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  1. //
  2. // Player xanims refix convention:
  3. //
  4. // Torso only animation are prefixed with pt_
  5. // Legs only animations are prefixed with pl_
  6. // Full body animations (both) are prefixed with pb_
  7. //
  8.  
  9. code
  10. {
  11. main
  12. {
  13. //
  14. // Torso Animations
  15. //
  16. torso
  17. {
  18. // Temp placeholder anims
  19. pt_chicken_dance // Animation which indicates another animation is not completed yet
  20. pt_chicken_dance_crouch // ditto for this one
  21.  
  22. //
  23. // Shooting anims
  24. //
  25.  
  26. pt_stand_shoot_RPG
  27. pt_stand_shoot
  28. pt_stand_shoot_auto
  29. pt_stand_shoot_ads
  30. pt_stand_shoot_auto_ads
  31. pt_stand_shoot_akimbo
  32. pt_stand_shoot_mg
  33. pt_stand_shoot_ads_mg
  34. pt_crouch_shoot
  35. pt_crouch_shoot_auto
  36. pt_crouch_shoot_ads
  37. pt_crouch_shoot_auto_ads
  38. pt_crouch_shoot_akimbo
  39.  
  40. pt_stand_shoot_pistol
  41. pt_stand_shoot_ads_pistol
  42. pt_crouch_shoot_pistol
  43. pt_crouch_shoot_ads_pistol
  44.  
  45. // Pistol needs aim/alert torso animations for use with regular lower body animations.
  46. pt_stand_alert_pistol
  47. pt_stand_ads_pistol
  48. pt_crouch_alert_pistol
  49. pt_crouch_ads_pistol
  50.  
  51. pt_stand_grenade_throw
  52. pt_stand_grenade_pullpin
  53. pt_crouch_grenade_throw
  54. pt_stand_stickgrenade_throw
  55. pt_stand_throw_knife
  56. pt_prone_throw_knife
  57.  
  58. // crouch_grenade_throw
  59. pt_prone_grenade_throw
  60. pt_prone_grenade_pullpin
  61. pt_rifle_fire_prone
  62. pt_rifle_fire_ads
  63. pt_rifle_fire
  64. pt_crouch_rifle_fire_ads
  65. pt_crouch_rifle_fire
  66. pt_prone_shoot_RPG
  67. pt_stand_shoot_shotgun
  68. pt_hold_throw
  69. pt_hold_prone_throw
  70. pt_shield_knife_throw
  71. pt_shield_grenade_throw
  72.  
  73. //
  74. // Reload anims
  75. //
  76.  
  77. pt_reload_stand_RPG
  78. pt_reload_crouch_pistol
  79. pt_reload_stand_pistol
  80. pt_reload_prone_pistol
  81.  
  82. pt_reload_crouch_rifle
  83. pt_reload_stand_rifle
  84. pt_reload_stand_mg
  85. pt_reload_prone_rifle
  86. pt_reload_stand_auto
  87. pt_reload_stand_auto_mp40
  88. pt_reload_stand_auto_fg42
  89. pt_reload_stand_auto_sten
  90. pt_reload_prone_auto
  91. pt_reload_prone_RPG
  92. pt_reload_prone_akimbo
  93. pt_reload_crouchwalk
  94. pt_reload_crouchwalk_pistol
  95. pt_reload_stand_akimbo
  96. pt_reload_crouch_akimbo
  97.  
  98.  
  99. //
  100. // Prone anims
  101. //
  102.  
  103. pt_prone_shoot
  104. pt_prone_shoot_pistol
  105. pt_prone_shoot_auto
  106. pt_prone_shoot_akimbo
  107.  
  108. //
  109. // held object anims
  110. //
  111.  
  112. pt_hold_setup
  113.  
  114. //
  115. // Melee anims
  116. //
  117.  
  118. pt_melee_right2right_1
  119. pt_melee_right2right_2
  120. pt_melee_right2left
  121. pt_melee_left2left_1
  122. pt_melee_left2right
  123.  
  124. pt_melee_crouch_left2left
  125. pt_melee_crouch_left2right
  126. pt_melee_crouch_right2left
  127.  
  128. pt_melee_pistol_1
  129. pt_melee_pistol_2
  130. pt_melee_pistol_3
  131. pt_melee_pistol_4
  132.  
  133. pt_melee_prone
  134. pt_melee_prone_pistol
  135. pt_melee_shield
  136.  
  137.  
  138. //
  139. // swap anims
  140. //
  141.  
  142. pt_stand_putaway_shield
  143. pt_stand_pullout_shield
  144. pt_stand_pullout_remotecontroller
  145. pt_stand_core_pullout
  146.  
  147. //
  148. // pullout poses
  149. //
  150.  
  151. pt_crouch_pullout_pose
  152. pt_stand_pullout_pose
  153. pt_prone_pullout_pose
  154.  
  155. // shellshock anims
  156. pb_stand_shellshock
  157. pb_crouch_shellshock
  158. pt_shield_shellshock
  159. pt_akimbo_shellshock
  160.  
  161. //
  162. // Flinch
  163. //
  164.  
  165. pt_flinch_forward // PI - RIFLE
  166. pt_flinch_back
  167. pt_flinch_left
  168. pt_flinch_right
  169. pt_flinch_pistol_left // PI - PISTOL
  170. pt_flinch_pistol_forward
  171. pt_flinch_pistol_back
  172. pt_flinch_pistol_right
  173. pt_flinch_grenade_right
  174. pt_flinch_grenade_left
  175. pt_flinch_grenade_forward
  176. pt_flinch_grenade_back
  177.  
  178. pt_laststand_pullout_pose
  179. pt_laststand_reload_RPG
  180. pt_laststand_fire
  181. pt_laststand_fire_akimbo
  182. pt_laststand_fire_RPG
  183. pt_laststand_reload
  184. pt_laststand_reload_akimbo
  185. }
  186.  
  187. //
  188. // Legs Animations (also full body anims)
  189. //
  190. legs
  191. {
  192. //
  193. // Idle anims
  194. //
  195.  
  196. pb_stand_alert_RPG
  197. pb_stand_alert_mg
  198. pb_stand_alert
  199. pb_stand_ads
  200. pb_stand_ads_mg
  201. pb_stand_grenade_idle
  202. pb_stand_grenade_pullpin
  203. pb_stand_stickgrenade_idle
  204. pb_stand_alert_pistol
  205. pb_stand_ads_pistol
  206. pb_stand_alert_unarmed
  207. pb_stand__shoot_ads_pistol
  208. pb_rifle_idleA_ads
  209. pb_rifle_idleB_ads
  210. pb_crouch_grenade_idle
  211. pb_crouch_stickgrenade_idle
  212. pb_crouch_grenade_pullpin
  213. pb_prone_pullout_knife
  214.  
  215. pb_crouch_alert
  216. pb_crouch_ads
  217. pb_crouch_alert_pistol
  218. pb_crouch_ads_pistol
  219. pb_crouch_alert_unarmed
  220. pb_prone_hold
  221. pb_stand_alert_akimbo
  222. pb_crouch_alert_akimbo
  223. pb_stand_alert_shield
  224. pb_crouch_alert_shield
  225.  
  226.  
  227. pb_chicken_dance // Animation which indicates another animation is not completed yet
  228. pb_chicken_dance_crouch // ditto for this one
  229.  
