Davidgumazon03

mc-steve[all-adaption]_5.6 (removed useless content)

Dec 7th, 2017
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  1. <h3>WorkInProgress</h3><ol>
  2. <b>It's incomplete and might remove in the future.</b>
  3. <li>Architecture Manipulation
  4. </li><li>Pre-Survival Availabity
  5. </li><li>Basic Commands
  6. </li><li>Intermediary Commands
  7. </li><li>Advance Commands
  8. </li><li>Diverse Commands
  9. </li><li>Abstract Existence
  10. </li><li>Items
  11. </li><li>Blocks
  12. </li><li>Environments
  13. </li><li>History
  14. </li><li>Fire
  15. </li><li>Cobblestone
  16. </li><li>Equipments
  17. </li><li>Potions
  18. </li><li>Status Effects
  19. </li><li>Misconception
  20. </li></ol>
  21. <h1><span id="Summary">Summary</span></h1>
  22. The protagonist of Minecraft, <b>Steve</b>, is a walking enigma. His history and intentions are all left unrevealed, up for player interpretation.<sup class="reference"><a href="#1">[1]</a></sup><br>
  23. This is a theorical profile of <b>Steve</b> in Creative Mode, which is usually considered a game mechanic within this vsBattle wiki.<sup class="reference"><a href="#2">[2]</a></sup><br>
  24. <b>Steve</b>, also known as <b>Steve?</b> or <b>Stevie</b> is the main character of Minecraft.<br>
  25. Almost nothing is known about this mystery man, except that he can both be a hero and a bad guy, depending on player choice, and that he's a skilled survivalist.<sup class="reference"><a href="#3">[3]</a></sup><br><br><br>
  26. <b>SUBCONTRARY</b><br>
  27. <p><sup><b>sc</b></sup> One would argue some weren't canonically stated would be <b>noncanon</b> but that's not the case here it's unreasonable just due lack of lore, this is Sandbox Game obviously focus to Player desire.</p>
  28. <p>1. From the <b>Official Trailer of Mojang</b> stated it's up for player meaning <b>the lore was up to the player</b>.</p>
  29. <p>2. In the <b>End Poem</b> stated there's <b>multitudinous worlds</b> this claim's indicated to "And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better." and the fictional player viewed entire Minecraft as a <b>dream</b> but nonfictional player viewed it literally as <b>worlds</b> In-Game obviously in actual <i>Point Of View</i> are because of <b>Select World/Menu Screen</b>.</p>
  30. <p>3. from Steve's view to Minecraft are <b>reality</b> but his lore should still be similar to the Player and we'd remove User-Implemented Lines.</p>
  31. <p>4. In vsBattle wikia stated his lore interpreted up to the Player but it's limited due user-implemented and gameplay mechanics. Important part's we can't use User-Implemented also we shouldn't contradict the Gameplay Mechanic otherwise would result inconsistency.</p>
  32. <br><b>Tiers</b><br><br>
  33. <p>Steve(<a href="https://minecraft.gamepedia.com/Hardcore">Hard Mode</a> and <a href="https://minecraft.gamepedia.com/Survival_Test">Survival Test</a>) <b>2-C</b> normally.</p>
  34. <!-- Hard Mode and Survival Test -->
  35. Steve(Creative Mode : <a href="http://vsbattles.wikia.com/wiki/User_blog:Saikou_The_Lewd_King/Steve_(Creative_Mode)"> Saikou The Lewd King</a> | <a href="http://character-stats-and-profiles.wikia.com/wiki/Steve_(Canon)/Withersoul_235">Withersoul_235</a>) least <b>5-A</b> physically, possibly <b>High 3-A</b> with hax | <b>High 3-A</b> to at least <b>2-C</b>
  36. <!-- Creative Mode -->
  37. <p>Steve(<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle Conventional Survival Mode</a>) <b>9-A Early Game | 8-C Mid Game | 7-C Late Game</b></p>
  38. <p>Steve(<a href="https://minecraft.gamepedia.com/Spectator">Spectator Mode</a>: <a href="http://character-stats-and-profiles.wikia.com/wiki/Steve_(Canon)/Withersoul_235">Withersoul_235</a>) <b>High 3-A</b> w/ <a href="http://vsbattles.wikia.com/wiki/Command_Block">Command_Block</a> at least <b>2-C</b>, possibly <b>2-B</b> or <b>2-A</b></p>
  39. <!-- Spectator Mode -->
  40. <p>Steve(<a href="http://vsbattles.wikia.com/wiki/Abstract_Existence">Abstract Existence</a>: <a href="http://vsbattles.wikia.com/wiki/Message_Wall:Davidgumazon">Davidgumazon</a>) atleast <b>1-C</b> being <b>7D/8D</b> in <a href="https://minecraft.gamepedia.com/Menu_screen">Select World/Menu_screen</a></p>
  41. <!-- Abstract Existence -->
  42. <h3>Definitions and Legends</h3>
  43. <ul><li><b>Entity</b> is Existence/Distinct Existence/Living/Non Living.
  44. </li><li><b>Items</b> are Materials/Objects/Matter/Item Entity.
  45. </li><li><b>Blocks</b> are Building Materials/Objects/Matter/Block Entity/Block Item Entity.
  46. </li><li><b>Mobs</b> are Mobile/Passive Entity/Aggressive Entity/Hostile Entity/Removed Entity/Unused Entity.
  47. </li><li><b>Hostile Mobs</b> are Monsters/Night Monsters/Ocean Monsters/Nether Monsters/End Monsters.
  48. </li><li><b>IRL</b> is In Real Life/Real World/Real Life.
  49. <hr>
  50. </li><li><b>Trivia1</b>: "/kill @e" <b>Command IRL</b> literally erase <b>ALL</b> existences within <b>Universe</b> and <b>Dimensions</b> also possibly reaching to Multi-Universe/Multiverse scale through <b>Connecting/Related Universe/Dimensions</b> but not beyond of Command/Command block encompassment domain such as <b>Isolated Universe/Isolated Dimensions</b>. Note: "kill" is just a name it's not only <b>Death Manipulation</b> this also include <b>Physicality</b> evidently can erase <b>Block Item Entity</b>.
  51. <hr>
  52. </li><li><b>Balance1</b>: User-Implemented isn't the same as Game Mechanic in <b>Definition</b>, the distinction was clarity to Commands/Command Blocks/Creative Mode/Spectator Mode/OPerator and it's definitely not same sense to Survival Mode/Adventure Mode/Hardcore Mode.
