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- //
- // Player xanims refix convention:
- //
- // Torso only animation are prefixed with pt_
- // Legs only animations are prefixed with pl_
- // Full body animations (both) are prefixed with pb_
- //
- code
- {
- main
- {
- //
- // Torso Animations
- //
- torso
- {
- // Temp placeholder anims
- pt_chicken_dance // Animation which indicates another animation is not completed yet
- pt_chicken_dance_crouch // ditto for this one
- //
- // Shooting anims
- //
- pt_stand_shoot_RPG
- pt_stand_shoot
- pt_stand_shoot_auto
- pt_stand_shoot_ads
- pt_stand_shoot_auto_ads
- pt_stand_shoot_akimbo
- pt_stand_shoot_mg
- pt_stand_shoot_ads_mg
- pt_crouch_shoot
- pt_crouch_shoot_auto
- pt_crouch_shoot_ads
- pt_crouch_shoot_auto_ads
- pt_crouch_shoot_akimbo
- pt_stand_shoot_pistol
- pt_stand_shoot_ads_pistol
- pt_crouch_shoot_pistol
- pt_crouch_shoot_ads_pistol
- // Pistol needs aim/alert torso animations for use with regular lower body animations.
- pt_stand_alert_pistol
- pt_stand_ads_pistol
- pt_crouch_alert_pistol
- pt_crouch_ads_pistol
- pt_stand_grenade_throw
- pt_stand_grenade_pullpin
- pt_crouch_grenade_throw
- pt_stand_stickgrenade_throw
- pt_stand_throw_knife
- pt_prone_throw_knife
- // crouch_grenade_throw
- pt_prone_grenade_throw
- pt_prone_grenade_pullpin
- pt_rifle_fire_prone
- pt_rifle_fire_ads
- pt_rifle_fire
- pt_crouch_rifle_fire_ads
- pt_crouch_rifle_fire
- pt_prone_shoot_RPG
- pt_stand_shoot_shotgun
- pt_hold_throw
- pt_hold_prone_throw
- pt_shield_knife_throw
- pt_shield_grenade_throw
- //
- // Reload anims
- //
- pt_reload_stand_RPG
- pt_reload_crouch_pistol
- pt_reload_stand_pistol
- pt_reload_prone_pistol
- pt_reload_crouch_rifle
- pt_reload_stand_rifle
- pt_reload_stand_mg
- pt_reload_prone_rifle
- pt_reload_stand_auto
- pt_reload_stand_auto_mp40
- pt_reload_stand_auto_fg42
- pt_reload_stand_auto_sten
- pt_reload_prone_auto
- pt_reload_prone_RPG
- pt_reload_prone_akimbo
- pt_reload_crouchwalk
- pt_reload_crouchwalk_pistol
- pt_reload_stand_akimbo
- pt_reload_crouch_akimbo
- //
- // Prone anims
- //
- pt_prone_shoot
- pt_prone_shoot_pistol
- pt_prone_shoot_auto
- pt_prone_shoot_akimbo
- //
- // held object anims
- //
- pt_hold_setup
- //
- // Melee anims
- //
- pt_melee_right2right_1
- pt_melee_right2right_2
- pt_melee_right2left
- pt_melee_left2left_1
- pt_melee_left2right
- pt_melee_crouch_left2left
- pt_melee_crouch_left2right
- pt_melee_crouch_right2left
- pt_melee_pistol_1
- pt_melee_pistol_2
- pt_melee_pistol_3
- pt_melee_pistol_4
- pt_melee_prone
- pt_melee_prone_pistol
- pt_melee_shield
- //
- // swap anims
- //
- pt_stand_putaway_shield
- pt_stand_pullout_shield
- pt_stand_pullout_remotecontroller
- pt_stand_core_pullout
- //
- // pullout poses
- //
- pt_crouch_pullout_pose
- pt_stand_pullout_pose
- pt_prone_pullout_pose
- // shellshock anims
- pb_stand_shellshock
- pb_crouch_shellshock
- pt_shield_shellshock
- pt_akimbo_shellshock
- //
- // Flinch
- //
- pt_flinch_forward // PI - RIFLE
- pt_flinch_back
- pt_flinch_left
- pt_flinch_right
- pt_flinch_pistol_left // PI - PISTOL
- pt_flinch_pistol_forward
- pt_flinch_pistol_back
- pt_flinch_pistol_right
- pt_flinch_grenade_right
- pt_flinch_grenade_left
- pt_flinch_grenade_forward
- pt_flinch_grenade_back
- pt_laststand_pullout_pose
- pt_laststand_reload_RPG
- pt_laststand_fire
- pt_laststand_fire_akimbo
- pt_laststand_fire_RPG
- pt_laststand_reload
- pt_laststand_reload_akimbo
- }
- //
- // Legs Animations (also full body anims)
- //
- legs
- {
- //
- // Idle anims
- //
- pb_stand_alert_RPG
- pb_stand_alert_mg
- pb_stand_alert
- pb_stand_ads
- pb_stand_ads_mg
- pb_stand_grenade_idle
