides the input binds with the remapped binds set for the current core.
  372. # input_remap_binds_enable = true
  373.  
  374. # Maximum amount of users supported by RetroArch.
  375. # input_max_users = 16
  376.  
  377. # Keyboard layout for input driver if applicable (udev/evdev for now).
  378. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  379. # input_keyboard_layout =
  380.  
  381. # Defines axis threshold. Possible values are [0.0, 1.0]
  382. # input_axis_threshold = 0.5
  383.  
  384. # Enable input auto-detection. Will attempt to autoconfigure
  385. # joypads, Plug-and-Play style.
  386. input_autodetect_enable = "true"
  387.  
  388. # Show the input descriptors set by the core instead of the
  389. # default ones.
  390. # input_descriptor_label_show = true
  391.  
  392. # Hide input descriptors that were not set by the core.
  393. # input_descriptor_hide_unbound = false
  394.  
  395. # Influence how input polling is done inside RetroArch.
  396. # 0 : Early - Input polling is performed before call to retro_run.
  397. # 1 : Normal - Input polling is performed when retro_input_poll is
  398. # requested.
  399. # 2 : Late - Input polling is performed on first call to retro_input_state
  400. # per frame
  401. #
  402. # Setting it to 0 or 2 can result in less latency depending on
  403. # your configuration.
  404. #
  405. # When netplay is enabled, the default polling behavior (1) will
  406. # be used regardless of the value set here.
  407. # input_poll_type_behavior = 1
  408.  
  409. # Directory for joypad autoconfigs.
  410. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  411. # corresponding to that joypad is present in joypad_autoconfig_dir.
  412. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  413. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  414. # Requires input_autodetect_enable to be enabled.
  415. # joypad_autoconfig_dir =
  416.  
  417. # Sets which libretro device is used for a user.
  418. # Devices are indentified with a number.
  419. # This is normally saved by the menu.
  420. # Device IDs are found in libretro.h.
  421. # These settings are overridden by explicit command-line arguments which refer to input devices.
  422. # None: 0
  423. # Joypad (RetroPad): 1
  424. # Mouse: 2
  425. # Keyboard: 3
  426. # Generic Lightgun: 4
  427. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  428. # Multitap (SNES specific): 257
  429. # Super Scope (SNES specific): 260
  430. # Justifier (SNES specific): 516
  431. # Justifiers (SNES specific): 772
  432.  
  433. # input_libretro_device_p1 =
  434. # input_libretro_device_p2 =
  435. # input_libretro_device_p3 =
  436. # input_libretro_device_p4 =
  437. # input_libretro_device_p5 =
  438. # input_libretro_device_p6 =
  439. # input_libretro_device_p7 =
  440. # input_libretro_device_p8 =
  441.  
  442. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  443. # is for keypad keys):
  444. #
  445. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  446. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  447. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  448. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  449. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  450. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  451. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  452. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  453. #
  454. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  455. # rather than relying on a default.
  456. input_player1_a = "z"
  457. input_player1_b = "x"
  458. input_player1_y = "a"
  459. input_player1_x = "s"
  460. input_player1_start = "enter"
  461. input_player1_select = "shift"
  462. input_player1_l = "q"
  463. input_player1_r = "w"
  464. input_player1_left = "left"
  465. input_player1_right = "right"
  466. input_player1_up = "up"
  467. input_player1_down = "down"
  468. # input_player1_l2 =
  469. # input_player1_r2 =
  470. # input_player1_l3 =
  471. # input_player1_r3 =
  472.  
  473. # Two analog sticks (DualShock-esque).
  474. # Bound as usual, however, if a real analog axis is bound,
  475. # it can be read as a true analog.
  476. # Positive X axis is right, Positive Y axis is down.
  477. # input_player1_l_x_plus =
  478. # input_player1_l_x_minus =
  479. # input_player1_l_y_plus =
  480. # input_player1_l_y_minus =
  481. # input_player1_r_x_plus =
  482. # input_player1_r_x_minus =
  483. # input_player1_r_y_plus =
  484. # input_player1_r_y_minus =
  485.  
  486. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  487. # First joypad available is 0.
  488. # input_player1_joypad_index = 0
  489. # input_player2_joypad_index = 1
  490. # input_player3_joypad_index = 2
  491. # input_player4_joypad_index = 3
  492. # input_player5_joypad_index = 4
  493. # input_player6_joypad_index = 5
  494. # input_player7_joypad_index = 6
  495. # input_player8_joypad_index = 7
  496.  
  497. # Input device buttons.
