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Jul 4th, 2015
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  1. public static AbstractTower buildTower(int col, int row, TextureRegion[] textures, String type) {
  2. switch(type) {
  3. case "basicTower":
  4. return new TowerBasic(col, row, textures, level);
  5. case "slowTower":
  6. return new TowerSlow(col, row, textures, level);
  7. case "splashTower":
  8. return new TowerSplash(col, row, textures, level);
  9. case "specialTower":
  10. return new TowerSpecial(col, row, textures, level);
  11. default:
  12. return new TowerBasic(col, row, textures, level);
  13. }
  14. }
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