- pb_stand_grenade_pullpin
- pb_stand_stickgrenade_idle
- pb_stand_alert_pistol
- pb_stand_ads_pistol
- pb_stand_alert_unarmed
- pb_stand__shoot_ads_pistol
- pb_rifle_idleA_ads
- pb_rifle_idleB_ads
- pb_crouch_grenade_idle
- pb_crouch_stickgrenade_idle
- pb_crouch_grenade_pullpin
- pb_prone_pullout_knife
- pb_crouch_alert
- pb_crouch_ads
- pb_crouch_alert_pistol
- pb_crouch_ads_pistol
- pb_crouch_alert_unarmed
- pb_prone_hold
- pb_stand_alert_akimbo
- pb_crouch_alert_akimbo
- pb_stand_alert_shield
- pb_crouch_alert_shield
- pb_chicken_dance // Animation which indicates another animation is not completed yet
- pb_chicken_dance_crouch // ditto for this one
- pb_prone_bombplant
- pb_stand_bombplant
- pb_crouch_bombplant
- pb_crouch_remotecontroller
- pb_prone_remotecontroller
- pb_stand_remotecontroller
- pb_hold_idle
- pb_crouch_hold_idle
- pb_crouch_alert_RPG
- pb_crouch_ads_RPG
- pb_stand_ads_RPG
- pb_prone_aim_RPG
- pb_prone_aim_sniper
- pb_stand_pullout_knife
- pb_shield_grenade_pullpin
- pb_shield_knife_pullout
- //
- // Movement anims
- //
- pb_pistol_run_fast
- pb_run_fast
- pb_run_rifle
- pb_run_smg
- pb_run_heavy
- pb_run_forward_m
- pb_run_right_m
- pb_run_left_m
- pb_run_back_m
- pb_crouchwalk_loop
- pb_sprint
- pb_sprint_B
- pb_sprint_gundown
- pb_sprint_stickgrenade
- pb_sprint_grenade
- pb_sprint_RPG
- pb_sprint_pistol
- pb_sprint_hold
- pb_sprint_akimbo
- pb_runjump_takeoff
- pb_runjump_land
- pb_standjump_takeoff
- pb_standjump_land
- pb_runjump_takeoff_pistol
- pb_runjump_land_pistol
- pb_standjump_takeoff_pistol
- pb_standjump_land_pistol
- pb_combatrun_forward_loop
- pb_combatrun_back_loop
- pb_combatrun_left_loop
- pb_combatrun_right_loop
- pb_combatrun_forward_loop_pistol
- pb_combatrun_back_loop_pistol
- pb_combatrun_left_loop_pistol
- pb_combatrun_right_loop_pistol
- pb_combatrun_forward_loop_unarmed
- pb_combatrun_forward_loop_heavy
- pb_combatrun_forward_loop_light
- pb_combatrun_forward_loop_rifles
- pb_combatrun_forward_loop_stickgrenade
- pb_combatrun_left_loop_grenade
- pb_combatrun_right_loop_grenade
- pb_combatrun_back_loop_grenade
- pb_combatrun_forward_RPG
- pb_combatrun_back_RPG
- pb_combatrun_left_RPG
- pb_combatrun_right_RPG
- pb_walk_forward_RPG_ads
- pb_walk_back_RPG_ads
- pb_walk_left_RPG_ads
- pb_walk_right_RPG_ads
- pb_walk_forward_akimbo
- pb_walk_back_akimbo
- pb_walk_left_akimbo
- pb_walk_right_akimbo
- pb_walk_forward_mg
- pb_sprint_mg
- pb_combatrun_forward_mg
- pb_combatrun_right_mg
- pb_combatrun_left_mg
- pb_combatrun_back_mg
- pb_crouch_run_forward
- pb_crouch_run_back
- pb_crouch_run_left
- pb_crouch_run_right
- pb_crouch_run_forward_pistol
- pb_crouch_run_forward_grenade
- pb_crouch_run_forward_stickgrenade
- pb_crouch_run_back_pistol
- pb_crouch_run_left_pistol
- pb_crouch_run_right_pistol
- pb_crouch_walk_forward_pistol
- pb_crouch_walk_back_pistol
- pb_crouch_walk_left_pistol
- pb_crouch_walk_right_pistol
- pb_crouch_run_forward_unarmed
- pb_crouch_run_back_grenade
- pb_crouch_run_left_grenade
- pb_crouch_run_right_grenade
- pb_crouch_shoot_run_forward
- pb_crouch_shoot_run_back
- pb_crouch_shoot_run_left
- pb_crouch_shoot_run_right
- pb_crouch_walk_forward_unarmed
- pb_crouch_grenade_throw
- pb_stand_grenade_throw
- pb_stand_stickgrenade_throw
- pb_stand_shoot_walk_forward
- pb_stand_shoot_walk_back
- pb_stand_shoot_walk_left
- pb_stand_shoot_walk_right
- pb_stand_shoot_walk_forward_unarmed // Not really shooting. Named the same as rifle anim so it'd sort alphabetically.
- pb_combatwalk_forward_loop_pistol
- pb_combatwalk_back_loop_pistol
- pb_combatwalk_left_loop_pistol
- pb_combatwalk_right_loop_pistol
- pb_walk_right // these have the gun down like in the idle...