  53. </li><li><b>Balance2</b>: Why Commands/Command Blocks can't affect the other <b>Worlds</b> (or Universe) because Every Worlds from Minecraft are Isolated Universe contained 3 different Dimensions.
  54. <hr>
  55. </li><li><b>Mechanism Balance1</b>: <b>Block Entity</b> isn't <b>Block Item Entity</b> are Invalid to <b>Command IRL</b>. <b>Game Mechanics</b>
  56. </li><li><b>Mechanism Balance2</b>: <b>Block Entity</b> is <b>Block Item Entity</b> are Valid to <b>Command Game Mechanics</b>. <b>User-Implemented</b>
  57. </li><li><b>Mechanism Balance1</b>: <b>Block Entity</b> same sense as <b>Block Item Entity</b> are Valid to <b>Command IRL</b>. can be use <b>IRL</b>
  58. </li></ul>
  59. <br><b>Misconception</b><br><br>
  60. <ul><li>Let's take a look what misconception about the survival mode in the community (maybe! lol!).
  61. </li><li>1. <b>Mixed Modes of Difficulties</b> - difficulty contained a peaceful, easy, normal, hard and hardcore modes are most important parts of throughout the entire game, one would argue that's just gamemechanic would also result a confusion on how durable and measuring the destructive capacity of certain characters are, through different opinions of other users on how strong a certain character is based on aspects of single difficulty and another opinion are based on another difficulty, two opinions are completely different focus on difficulty which is wrong.
  62. </li><li>3. <b>Game Damage Base IRL</b>: <ul><li>
  63. Implying entire game damages are constant analogous to health points and durability value which is basically consistent with constant damage even IRL.
  64. </li><li>Only use one game damage as a base would definitely consistent with IRL base, because every game damage are constant to the game without using IRL base
  65. </li><li>Avoid implying two or more game damages when all are base on IRL because the inconsistency to IRL base.
  66. </li><li>Implying two or more game damages method are mostly used in difficulty base damage to be consistent balance to IRL.
  67. </li></ul>
  68. </li></ul>
  69. <h3>Survival Availability</h3>
  70. <b>Name/Alias</b>
  71. <ul><li>Steve (Canon)<sup class="reference"><a href="#6">[6]</a></sup>
  72. </li><li>Steve? (WoG, Notch)<sup class="reference"><a href="#7">[7]</a></sup>
  73. </li><li>The Player (User-Implemented)
  74. </li><li>The Avatar (Game Mechanic)
  75. </li><li>Stevie (Nick Name, Community)
  76. </li><li>Miner (Community)
  77. </li><li>Survivor (Community)
  78. </li></ul>
  79. <b>Age/Origin/Weight/Height</b>
  80. <ul><li><a href="http://vsbattles.wikia.com/wiki/Minecraft">Minecraft</a>
  81. </li><li>637.3479+ Minecraft years ~<a href="http://vsbattles.wikia.com/wiki/Message_Wall:Davidgumazon">Davidgumazon</a>
  82. </li><li>317+ Minecraft years ~<a href="https://www.youtube.com/user/AnimationRewind">Animation Rewind</a>
  83. </li><li>Unknown years ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  84. </li><li>Height: 6'1 (185 cm) ~<a href="https://www.youtube.com/user/AnimationRewind">Animation Rewind</a>
  85. </li><li>Est. 6'1 if dimensions were translated to the real world ~<a href="http://deathbattlefanon.wikia.com/">DBF</a>
  86. </li><li>Weight: 950 lbs (430 kg) ~<a href="https://www.youtube.com/user/AnimationRewind">Animation Rewind</a>
  87. </li></ul>
  88. <b>Gender/Classification</b>
  89. <ul><li>Male (Canon, Since Microsoft buyed Minecraft, Since Alex Character's Released)<sup class="reference"><a href="#9">[9]</a></sup> ~<a href="http://vsbattles.wikia.com/wiki/Message_Wall:Davidgumazon">Davidgumazon</a>
  90. </li><li>Genderless (WoG, Game Mechanic Base, Primary Canon)
  91. </li><li>Possibly Male (Community)
  92. </li><li>Human (Specie, Canon)
  93. </li><li>Minecraftian (Inhabited, Community)
  94. </li><li>Minecrafter (Race, Community)
  95. </li></ul>
  96. <b>Attack Potency</b>
  97. <ul><li><b>Town level</b> (Can trade blows with the Ender Dragon and The Wither).<sup class="reference"><a href="#4">[4]</a></sup> ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  98. </li><li>Can ignore durability with Poison, Instant Damage and Decay splash potion.) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  99. </li><li>...
  100. </li></ul>
  101. <b>Experience</b>
  102. <ul><li><a href="http://powerlisting.wikia.com/wiki/Environmental_Adaptation">Environmental Adaption</a>: The power to <b>survive and adapt to an environment</b>. Has shown 14 environments: <a href="http://powerlisting.wikia.com/wiki/Aerial_Adaptation">Aerial Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Arctic_Adaptation">Arctic Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Aquatic_Adaptation">Aquatic Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Darkness_Adaptation">Darkness Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Desert_Adaptation">Desert Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Fallout_Adaptation">Fallout Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Forest_Adaptation">Forest Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Mountain_Adaptation">Mountain Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Plains_Adaptation">Plains Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Silence_Adaptation">Silence Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Subterranean_Adaptation">Subterranean Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Valley_Adaptation">Valley Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Volcanic_Adaptation">Volcanic Adaptation</a>, <a href="http://powerlisting.wikia.com/wiki/Wetland_Adaptation">Wetland Adaptation</a>.
  103. </li><li><b>Virtual Interface</b>:Interface that controls a display for the user and that allows the user to interact with the system.
  104. <ul><li><b>Steve</b> and <b>The Player</b> are seperate entities.
  105. </li><li><b>Stacks</b>: <b>2368</b> Total Inventory, <b>2304</b> Inventory, <b>64</b> Shield slot (Left Hand), <b>0</b> Hotbar selection (Right Hand), <b>Unstackable</b> Potions are <b>Game Mechanic</b>, 2x2=1 handle inventory "crafting" capacity, 64x4=256 speed inventory "crafting" capacity, 3x3=1 handle "crafting" crafting table capacity, 64x9=576 speed "crafting" crafting table capacity, 3 handle "furnace" capacity, 64=64 smelting/cooking "furnace" capacity, 64 fuel "furnace" capacity, 1+1=1 handle "smithing" capacity, 3x3 handle "dispenser" capacity, 64x9=576 items "dispenser" capacity, 9x3 handle "chest" capacity, 64x27=1728 items "chest" capacity, 9x6 handle "double chest" capacity, 64x54=3456 items "double chest" capacity, ...