  230. pb_prone_bombplant
  231. pb_stand_bombplant
  232. pb_crouch_bombplant
  233. pb_crouch_remotecontroller
  234. pb_prone_remotecontroller
  235. pb_stand_remotecontroller
  236. pb_hold_idle
  237. pb_crouch_hold_idle
  238. pb_crouch_alert_RPG
  239. pb_crouch_ads_RPG
  240. pb_stand_ads_RPG
  241. pb_prone_aim_RPG
  242. pb_prone_aim_sniper
  243. pb_stand_pullout_knife
  244. pb_shield_grenade_pullpin
  245. pb_shield_knife_pullout
  246.  
  247.  
  248. //
  249. // Movement anims
  250. //
  251.  
  252. pb_pistol_run_fast
  253. pb_run_fast
  254. pb_run_rifle
  255. pb_run_smg
  256. pb_run_heavy
  257. pb_run_forward_m
  258. pb_run_right_m
  259. pb_run_left_m
  260. pb_run_back_m
  261.  
  262. pb_crouchwalk_loop
  263. pb_sprint
  264. pb_sprint_B
  265. pb_sprint_gundown
  266. pb_sprint_stickgrenade
  267. pb_sprint_grenade
  268. pb_sprint_RPG
  269. pb_sprint_pistol
  270. pb_sprint_hold
  271. pb_sprint_akimbo
  272.  
  273. pb_runjump_takeoff
  274. pb_runjump_land
  275. pb_standjump_takeoff
  276. pb_standjump_land
  277. pb_runjump_takeoff_pistol
  278. pb_runjump_land_pistol
  279. pb_standjump_takeoff_pistol
  280. pb_standjump_land_pistol
  281.  
  282. pb_combatrun_forward_loop
  283. pb_combatrun_back_loop
  284. pb_combatrun_left_loop
  285. pb_combatrun_right_loop
  286. pb_combatrun_forward_loop_pistol
  287. pb_combatrun_back_loop_pistol
  288. pb_combatrun_left_loop_pistol
  289. pb_combatrun_right_loop_pistol
  290. pb_combatrun_forward_loop_unarmed
  291. pb_combatrun_forward_loop_heavy
  292. pb_combatrun_forward_loop_light
  293. pb_combatrun_forward_loop_rifles
  294. pb_combatrun_forward_loop_stickgrenade
  295. pb_combatrun_left_loop_grenade
  296. pb_combatrun_right_loop_grenade
  297. pb_combatrun_back_loop_grenade
  298.  
  299. pb_combatrun_forward_RPG
  300. pb_combatrun_back_RPG
  301. pb_combatrun_left_RPG
  302. pb_combatrun_right_RPG
  303. pb_walk_forward_RPG_ads
  304. pb_walk_back_RPG_ads
  305. pb_walk_left_RPG_ads
  306. pb_walk_right_RPG_ads
  307.  
  308. pb_walk_forward_akimbo
  309. pb_walk_back_akimbo
  310. pb_walk_left_akimbo
  311. pb_walk_right_akimbo
  312.  
  313. pb_walk_forward_mg
  314. pb_sprint_mg
  315. pb_combatrun_forward_mg
  316. pb_combatrun_right_mg
  317. pb_combatrun_left_mg
  318. pb_combatrun_back_mg
  319.  
  320. pb_crouch_run_forward
  321. pb_crouch_run_back
  322. pb_crouch_run_left
  323. pb_crouch_run_right
  324. pb_crouch_run_forward_pistol
  325. pb_crouch_run_forward_grenade
  326. pb_crouch_run_forward_stickgrenade
  327. pb_crouch_run_back_pistol
  328. pb_crouch_run_left_pistol
  329. pb_crouch_run_right_pistol
  330. pb_crouch_walk_forward_pistol
  331. pb_crouch_walk_back_pistol
  332. pb_crouch_walk_left_pistol
  333. pb_crouch_walk_right_pistol
  334. pb_crouch_run_forward_unarmed
  335. pb_crouch_run_back_grenade
  336. pb_crouch_run_left_grenade
  337. pb_crouch_run_right_grenade
  338.  
  339. pb_crouch_shoot_run_forward
  340. pb_crouch_shoot_run_back
  341. pb_crouch_shoot_run_left
  342. pb_crouch_shoot_run_right
  343. pb_crouch_walk_forward_unarmed
  344.  
  345. pb_crouch_grenade_throw
  346. pb_stand_grenade_throw
  347. pb_stand_stickgrenade_throw
  348.  
  349. pb_stand_shoot_walk_forward
  350. pb_stand_shoot_walk_back
  351. pb_stand_shoot_walk_left
  352. pb_stand_shoot_walk_right
  353. pb_stand_shoot_walk_forward_unarmed // Not really shooting. Named the same as rifle anim so it'd sort alphabetically.
  354. pb_combatwalk_forward_loop_pistol
  355. pb_combatwalk_back_loop_pistol
  356. pb_combatwalk_left_loop_pistol
  357. pb_combatwalk_right_loop_pistol
  358. pb_walk_right // these have the gun down like in the idle...
  359. pb_walk_left
  360. pb_walk_back
  361. pb_walk_forward
  362.  
  363. pb_pull_stand_intro
  364. pb_pull_stand_loop
  365. pb_pull_stand_end
  366. pb_hold_run
  367. pb_hold_run_back
  368. pb_hold_run_right
  369. pb_hold_run_left
  370. pb_crouch_hold_run
  371. pb_crouch_hold_run_back
  372. pb_crouch_hold_run_left
  373. pb_crouch_hold_run_right
  374.  
  375. pb_crouch_walk_forward_shield
  376. pb_crouch_walk_back_shield
  377. pb_crouch_walk_left_shield
  378. pb_crouch_walk_right_shield
  379.  
  380. pb_crouch_run_back_RPG
  381. pb_crouch_run_forward_RPG
  382. pb_crouch_run_left_RPG
  383. pb_crouch_run_right_RPG
  384.  
  385. pb_crouch_walk_right_RPG
  386. pb_crouch_walk_left_RPG
  387. pb_crouch_walk_forward_RPG
  388. pb_crouch_walk_back_RPG
  389.  
  390. pb_prone_crawl_hold
  391. pb_prone_crawl_back_hold
  392. pb_prone_crawl_left_hold
  393. pb_prone_crawl_right_hold
  394.  
  395. pb_prone_crawl_akimbo
  396. pb_prone_crawl_back_akimbo
  397. pb_prone_crawl_left_akimbo
  398. pb_prone_crawl_right_akimbo
  399.  
  400. pb_combatrun_forward_akimbo
  401. pb_combatrun_right_akimbo
  402. pb_combatrun_left_akimbo
  403. pb_combatrun_back_akimbo
  404.  
  405. pb_crouch_walk_right_akimbo
  406. pb_crouch_walk_left_akimbo
  407. pb_crouch_walk_forward_akimbo
  408. pb_crouch_walk_back_akimbo
  409.  
  410. pb_walk_forward_shield
  411. pb_walk_left_shield
  412. pb_walk_right_shield
  413. pb_walk_back_shield
  414. pb_combatrun_forward_shield
  415. pb_combatrun_left_shield
  416. pb_combatrun_right_shield
  417. pb_combatrun_back_shield
  418. pb_sprint_shield
  419.  
  420.  
  421. // pb_wounded_walk_loop // the temp ladder climbing anim
  422.  
  423. //
  424. // Ladder Climbing anims
  425. //
  426.  
  427. pb_climbdown
  428. pb_climbup
  429.  
  430. //
  431. // Prone anims
  432. //
  433.  
