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- public static AbstractTower buildTower(int col, int row, TextureRegion[] textures, String type) {
- switch(type) {
- case "basicTower":
- return new TowerBasic(col, row, textures, level);
- case "slowTower":
- return new TowerSlow(col, row, textures, level);
- case "splashTower":
- return new TowerSplash(col, row, textures, level);
- case "specialTower":
- return new TowerSpecial(col, row, textures, level);
- default:
- return new TowerBasic(col, row, textures, level);
- }
- }
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