  106. </li><li><b>Slots</b>: "crafting"/"crafting table"/"inventory crafting", "smithing"/"anvil", "enchanting"/"enchantment table", "brewing"/"brewing stand", "inventory", "smelting/cooking"/"furnace", "dispenser", "chest", "double chest", "shulker box".
  107. </li><li><b>Steve's Interface</b>: "inventory" and "crafting". <b>Canon</b>
  108. </li><li><b>Player's Interface</b>: "inventory","crafting","armor slots" and "shield slot". <b>Game Mechanic</b>
  109. </li><li><b>Hypotheticalness</b>: "crafting" is Matter Manipulation in <b>Molecular Level</b> and creating Dimensional Storage inside <b>crafted items</b>.
  110. </li></ul>
  111. </li><li><b>Swordsmanship</b>: (We can't use player tactics here also see <sup class="reference"><a href="#summary">sc</a></sup>)
  112. <ul><li>Ambidextrous Dual Wielder. <b>Canon</b>, he can't use left hands are <b>Game Mechanic</b>
  113. <ul><li>Capable of wielding two Swords.
  114. </li><li>Capable of wielding two Shields.
  115. </li><li>Capable of wielding Shield on other hand's Sword.
  116. </li><li>Capable of wielding Cubic Meter of Blocks as a Shield.
  117. </li></ul>
  118. </li><li>Ambidextrous Rapid Switching Hammer Space. <b>Canon</b>
  119. <ul><li>Capable of switching his items left to right and right to left skillfully.
  120. </li><li>Capable of blocking attacks and counter by switching items quickly.
  121. </li><li>Would confuse the enemy in Melee Combat.
  122. </li></ul>
  123. </li><li>Adept Swordsman ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a><br>
  124. "The hole point of Steve's "Adept Swordsman" is that he's technically specialized at <b>blocking & basic swordplay</b>, he fought horde of mobs equal speed in combat and reactions at night basis, he could fight on night alright because he live in that way." ~<a href="http://vsbattles.wikia.com/wiki/Message_Wall:Davidgumazon">Davidgumazon</a>
  125. </li></li></ul>
  126. <li><a href="http://powerlisting.wikia.com/wiki/Craft_Improvisation">Craft Improvisation</a>: The power to <b>improvise with any craft, talent or skill</b>.
  127. <ul><li>...
  128. </li><li>...
  129. </li></ul>
  130. </li><li>Quality Sense: As shown in the inventory not to be confused with game mechanic regarding inventory, Steve can sense and judge the quality of anything, only abilities/powers, names, objects, and/or even more general/abstract concepts or properties. Allowing them to tell what has true value/worth and what is truly without any quality/value. <i>ref to name and data/tags</i>
  131. <ul><li>...
  132. </li><li>...
  133. </li></ul>
  134. </li><li>...
  135. <ul><li>...
  136. </li><li>...
  137. </li></ul>
  138. </li><li>...
  139. <ul><li>...
  140. </li><li>...
  141. </li></ul>
  142.  
  143.  
  144.  
  145. </li></ul>
  146. <b>Power</b>
  147. <ul><li><a href="http://powerlisting.wikia.com/wiki/Recovery_Mode">Recovery Mode</a>: The ability to <b>go into a mode made for recovering</b>.
  148. <ul><li>Limitations:<ul><li>Steve's food level's 20/20 and the maximum food saturation level is also 20.
  149. </li><li>0% hunger, 100% food level and there is still some saturation left, recovers 10% per second.
  150. </li><li>10% hunger or lower with no saturation, recovers 1.25% per second.
  151. </li><li>15% hunger and higher, don't recover.
  152. </li><li>When eating food, they get back both saturation and decrease hunger.
  153. </li><li>Once the saturation is empty, whenever the exhaustion reaches 20%, he'll get 5% hunger. Steve is now hungry.
  154. </li><li>30% food level or below, then Steve wouldn't able to sprint unless difficulty is (switched to) Peaceful.
  155. </li></ul></li></ul>
  156. </li><li><b>Inventory</b>.
  157. <ul><li>Inventory is <b>Hammerspace and Trade In/Out</b>. Including Creative Inventory.
  158. </li><li><b>Crafting Material Limitations</b>: <u>inventory' crafting</u> 4 at max and <u>crafting table</u> 9 at max.
  159. </li></ul>
  160. </li><li><b>Crafting</b>.
  161. <ul><li><a href="http://powerlisting.wikia.com/wiki/Object_Manipulation">Item Manipulation</a>: Steve can create, shape and manipulate any sort of inanimate objects, products/finished goods, ie. physical objects that have been manufactured from either natural or artificial materials, including anything from nano-technology, to tools, weapons, vehicles and up to architecture. <b>Canon</b>, limited only 4 materials because of inventory' crafting slots and this don't contradict the crafting table. <i>It's not User-Implemented due crafting table's a canon</i><ul><li><b>Limited Crafting</b>: crafting items only Minecraft's <b>Game Mechanic</b> this shouldn't use when Steve's interacts parallel world.
  162. </li><li><b>Magic Crafting</b>: small scale reality warping akin to magic, shown to be capable of compressing, remove impurity and convert a simple materials into magical, compressed items that's combined with more than one same material, remove impurity from uncleaned materials, conversion of ingots into enchant such as golden carrots, golden apples and enchanted apples.</li></ul>
  163. </li><li>...