  434. pb_prone_crawl
  435. pb_prone_grenade_crawl
  436. pb_prone_crawl_left
  437. pb_prone_crawl_right
  438. pb_prone_crawl_back
  439. pb_prone_aim
  440. pb_prone_aim_akimbo
  441. pb_prone_aim_pistol
  442. pb_prone_aim_grenade
  443. pb_prone_grenade_crawl_left
  444. pb_prone_grenade_crawl_right
  445. pb_prone_crawl_pistol
  446. pb_prone_crawl_pistol_back
  447. pb_prone_pistol_crawl_left
  448. pb_prone_pistol_crawl_right
  449. pb_prone_grenade_crawl_back
  450. pb_crouch2prone
  451. pb_prone2crouch
  452. pb_prone2crouchrun
  453. pb_prone2crouch_shield
  454.  
  455. //
  456. // Last stand anims
  457. //
  458.  
  459. pb_laststand_death
  460. pb_laststand_idle
  461. pb_laststand_crawl
  462. pb_laststand_crawl_back
  463. pb_laststand_crawl_right
  464. pb_laststand_crawl_left
  465. pt_laststand_melee
  466. pb_laststand_idle_RPG
  467. pb_laststand_crawl_RPG
  468. pb_laststand_crawl_right_RPG
  469. pb_laststand_crawl_left_RPG
  470. pb_laststand_crawl_back_RPG
  471. pb_laststand_idle_akimbo
  472. pb_laststand_crawl_akimbo
  473. pb_laststand_crawl_right_akimbo
  474. pb_laststand_crawl_left_akimbo
  475. pb_laststand_crawl_back_akimbo
  476. pb_laststand_crawl_back_shield
  477. pb_laststand_crawl_shield
  478. pb_laststand_idle_shield
  479. pb_laststand_crawl_right_shield
  480. pb_laststand_crawl_left_shield
  481. pb_deadhands_idle
  482. pb_deadhands_crawl_back
  483. pb_deadhands_crawl_forward
  484. pb_deadhands_crawl_left
  485. pb_deadhands_crawl_right
  486.  
  487.  
  488.  
  489.  
  490. //
  491. // Mantle anims
  492. //
  493.  
  494. mp_mantle_up_57
  495. mp_mantle_up_51
  496. mp_mantle_up_45
  497. mp_mantle_up_39
  498. mp_mantle_up_33
  499. mp_mantle_up_27
  500. mp_mantle_up_21
  501. mp_mantle_over_high
  502. mp_mantle_over_mid
  503. mp_mantle_over_low
  504.  
  505. mp_mantle_up_57_fr
  506. mp_mantle_up_51_fr
  507. mp_mantle_up_45_fr
  508. mp_mantle_up_39_fr
  509. mp_mantle_up_33_fr
  510. mp_mantle_up_27_fr
  511. mp_mantle_up_21_fr
  512. mp_mantle_over_high_fr
  513. mp_mantle_over_mid_fr
  514. mp_mantle_over_low_fr
  515.  
  516.  
  517. //
  518. // MG42 anims
  519. //
  520. standSAWgunner_aim : complete nonloopsync
  521. {
  522. standSAWgunner_aim_15down
  523. {
  524. pb_saw_gunner_aim_down_right45
  525. pb_saw_gunner_aim_down_right30
  526. pb_saw_gunner_aim_down_right15
  527. pb_saw_gunner_aim_down_center
  528. pb_saw_gunner_aim_down_left15
  529. pb_saw_gunner_aim_down_left30
  530. pb_saw_gunner_aim_down_left45
  531. }
  532.  
  533. standSAWgunner_aim_level
  534. {
  535. pb_saw_gunner_aim_level_right45
  536. pb_saw_gunner_aim_level_right30
  537. pb_saw_gunner_aim_level_right15
  538. pb_saw_gunner_aim_level_center
  539. pb_saw_gunner_aim_level_left15
  540. pb_saw_gunner_aim_level_left30
  541. pb_saw_gunner_aim_level_left45
  542. }
  543.  
  544. standSAWgunner_aim_15up
  545. {
  546. pb_saw_gunner_aim_up_right45
  547. pb_saw_gunner_aim_up_right30
  548. pb_saw_gunner_aim_up_right15
  549. pb_saw_gunner_aim_up_center
  550. pb_saw_gunner_aim_up_left15
  551. pb_saw_gunner_aim_up_left30
  552. pb_saw_gunner_aim_up_left45
  553. }
  554. }
  555.  
  556. proneSAWgunner_aim : complete nonloopsync
  557. {
  558. proneSAWgunner_aim_15down
  559. {
  560. pb_saw_gunner_prone_aim_down_left40
  561. pb_saw_gunner_prone_aim_down_left20
  562. pb_saw_gunner_prone_aim_down_center
  563. pb_saw_gunner_prone_aim_down_right20
  564. pb_saw_gunner_prone_aim_down_right40
  565. }
  566.  
  567. proneSAWgunner_aim_level
  568. {
  569. pb_saw_gunner_prone_aim_level_left40
  570. pb_saw_gunner_prone_aim_level_left20
  571. pb_saw_gunner_prone_aim_level_center
  572. pb_saw_gunner_prone_aim_level_right20
  573. pb_saw_gunner_prone_aim_level_right40
  574. }
  575.  
  576. proneSAWgunner_aim_15up
  577. {
  578. pb_saw_gunner_prone_aim_up_left40
  579. pb_saw_gunner_prone_aim_up_left20
  580. pb_saw_gunner_prone_aim_up_center
  581. pb_saw_gunner_prone_aim_up_right20
  582. pb_saw_gunner_prone_aim_up_right40
  583. }
  584. }
  585.  
  586. crouchSAWgunner_aim : complete nonloopsync
  587. {
  588. crouchSAWgunner_aim_15down
  589. {
  590. pb_saw_gunner_lowwall_aim_down_left45
  591. pb_saw_gunner_lowwall_aim_down_left30
  592. pb_saw_gunner_lowwall_aim_down_left15
  593. pb_saw_gunner_lowwall_aim_down_center
  594. pb_saw_gunner_lowwall_aim_down_right15
  595. pb_saw_gunner_lowwall_aim_down_right30
  596. pb_saw_gunner_lowwall_aim_down_right45
  597. }
  598.  
  599. crouchSAWgunner_aim_level
  600. {
  601. pb_saw_gunner_lowwall_aim_level_left45
  602. pb_saw_gunner_lowwall_aim_level_left30
  603. pb_saw_gunner_lowwall_aim_level_left15
  604. pb_saw_gunner_lowwall_aim_level_center
  605. pb_saw_gunner_lowwall_aim_level_right15
  606. pb_saw_gunner_lowwall_aim_level_right30
  607. pb_saw_gunner_lowwall_aim_level_right45
  608. }
  609.  
  610. crouchSAWgunner_aim_15up
  611. {
  612. pb_saw_gunner_lowwall_aim_up_left45
  613. pb_saw_gunner_lowwall_aim_up_left30
  614. pb_saw_gunner_lowwall_aim_up_left15
  615. pb_saw_gunner_lowwall_aim_up_center
  616. pb_saw_gunner_lowwall_aim_up_right15
  617. pb_saw_gunner_lowwall_aim_up_right30
  618. pb_saw_gunner_lowwall_aim_up_right45
  619. }
  620. }
  621.  