- pb_walk_left
- pb_walk_back
- pb_walk_forward
- pb_pull_stand_intro
- pb_pull_stand_loop
- pb_pull_stand_end
- pb_hold_run
- pb_hold_run_back
- pb_hold_run_right
- pb_hold_run_left
- pb_crouch_hold_run
- pb_crouch_hold_run_back
- pb_crouch_hold_run_left
- pb_crouch_hold_run_right
- pb_crouch_walk_forward_shield
- pb_crouch_walk_back_shield
- pb_crouch_walk_left_shield
- pb_crouch_walk_right_shield
- pb_crouch_run_back_RPG
- pb_crouch_run_forward_RPG
- pb_crouch_run_left_RPG
- pb_crouch_run_right_RPG
- pb_crouch_walk_right_RPG
- pb_crouch_walk_left_RPG
- pb_crouch_walk_forward_RPG
- pb_crouch_walk_back_RPG
- pb_prone_crawl_hold
- pb_prone_crawl_back_hold
- pb_prone_crawl_left_hold
- pb_prone_crawl_right_hold
- pb_prone_crawl_akimbo
- pb_prone_crawl_back_akimbo
- pb_prone_crawl_left_akimbo
- pb_prone_crawl_right_akimbo
- pb_combatrun_forward_akimbo
- pb_combatrun_right_akimbo
- pb_combatrun_left_akimbo
- pb_combatrun_back_akimbo
- pb_crouch_walk_right_akimbo
- pb_crouch_walk_left_akimbo
- pb_crouch_walk_forward_akimbo
- pb_crouch_walk_back_akimbo
- pb_walk_forward_shield
- pb_walk_left_shield
- pb_walk_right_shield
- pb_walk_back_shield
- pb_combatrun_forward_shield
- pb_combatrun_left_shield
- pb_combatrun_right_shield
- pb_combatrun_back_shield
- pb_sprint_shield
- // pb_wounded_walk_loop // the temp ladder climbing anim
- //
- // Ladder Climbing anims
- //
- pb_climbdown
- pb_climbup
- //
- // Prone anims
- //
- pb_prone_crawl
- pb_prone_grenade_crawl
- pb_prone_crawl_left
- pb_prone_crawl_right
- pb_prone_crawl_back
- pb_prone_aim
- pb_prone_aim_akimbo
- pb_prone_aim_pistol
- pb_prone_aim_grenade
- pb_prone_grenade_crawl_left
- pb_prone_grenade_crawl_right
- pb_prone_crawl_pistol
- pb_prone_crawl_pistol_back
- pb_prone_pistol_crawl_left
- pb_prone_pistol_crawl_right
- pb_prone_grenade_crawl_back
- pb_crouch2prone
- pb_prone2crouch
- pb_prone2crouchrun
- pb_prone2crouch_shield
- //
- // Last stand anims
- //
- pb_laststand_death
- pb_laststand_idle
- pb_laststand_crawl
- pb_laststand_crawl_back
- pb_laststand_crawl_right
- pb_laststand_crawl_left
- pt_laststand_melee
- pb_laststand_idle_RPG
- pb_laststand_crawl_RPG
- pb_laststand_crawl_right_RPG
- pb_laststand_crawl_left_RPG
- pb_laststand_crawl_back_RPG
- pb_laststand_idle_akimbo
- pb_laststand_crawl_akimbo
- pb_laststand_crawl_right_akimbo
- pb_laststand_crawl_left_akimbo
- pb_laststand_crawl_back_akimbo
- pb_laststand_crawl_back_shield
- pb_laststand_crawl_shield
- pb_laststand_idle_shield
- pb_laststand_crawl_right_shield
- pb_laststand_crawl_left_shield
- pb_deadhands_idle
- pb_deadhands_crawl_back
- pb_deadhands_crawl_forward
- pb_deadhands_crawl_left
- pb_deadhands_crawl_right
- //
- // Mantle anims
- //
- mp_mantle_up_57
- mp_mantle_up_51
- mp_mantle_up_45
- mp_mantle_up_39
- mp_mantle_up_33
- mp_mantle_up_27
- mp_mantle_up_21
- mp_mantle_over_high
- mp_mantle_over_mid
- mp_mantle_over_low
- mp_mantle_up_57_fr
- mp_mantle_up_51_fr
- mp_mantle_up_45_fr
- mp_mantle_up_39_fr
- mp_mantle_up_33_fr
- mp_mantle_up_27_fr
- mp_mantle_up_21_fr
- mp_mantle_over_high_fr
- mp_mantle_over_mid_fr
- mp_mantle_over_low_fr
- //
- // MG42 anims
- //
- standSAWgunner_aim : complete nonloopsync
- {
- standSAWgunner_aim_15down
- {
- pb_saw_gunner_aim_down_right45
- pb_saw_gunner_aim_down_right30
- pb_saw_gunner_aim_down_right15
- pb_saw_gunner_aim_down_center
- pb_saw_gunner_aim_down_left15
- pb_saw_gunner_aim_down_left30
- pb_saw_gunner_aim_down_left45
- }
- standSAWgunner_aim_level
- {
- pb_saw_gunner_aim_level_right45
- pb_saw_gunner_aim_level_right30
- pb_saw_gunner_aim_level_right15
- pb_saw_gunner_aim_level_center
- pb_saw_gunner_aim_level_left15
- pb_saw_gunner_aim_level_left30
- pb_saw_gunner_aim_level_left45
- }
- standSAWgunner_aim_15up
- {
- pb_saw_gunner_aim_up_right45
- pb_saw_gunner_aim_up_right30
- pb_saw_gunner_aim_up_right15
- pb_saw_gunner_aim_up_center
- pb_saw_gunner_aim_up_left15
- pb_saw_gunner_aim_up_left30
- pb_saw_gunner_aim_up_left45
- }
- }
- proneSAWgunner_aim : complete nonloopsync
- {
- proneSAWgunner_aim_15down
- {
- pb_saw_gunner_prone_aim_down_left40
- pb_saw_gunner_prone_aim_down_left20
- pb_saw_gunner_prone_aim_down_center
- pb_saw_gunner_prone_aim_down_right20
- pb_saw_gunner_prone_aim_down_right40
- }
- proneSAWgunner_aim_level
- {
- pb_saw_gunner_prone_aim_level_left40
- pb_saw_gunner_prone_aim_level_left20
- pb_saw_gunner_prone_aim_level_center
- pb_saw_gunner_prone_aim_level_right20
- pb_saw_gunner_prone_aim_level_right40
- }
- proneSAWgunner_aim_15up
- {
- pb_saw_gunner_prone_aim_up_left40
- pb_saw_gunner_prone_aim_up_left20
- pb_saw_gunner_prone_aim_up_center
- pb_saw_gunner_prone_aim_up_right20
- pb_saw_gunner_prone_aim_up_right40
- }
- }
- crouchSAWgunner_aim : complete nonloopsync
- {
- crouchSAWgunner_aim_15down
- {
- pb_saw_gunner_lowwall_aim_down_left45
- pb_saw_gunner_lowwall_aim_down_left30
- pb_saw_gunner_lowwall_aim_down_left15
- pb_saw_gunner_lowwall_aim_down_center
- pb_saw_gunner_lowwall_aim_down_right15
- pb_saw_gunner_lowwall_aim_down_right30
- pb_saw_gunner_lowwall_aim_down_right45
- }
- crouchSAWgunner_aim_level
- {
- pb_saw_gunner_lowwall_aim_level_left45