  164. </li></ul>
  165. </li></ul>
  166. <b>Abilities and Stats Formats</b>
  167. <ul><li><a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  168. <ul><li>Superhuman Physical Characteristics, Adept Swordsman, Survival Expert, Fire Manipulation, Gliding, Statistics Amplification, Magic(via Enchantments), Poison Manipulation, Status Effect Inducement (via Potions, Splash Potions, and Lingering Potions)<sup class="reference"><a href="#4">[4]</a></sup>, Invisibility, Resistance to Fire, Smite, Regeneration (Mid. Can regenerate from several arrows through his skull), Teleportation (via Enderpearl), Healing (via Natural Healing Factor "hunger"), Enhanced Senses, Water Breathing(via potions), Resurrection, Death Manipulation<sup class="reference"><a href="#8">[8]</a></sup>
  169. </li></ul>
  170. </li><li><a href="http://deathbattlefanon.wikia.com/">DBF</a>
  171. <h4><span id="Physicality"> Physicality </span></h4>
  172. <ul><li> Incredible Strength
  173. </li><li> Capable of shattering solid stone and tress with bare fists
  174. </li><li> Highly Athletic
  175. </li><li> Peak Human Durability
  176. </li><li> Peak Human Running Speed
  177. </li></ul>
  178. <h4><span id="Skills"> Skills </span></h4>
  179. <ul><li> Skilled Survivalist &amp; Hunter
  180. </li><li> Adequate Abillity with Melee Weapons
  181. </li><li> Master Archer
  182. </li><li> Modest Enchanter &amp; Alchemist
  183. </li><li> Gifted Artist
  184. </li><li> Engineering Mastermind
  185. </li><li> Amazing Architect
  186. </li></ul>
  187. <h4><span id="Feats"> Feats </span></h4>
  188. <ul><li> Has stormed enemy strongholds and braved the Nether
  189. </li><li> Has restrain nonexistent for 2.5 seconds would feel 20% pain &amp; damage per half-second physically
  190. </li><li> With the right equipment, go toe to toe with the toughest mobs and win
  191. </li><li> Slew the Ender Dragon and the Wither
  192. </li><li> Regularly spends days surviving the wilderness
  193. </li><li> Has died time and time again, only to return to life every time
  194. </li><li> Has been able to fly
  195. </li><li> Can create anything out of anything, including a house made purely of dirt or leaves
  196. </li><li> Can construct literally anything that the player wants. This can range from cities to <a rel="nofollow" class="external text" href="https://m.youtube.com/watch?v=cDxEGXO2uSk%7Cscale">models of entire countries</a>
  197. </li><li><a rel="nofollow" class="external text" href="https://youtu.be/e9HdWYbWXDE?t=47">Can carry stones the literal weight of a car</a>
  198. </li><li>Can also carry over 44 tons
  199. </li><li>Can dig to the bottom of the world
  200. </li><li>Can craft tools out of diamonds without special cutters or forges
  201. </li></ul>
  202. <h4><span id="Weaknesses"> Weaknesses </span></h4>
  203. <ul><li> Most weapons and armor break after a while
  204. </li><li> Can only carry 64 arrows on hand
  205. </li><li> Still human underneath his armor
  206. <ul><li> Will die in lava if he cannot get out in time
  207. </li><li> Can be crushed to death
  208. </li><li> Can die from high falls
  209. </li></ul>
  210. </li><li> Can't stack potions and/or tipped arrows
  211. </li><li> Armor, particles from status effects and weapons in hand can still be seen when invisible
  212. <ul><li> Even when empty-handed, armorless and void of status effects while invisible, Steve still makes noise when moving or performing certain actions
  213. </li></ul>
  214. </li><li>...
  215. </li></ul>
  216. </li></ul>
  217. <!-- DBF Format -->
  218. <b>Abilities</b>
  219. <ul><li>"Hammer Space capable of storing 2368 items capacity" ~<a href="http://vsbattles.wikia.com/wiki/Message_Wall:Davidgumazon">Davidgumazon</a>
  220. </li><li><a href="http://vsbattles.wikia.com/wiki/Statistics_Amplification">Statistics Amplification</a> through items/foods
  221. </li><li>Survival Expert ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  222. </li><li><a href="http://vsbattles.wikia.com/wiki/Fire_Manipulation">Fire Manipulation</a> (through Enchantments and Flint &amp; Steel) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>. <b>In early days of Minecraft the fire can melt irons (and other ores to ingots) instantly, the exact temperature was celsius that melt 1/9 of m<sup class="reference">3</sup> iron instantly, well i don't have time to calc it. The fire from Minecraft is constant this means when the heat reach that point he receive 5% of damage.</b>
  223. </li><li>Gliding (through Elytra) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  224. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/Statistics_Amplification">Statistics_Amplification</a> ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  225. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/Magic">Magic</a> (through Enchantments) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  226. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/Poison_Manipulation">Poison_Manipulation</a> (through Splash Potion and Tipped Arrow) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  227. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/Status_Effect_Inducement">Status_Effect_Inducement</a> (through Any Potions) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  228. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/Invisibility">Invisibility</a> (through Potions) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  229. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/Resistance">Resistance</a> to Fire (through Potions) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  230. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/Smite">Smite</a> (through Sword Enchantment) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  231. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/Regeneration">Regeneration</a> (Mid. Can regenerate from several arrows through his skull through Natural Healing Factor) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  232. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/Teleportation">Teleportation</a> (through Enderpearls) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  233. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/Healing">Healing</a> (through Potions) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  234. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/Enhanced Senses">Enhanced Senses</a> (through Enchanted Apples and Potions; can fight at night and can see in daylight with night vision effect) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  235. </li><li>Water Breathing (through Potions) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  236. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/Resurrection">Resurrection</a> (through Totem of Undying) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  237. </li><li><a href="http://vsbattles.wikia.com/wiki/wiki/">Death_Manipulation</a> (through Decay Splash Potion a Wither effect) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattle</a>
  238. </li><li>50% striking strength increase in critical attacks by leaping and sword attacks making him town level+ AP, Steve takes AP 25 kilotons with his critical attack to 37.5 kilotons ~ 60+ kilotons w/ enchantment is Town Level+.  ~<a href="http://vsbattles.wikia.com/wiki/Message_Wall:Davidgumazon">Davidgumazon</a>
  239. </li></ul>
  240. <b>Speed</b>
  241. <ul><li>Travel:
  242. <ul><li><a href="http://www.planetminecraft.com/blog/how-fast-can-steve-run/">Normal Human</a> (Walking)
  243. </li><li><b>Superhuman</b> on Horses (Can travel about 14 m/s)
  244. </li></ul>
  245. </li><li>Saikou's Version:
  246. <ul><li>Reaction: <a href="http://vsbattles.wikia.com/wiki/User_blog:Saikou_The_Lewd_King/Minecraft%27s_Enderman_speed_Calculation?oldid=1454951">Massively Hypersonic 293.8641460175678 mach</a> (Can hit Endermen, which can dodge arrows at point-blank range.)
  247. </li><li>Combat: <a href="http://vsbattles.wikia.com/wiki/User_blog:Saikou_The_Lewd_King/Minecraft%27s_Enderman_speed_Calculation?oldid=1454951">Massively Hypersonic 293.8641460175678 mach</a> (Given that Steve's sword strike can outdo the Enderman's reactions, it would scale to everyone's combat speed.)
  248. </li></ul>
  249. </li><li>David Gumazon's Version:
  250. <ul><li>Legends:<ul><li>speed of arrow = <b>SoA</b>
  251. </li><li>smallest unit of measure in-game for horizontal movements = <b>UoM</b>
  252. </li><li>3hits/5seconds = Steve's Swords have an attack speed of <u>0.6</u>25 seconds to <a href="https://minecraft.gamepedia.com/Damage#Attack_cooldown">recover</a>.