  622. proneMG42_fire : complete loopsync
  623. {
  624. proneMG42_fire_15down
  625. {
  626. pb_proneMG42gunner_fire_40left_15down
  627. pb_proneMG42gunner_fire_20left_15down
  628. pb_proneMG42gunner_fire_forward_15down
  629. pb_proneMG42gunner_fire_20right_15down
  630. pb_proneMG42gunner_fire_40right_15down
  631. }
  632.  
  633. proneMG42_fire_level
  634. {
  635. pb_proneMG42gunner_fire_40left_level
  636. pb_proneMG42gunner_fire_20left_level
  637. pb_proneMG42gunner_fire_forward_level
  638. pb_proneMG42gunner_fire_20right_level
  639. pb_proneMG42gunner_fire_40right_level
  640. }
  641.  
  642. proneMG42_fire_15up
  643. {
  644. pb_proneMG42gunner_fire_40left_15up
  645. pb_proneMG42gunner_fire_20left_15up
  646. pb_proneMG42gunner_fire_forward_15up
  647. pb_proneMG42gunner_fire_20right_15up
  648. pb_proneMG42gunner_fire_40right_15up
  649. }
  650. }
  651.  
  652. proneMG42_aim : complete nonloopsync
  653. {
  654. proneMG42_aim_15down
  655. {
  656. pb_proneMG42gunner_aim_40left_15down
  657. pb_proneMG42gunner_aim_20left_15down
  658. pb_proneMG42gunner_aim_forward_15down
  659. pb_proneMG42gunner_aim_20right_15down
  660. pb_proneMG42gunner_aim_40right_15down
  661. }
  662.  
  663. proneMG42_aim_level
  664. {
  665. pb_proneMG42gunner_aim_40left_level
  666. pb_proneMG42gunner_aim_20left_level
  667. pb_proneMG42gunner_aim_forward_level
  668. pb_proneMG42gunner_aim_20right_level
  669. pb_proneMG42gunner_aim_40right_level
  670. }
  671.  
  672. proneMG42_aim_15up
  673. {
  674. pb_proneMG42gunner_aim_40left_15up
  675. pb_proneMG42gunner_aim_20left_15up
  676. pb_proneMG42gunner_aim_forward_15up
  677. pb_proneMG42gunner_aim_20right_15up
  678. pb_proneMG42gunner_aim_40right_15up
  679. }
  680. }
  681.  
  682.  
  683. standMG42_fire : complete loopsync
  684. {
  685. standMG42_fire_15down
  686. {
  687. pb_standMG42gunner_fire_45left_15down
  688. pb_standMG42gunner_fire_30left_15down
  689. pb_standMG42gunner_fire_15left_15down
  690. pb_standMG42gunner_fire_forward_15down
  691. pb_standMG42gunner_fire_15right_15down
  692. pb_standMG42gunner_fire_30right_15down
  693. pb_standMG42gunner_fire_45right_15down
  694. }
  695.  
  696. standMG42_fire_level
  697. {
  698. pb_standMG42gunner_fire_45left_level
  699. pb_standMG42gunner_fire_30left_level
  700. pb_standMG42gunner_fire_15left_level
  701. pb_standMG42gunner_fire_forward_level
  702. pb_standMG42gunner_fire_15right_level
  703. pb_standMG42gunner_fire_30right_level
  704. pb_standMG42gunner_fire_45right_level
  705. }
  706.  
  707. standMG42_fire_15up
  708. {
  709. pb_standMG42gunner_fire_45left_15up
  710. pb_standMG42gunner_fire_30left_15up
  711. pb_standMG42gunner_fire_15left_15up
  712. pb_standMG42gunner_fire_forward_15up
  713. pb_standMG42gunner_fire_15right_15up
  714. pb_standMG42gunner_fire_30right_15up
  715. pb_standMG42gunner_fire_45right_15up
  716. }
  717. }
  718.  
  719. standMG42_aim : complete nonloopsync
  720. {
  721. standMG42_aim_15down
  722. {
  723. pb_standMG42gunner_aim_45left_15down
  724. pb_standMG42gunner_aim_30left_15down
  725. pb_standMG42gunner_aim_15left_15down
  726. pb_standMG42gunner_aim_forward_15down
  727. pb_standMG42gunner_aim_15right_15down
  728. pb_standMG42gunner_aim_30right_15down
  729. pb_standMG42gunner_aim_45right_15down
  730. }
  731.  
  732. standMG42_aim_level
  733. {
  734. pb_standMG42gunner_aim_45left_level
  735. pb_standMG42gunner_aim_30left_level
  736. pb_standMG42gunner_aim_15left_level
  737. pb_standMG42gunner_aim_forward_level
  738. pb_standMG42gunner_aim_15right_level
  739. pb_standMG42gunner_aim_30right_level
  740. pb_standMG42gunner_aim_45right_level
  741. }
  742.  
  743. standMG42_aim_15up
  744. {
  745. pb_standMG42gunner_aim_45left_15up
  746. pb_standMG42gunner_aim_30left_15up
  747. pb_standMG42gunner_aim_15left_15up
  748. pb_standMG42gunner_aim_forward_15up
  749. pb_standMG42gunner_aim_15right_15up
  750. pb_standMG42gunner_aim_30right_15up
  751. pb_standMG42gunner_aim_45right_15up
  752. }
  753. }
  754.  
  755.  
  756. //
  757. // Death
  758. //
  759.  
  760. pb_explosion_death_B1
  761. pb_explosion_death_B2
  762. pb_explosion_death_B3
  763. pb_explosion_death_F1
  764. pb_explosion_death_L1
  765. pb_explosion_death_L2
  766. pb_explosion_death_R1
  767.  
  768. pb_explosion_rundeath_B1
  769. pb_explosion_rundeath_B2
  770. pb_explosion_rundeath_F1
  771. pb_explosion_rundeath_F2
  772. pb_explosion_rundeath_F3
  773. pb_explosion_rundeath_L1
  774. pb_explosion_rundeath_R1
  775.  
  776. pb_shotgun_death_back1
  777. pb_shotgun_death_back2
  778. pb_shotgun_death_legs
  779. pb_shotgun_death_spinL
  780. pb_shotgun_death_spinR
  781. pb_shotgun_death_front
  782.  
  783. pb_explosive_round_death_leg
  784. pb_explosive_round_death_jaw
  785. pb_explosive_round_death_chestB
  786. pb_explosive_round_death_chestA
  787.  
  788.  
  789. // prone
  790. pb_prone_death_quickdeath
  791.  
  792. // Crouch
  793. pb_crouch_death_headshot_front
  794. pb_crouch_death_clutchchest
  795. pb_crouch_death_flip
  796. pb_crouch_death_fetal
  797. pb_crouch_death_falltohands
  798. // Crouch run
  799. pb_crouchrun_death_drop
  800. pb_crouchrun_death_crumple
  801. // stand
  802. pb_stand_death_spin
  803. pb_stand_death_legs
  804. pb_stand_death_lowerback
  805. pb_stand_death_lowertorso
  806. pb_stand_death_head_collapse
  807. pb_stand_death_neckdeath_thrash
  808. pb_stand_death_neckdeath
  809. pb_stand_death_nervedeath
  810. pb_stand_death_frontspin // Hit from front in head, upper chest or right shoulder.
  811. pb_stand_death_headchest_topple // Hit in head or chest from any direction. Falls back, one leg goes up.