- pb_saw_gunner_lowwall_aim_level_left30
- pb_saw_gunner_lowwall_aim_level_left15
- pb_saw_gunner_lowwall_aim_level_center
- pb_saw_gunner_lowwall_aim_level_right15
- pb_saw_gunner_lowwall_aim_level_right30
- pb_saw_gunner_lowwall_aim_level_right45
- }
- crouchSAWgunner_aim_15up
- {
- pb_saw_gunner_lowwall_aim_up_left45
- pb_saw_gunner_lowwall_aim_up_left30
- pb_saw_gunner_lowwall_aim_up_left15
- pb_saw_gunner_lowwall_aim_up_center
- pb_saw_gunner_lowwall_aim_up_right15
- pb_saw_gunner_lowwall_aim_up_right30
- pb_saw_gunner_lowwall_aim_up_right45
- }
- }
- proneMG42_fire : complete loopsync
- {
- proneMG42_fire_15down
- {
- pb_proneMG42gunner_fire_40left_15down
- pb_proneMG42gunner_fire_20left_15down
- pb_proneMG42gunner_fire_forward_15down
- pb_proneMG42gunner_fire_20right_15down
- pb_proneMG42gunner_fire_40right_15down
- }
- proneMG42_fire_level
- {
- pb_proneMG42gunner_fire_40left_level
- pb_proneMG42gunner_fire_20left_level
- pb_proneMG42gunner_fire_forward_level
- pb_proneMG42gunner_fire_20right_level
- pb_proneMG42gunner_fire_40right_level
- }
- proneMG42_fire_15up
- {
- pb_proneMG42gunner_fire_40left_15up
- pb_proneMG42gunner_fire_20left_15up
- pb_proneMG42gunner_fire_forward_15up
- pb_proneMG42gunner_fire_20right_15up
- pb_proneMG42gunner_fire_40right_15up
- }
- }
- proneMG42_aim : complete nonloopsync
- {
- proneMG42_aim_15down
- {
- pb_proneMG42gunner_aim_40left_15down
- pb_proneMG42gunner_aim_20left_15down
- pb_proneMG42gunner_aim_forward_15down
- pb_proneMG42gunner_aim_20right_15down
- pb_proneMG42gunner_aim_40right_15down
- }
- proneMG42_aim_level
- {
- pb_proneMG42gunner_aim_40left_level
- pb_proneMG42gunner_aim_20left_level
- pb_proneMG42gunner_aim_forward_level
- pb_proneMG42gunner_aim_20right_level
- pb_proneMG42gunner_aim_40right_level
- }
- proneMG42_aim_15up
- {
- pb_proneMG42gunner_aim_40left_15up
- pb_proneMG42gunner_aim_20left_15up
- pb_proneMG42gunner_aim_forward_15up
- pb_proneMG42gunner_aim_20right_15up
- pb_proneMG42gunner_aim_40right_15up
- }
- }
- standMG42_fire : complete loopsync
- {
- standMG42_fire_15down
- {
- pb_standMG42gunner_fire_45left_15down
- pb_standMG42gunner_fire_30left_15down
- pb_standMG42gunner_fire_15left_15down
- pb_standMG42gunner_fire_forward_15down
- pb_standMG42gunner_fire_15right_15down
- pb_standMG42gunner_fire_30right_15down
- pb_standMG42gunner_fire_45right_15down
- }
- standMG42_fire_level
- {
- pb_standMG42gunner_fire_45left_level
- pb_standMG42gunner_fire_30left_level
- pb_standMG42gunner_fire_15left_level
- pb_standMG42gunner_fire_forward_level
- pb_standMG42gunner_fire_15right_level
- pb_standMG42gunner_fire_30right_level
- pb_standMG42gunner_fire_45right_level
- }
- standMG42_fire_15up
- {
- pb_standMG42gunner_fire_45left_15up
- pb_standMG42gunner_fire_30left_15up
- pb_standMG42gunner_fire_15left_15up
- pb_standMG42gunner_fire_forward_15up
- pb_standMG42gunner_fire_15right_15up
- pb_standMG42gunner_fire_30right_15up
- pb_standMG42gunner_fire_45right_15up
- }
- }
- standMG42_aim : complete nonloopsync
- {
- standMG42_aim_15down
- {
- pb_standMG42gunner_aim_45left_15down
- pb_standMG42gunner_aim_30left_15down
- pb_standMG42gunner_aim_15left_15down
- pb_standMG42gunner_aim_forward_15down
- pb_standMG42gunner_aim_15right_15down
- pb_standMG42gunner_aim_30right_15down
- pb_standMG42gunner_aim_45right_15down
- }
- standMG42_aim_level
- {
- pb_standMG42gunner_aim_45left_level
- pb_standMG42gunner_aim_30left_level
- pb_standMG42gunner_aim_15left_level
- pb_standMG42gunner_aim_forward_level
- pb_standMG42gunner_aim_15right_level
- pb_standMG42gunner_aim_30right_level
- pb_standMG42gunner_aim_45right_level
- }
- standMG42_aim_15up
- {
- pb_standMG42gunner_aim_45left_15up
- pb_standMG42gunner_aim_30left_15up
- pb_standMG42gunner_aim_15left_15up
- pb_standMG42gunner_aim_forward_15up
- pb_standMG42gunner_aim_15right_15up
- pb_standMG42gunner_aim_30right_15up
- pb_standMG42gunner_aim_45right_15up
- }
- }
- //
- // Death
- //
- pb_explosion_death_B1
- pb_explosion_death_B2
- pb_explosion_death_B3
- pb_explosion_death_F1
- pb_explosion_death_L1
- pb_explosion_death_L2
- pb_explosion_death_R1
- pb_explosion_rundeath_B1
- pb_explosion_rundeath_B2
- pb_explosion_rundeath_F1
- pb_explosion_rundeath_F2
- pb_explosion_rundeath_F3
- pb_explosion_rundeath_L1
- pb_explosion_rundeath_R1
- pb_shotgun_death_back1
- pb_shotgun_death_back2
- pb_shotgun_death_legs
- pb_shotgun_death_spinL
- pb_shotgun_death_spinR
- pb_shotgun_death_front
- pb_explosive_round_death_leg
- pb_explosive_round_death_jaw
- pb_explosive_round_death_chestB
- pb_explosive_round_death_chestA
- // prone
- pb_prone_death_quickdeath
- // Crouch
- pb_crouch_death_headshot_front
- pb_crouch_death_clutchchest
- pb_crouch_death_flip
- pb_crouch_death_fetal
- pb_crouch_death_falltohands
- // Crouch run
- pb_crouchrun_death_drop
- pb_crouchrun_death_crumple
- // stand
- pb_stand_death_spin
- pb_stand_death_legs
- pb_stand_death_lowerback
- pb_stand_death_lowertorso
- pb_stand_death_head_collapse
- pb_stand_death_neckdeath_thrash
- pb_stand_death_neckdeath
- pb_stand_death_nervedeath
- pb_stand_death_frontspin // Hit from front in head, upper chest or right shoulder.