  253. </li></ul>
  254. </li><li>(UoM) / (SoA) = (Combat/Reaction Speed)<ul><li>0.001 / 53 = 1.8867924528301886792452830188679e-5; 188679.24528301886792452830188679 m/s
  255. </li><li><b>Massively Hypersonic 554.4606528633352 mach</b></li></ul>
  256. </li><li>(Combat/Reaction Speed) x 3 / 5 = (Cooldown Base)<ul><li>113207.54716981132075471698113207 m/s</b>
  257. </li><li><b>Massively Hypersonic 332.6763917180012 mach</b></li></ul>
  258. </li><li>(Cooldown Base) / 60(s) = (Minecraft Time Base)<ul><li>1886.7924528301886792452830188678 m/s
  259. </li><li><b>Hypersonic 5.544606528633352 mach</b></li></ul>
  260. </li></ul>
  261. </li><li>Other Versions:
  262. <ul><li>Reaction: Atleast <b>Subsonic</b> (Can dodge arrows, kept pace with the Ender Dragon and The Wither. Can react when flying at full speed with the Elytra.)
  263. </li><li><b>Normal Human</b> with <b>Subsonic</b> reaction/combat speed (Can dodge arrows, kept pace with the Ender Dragon and The Wither. Can react when flying at full speed with the Elytra)<sup class="reference"><a href="#4">[4]</a></sup>
  264. </li><li>...
  265. </li></ul>
  266. </li><li>Flight: Subsonic with the Elytra (Can fly at a maximum of 67.5 m/s)
  267. </li></ul>
  268. <b>Lifting Strength</b>
  269. <ul><li>Unknown. At least <b>Class 25</b> (Capable of easily lifting and swinging around whole meters cube of solid gold. Note: His inventory size is due to a "magic satchel"/"hammer space" game mechanics, and as such not quantifiable beyond that.) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  270. </li><li><b>Class G</b> (can lift stones calculated to be as heavy as cars. Can strap himself all in gold and carry nothing but gold and still move around normally; the weight of a full 64 gold block inventory plus gold armor was calculated to be over 44 tons) ~<a href="http://character-stats-and-profiles.wikia.com/wiki/Steve_(Canon)/Withersoul_235">Withersoul_235</a>
  271. </li></ul>
  272. <b>Striking Strength</b>
  273. <ul><li><b>Room Class</b> ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  274. </li><li><b>Building Class</b> ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  275. </li><li><b>Town Class</b> ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  276. </li><li><b>Class TJ</b><sup class="reference"><a href="#4">[4]</a></sup> ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  277. </li><li>...
  278. </li></ul>
  279. <b>Durability</b>
  280. <ul><li><b>Wall level</b> (Can't be damage and take hits from the Piston) ~<a href="http://vsbattles.wikia.com/wiki/Message_Wall:Davidgumazon">Davidgumazon</a>
  281. </li><li><b>Room level</b> (No Armors or Leather Tier Armors) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  282. </li><li><b>Building level</b> (Iron Tier Armors) ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  283. </li><li><b>Large Building level</b> (W/ Enchantments) ~<a href="http://vsbattles.wikia.com/wiki/Message_Wall:Davidgumazon">Davidgumazon</a>
  284. </li><li><b>Town level</b> (Can take hits from the Ender Dragon and The Wither)<sup class="reference"><a href="#4">[4]</a></sup> ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  285. </li><li><b>Town level+</b> (Enchantments are <b>Magics</b> that absorbs any kind of damage, Calc from Wiki) ~<a href="http://vsbattles.wikia.com/wiki/Message_Wall:Davidgumazon">Davidgumazon</a>
  286. </li></ul>
  287. <b>Stamina</b>
  288. <ul><li><b>Above average</b>, but otherwise not notable. ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  289. </li><li>...
  290. </li></ul>
  291. <b>Range</b>
  292. <ul><li><b>Standard</b> melee range with sword and unarmed. Dozens of meters with bow. ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  293. </li><li>...
  294. </li></ul>
  295. <b>Standard Equipment</b>
  296. <ul><li><a href="#Swords">Swords</a>,
  297. <a href="#Bows_and_Arrows">Bows and Arrows</a>,
  298. <a href="#Pickaxe">Pickaxe</a>,
  299. <a href="#Shovels">Shovels</a>,
  300. <a href="#TNT">TNT</a>,
  301. <a href="#Elytra">Elytra</a>,
  302. <a href="#Structure_Block">Structure Block</a>,
  303. <a href="#Observer">Observer</a>,
  304. <a href="#Totem_of_Undying">Totem of Undying</a>,
  305. <a href="#"></a>,
  306. <a href="#"></a>,
  307. <a href="#"></a>,
  308. <a href="#"></a>,
  309. <a href="#"></a>, etc.
  310. </li><li>...
  311. </li></ul>
  312. <b>Intelligence/Occupation</b>
  313. <ul><li><b>Gifted</b>, due to being an expert fighter, miner, farmer, architect, blacksmith, alchemist and many others. ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  314. </li><li>Occupation: <b>Miner</b> ~<a href="https://www.youtube.com/user/AnimationRewind">Animation Rewind</a>
  315. </li><li>Occupation: Explorer, Hunter, Farmer, Monster Slayer, Enchanter, Survivalist, Architect, Miner, Engineer... ~<a href="http://deathbattlefanon.wikia.com/">DBF</a>
  316. </li></ul>
  317. <b>Weaknesses</b>
  318. <ul><li>Non-splash potions take a little over a second to drink, and can be interrupted. Splash Potions can hurt him if he's too close. TNT takes several seconds to explode, usually giving enemies enough time to escape. He can be interrupted while slinging arrows. ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  319. </li><li>...
  320. </li></ul>
  321. <b>Standard Equipment</b>
  322. <ul><li>Swords, Bows and Arrows, Pickaxe, Shovels, TNT, etc. ~<a href="http://vsbattles.wikia.com/wiki/Steve_(Minecraft)">vsBattles</a>
  323. </li><li>...
  324. </li></ul>
  325.  
  326. <h3>Commands Creative Spectator Availability</h3>
  327. <b>Within this area Creative is being a canon there's also considered as game mechanics which is noncanon to Creative/Spectator modes to balance this power for the sake of realism.</b>
  328. <br>Everything you knew are just basic commands depiction of communities of how creative works in the real world, due to that the powers of creative Steve gotten downplay, which is this place i'm going to introduce the advance commands depiction to real world.