  812. pb_stand_death_chest_blowback
  813. pb_stand_death_chest_spin
  814. pb_stand_death_shoulder_stumble
  815. pb_stand_death_head_straight_back
  816. pb_stand_death_tumbleback
  817. pb_stand_death_kickup
  818. pb_stand_death_stumbleforward
  819. pb_stand_death_leg
  820. pb_stand_death_leg_kickup
  821. pb_stand_death_headshot_slowfall
  822. pb_stand_death_shoulderback
  823. // run
  824. pb_death_run_forward_crumple
  825. pb_death_run_onfront
  826. pb_death_run_stumble
  827. pb_death_run_back
  828. pb_death_run_left
  829. pb_death_run_right
  830. MP_shotgun_death_back
  831. MP_shotgun_death_front
  832. MP_shotgun_death_left
  833. MP_shotgun_death_right
  834.  
  835.  
  836. //
  837. // Stumble
  838. //
  839.  
  840. pb_stumble_forward // RUNNING
  841. pb_stumble_back
  842. pb_stumble_left
  843. pb_stumble_right
  844. pb_stumble_walk_forward // WALKING
  845. pb_stumble_walk_back
  846. pb_stumble_walk_left
  847. pb_stumble_walk_right
  848.  
  849. pb_stumble_pistol_walk_right // WALKING w/pistol
  850. pb_stumble_pistol_walk_left
  851. pb_stumble_pistol_walk_forward
  852. pb_stumble_pistol_walk_back
  853. pb_stumble_pistol_right // RUNNING w/pistol
  854. pb_stumble_pistol_left
  855. pb_stumble_pistol_forward
  856. pb_stumble_pistol_back
  857.  
  858. pb_stumble_grenade_right
  859. pb_stumble_grenade_left
  860. pb_stumble_grenade_forward
  861. pb_stumble_grenade_back
  862.  
  863.  
  864. //
  865. // dive
  866. //
  867.  
  868. pb_dive_right
  869. pb_dive_right_impact
  870. pb_dive_left
  871. pb_dive_left_impact
  872. pb_dive_back
  873. pb_dive_back_impact
  874. pb_dive_front
  875. pb_dive_front_impact
  876.  
  877. //
  878. // Pain
  879. //
  880.  
  881. // prone
  882. pb_prone_painA_holdchest
  883. pb_prone_painB_holdhead
  884.  
  885. // Crouch run
  886. // crouchrun_painfall
  887.  
  888. // Crouch
  889. // crouch_pain_fallToGround // Shot from front, backs back and slightly right.
  890. pb_crouch_pain_holdStomach // Shot in torso.
  891. // crouch_pain_crouch2crawl_ktwist // extended pain. Ends in crawl (backwards).
  892. // crouch_pain_crouch2crawl_grabhead // extended pain. Ends in crawl (backwards).
  893. // crouch_pain_crouch2crawl_back // Shot from behind, falls forward to crawl.
  894.  
  895. // Stand
  896. // stand_pain_leghit // Shot in leg, falls to ground, writhes, up to crouch
  897. // stand_pain_fallToHand // Shot in torso? falls to left hand, up to crouch
  898. // stand_pain_hunch // Shot in stomach, turns left and then straight. Ends in crouch.
  899. // stand_pain_stand2crawl_stumbleback // extended pain. Ends in crawl.
  900.  
  901. // minorpain_head_front
  902. // minorpain_head_back
  903. // minorpain_head_left
  904. // minorpain_head_right
  905. // pb_minorpain_chest_front
  906. // minorpain_chest_back
  907. // minorpain_chest_left
  908. // minorpain_chest_right
  909. // minorpain_leftarm_front
  910. // minorpain_leftarm_back
  911. // minorpain_leftarm_left
  912. // minorpain_leftarm_right
  913. // minorpain_rightarm_front
  914. // minorpain_rightarm_back
  915. // minorpain_rightarm_left
  916. // minorpain_rightarm_right
  917. }
  918. }
  919.  
  920. //
  921. // Turning animations (played on the legs, but handled seperatly)
  922. //
  923. turning
  924. {
  925. pl_turn_90left
  926. pl_turn_90right
  927. pl_crouchturn_90right
  928. pl_crouchturn_90left
  929.  
  930. }
  931. }
  932.  
  933. breaching
  934. {
  935. breach_player_v1
  936. breach_player_v2
  937. breach_player_v3
  938. breach_player_viewmodel_v2
  939. breach_player_viewmodel_v3
  940. breach_coop_player_1
  941. breach_coop_player_1_3rdPerson
  942. breach_coop_player_2
  943. breach_coop_player_2_3rdPerson
  944. }
  945.  
  946.  
  947. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  948.  
  949. minigun_spin_loop
  950.  
  951. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  952.  
  953. vehicle_80s_sedan1_flattire_LB
  954. vehicle_80s_sedan1_flattire_LF
  955. vehicle_80s_sedan1_flattire_RB
  956. vehicle_80s_sedan1_flattire_RF
  957. vehicle_80s_sedan1_destroy
  958.  
  959. vehicle_mig29_destroy
  960. vehicle_motorcycle_destroy_01
  961. vehicle_motorcycle_destroy_02
  962.  
  963. vehicle_snowmobile_destroy_01
  964.  
  965. light_fluorescent_swing
  966. light_fluorescent_null
  967. light_fluorescent_swing_02
  968.  
  969. light_fluorescent_single_null
  970. light_fluorescent_single_swing
  971. light_fluorescent_single_swing_02
  972. light_fluorescent_single_swing_03
  973.  
  974. gaspump01_hose
  975.  
  976. locker_broken_both_doors_1
  977. locker_broken_both_doors_2
  978. locker_broken_both_doors_3
  979. locker_broken_both_doors_4
  980. locker_broken_door1_fast
  981. locker_broken_door1_slow
  982. locker_broken_door2_fast
  983. locker_broken_door2_slow
  984.  
  985. ex_airconditioner_fan
  986.  
  987. me_fanceil1_spin
  988. me_fanceil1_spin_stop
  989.  
  990. wall_fan_rotate
  991. wall_fan_wobble
  992. wall_fan_stop
  993.  
  994. chicken_cage_loop_01
  995. chicken_cage_loop_02
  996. chicken_cage_death
  997. chicken_cage_death_02
  998.  
  999. generator_vibration
  1000. generator_explode
  1001. generator_explode_02
  1002. generator_explode_03
  1003.  
  1004. security_camera_idle
  1005. security_camera_null
  1006. security_camera_destroy
  1007.  
  1008. vehicle_80s_sedan1_flattire_LB
  1009. vehicle_80s_sedan1_flattire_LF
  1010. vehicle_80s_sedan1_flattire_RB
  1011. vehicle_80s_sedan1_flattire_RF
  1012. vehicle_80s_sedan1_destroy
  1013.  
  1014. fortune_machine_anim
  1015. fortune_machine_des
  1016.  
  1017.  
  1018. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
  1019.  
  1020.  
  1021. humvee_passenger_2_turret_minigun
  1022. humvee_turret_2_passenger_minigun
  1023.  
  1024. humvee_mount_frontR_door
  1025. humvee_mount_frontL_door
  1026. humvee_mount_backL_door
  1027. humvee_mount_backR_door
  1028.  
  1029. humvee_dismount_backL_door
  1030. humvee_dismount_backR_door
  1031. humvee_dismount_frontL_door
  1032. humvee_dismount_frontR_door
  1033.  
  1034. suburban_dismount_backL_door
  1035. suburban_dismount_backR_door
  1036. suburban_dismount_frontL_door
  1037. suburban_dismount_frontR_door
  1038.  