- pb_stand_death_headchest_topple // Hit in head or chest from any direction. Falls back, one leg goes up.
- pb_stand_death_chest_blowback
- pb_stand_death_chest_spin
- pb_stand_death_shoulder_stumble
- pb_stand_death_head_straight_back
- pb_stand_death_tumbleback
- pb_stand_death_kickup
- pb_stand_death_stumbleforward
- pb_stand_death_leg
- pb_stand_death_leg_kickup
- pb_stand_death_headshot_slowfall
- pb_stand_death_shoulderback
- // run
- pb_death_run_forward_crumple
- pb_death_run_onfront
- pb_death_run_stumble
- pb_death_run_back
- pb_death_run_left
- pb_death_run_right
- MP_shotgun_death_back
- MP_shotgun_death_front
- MP_shotgun_death_left
- MP_shotgun_death_right
- //
- // Stumble
- //
- pb_stumble_forward // RUNNING
- pb_stumble_back
- pb_stumble_left
- pb_stumble_right
- pb_stumble_walk_forward // WALKING
- pb_stumble_walk_back
- pb_stumble_walk_left
- pb_stumble_walk_right
- pb_stumble_pistol_walk_right // WALKING w/pistol
- pb_stumble_pistol_walk_left
- pb_stumble_pistol_walk_forward
- pb_stumble_pistol_walk_back
- pb_stumble_pistol_right // RUNNING w/pistol
- pb_stumble_pistol_left
- pb_stumble_pistol_forward
- pb_stumble_pistol_back
- pb_stumble_grenade_right
- pb_stumble_grenade_left
- pb_stumble_grenade_forward
- pb_stumble_grenade_back
- //
- // dive
- //
- pb_dive_right
- pb_dive_right_impact
- pb_dive_left
- pb_dive_left_impact
- pb_dive_back
- pb_dive_back_impact
- pb_dive_front
- pb_dive_front_impact
- //
- // Pain
- //
- // prone
- pb_prone_painA_holdchest
- pb_prone_painB_holdhead
- // Crouch run
- // crouchrun_painfall
- // Crouch
- // crouch_pain_fallToGround // Shot from front, backs back and slightly right.
- pb_crouch_pain_holdStomach // Shot in torso.
- // crouch_pain_crouch2crawl_ktwist // extended pain. Ends in crawl (backwards).
- // crouch_pain_crouch2crawl_grabhead // extended pain. Ends in crawl (backwards).
- // crouch_pain_crouch2crawl_back // Shot from behind, falls forward to crawl.
- // Stand
- // stand_pain_leghit // Shot in leg, falls to ground, writhes, up to crouch
- // stand_pain_fallToHand // Shot in torso? falls to left hand, up to crouch
- // stand_pain_hunch // Shot in stomach, turns left and then straight. Ends in crouch.
- // stand_pain_stand2crawl_stumbleback // extended pain. Ends in crawl.
- // minorpain_head_front
- // minorpain_head_back
- // minorpain_head_left
- // minorpain_head_right
- // pb_minorpain_chest_front
- // minorpain_chest_back
- // minorpain_chest_left
- // minorpain_chest_right
- // minorpain_leftarm_front
- // minorpain_leftarm_back
- // minorpain_leftarm_left
- // minorpain_leftarm_right
- // minorpain_rightarm_front
- // minorpain_rightarm_back
- // minorpain_rightarm_left
- // minorpain_rightarm_right
- }
- }
- //
- // Turning animations (played on the legs, but handled seperatly)
- //
- turning
- {
- pl_turn_90left
- pl_turn_90right
- pl_crouchturn_90right
- pl_crouchturn_90left
- }
- }
- breaching
- {
- breach_player_v1
- breach_player_v2
- breach_player_v3
- breach_player_viewmodel_v2
- breach_player_viewmodel_v3
- breach_coop_player_1
- breach_coop_player_1_3rdPerson
- breach_coop_player_2
- breach_coop_player_2_3rdPerson
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- minigun_spin_loop
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- vehicle_80s_sedan1_flattire_LB
- vehicle_80s_sedan1_flattire_LF
- vehicle_80s_sedan1_flattire_RB
- vehicle_80s_sedan1_flattire_RF
- vehicle_80s_sedan1_destroy
- vehicle_mig29_destroy
- vehicle_motorcycle_destroy_01
- vehicle_motorcycle_destroy_02
- vehicle_snowmobile_destroy_01
- light_fluorescent_swing
- light_fluorescent_null
- light_fluorescent_swing_02
- light_fluorescent_single_null
- light_fluorescent_single_swing
- light_fluorescent_single_swing_02
- light_fluorescent_single_swing_03
- gaspump01_hose
- locker_broken_both_doors_1
- locker_broken_both_doors_2
- locker_broken_both_doors_3
- locker_broken_both_doors_4
- locker_broken_door1_fast
- locker_broken_door1_slow
- locker_broken_door2_fast
- locker_broken_door2_slow
- ex_airconditioner_fan
- me_fanceil1_spin
- me_fanceil1_spin_stop
- wall_fan_rotate
- wall_fan_wobble
- wall_fan_stop
- chicken_cage_loop_01
- chicken_cage_loop_02
- chicken_cage_death
- chicken_cage_death_02
- generator_vibration
- generator_explode
- generator_explode_02
- generator_explode_03
- security_camera_idle
- security_camera_null