  329. <br><br>
  330. <b>Commands</b>
  331. <ul><li><b>Commands Execute</b>: Only need a thought to execute the power of "commands" limitlessly, only requires OP stands for OPerator the rest of entity including gods (because they're not from Minecraft obviously) is not OP nor accesible to OP commands. Can't affect Omnilock users. Commands were automatically a high-level dual warping could par on logic manipulation considering the possibilities of commands potential.
  332. </li><li><b>Copy Ability Users Can't Directly Copy OP</b>: Users with ability to copy another ability would only copy his Creative mode but still not accessible to OP commands, in other words they can't cheat his commands due it's an authority in subcontrary it's actually indirect ability so it doesn't contradict similarity of game mechanic "Allowed Cheats:ON/OFF" in fact commands always need authority of "Allowed Cheats", not to be confuse with "Allowed Cheats" because it's irrelevant also "Allowed Cheats" is game mechanic and not a concept.
  333. </li><li><b>"Allowed Cheats: ON/OFF" are IRRELEVANT and OPerator are more APPROPRIATE</b>: "it's possible for anyone to access commands through Allowed Cheats: ON" it's literally contradict for OP/DEOP commands this is called a <b>Creative Game Mechanic or User-Implemented</b> due there's no balance when applied and this shouldn't be allowed, ONLY Steve can grant and provoke the ability of OP and the rest other than Steve CAN'T ABSOLUTELY grant/provoke the OP ability.
  334. </li></ul>
  335. <!-- Creative Inventory -->
  336. <br><b>OPerator</b>
  337. <ul><li>The <b>main source of Commands, Creatives and Spectators</b>.
  338. </li><li>There's still a counter to commands such as Absolute wish/Wish granting and potent high-leveled reality warpers may able to copy his commands but there's still limitation due Creative Steve knows everything in commands, spectator and creative wouldn't allow his opponent to peek on how-to-use-commands (referred to "/help" but this is just hypotheticalness of perceiving the nature of commands).
  339. </li></ul>
  340. <!-- Commands -->
  341. <br><h3>Creative Spectator Steve</h3>
  342. <ul><li></li><li><b>Passive Ability</b>:
  343. <ul><li><b>Steve can use basic and advance Commands</b>: there's even proof of agreement in the community such line as "all powers of commands", "all powers of creative mode" and "all powers of command blocks" meaning we concluded the basic commands to advance commands not just only basic commands. <b>Creative Canon</b></ul>
  344. </li><li><a href="http://powerlisting.wikia.com/wiki/Dimensional_Storage">Dimensional Storage</a>: The power to <b>store anything in a fold of dimension/space and re-materialize at will</b>.
  345. <ul><li><b>Increasing Non-Minecraft Items</b> are definitely a canon the extent of this ability through <i>"pick block"</i>, also the <i>"pick block"</i> in sense of <i>reality warping</i> can flawlessly copy any items/entity as this were demonstrated multiple times in many version in-game.
  346. </li><li><b>What if resources in alternate realities interacts Minecraft's creative inventory</b>: from already existing sources in "worlds" (ie. reality and all connected/related dimensions) are "mods" in the eye of creative inventory, <u>there's some reasons to restrict giving him a new materials from all resources in multi-universe due to a concept of creative inventory is an "interface list of all existing resources in multi-universe" including conceptual artifacts regarding commands as reality warping</u> meaning he has access to every arsenal in the multi-universe that's why He's restricted. Limiting the concept of creative inventory still , still limited in creativity due Steve don't know anything beyond 3+2=5 dimensions (ie. Overworld, Nether, End, Void and Sky) only mean that user cannot actually create anything, no matter how little there is, simply increase what exist depending on situation.
  347. <ul><li><b>Access to|</b> Minecraft list of resources existing in multi-universe of Minecraft "worlds"(canon) normally.</li>
  348. <li><b>Access to|</b> (non-Minecraft) Alternate Realities' list of resources existing in "any" multi-universe(alternatively) if depicted to be able to access items/entities in otherworld.</li></ul>
  349. </li></ul>
  350. </li><li><a href="http://powerlisting.wikia.com/wiki/Dimensional_Travel">Dimensional Travel</a>: The power to <b>travel between different dimensions</b>. Had displayed capability of Portal Creation travelling between three dimensions Overworld, Nether and End, implied to be Inter-Dimensional Portal in reality warping sense, the purple swirling portal produces purple particles aren't purely <i>Nether Portal</i> just only a portal to operate a travel between two dimensions (this entity/block) was named a "portal.png" as a proof definitely not just Nether also there's Enderman teleportation to demonstrate the nature of portal, End Portal's different shown that there's no bedrock (except End Crystals) also was theorized to be Dream Dimension by gametheorist since WoG stated The End were rebranded Sky Dimension which is supposed to be Dream World and The End Poem implies "Wake up" &amp; then Advancement of "Remote Getaway" would teleported back to bed in primary canon.
  351. </li><li><a href="http://powerlisting.wikia.com/wiki/Replication">Replication</a>:
  352. <ul><li>Doppelgänger Summoning: In the Pre-Classic version of Minecraft, Steve could summon Humans all by himself. ~<a href="http://character-stats-and-profiles.wikia.com/wiki/Steve_(Canon)/Withersoul_235">CSAP</a>
  353. </li><li>
  354. </li></ul>
  355. </li><li><a href="http://powerlisting.wikia.com/wiki/Meta_Crafting">Meta Crafting</a>: The power to <b>craft/forge anything out of anything/everything</b>.
  356. <ul><li><b>Minecraft</b>: crafting/enchanting/smelting/cooking/forging/smithing/brewing.
  357. </li><li><b>Non-Minecraft</b>: entities/items through commands/command blocks to be able to craft and shape items out of nothingness itself.
  358. </li><li><b>Item's Identity(ID)</b>: when he get a Non-Minecraft items he's able to replicate the items flawlessly and limitless supplies. <b>Creative Canon</b>, One would argue that he could only possess only Minecraft items are <b>User-Implemented</b>. <i>"blocks" are the same as items</i>.
  359. </li><li><b>Block's Interactions</b>: he can make a contact with non-solid objects and boundary of portal rifts, "grabing" would turn it into solid in his hands but still nonsolid, thus he's able to shape and reproduce flawlessly and limitless supplies the non-solid/boundary substances out of nothingness itself. <b>Creative Canon</b>, One would argue that he could only possess only Minecraft items are <b>User-Implemented</b>.
  360. </li></ul>
  361. </li><li>nonexistence..
  362. </li></ul>
  363. <b>Basic Commands</b>
  364. <ul><li><b>/tp</b>: The ability to Teleport anyone to any places and dimensions except isolated dimension unless it's connected to domain of commands.