  1039. DCemp_heli_crash_1
  1040. DCemp_heli_crash_2
  1041. DCemp_heli_crash_3
  1042. DCemp_emp_heli_crash
  1043. DCemp_car_hit
  1044.  
  1045. boneyard_jeep_evac
  1046. boneyard_UAZ_door
  1047. boneyard_UAZ_steer_straight
  1048. boneyard_UAZ_steer_left
  1049. boneyard_UAZ_steer_right
  1050.  
  1051.  
  1052. M60A1_tank_lower
  1053. M60A1_tank_raise
  1054. M60A1_bridge_lower
  1055. M60A1_bridge_raise
  1056. M60A1_tank_cross
  1057. roadkill_M60A1_bridge_lower
  1058. roadkill_M60A1_tank_lower
  1059. roadkill_M60A1_tank_driveup
  1060. roadkill_M60A1_bridge_driveup
  1061. roadkill_M60A1_tank_cross
  1062. roadkill_M60A1_arm_lower
  1063.  
  1064. roadkill_hummer_door_soldier
  1065. roadkill_hummer_gun_getin
  1066.  
  1067. afchase_chopper_landing
  1068. AFchase_waterfall_zodiac_R
  1069. AFchase_waterfall_zodiac_L
  1070. AFchase_waterfall_zodiac_rocking
  1071. AFchase_waterfall_zodiac_fall
  1072. AFchase_waterfall_pavelow
  1073. AFchase_waterfall_pavelow_idle
  1074. AFchase_waterfall_player_zodiac
  1075.  
  1076.  
  1077.  
  1078. roadkill_hummer_mount_frontR_door
  1079.  
  1080. roadkill_pickup_technical_pushed
  1081.  
  1082. stryker_movement
  1083. stryker_movement_backwards
  1084. stryker_cannon_fire
  1085. stryker_shell_hatch
  1086.  
  1087.  
  1088. bh_minigun_spin_loop
  1089.  
  1090.  
  1091. dcburning_BHrescue_BH_animatic
  1092. dcburning_BHrescue_BH
  1093.  
  1094.  
  1095. mi17_heli_idle
  1096. gulag_end_pavelow
  1097.  
  1098. cliffhanger_icepick_fight_snowmobile
  1099. cliffhanger_truck_bm21
  1100. cliffhanger_mig_landing_1
  1101. cliffhanger_mig_landing_2
  1102. mig_landing_gear_up
  1103.  
  1104.  
  1105. technical_driving_idle_forward
  1106. technical_driving_idle_backward
  1107.  
  1108.  
  1109. sniper_escape_crash_mi28_entrance
  1110. sniper_escape_crash_mi28_idle
  1111. sniper_escape_crash_mi28_crash
  1112. sniper_escape_crash_mi28_rotor_1
  1113. sniper_escape_crash_mi28_rotor_2
  1114. sniper_escape_crash_mi28_rotor_3
  1115. sniper_escape_crash_mi28_rotor_4
  1116. sniper_escape_crash_mi28_rotor_5
  1117.  
  1118. cliffhanger_crash_mi28_rotor_1
  1119. cliffhanger_crash_mi28_rotor_2
  1120. cliffhanger_crash_mi28_rotor_3
  1121. cliffhanger_crash_mi28_rotor_4
  1122. cliffhanger_crash_mi28_rotor_5
  1123. cliffhanger_crash_mi28_crash
  1124.  
  1125. mi17_heli_rotors
  1126.  
  1127. blackhawk
  1128. {
  1129. bh_cargo_path
  1130. bh_idle
  1131. bh_rotors
  1132. }
  1133.  
  1134.  
  1135. door_pickup_driver_climb_in
  1136. door_pickup_passenger_climb_in
  1137. door_pickup_driver_climb_out
  1138. door_pickup_passenger_climb_out
  1139. door_pickup_passenger_RL_climb_out
  1140. door_pickup_passenger_RR_climb_out
  1141. cobra_crash
  1142. cobra_crash_relative
  1143. abrams_movement
  1144. abrams_movement_backwards
  1145.  
  1146. pickup_tankcrush_front
  1147. tank_tankcrush_front
  1148. sedan_tankcrush_side
  1149. tank_tankcrush_side
  1150.  
  1151. cobra : additive
  1152. {
  1153. }
  1154.  
  1155. bmp
  1156. {
  1157. bmp_doors_open
  1158. bmp_doors_close
  1159. bmp_movement
  1160. bmp_movement_backwards
  1161. }
  1162.  
  1163.  
  1164. BTR80
  1165. {
  1166. BTR80_doorsR_open
  1167. BTR80_doorsL_open
  1168. BTR80_exit_1
  1169. BTR80_exit_2
  1170. BTR80_exit_3
  1171. BTR80_exit_4
  1172. BTR80_movement
  1173. BTR80_movement_backwards
  1174. }
  1175.  
  1176.  
  1177. bog_b_tank_explosion
  1178. bog_b_tank_explosion2
  1179.  
  1180. cobra_copilot_idle
  1181. cobra_copilot_idle_l
  1182. cobra_copilot_idle_r
  1183.  
  1184. coup_opening_car
  1185. coup_opening_car_driving
  1186. coup_ending_drag_cardoor
  1187.  
  1188. vehicle_steeringwheel
  1189. {
  1190. coup_driver_bigleft2center_car
  1191. coup_driver_bigleft_idle_car
  1192. coup_driver_bigleft_loop_car
  1193. coup_driver_bigleftloop2center_car
  1194. coup_driver_center2smallleft_car
  1195. coup_driver_center2smallright_car
  1196. coup_driver_idle_car
  1197. coup_driver_smallleft2center_car
  1198. coup_driver_smallleft2bigleft_car
  1199. coup_driver_smallleft_idle_car
  1200. coup_driver_smallright2center_car
  1201. coup_driver_smallright_idle_car
  1202. coup_driver_bigleftloop_idle_car
  1203. }
  1204.  
  1205. vehicle_additives : additive
  1206. {
  1207. coup_opening_car_driving_idle_bumpy
  1208. coup_opening_car_driving_idle_normal
  1209. coup_opening_car_driving_idle_smooth
  1210. coup_opening_car_driving_idle_static
  1211.  
  1212. }
  1213.  
  1214. ac130_carjack
  1215. {
  1216. ac130_carjack_door_1a
  1217. ac130_carjack_door_1b
  1218. ac130_carjack_door_others
  1219. }
  1220.  
  1221. ch46_anims
  1222. {
  1223. sniper_escape_ch46_take_off
  1224. sniper_escape_ch46_land
  1225. sniper_escape_ch46_idle
  1226. }
  1227.  
  1228. blackhawk_anims
  1229. {
  1230. blackout_bh_evac_heli_idle
  1231. blackout_bh_evac_heli_land
  1232. blackout_bh_evac_heli_takeoff
  1233. }
  1234.  
  1235. ch46_rotors
  1236. {
  1237. sniper_escape_ch46_rotors
  1238. }
  1239.  
  1240. ch46_turret
  1241. {
  1242. ch46_turret_fire
  1243. ch46_turret_idle
  1244. }
  1245.  
  1246. ch46_doors
  1247. {
  1248. ch46_doors_open
  1249. ch46_doors_close
  1250. }
  1251.  
  1252. cargoship_ch46_rescue_in
  1253. cargoship_ch46_rescue_idle
  1254. cargoship_ch46_rescue_out
  1255. cargoship_ch46_rescue_drift
  1256. cargoship_ch46_rescue_drift_idle
  1257.  