- security_camera_destroy
- vehicle_80s_sedan1_flattire_LB
- vehicle_80s_sedan1_flattire_LF
- vehicle_80s_sedan1_flattire_RB
- vehicle_80s_sedan1_flattire_RF
- vehicle_80s_sedan1_destroy
- fortune_machine_anim
- fortune_machine_des
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
- humvee_passenger_2_turret_minigun
- humvee_turret_2_passenger_minigun
- humvee_mount_frontR_door
- humvee_mount_frontL_door
- humvee_mount_backL_door
- humvee_mount_backR_door
- humvee_dismount_backL_door
- humvee_dismount_backR_door
- humvee_dismount_frontL_door
- humvee_dismount_frontR_door
- suburban_dismount_backL_door
- suburban_dismount_backR_door
- suburban_dismount_frontL_door
- suburban_dismount_frontR_door
- DCemp_heli_crash_1
- DCemp_heli_crash_2
- DCemp_heli_crash_3
- DCemp_emp_heli_crash
- DCemp_car_hit
- boneyard_jeep_evac
- boneyard_UAZ_door
- boneyard_UAZ_steer_straight
- boneyard_UAZ_steer_left
- boneyard_UAZ_steer_right
- M60A1_tank_lower
- M60A1_tank_raise
- M60A1_bridge_lower
- M60A1_bridge_raise
- M60A1_tank_cross
- roadkill_M60A1_bridge_lower
- roadkill_M60A1_tank_lower
- roadkill_M60A1_tank_driveup
- roadkill_M60A1_bridge_driveup
- roadkill_M60A1_tank_cross
- roadkill_M60A1_arm_lower
- roadkill_hummer_door_soldier
- roadkill_hummer_gun_getin
- afchase_chopper_landing
- AFchase_waterfall_zodiac_R
- AFchase_waterfall_zodiac_L
- AFchase_waterfall_zodiac_rocking
- AFchase_waterfall_zodiac_fall
- AFchase_waterfall_pavelow
- AFchase_waterfall_pavelow_idle
- AFchase_waterfall_player_zodiac
- roadkill_hummer_mount_frontR_door
- roadkill_pickup_technical_pushed
- stryker_movement
- stryker_movement_backwards
- stryker_cannon_fire
- stryker_shell_hatch
- bh_minigun_spin_loop
- dcburning_BHrescue_BH_animatic
- dcburning_BHrescue_BH
- mi17_heli_idle
- gulag_end_pavelow
- cliffhanger_icepick_fight_snowmobile
- cliffhanger_truck_bm21
- cliffhanger_mig_landing_1
- cliffhanger_mig_landing_2
- mig_landing_gear_up
- technical_driving_idle_forward
- technical_driving_idle_backward
- sniper_escape_crash_mi28_entrance
- sniper_escape_crash_mi28_idle
- sniper_escape_crash_mi28_crash
- sniper_escape_crash_mi28_rotor_1
- sniper_escape_crash_mi28_rotor_2
- sniper_escape_crash_mi28_rotor_3
- sniper_escape_crash_mi28_rotor_4
- sniper_escape_crash_mi28_rotor_5
- cliffhanger_crash_mi28_rotor_1
- cliffhanger_crash_mi28_rotor_2
- cliffhanger_crash_mi28_rotor_3
- cliffhanger_crash_mi28_rotor_4
- cliffhanger_crash_mi28_rotor_5
- cliffhanger_crash_mi28_crash
- mi17_heli_rotors
- blackhawk
- {
- bh_cargo_path
- bh_idle
- bh_rotors
- }
- door_pickup_driver_climb_in
- door_pickup_passenger_climb_in
- door_pickup_driver_climb_out
- door_pickup_passenger_climb_out
- door_pickup_passenger_RL_climb_out
- door_pickup_passenger_RR_climb_out
- cobra_crash
- cobra_crash_relative
- abrams_movement
- abrams_movement_backwards
- pickup_tankcrush_front
- tank_tankcrush_front
- sedan_tankcrush_side
- tank_tankcrush_side
- cobra : additive
- {
- }
- bmp
- {
- bmp_doors_open
- bmp_doors_close
- bmp_movement
- bmp_movement_backwards
- }
- BTR80
- {
- BTR80_doorsR_open
- BTR80_doorsL_open
- BTR80_exit_1
- BTR80_exit_2
- BTR80_exit_3
- BTR80_exit_4
- BTR80_movement
- BTR80_movement_backwards
- }
- bog_b_tank_explosion
- bog_b_tank_explosion2
- cobra_copilot_idle
- cobra_copilot_idle_l
- cobra_copilot_idle_r
- coup_opening_car
- coup_opening_car_driving
- coup_ending_drag_cardoor
- vehicle_steeringwheel
- {
- coup_driver_bigleft2center_car
- coup_driver_bigleft_idle_car
- coup_driver_bigleft_loop_car
- coup_driver_bigleftloop2center_car
- coup_driver_center2smallleft_car
- coup_driver_center2smallright_car
- coup_driver_idle_car
- coup_driver_smallleft2center_car
- coup_driver_smallleft2bigleft_car
- coup_driver_smallleft_idle_car
- coup_driver_smallright2center_car
- coup_driver_smallright_idle_car
- coup_driver_bigleftloop_idle_car
- }
- vehicle_additives : additive
- {
- coup_opening_car_driving_idle_bumpy
- coup_opening_car_driving_idle_normal
- coup_opening_car_driving_idle_smooth
- coup_opening_car_driving_idle_static
- }
- ac130_carjack
- {
- ac130_carjack_door_1a
- ac130_carjack_door_1b
- ac130_carjack_door_others
- }
- ch46_anims
- {
- sniper_escape_ch46_take_off
- sniper_escape_ch46_land
- sniper_escape_ch46_idle
- }
- blackhawk_anims
- {
- blackout_bh_evac_heli_idle
- blackout_bh_evac_heli_land
- blackout_bh_evac_heli_takeoff
