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- #include "SDL.h"
- int main(int argc, char *argv[])
- {
- SDL_Window* window;
- SDL_Renderer* renderer;
- SDL_Init(SDL_INIT_VIDEO);
- window = SDL_CreateWindow(NULL, 0, 0, 320, 480,
- SDL_WINDOW_OPENGL |
- SDL_WINDOW_BORDERLESS);
- renderer = SDL_CreateRenderer(window, -1, 0);
- bool done = false;
- while (!done) {
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- // checking for events here ...
- }
- SDL_SetRenderDrawColor(renderer, 0xff, 0, 0, 0xff);
- SDL_RenderClear(renderer);
- SDL_RenderPresent(renderer);
- }
- SDL_Quit();
- return 0;
- }
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