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  1. 12:31:33: Open Broadcaster Software v0.637b - 64bit ( ^ω^)
  2. 12:31:33: -------------------------------
  3. 12:31:33: CPU Name: Intel(R) Core(TM) i7-4770S CPU @ 3.10GHz
  4. 12:31:33: CPU Speed: 3093MHz
  5. 12:31:33: Physical Memory: 8099MB Total, 3437MB Free
  6. 12:31:33: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 12:31:33: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 12:31:33: Windows Version: 6.2 Build 9200
  9. 12:31:33: Aero is Enabled
  10. 12:31:33: -------------------------------
  11. 12:31:33: OBS Modules:
  12. 12:31:33: Base Address Module
  13. 12:31:33: 000000004C080000 OBS.exe
  14. 12:31:33: 000000001EFB0000 OBSApi.dll
  15. 12:31:33: 0000000027BC0000 DShowPlugin.dll
  16. 12:31:33: 00000000242E0000 GraphicsCapture.dll
  17. 12:31:33: 0000000020700000 NoiseGate.dll
  18. 12:31:33: 000000001FD30000 PSVPlugin.dll
  19. 12:31:33: ------------------------------------------
  20. 12:31:33: Adapter 1
  21. 12:31:33: Video Adapter: NVIDIA GeForce GTX 760 (192-bit)
  22. 12:31:33: Video Adapter Dedicated Video Memory: 3138379776
  23. 12:31:33: Video Adapter Shared System Memory: 4246276096
  24. 12:31:33: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 12:31:33: =====Stream Start: 2014-11-22, 12:31:33===============================================
  26. 12:31:33: Multithreaded optimizations: On
  27. 12:31:33: Base resolution: 1920x1080
  28. 12:31:33: Output resolution: 640x360
  29. 12:31:33: ------------------------------------------
  30. 12:31:33: Loading up D3D10 on NVIDIA GeForce GTX 760 (192-bit) (Adapter 1)...
  31. 12:31:33: ------------------------------------------
  32. 12:31:33: Audio Format: 48000 Hz
  33. 12:31:33: ------------------------------------------
  34. 12:31:33: Audio Channels: 2 Ch
  35. 12:31:33: Playback device Default
  36. 12:31:33: ------------------------------------------
  37. 12:31:33: Using desktop audio input: Speakers (Realtek High Definition Audio)
  38. 12:31:33: Global Audio time adjust: 0
  39. 12:31:33: ------------------------------------------
  40. 12:31:33: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  41. 12:31:33: Mic time offset: 0
  42. 12:31:33: ------------------------------------------
  43. 12:31:33: Audio Encoding: AAC
  44. 12:31:33: bitrate: 128
  45. 12:31:33: Using graphics capture
  46. 12:31:33: Using graphics capture
  47. 12:31:33: Trying to hook process: hl2.exe
  48. 12:31:33: Scene buffering time set to 700
  49. 12:31:33: ------------------------------------------
  50. 12:31:33: Video Encoding: x264
  51. 12:31:33: fps: 30
  52. 12:31:33: width: 640, height: 360
  53. 12:31:33: preset: veryfast
  54. 12:31:33: profile: main
  55. 12:31:33: keyint: 60
  56. 12:31:33: CBR: yes
  57. 12:31:33: CFR: yes
  58. 12:31:33: max bitrate: 2750
  59. 12:31:33: buffer size: 2750
  60. 12:31:33: ------------------------------------------
  61. 12:31:33: SharedTexCapture hooked
  62. 12:31:35: Using RTMP service: Twitch
  63. 12:31:35: Server selection: rtmp://live-cdg.twitch.tv/app
  64. 12:31:35: Interface: Realtek 8821AE Wireless LAN 802.11ac PCI-E NIC (802.11, 174 mbps)
  65. 12:31:36: Completed handshake with rtmp://live-cdg.twitch.tv/app in 922 ms.