  365. </li><li><b>/ban</b>: The ability to <a href="http://powerlisting.wikia.com/wiki/Banishment">Banish</a> a user(s) and "<b>Selective</b> <a href="http://powerlisting.wikia.com/wiki/Realm_Closure">Realm Closure</a>" can seal the realm to particular user(s), preventing the user(s) from either entering.<ul><li>"server" is same as "world" but using "server" is user-implemented it's inappropriate and using "server" will contradict the portal of Minecraft being the fact it's Inter-Dimensional Portal.
  366. </li></ul>
  367. </li><li><b>/effect</b>: The ability to perform Status Effect Inducement. Steve inflicts status effects on himself or enemies.
  368. </li><li><b>Attributed /give</b>: Enchanting, Steve can apply enchantments to weapons or items.
  369. </li><li>...
  370. </li></ul>
  371.  
  372. <b>Intermediary Commands</b>
  373. <ul><li>Architecture Manipulation: Steve is able to plan, design, create (usually from Minecraft' blocks but also Universal Resources when depicted to be accessible), shape and manipulate buildings and all forms of architecture, in master-level, and manipulating/shaping, combining/separating, etc. every part of them as needed, moving them with telekinesis, etc., via commands.
  374. </li><li>Omnifabrication: Steve can invent and create any item, device, weapon, etc. they want/need with limited resources from Minecraft' resources(canon) or Universal' resources(alternatively), which can perform actions that manipulate/distort reality, via attributed commands. <i>"create" ref to creative inventory and "invent" ref to commands</i>
  375. </li><li><a href="http://powerlisting.wikia.com/wiki/Quantity_Manipulation">Supply Control/Manipulation</a>: Steve can manipulate numbers and quantities: how much there is of nearly anything they encounter, change how much of anything user has (infinite food, flawless counterfeiting, etc.).
  376. <a href="http://powerlisting.wikia.com/wiki/Inorganic_Duplication">Inorganic Duplication</a>,
  377. <a href="http://powerlisting.wikia.com/wiki/Constructs_Creation">Constructs Creation</a>,
  378. <a href="http://powerlisting.wikia.com/wiki/Infinite_Supply">Infinite Supply</a>
  379.  and
  380. <a href="http://powerlisting.wikia.com/wiki/Matter_Creation">Matter Creation</a>
  381.  normally.
  382. <a href="">Augmentation</a>,
  383. <a href="http://powerlisting.wikia.com/wiki/Meta_Matter_Manipulation">Meta Matter Manipulation</a>,
  384. <a href="http://powerlisting.wikia.com/wiki/Quality_Manipulation">Quality Manipulation</a>,
  385. <a href="http://powerlisting.wikia.com/wiki/Attribute_Manipulation">Attribute Manipulation</a>,
  386. <a href="http://powerlisting.wikia.com/wiki/Size_Manipulation">Size Manipulation</a> and
  387. <a href="http://powerlisting.wikia.com/wiki/Property_Manipulation">Property Manipulation</a>
  388. <i>via attributed commands and <a href="https://minecraft.gamepedia.com/Tutorials/Command_NBT_tags">data tags</a></i>.
  389.  In this level of manipulation could even affect a concept depending on item attributed w/ concepts.
  390.  <i>ref to "pick block"</i>
  391. </li></ul>
  392. <!-- Creative/Spectator Steve -->
  393. <b>Advance Commands</b>
  394. <ul><li>Place/Summon Command Blocks...
  395. </li><li>...
  396. </li></ul>
  397. <b>Diverse Commands</b>
  398. <ul><li><b>Concept Manipulation of "hostile monsters":</b> Changes the damage done by "monsters" types of beings, even potentially erasing them. <i>ref to /difficulty</i>
  399. </li><li><b>Enchanting and Status Effect Inducement:</b> Steve inflicts status effects on himself or enemies. He can also apply enchantments to weapons or items. <i>ref to /effect and attributed /give</i>
  400. </li><li><b>Death Inducement and Existence Erasure:</b> Can kill any entity, including non-living objects, at will. Steve uses magic to kill other people, certain mobs or even himself. Though can't kill <b>permanently</b> the various Immortalities via Regeneration in low-Godly regeneration or higher, Godhood or God Protection, Absolute, Parasitic, Reliant, Transcendental, Meta, Retroactive, Selective, Multiple Lives, Form-Retroactive, Transformation-Retroactive(Type 4, 5, 6, 8, 9, 10, 12, 14, 16, 17, 18). <i>ref to /kill</i>
  401. </li><b><li>Block Manipulation:</b> Fills a chosen area with a specific kind of block, blocks's same as substances or matters. <i>ref to /fill</i>
  402. </li><li><b>Summoning:</b> Summons any sort of entity at will, and can choose their attribute. Steve summons entities or objects. <i>ref to /summon</i>
  403. </li><li><b>Day-Night Cycling:</b> Steve makes it day or night. <i>ref to /time set</i>
  404. </li><li><b>Time Manipulation:</b></li>
  405. <ul><li>Fast-forward time. <i>ref to /time</i>
  406. </li><li>Stops time. <i>ref to /stop</i>
  407. </li></ul>
  408. </li><li><b>Teleportation and Apportation:</b> Steve teleports himself or others to any given location. <i>ref to /tp</i>
  409. </li><li><b>World Border:</b> Steve adjusts the world border, a massive wall of energy. He can move or teleport it anywhere he wants in any given time he chooses, wether it be seconds or minutes and inflict damage on or even kill those that touch or go behind it.
  410. </li><li><b>Custom Command:</b> Steve creates an effect or has anything happen that he wants by inserting custom commands (e.g. creating all-new mobs, effects or even commands, performing certain actions he normally can't, etc..)<li>
  411. </li><li>...
  412. </li></ul>
  413. <b>W/ the Command block</b>
  414. <ul><li><b>Unconditional:</b> A <i>Default</i> command block in unconditional mode will execute its command (if activated correctly) even if there's a command block behind it that didn't execute its command successfully.
  415. </li><li><b>Conditional:</b> A command block in conditional mode will only execute its command after the command block behind it has executed successfully.("behind it" in the sense of opposite to the direction the command block is facing, regardless of chain direction or even if chaining is occurring).
  416. </li><li><b>Impulse:</b> <i>Default</i> command blocks are orange. These execute once every time they are activated.
  417. </li><li><b>Chain:</b> Command blocks are green. These execute only after the command block pointing to it is processed. This differs from the Conditional option in that it detects what is pointing to it, instead of simply behind it. The command blocks pointing to it also don't need to be chain commands themselves to trigger the chain.