- }
- ch46_rotors
- {
- sniper_escape_ch46_rotors
- }
- ch46_turret
- {
- ch46_turret_fire
- ch46_turret_idle
- }
- ch46_doors
- {
- ch46_doors_open
- ch46_doors_close
- }
- cargoship_ch46_rescue_in
- cargoship_ch46_rescue_idle
- cargoship_ch46_rescue_out
- cargoship_ch46_rescue_drift
- cargoship_ch46_rescue_drift_idle
- armada_blackhawk_sniper_idle_loop_fastrope80
- armada_blackhawk_sniper_drop_fastrope80
- armada_blackhawk_sniper_idle_fastrope80
- bm21
- {
- bm21_driving_idle_forward
- bm21_driving_idle_backward
- bm21_passenger_climbout_door
- bm21_driver_climbout_door
- bm21_guy_climbout_truckdoor
- }
- zpu_gun_fire_a
- zpu_gun_fire_b
- zpu_gun_stop
- bus_driving_idle_forward
- bus_driving_idle_backward
- tanker_truck_driving_idle_forward
- tanker_truck_driving_idle_backward
- jeepride_crash_tunnel_pickup
- jeepride_flip_pickup
- jeepride_crash_pillar
- uaz_drive
- {
- uaz_driving_idle_forward
- uaz_driving_idle_backward
- }
- uaz
- {
- ambush_VIP_escape_UAZ
- uaz_driver_enter_from_huntedrun_door
- uaz_driver_exit_into_run_door
- uaz_passenger_enter_from_huntedrun_door
- uaz_passenger_exit_into_run_door
- uaz_rear_driver_exit_into_run_door
- uaz_passenger2_exit_into_run_door
- uaz_rear_driver_enter_from_huntedrun_door
- uaz_passenger2_enter_from_huntedrun_door
- uaz_driver_exit_into_stand_door
- uaz_passenger_exit_into_stand_door
- uaz_passenger2_exit_into_stand_door
- uaz_rear_driver_exit_into_stand_door
- }
- uaz_driver
- {
- UAZ_steeringwheel_death
- UAZ_steeringwheel_duck
- UAZ_steeringwheel_idle
- UAZ_steeringwheel_turnleft
- UAZ_steeringwheel_turnright
- UAZ_steeringwheel_weave
- }
- mi28_path
- {
- jeepride_mi28_flyby
- }
- mi28
- {
- mi28_rotors
- }
- mi28_add : additive
- {
- mi28_rotors_add
- }
- president_crash
- {
- pres_crash_suv_pres
- pres_crash_suv_1
- }
- snowmobile
- {
- snowmobile_vehicle_driving_idle
- sm_turn
- {
- snowmobile_vehicle_lean_L_delta
- snowmobile_vehicle_lean_R_delta
- }
- }
- motorcycle
- {
- motorcycle_pose_lean_l_50
- motorcycle_pose_lean_r_50
- motorcycle_pose_straight
- motorcycle_pose_turn_l
- motorcycle_pose_turn_r
- motorcycle_rider_pose_f
- motorcycle_rider_pose_l
- motorcycle_rider_pose_r
- }
- snowmobile_player
- {
- player_snowmobile_left_arm
- {
- player_snowmobile_drive_left_arm
- {
- player_snowmobile_drive_turn_left2right_L
- player_snowmobile_drive_turn_right2left_L
- }
- player_snowmobile_shoot_left_arm
- {
- player_snowmobile_gun_fire
- player_snowmobile_gun_idle
- player_snowmobile_gun_pullout_root
- {
- player_snowmobile_gun_pullout_L
- player_snowmobile_gun_pullout
- player_snowmobile_gun_pullout_R
- }
- player_snowmobile_gun_putaway_root
- {
- player_snowmobile_gun_putaway_L
- player_snowmobile_gun_putaway
- player_snowmobile_gun_putaway_R
- }
- player_snowmobile_gun_reload
- }
- }
- player_snowmobile_right_arm
- {
- player_snowmobile_drive_turn_left2right_R
- player_snowmobile_drive_turn_right2left_R
- }
- snowmobile_glock
- {
- snowmobile_glock_fire
- snowmobile_glock_last_fire
- snowmobile_glock_reload
- }
- player_snowmobile_drive_rpm_min
- player_snowmobile_drive_rpm_max
- player_snowmobile_drive_speedometer_0
- player_snowmobile_drive_speedometer_90
- player_snowmobile_drive_speedometer_180
- player_snowmobile_drive_throttle_add : additive
- {
- player_snowmobile_drive_throttle
- }
- player_snowmobile_drive_throttle_add_left : additive
- {
- player_snowmobile_drive_throttle_left
- }
- player_snowmobile_drive_throttle_add_right : additive
- {
- player_snowmobile_drive_throttle_right
- }
- zodiac_waterfall_add_left : additive
- {
- AFchase_waterfall_player_zodiac_add_L
- }
- zodiac_waterfall_add_right : additive
- {
- AFchase_waterfall_player_zodiac_add_R
- }
- player_sleeve_pose
- player_sleeve_flapping
- }
- rotate_X_R
- rotate_X_L
- rotate_Y_R
- rotate_Y_L
- rotate_Z_R
- rotate_Z_L
- rotation
- {
- rotate_body_X_R
- rotate_body_X_L
- rotate_body_Y_R
- rotate_body_Y_L
- rotate_body_Z_R
- rotate_body_Z_L
- }
- humvee_antennas_idle_movement
- humvee_antennas_jerk_left
- humvee_antennas_jerk_right
- humvee
- {
- humvee_50cal_driving_idle_forward
- humvee_50cal_driving_idle_backward
- }
- humvee_antenna_additive : additive
- {
- humvee_antenna_L_rotate_360
- humvee_antenna_R_rotate_360
- }
- suburban
- {
- player_suburban_minigun_fire2idle_L
- player_suburban_minigun_fire2idle_R
- player_suburban_minigun_idle_L