  1258. armada_blackhawk_sniper_idle_loop_fastrope80
  1259. armada_blackhawk_sniper_drop_fastrope80
  1260. armada_blackhawk_sniper_idle_fastrope80
  1261.  
  1262. bm21
  1263. {
  1264. bm21_driving_idle_forward
  1265. bm21_driving_idle_backward
  1266. bm21_passenger_climbout_door
  1267. bm21_driver_climbout_door
  1268. bm21_guy_climbout_truckdoor
  1269. }
  1270.  
  1271. zpu_gun_fire_a
  1272. zpu_gun_fire_b
  1273. zpu_gun_stop
  1274.  
  1275. bus_driving_idle_forward
  1276. bus_driving_idle_backward
  1277. tanker_truck_driving_idle_forward
  1278. tanker_truck_driving_idle_backward
  1279. jeepride_crash_tunnel_pickup
  1280. jeepride_flip_pickup
  1281. jeepride_crash_pillar
  1282.  
  1283.  
  1284. uaz_drive
  1285. {
  1286. uaz_driving_idle_forward
  1287. uaz_driving_idle_backward
  1288. }
  1289.  
  1290. uaz
  1291. {
  1292. ambush_VIP_escape_UAZ
  1293. uaz_driver_enter_from_huntedrun_door
  1294. uaz_driver_exit_into_run_door
  1295. uaz_passenger_enter_from_huntedrun_door
  1296. uaz_passenger_exit_into_run_door
  1297. uaz_rear_driver_exit_into_run_door
  1298. uaz_passenger2_exit_into_run_door
  1299. uaz_rear_driver_enter_from_huntedrun_door
  1300. uaz_passenger2_enter_from_huntedrun_door
  1301. uaz_driver_exit_into_stand_door
  1302. uaz_passenger_exit_into_stand_door
  1303. uaz_passenger2_exit_into_stand_door
  1304. uaz_rear_driver_exit_into_stand_door
  1305. }
  1306.  
  1307. uaz_driver
  1308. {
  1309. UAZ_steeringwheel_death
  1310. UAZ_steeringwheel_duck
  1311. UAZ_steeringwheel_idle
  1312. UAZ_steeringwheel_turnleft
  1313. UAZ_steeringwheel_turnright
  1314. UAZ_steeringwheel_weave
  1315. }
  1316.  
  1317.  
  1318.  
  1319. mi28_path
  1320. {
  1321. jeepride_mi28_flyby
  1322. }
  1323. mi28
  1324. {
  1325. mi28_rotors
  1326. }
  1327.  
  1328. mi28_add : additive
  1329. {
  1330. mi28_rotors_add
  1331. }
  1332.  
  1333. president_crash
  1334. {
  1335. pres_crash_suv_pres
  1336. pres_crash_suv_1
  1337. }
  1338.  
  1339. snowmobile
  1340. {
  1341. snowmobile_vehicle_driving_idle
  1342. sm_turn
  1343. {
  1344. snowmobile_vehicle_lean_L_delta
  1345. snowmobile_vehicle_lean_R_delta
  1346. }
  1347. }
  1348.  
  1349. motorcycle
  1350. {
  1351. motorcycle_pose_lean_l_50
  1352. motorcycle_pose_lean_r_50
  1353. motorcycle_pose_straight
  1354. motorcycle_pose_turn_l
  1355. motorcycle_pose_turn_r
  1356. motorcycle_rider_pose_f
  1357. motorcycle_rider_pose_l
  1358. motorcycle_rider_pose_r
  1359. }
  1360.  
  1361. snowmobile_player
  1362. {
  1363. player_snowmobile_left_arm
  1364. {
  1365. player_snowmobile_drive_left_arm
  1366. {
  1367. player_snowmobile_drive_turn_left2right_L
  1368. player_snowmobile_drive_turn_right2left_L
  1369. }
  1370.  
  1371. player_snowmobile_shoot_left_arm
  1372. {
  1373. player_snowmobile_gun_fire
  1374. player_snowmobile_gun_idle
  1375.  
  1376. player_snowmobile_gun_pullout_root
  1377. {
  1378. player_snowmobile_gun_pullout_L
  1379. player_snowmobile_gun_pullout
  1380. player_snowmobile_gun_pullout_R
  1381. }
  1382.  
  1383. player_snowmobile_gun_putaway_root
  1384. {
  1385. player_snowmobile_gun_putaway_L
  1386. player_snowmobile_gun_putaway
  1387. player_snowmobile_gun_putaway_R
  1388. }
  1389.  
  1390. player_snowmobile_gun_reload
  1391. }
  1392. }
  1393.  
  1394. player_snowmobile_right_arm
  1395. {
  1396. player_snowmobile_drive_turn_left2right_R
  1397. player_snowmobile_drive_turn_right2left_R
  1398. }
  1399.  
  1400. snowmobile_glock
  1401. {
  1402. snowmobile_glock_fire
  1403. snowmobile_glock_last_fire
  1404. snowmobile_glock_reload
  1405. }
  1406.  
  1407. player_snowmobile_drive_rpm_min
  1408. player_snowmobile_drive_rpm_max
  1409.  
  1410. player_snowmobile_drive_speedometer_0
  1411. player_snowmobile_drive_speedometer_90
  1412. player_snowmobile_drive_speedometer_180
  1413.  
  1414. player_snowmobile_drive_throttle_add : additive
  1415. {
  1416. player_snowmobile_drive_throttle
  1417. }
  1418.  
  1419. player_snowmobile_drive_throttle_add_left : additive
  1420. {
  1421. player_snowmobile_drive_throttle_left
  1422. }
  1423.  
  1424. player_snowmobile_drive_throttle_add_right : additive
  1425. {
  1426. player_snowmobile_drive_throttle_right
  1427. }
  1428.  
  1429. zodiac_waterfall_add_left : additive
  1430. {
  1431. AFchase_waterfall_player_zodiac_add_L
  1432. }
  1433. zodiac_waterfall_add_right : additive
  1434. {
  1435. AFchase_waterfall_player_zodiac_add_R
  1436. }
  1437.  
  1438.  
  1439. player_sleeve_pose
  1440. player_sleeve_flapping
  1441. }
  1442.  
  1443.  
  1444. rotate_X_R
  1445. rotate_X_L
  1446. rotate_Y_R
  1447. rotate_Y_L
  1448. rotate_Z_R
  1449. rotate_Z_L
  1450.  
  1451. rotation
  1452. {
  1453. rotate_body_X_R
  1454. rotate_body_X_L
  1455. rotate_body_Y_R
  1456. rotate_body_Y_L
  1457. rotate_body_Z_R
  1458. rotate_body_Z_L
  1459. }
  1460.  
  1461. humvee_antennas_idle_movement
  1462. humvee_antennas_jerk_left
  1463. humvee_antennas_jerk_right
  1464.  
  1465. humvee
  1466. {
  1467. humvee_50cal_driving_idle_forward
  1468. humvee_50cal_driving_idle_backward
  1469. }
  1470.  
  1471. humvee_antenna_additive : additive
  1472. {
  1473. humvee_antenna_L_rotate_360
  1474. humvee_antenna_R_rotate_360
  1475. }
  1476.  
  1477.  
  1478. suburban
  1479. {
  1480. player_suburban_minigun_fire2idle_L
  1481. player_suburban_minigun_fire2idle_R
  1482. player_suburban_minigun_idle_L
  1483. player_suburban_minigun_idle_R
  1484. player_suburban_minigun_idle2fire_L
  1485. player_suburban_minigun_idle2fire_R
  1486. }
  1487.  