  498. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  499. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  500. # E.g. "h0up"
  501. # input_player1_a_btn =
  502. # input_player1_b_btn =
  503. # input_player1_y_btn =
  504. # input_player1_x_btn =
  505. # input_player1_start_btn =
  506. # input_player1_select_btn =
  507. # input_player1_l_btn =
  508. # input_player1_r_btn =
  509. # input_player1_left_btn =
  510. # input_player1_right_btn =
  511. # input_player1_up_btn =
  512. # input_player1_down_btn =
  513. # input_player1_l2_btn =
  514. # input_player1_r2_btn =
  515. # input_player1_l3_btn =
  516. # input_player1_r3_btn =
  517.  
  518. # Menu buttons.
  519. # menu_ok_btn =
  520. # menu_cancel_btn =
  521. # menu_search_btn =
  522. # menu_info_btn =
  523. # menu_default_btn =
  524. # menu_scroll_down_btn =
  525. # menu_scroll_up_btn =
  526.  
  527. # Axis for RetroArch D-Pad.
  528. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  529. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  530. # input_player1_left_axis =
  531. # input_player1_right_axis =
  532. # input_player1_up_axis =
  533. # input_player1_down_axis =
  534.  
  535. # Holding the turbo while pressing another button will let the button enter a turbo mode
  536. # where the button state is modulated with a periodic signal.
  537. # The modulation stops when the button itself (not turbo button) is released.
  538. # input_player1_turbo =
  539.  
  540. # Describes the period and how long of that period a turbo-enabled button should behave.
  541. # Numbers are described in frames.
  542. # input_turbo_period = 6
  543. # input_turbo_duty_cycle = 3
  544.  
  545. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  546. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  547.  
  548. # Toggles fullscreen.
  549. # input_toggle_fullscreen = f
  550.  
  551. # Saves state.
  552. # input_save_state = f2
  553. # Loads state.
  554. # input_load_state = f4
  555.  
  556. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  557. # When slot is != 0, path will be $path%d, where %d is slot number.
  558. input_state_slot_increase = "right"
  559. input_state_slot_decrease = "left"
  560.  
  561. # Toggles between fast-forwarding and normal speed.
  562. # input_toggle_fast_forward = space
  563.  
  564. # Hold for fast-forward. Releasing button disables fast-forward.
  565. # input_hold_fast_forward = l
  566.  
  567. # Key to exit RetroArch cleanly.
  568. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  569. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  570. input_exit_emulator = "enter"
  571.  
  572.  
  573. # Applies next and previous shader in directory.
  574. input_shader_next = "m"
  575. input_shader_prev = "n"
  576.  
  577. # Hold button down to rewind. Rewinding must be enabled.
  578. input_rewind = "r"
  579.  
  580. # Toggle between recording and not.
  581. # input_movie_record_toggle = o
  582.  
  583. # Toggle between paused and non-paused state
  584. # input_pause_toggle = p
  585.  
  586. # Frame advance when content is paused
  587. # input_frame_advance = k
  588.  
  589. # Reset the content.
  590. input_reset = "x"
  591.  
  592. # Cheats.
  593. # input_cheat_index_plus = y
  594. # input_cheat_index_minus = t
  595. # input_cheat_toggle = u
  596.  
  597. # Mute/unmute audio
  598. # input_audio_mute = f9
  599.  
  600. # Take screenshot
  601. # input_screenshot = f8
  602.  
  603. # Netplay flip users.
  604. # input_netplay_flip_players = i
  605.  
  606. # Hold for slowmotion.
  607. # input_slowmotion = e
  608.  
  609. # Enable other hotkeys.
  610. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  611. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  612. # This is useful for RETRO_KEYBOARD centric implementations
  613. # which query a large area of the keyboard, where it is not desirable
  614. # that hotkeys get in the way.
  615.  
  616. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  617. # input_enable_hotkey_btn =
  618.  
  619. # Increases audio volume.
  620. # input_volume_up = kp_plus
  621. # Decreases audio volume.
  622. # input_volume_down = kp_minus
  623.  
  624. # Toggles to next overlay. Wraps around.
  625. # input_overlay_next =
  626.  
  627. # Toggles eject for disks. Used for multiple-disk content.
  628. # input_disk_eject_toggle =
  629.  
  630. # Cycles through disk images. Use after ejecting.
  631. # Complete by toggling eject again.
  632. # input_disk_next =
  633.  
  634. # Toggles menu.
  635. # input_menu_toggle = f1
  636.  
  637. # RetroPad button combination to toggle menu
  638. # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select
  639. # input_menu_toggle_gamepad_combo = 0
  640.  
  641. # allow any RetroPad to control the menu
  642. all_users_control_menu = "true"
  643.  
  644. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  645. # and keeps the mouse pointer inside the window to allow relative mouse input
  646. # to work better.
  647. # input_grab_mouse_toggle = f11
  648.  
  649. #### Menu
  650.  
  651. # Menu driver to use. "rgui", "lakka", etc.
  652. menu_driver = "rgui"
  653.  
  654. # If disabled, the libretro core will keep running in the background when we
  655. # are in the menu.