  66. 12:31:36: SO_SNDBUF was at 65536
  67. 12:31:37: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 367616)
  68. 12:31:37: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 367616)
  69. 12:35:18: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 367616)
  70. 13:05:03: Capture window 0x00110532 invalid or changing, terminating capture
  71. 13:05:27: Total frames encoded: 60984, total frames duplicated: 3 (0.00%)
  72. 13:05:27: Total frames rendered: 61009, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  73. 13:05:27:
  74. 13:05:27: Profiler time results:
  75. 13:05:27:
  76. 13:05:27: ==============================================================
  77. 13:05:27: video thread frame - [100%] [avg time: 0.804 ms] [children: 13.3%] [unaccounted: 86.7%]
  78. 13:05:27: | scene->Preprocess - [0.373%] [avg time: 0.003 ms]
  79. 13:05:27: | GPU download and conversion - [12.9%] [avg time: 0.104 ms] [children: 11.6%] [unaccounted: 1.37%]
  80. 13:05:27: | | flush - [9.45%] [avg time: 0.076 ms]
  81. 13:05:27: | | CopyResource - [1.87%] [avg time: 0.015 ms]
  82. 13:05:27: | | conversion to 4:2:0 - [0.249%] [avg time: 0.002 ms]
  83. 13:05:27: Convert444Threads - [100%] [avg time: 0.19 ms] [children: 98.4%] [unaccounted: 1.58%]
  84. 13:05:27: | Convert444toNV12 - [98.4%] [avg time: 0.187 ms]
  85. 13:05:27: encoder thread frame - [100%] [avg time: 0.397 ms] [children: 6.8%] [unaccounted: 93.2%]
  86. 13:05:27: | sending stuff out - [6.8%] [avg time: 0.027 ms]
  87. 13:05:27: ==============================================================
  88. 13:05:27:
  89. 13:05:27:
  90. 13:05:27: Profiler CPU results:
  91. 13:05:27:
  92. 13:05:27: ==============================================================
  93. 13:05:27: video thread frame - [cpu time: avg 0.321 ms, total 19640.6 ms] [avg calls per frame: 1]
  94. 13:05:27: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  95. 13:05:27: | GPU download and conversion - [cpu time: avg 0.126 ms, total 7718.75 ms] [avg calls per frame: 1]
  96. 13:05:27: | | flush - [cpu time: avg 0.088 ms, total 5390.63 ms] [avg calls per frame: 1]
  97. 13:05:27: | | CopyResource - [cpu time: avg 0.024 ms, total 1468.75 ms] [avg calls per frame: 1]
  98. 13:05:27: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 218.75 ms] [avg calls per frame: 1]
  99. 13:05:27: Convert444Threads - [cpu time: avg 0.183 ms, total 22375 ms] [avg calls per frame: 2]
  100. 13:05:27: | Convert444toNV12 - [cpu time: avg 0.181 ms, total 22140.6 ms] [avg calls per frame: 2]
  101. 13:05:27: encoder thread frame - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  102. 13:05:27: | sending stuff out - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  103. 13:05:27: ==============================================================
  104. 13:05:27:
  105. 13:05:27: =====Stream End: 2014-11-22, 13:05:27=================================================
  106. 13:05:27: ~RTMPPublisher: Packet flush completed in 130 ms
  107. 13:05:27: ~RTMPPublisher: Send thread terminated in 0 ms
  108. 13:05:27: RTMPPublisher::SocketLoop: Graceful loop exit
  109. 13:05:27: ~RTMPPublisher: Socket thread terminated in 0 ms
  110. 13:05:37: ~RTMPPublisher: Final socket shutdown completed in 10216 ms
  111. 13:05:37: Average send payload: 8297 bytes, average send interval: 23 ms
  112. 13:05:37: Number of times waited to send: 0, Waited for a total of 0 bytes
  113. 13:05:37: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  114. 13:05:37: Number of bytes sent: 732099849
  115. 13:05:37: Terminating 0x1f58
  116.  
  117.  
  118. Last game capture log:
  119. 2014-11-22, 12:31:33: we're booting up:
  120. 12:31:33: CaptureThread: attached to process hl2.exe
  121. 12:31:33: D3D9 Present
  122. 12:31:33: D3D9EndScene called
  123. 12:31:33: D3DPRESENT_PARAMETERS {
  124. 12:31:33: BackBufferWidth: 1768
  125. 12:31:33: BackBufferHeight: 992
  126. 12:31:33: BackBufferFormat: D3DFMT_A8R8G8B8
  127. 12:31:33: BackBufferCount: 1
  128. 12:31:33: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  129. 12:31:33: MultiSampleQuality: 0
  130. 12:31:33: SwapEffect: D3DSWAPEFFECT_DISCARD
  131. 12:31:33: hDeviceWindow: 1115442
  132. 12:31:33: Windowed: true
  133. 12:31:33: EnableAutoDepthStencil: true
  134. 12:31:33: AutoDepthStencilFormat: D3DFMT_D24S8
  135. 12:31:33: Flags: None
  136. 12:31:33: FullScreen_RefreshRateInHz: 0
  137. 12:31:33: PresentationInterval: 2147483648
  138. 12:31:33: };
  139. 12:31:33: successfully set up d3d9 hooks
  140. 12:31:33: D3D9Present called
  141. 12:31:33: DoD3D9GPUHook: success - d3d9ex
  142. 12:31:33: (half life scientist) everything.. seems to be in order
  143. 12:31:33: D3DSURFACE_DESC {
  144. 12:31:33: Format: D3DFMT_A8R8G8B8
  145. 12:31:33: Type: D3DRTYPE_SURFACE
  146. 12:31:33: Usage: D3DUSAGE_RENDERTARGET
  147. 12:31:33: Pool: D3DPOOL_DEFAULT
  148. 12:31:33: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
  149. 12:31:33: MultiSampleQuality: 0
  150. 12:31:33: Width: 1768
  151. 12:31:33: Height: 992
  152. 12:31:33: };
  153. 12:31:33: successfully capturing d3d9 frames via GPU
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