- player_suburban_minigun_idle_R
- player_suburban_minigun_idle2fire_L
- player_suburban_minigun_idle2fire_R
- }
- predator
- {
- predator_flyby
- }
- cliffhanger
- {
- cliff_jeep_crash
- }
- antonov
- {
- paratrooper_jet_opendoors
- }
- oilrig
- {
- oilrig_sub_1
- oilrig_sub_2
- oilrig_SDV_1
- oilrig_SDV_2
- oilrig_civ_escape_zodiac_A
- oilrig_civ_escape_zodiac_B
- }
- suburban_playermove_window_l_in
- suburban_playermove_window_l_out
- suburban_playermove_window_r_in
- suburban_playermove_window_r_out
- roadkill_orders_hummer
- gulag_F15_intro_1
- gulag_F15_intro_2
- gulag_missile_intro_1
- gulag_missile_intro_2
- gulag_eject_seat_intro
- gulag_missile_F15_1_A
- gulag_missile_F15_1_B
- gulag_missile_F15_2_A
- gulag_missile_F15_2_B
- vehicle_80s_sedan1_flattire_LF
- vehicle_80s_sedan1_flattire_LB
- vehicle_80s_sedan1_flattire_RF
- vehicle_80s_sedan1_flattire_RB
- vehicle_80s_sedan1_destroy
- paradrop_cargo_vehicle
- favela_van_shootout_van
- favela_opening_cardoor_open
- favela_run_and_wave_cardoor
- invasion_opening_hummer2
- invasion_opening_hummer1
- invasion_opening_BTR
- invasion_btr_crash_btr
- invasion_btr_crash_squashedcar
- favela_ending_car
- favela_escape_ending_chopper_open_back_door
- favela_escape_ending_chopper_in
- favela_escape_ending_chopper_loop
- favela_escape_ending_chopper_flying_away
- contingency_btr_slide
- zodiac_price_left_aim_4
- zodiac_price_left_aim_5
- zodiac_price_left_aim_6
- zodiac_price_right_aim_4
- zodiac_price_right_aim_5
- zodiac_price_right_aim_6
- sa15_radar_spinup
- sa15_radar_spinloop
- sa15_radar_spindown
- sa15_turret_scanloop
- training_humvee_door
- estate_chopper_sequence_pavelow
- airport_ending_open_doors
- airport_ending_close_doors
- russian_swat_van_driver_getout_door
- ////////////////////////////////////////////////////////////////////////////////////
- ac130_move_in
- ac130_move_out
- //////////////////////////////////////////////////////////////////////////////////////////////
- tree_desertpalm01_strongwind
- tree_desertpalm01_still
- tree_desertpalm02_strongwind
- tree_desertpalm02_still
- tree_desertpalm03_strongwind
- tree_desertpalm03_still
- palmtree_tall1_sway
- palmtree_tall1_still
- palmtree_tall2_sway
- palmtree_tall2_still
- palmtree_tall3_sway
- palmtree_tall3_still
- palmtree_med1_sway
- palmtree_med1_still
- palmtree_med2_sway
- palmtree_med2_still
- palmtree_bushy1_sway
- palmtree_bushy1_still
- palmtree_bushy2_sway
- palmtree_bushy2_still
- palmtree_bushy3_sway
- palmtree_bushy3_still
- palmtree_mp_tall1_sway
- palmtree_mp_tall2_sway
- palmtree_mp_tall3_sway
- palmtree_mp_med1_sway
- palmtree_mp_med2_sway
- palmtree_mp_bushy1_sway
- palmtree_mp_bushy2_sway
- palmtree_mp_bushy3_sway
- ICBM_turbofan50_spin
- ICBM_turbofan64_spin
- ICBM_turbofan176_spin
- launchfacility_b_emergencylight
- me_statue_destroy_base_01
- oilrig_derrick_collapse
- invasion_square_flag_medium_wind01
- invasion_square_flag_medium_wind02
- hanging_clothes_apron_wind_medium
- hanging_clothes_long_sleeve_wind_medium
- hanging_clothes_sheet_wind_medium
- hanging_clothes_short_sleeve_wind_medium
- foliage_pacific_fern01_sway
- foliage_pacific_fern02_sway
- foliage_pacific_palms08_sway
- foliage_pacific_tropic_shrub01_sway
- jeepride_shrubgroup_02_sway
- foliage_tree_oak_1_sway
- foliage_dead_pine_med_sway
- foliage_dead_pine_lg_sway
- foliage_red_pine_sm_sway
- foliage_red_pine_lg_sway
- foliage_red_pine_xl_sway
- foliage_red_pine_xxl_sway
- foliage_cod5_tree_jungle_01_sway
- foliage_cod5_tree_jungle_02_sway
- foliage_cod5_tree_jungle_03_sway
- wallfan_streamers
- windsock_wind_medium
- highrise_fencetarp_01_wind
- highrise_fencetarp_02_wind
- highrise_fencetarp_03_wind
- highrise_fencetarp_04_wind
- highrise_fencetarp_05_wind
- highrise_fencetarp_06_wind
- highrise_fencetarp_07_wind
- highrise_fencetarp_08_wind
- highrise_fencetarp_09_wind
- highrise_fencetarp_10_wind
- afghan_camo_tarp_wind
- foliage_pacific_bushtree01_sway
- foliage_tree_river_birch_med_a_sway
- foliage_cod5_tree_pine05_large_sway
- foliage_tree_river_birch_xl_a_sway
- foliage_tree_birch_yellow_1_sway
- foliage_desertbrush_1_sway
- foliage_red_pine_med_sway
- roofvent_rotate
- training_basketball_ball
- gulag_rescueB_pistol_reshoot
- airport_ending_climbin_makarov_weapon
- laptop_chair_idle
- laptop_chair_runin
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