  656. # menu_pause_libretro = false
  657.  
  658. # Enable mouse input inside the menu.
  659. # menu_mouse_enable = false
  660.  
  661. # Enable touch input inside the menu.
  662. # menu_pointer_enable = false
  663.  
  664. # Shows current date and/or time inside menu.
  665. # menu_timedate_enable = true
  666.  
  667. # Shows current core inside menu.
  668. # menu_core_enable = true
  669.  
  670. # Path to an image to set as menu wallpaper.
  671. # menu_wallpaper =
  672.  
  673. # Dynamically load a new wallpaper depending on context.
  674. # menu_dynamic_wallpaper_enable = false
  675.  
  676. # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
  677. # menu_thumbnails = 0
  678.  
  679. # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically
  680. # menu_navigation_wraparound_enable = false
  681.  
  682. # Filter files being show in 'Load Content' by supported extensions
  683. # menu_navigation_browser_filter_supported_extensions_enable = true
  684.  
  685. # Collapse subgroup settings into main group to create one big listing of settings
  686. # per category.
  687. # menu_collapse_subgroups_enable = false
  688.  
  689. #### UI
  690.  
  691. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  692. # by video driver.
  693. # suspend_screensaver_enable = true
  694.  
  695. # Start UI companion driver's interface on boot (if available).
  696. # ui_companion_start_on_boot = true
  697.  
  698. #### Camera
  699.  
  700. # Override the default camera device the camera driver uses. This is driver dependant.
  701. # camera_device =
  702.  
  703. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  704. # camera_allow = false
  705.  
  706. #### Location
  707.  
  708. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  709. # location_allow = false
  710.  
  711. #### Core Updater
  712.  
  713. # URL to core update directory on buildbot.
  714. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  715.  
  716. # URL to assets update directory on buildbot.
  717. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  718.  
  719. # After downloading, automatically extract archives that the downloads are contained inside.
  720. # core_updater_auto_extract_archive = true
  721.  
  722. #### Network
  723.  
  724. # When being client over netplay, use keybinds for user 1.
  725. # netplay_client_swap_input = false
  726.  
  727. # The username of the person running RetroArch. This will be used for playing online, for instance.
  728. # netplay_nickname =
  729.  
  730. # The amount of delay frames to use for netplay. Increasing this value will increase
  731. # performance, but introduce more latency.
  732. # netplay_delay_frames = 0
  733.  
  734. # Netplay mode for the current user.
  735. # false is Server, true is Client.
  736. # netplay_mode = false
  737.  
  738. # Enable or disable spectator mode for the user during netplay.
  739. # netplay_spectator_mode_enable = false
  740.  
  741. # The IP Address of the host to connect to.
  742. # netplay_ip_address =
  743.  
  744. # The port of the host IP Address. Can be either a TCP or UDP port.
  745. # netplay_ip_port = 55435
  746.  
  747. #### Misc
  748.  
  749. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  750. rewind_enable = "false"
  751.  
  752. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  753. # The buffer should be approx. 20MB per minute of buffer time.
  754. rewind_buffer_size = "10"
  755.  
  756. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  757. rewind_granularity = "2"
  758.  
  759. # Pause gameplay when window focus is lost.
  760. # pause_nonactive = true
  761.  
  762. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  763. # The interval is measured in seconds. A value of 0 disables autosave.
  764. # autosave_interval =
  765.  
  766. # Path to content database directory.
  767. # content_database_path =
  768.  
  769. # Path to cheat database directory.
  770. # cheat_database_path =
  771.  
  772. # Directory to dump screenshots to.
  773. # screenshot_directory =
  774.  
  775. # Records video after CPU video filter.
  776. # video_post_filter_record = false
  777.  
  778. # Records output of GPU shaded material if available.
  779. # video_gpu_record = false
  780.  
  781. # Screenshots output of GPU shaded material if available.
  782. video_gpu_screenshot = "true"
  783.  
  784. # Block SRAM from being overwritten when loading save states.
  785. # Might potentially lead to buggy games.
  786. # block_sram_overwrite = false
  787.  
  788. # When saving a savestate, save state index is automatically increased before
  789. # it is saved.
  790. # Also, when loading content, the index will be set to the highest existing index.
  791. # There is no upper bound on the index.
  792. # savestate_auto_index = false
  793.  
  794. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  795. # slowmotion_ratio = 3.0
  796.  
  797. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  798. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  799. # Do not rely on this cap to be perfectly accurate.
  800. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
  801. # fastforward_ratio = 0.0
  802.  
  803. # Enable stdin/network command interface.
  804. # network_cmd_enable = false
  805. # network_cmd_port = 55355
  806. # stdin_cmd_enable = false
  807.  
  808. #### Bundle extraction
  809.  
  810.  
  811. input_enable_hotkey = "shift"
  812. auto_remaps_enable = "true"
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