  1488. predator
  1489. {
  1490. predator_flyby
  1491. }
  1492.  
  1493.  
  1494. cliffhanger
  1495. {
  1496. cliff_jeep_crash
  1497. }
  1498.  
  1499. antonov
  1500. {
  1501. paratrooper_jet_opendoors
  1502. }
  1503.  
  1504. oilrig
  1505. {
  1506. oilrig_sub_1
  1507. oilrig_sub_2
  1508. oilrig_SDV_1
  1509. oilrig_SDV_2
  1510. oilrig_civ_escape_zodiac_A
  1511. oilrig_civ_escape_zodiac_B
  1512. }
  1513.  
  1514. suburban_playermove_window_l_in
  1515. suburban_playermove_window_l_out
  1516. suburban_playermove_window_r_in
  1517. suburban_playermove_window_r_out
  1518.  
  1519. roadkill_orders_hummer
  1520.  
  1521. gulag_F15_intro_1
  1522. gulag_F15_intro_2
  1523. gulag_missile_intro_1
  1524. gulag_missile_intro_2
  1525. gulag_eject_seat_intro
  1526. gulag_missile_F15_1_A
  1527. gulag_missile_F15_1_B
  1528. gulag_missile_F15_2_A
  1529. gulag_missile_F15_2_B
  1530.  
  1531. vehicle_80s_sedan1_flattire_LF
  1532. vehicle_80s_sedan1_flattire_LB
  1533. vehicle_80s_sedan1_flattire_RF
  1534. vehicle_80s_sedan1_flattire_RB
  1535. vehicle_80s_sedan1_destroy
  1536.  
  1537. paradrop_cargo_vehicle
  1538.  
  1539. favela_van_shootout_van
  1540. favela_opening_cardoor_open
  1541. favela_run_and_wave_cardoor
  1542.  
  1543. invasion_opening_hummer2
  1544. invasion_opening_hummer1
  1545. invasion_opening_BTR
  1546. invasion_btr_crash_btr
  1547. invasion_btr_crash_squashedcar
  1548.  
  1549. favela_ending_car
  1550.  
  1551. favela_escape_ending_chopper_open_back_door
  1552. favela_escape_ending_chopper_in
  1553. favela_escape_ending_chopper_loop
  1554. favela_escape_ending_chopper_flying_away
  1555.  
  1556. contingency_btr_slide
  1557.  
  1558. zodiac_price_left_aim_4
  1559. zodiac_price_left_aim_5
  1560. zodiac_price_left_aim_6
  1561. zodiac_price_right_aim_4
  1562. zodiac_price_right_aim_5
  1563. zodiac_price_right_aim_6
  1564.  
  1565. sa15_radar_spinup
  1566. sa15_radar_spinloop
  1567. sa15_radar_spindown
  1568. sa15_turret_scanloop
  1569.  
  1570. training_humvee_door
  1571.  
  1572. estate_chopper_sequence_pavelow
  1573.  
  1574. airport_ending_open_doors
  1575. airport_ending_close_doors
  1576.  
  1577. russian_swat_van_driver_getout_door
  1578.  
  1579.  
  1580.  
  1581.  
  1582. ////////////////////////////////////////////////////////////////////////////////////
  1583.  
  1584. ac130_move_in
  1585. ac130_move_out
  1586.  
  1587.  
  1588. //////////////////////////////////////////////////////////////////////////////////////////////
  1589.  
  1590. tree_desertpalm01_strongwind
  1591. tree_desertpalm01_still
  1592. tree_desertpalm02_strongwind
  1593. tree_desertpalm02_still
  1594. tree_desertpalm03_strongwind
  1595. tree_desertpalm03_still
  1596. palmtree_tall1_sway
  1597.  
  1598. palmtree_tall1_still
  1599. palmtree_tall2_sway
  1600. palmtree_tall2_still
  1601. palmtree_tall3_sway
  1602. palmtree_tall3_still
  1603. palmtree_med1_sway
  1604. palmtree_med1_still
  1605. palmtree_med2_sway
  1606. palmtree_med2_still
  1607. palmtree_bushy1_sway
  1608. palmtree_bushy1_still
  1609. palmtree_bushy2_sway
  1610. palmtree_bushy2_still
  1611. palmtree_bushy3_sway
  1612. palmtree_bushy3_still
  1613. palmtree_mp_tall1_sway
  1614. palmtree_mp_tall2_sway
  1615. palmtree_mp_tall3_sway
  1616. palmtree_mp_med1_sway
  1617. palmtree_mp_med2_sway
  1618. palmtree_mp_bushy1_sway
  1619. palmtree_mp_bushy2_sway
  1620. palmtree_mp_bushy3_sway
  1621. ICBM_turbofan50_spin
  1622. ICBM_turbofan64_spin
  1623. ICBM_turbofan176_spin
  1624. launchfacility_b_emergencylight
  1625. me_statue_destroy_base_01
  1626. oilrig_derrick_collapse
  1627. invasion_square_flag_medium_wind01
  1628. invasion_square_flag_medium_wind02
  1629. hanging_clothes_apron_wind_medium
  1630. hanging_clothes_long_sleeve_wind_medium
  1631. hanging_clothes_sheet_wind_medium
  1632. hanging_clothes_short_sleeve_wind_medium
  1633. foliage_pacific_fern01_sway
  1634. foliage_pacific_fern02_sway
  1635. foliage_pacific_palms08_sway
  1636. foliage_pacific_tropic_shrub01_sway
  1637. jeepride_shrubgroup_02_sway
  1638.  
  1639. foliage_tree_oak_1_sway
  1640. foliage_dead_pine_med_sway
  1641. foliage_dead_pine_lg_sway
  1642. foliage_red_pine_sm_sway
  1643. foliage_red_pine_lg_sway
  1644. foliage_red_pine_xl_sway
  1645. foliage_red_pine_xxl_sway
  1646. foliage_cod5_tree_jungle_01_sway
  1647. foliage_cod5_tree_jungle_02_sway
  1648. foliage_cod5_tree_jungle_03_sway
  1649.  
  1650. wallfan_streamers
  1651. windsock_wind_medium
  1652. highrise_fencetarp_01_wind
  1653. highrise_fencetarp_02_wind
  1654. highrise_fencetarp_03_wind
  1655. highrise_fencetarp_04_wind
  1656. highrise_fencetarp_05_wind
  1657. highrise_fencetarp_06_wind
  1658. highrise_fencetarp_07_wind
  1659. highrise_fencetarp_08_wind
  1660. highrise_fencetarp_09_wind
  1661. highrise_fencetarp_10_wind
  1662. afghan_camo_tarp_wind
  1663.  
  1664. foliage_pacific_bushtree01_sway
  1665. foliage_tree_river_birch_med_a_sway
  1666. foliage_cod5_tree_pine05_large_sway
  1667. foliage_tree_river_birch_xl_a_sway
  1668. foliage_tree_birch_yellow_1_sway
  1669. foliage_desertbrush_1_sway
  1670. foliage_red_pine_med_sway
  1671.  
  1672. roofvent_rotate
  1673. training_basketball_ball
  1674. gulag_rescueB_pistol_reshoot
  1675. airport_ending_climbin_makarov_weapon
  1676. laptop_chair_idle
  1677. laptop_chair_runin
  1678.  
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