  418. </li><li><b>Repeat:</b> Command blocks are purple. These will execute their commands once per 50 milliseconds as long they are activated.
  419. </li><li><b>Needs Redstone (the <i>default</i> for impulse and repeat command blocks):</b> A command block in the "Needs Redstone" setting must be activated with redstone in order to execute its command.
  420. </li><li><b>Always Active (the <i>default</i> for chain command blocks):</b> The command block is always active even without redstone activation (chain command blocks will execute their command when chained, repeating command blocks will execute their command every 50 milliseconds, and impulse command blocks activate once then cannot be activated again).
  421. </li><li>...
  422. </li></ul>
  423. <!-- W/ the Command block -->
  424. <b>Consideration</b>
  425. <ul><li><b>When commands' syntax are considered as game mechanic:</b> then his power's literally a <i>Reality Warping</i> in Advanced-Level otherwise a Wish Granting without limit. Had displayed capability to create inter-dimensional portal travelling between three dimensions.
  426. </li><li><b>When commands' syntax are considered as a conventional in basis:</b> then his power's literally a <i>Dual Warping</i>, a rational side are commands' syntax a computer like fashion and the irrational side are likely an aspect of Wish Granting
  427. </li></ul>
  428. <!-- Consideration -->
  429. </ul>
  430. <!-- Creative/Spectator Steve -->
  431. <br><b></b>
  432. <h3><span id="paa-psa">Pre-Survival Availabity</span></h3>
  433. <ul><li>Arrow Generation: <a rel="nofollow" class="external text" href="https://youtu.be/Pssrr8r8_vY?t=330">As shown in the Survival Test, Steve can freely generate and shoot arrows at will.</a>
  434. </li><li>Weather Control: <a rel="nofollow" class="external text" href="https://youtu.be/Pssrr8r8_vY?t=122">Also in the Survival Test, Steve is capable of freely toggling rain on and off.</a>
  435. </li><li>Summoning: In the Pre-Classic version of Minecraft, Steve could freely summon Humans, a now deleted mob, as much as he wanted.
  436. </li><li>Creation: <a rel="nofollow" class="external text" href="https://youtu.be/FtuhWUwhZKA?t=289">As seen in Alpha, Steve is capable of creating activated Nether Portals out of nothing</a>.
  437. </li><li>Teleportation: <a rel="nofollow" class="external text" href="https://youtu.be/msg1AR5wuJ0?t=158">In the Pre-Classic, Steve was also able to teleport anywhere he wanted.</a>
  438. </li></ul>
  439. <!-- Pre-Survival Availabity -->
  440. <h3><span id="Abstract_Availabity">Abstract Availabity</span></h3>
  441. <ul><li>...
  442. </li><li>Delete/Duplicate/Create WORLDS contains 3 Universes, Regenerate Non-Minecraft WORLDS encompassing Multiverses and Seeds would recreate from the origin of multiverse the history would be the same as original.
  443. </li><li>Encompassing "present" Multiverses as dwarf in hyperspace of 8D, but has no time travel according to the nature of Minecraft.
  444. </li></ul>
  445. <!-- Abstract Availabity -->
  446.  
  447. <br><b>Steve End Poem</b><br>
  448. Since The Player and Steve are seperate entities and their endings should be similar.
  449. <p style="color: #007878">and the universe said I love you</p>
  450. <p style="color: #007878">and the universe said everything you need is within you</p>
  451. <p style="color: #007800">and the universe said you are stronger than you know</p>
  452. <p style="color: #007878">and the universe said you are the daylight</p>
  453. <p style="color: #007800">and the universe said you are the night</p>
  454. <p style="color: #007878">and the universe said the darkness you fight is within you</p>
  455. <p style="color: #007800">and the universe said the light you seek is within you</p>
  456. <p style="color: #007878">and the universe said you are not alone</p>
  457. <p style="color: #007800">and the universe said you are not separate from every other thing</p>
  458. <b>Primary Canon of End Poem</b>: <b style="color: #007878">"universe said I love you"</b> implying Steve have a deep connection to the world (<u>connection removal</u> ability has nothing to do with commands),<b style="color: #007878">"everything you need is within you"</b> implying Steve gain OP/Creative mode, <b style="color: #007878"">"you are the daylight"</b> and <b style="color: #007800">"you are the night"</b> implying Steve has control over Sun and Moon Cycle, <b style="color: #007878">"the darkness you fight is within you"</b> implying Steve capable to affect entire world (through concept manipulation ie. /difficulty) or commands encompassing entire world also connected worlds, <b style="color: #007800">"the light you seek is within you"</b> implying Steve capable to perceive some metaphysical that's not realms and variables through commands, <b style="color: #007878">"you are not alone"</b> impliying Steve capable travelling other worlds, <b style="color: #007800">"you are not separate from every other thing"</b> indicates character's state of mind.
  459. <!-- Steve End Poem -->
  460. <br><b>Player End Poem</b><br>
  461. ....WorkinProgress
  462. <b style="color:">""</b>
  463.  
  464. <h2>Mobs</h2>
  465. <h4><span id="The_Wither">The Wither</span><sup class="reference"><a href="#10">[10]</a></sup></h4>
  466. <ul><li> Fires explosive Screaming Skulls
  467. </li><li> Capable of creating massive craters
  468. </li><li> Superhuman Strength
  469. </li><li> Can smash through obsidian walls
  470. </li><li> Super Toughness
  471. </li><li> Shrugs off TNT
  472. </li><li> Superhuman Resilience to Fire
  473. </li><li> Can inflict poison damage
  474. </li><li> Healing factor
  475. </li><li> Flight
  476. </li><li> Inhuman Health
  477. </li><li> Posseses more health than the Ender Dragon did
  478. </li><li> Immune to Arrows
  479. </li></ul>
  480. <h2>Items</h2>
  481. <ol><li><h4><span id="Totem_of_Undying"> Totem of Undying</span></h4>
  482. <ul><li>Instantly resurrects Steve after fatal damage if held in hand
  483. </li><li>Single-use item
  484. </li></ul>
  485. </li><li><h4><span id="Elytra">Elytra</span></h4>
  486. <ul><li>Glider
  487. </li><li>Allows for gliding and flight
  488. </li></ul>
  489. </li><li>...
  490. </li></ol>
  491.  
  492. <h2>Blocks</h2>
  493. <ol><li><h4>Cobblestone</h4><ul><li>Obtained from mining Stone Blocks.
  494. </li><li>Weights: Approximately approx. 4000 pounds or 2-3 tons ~LifeNuggets<ul><li>3000 kg/cubic meter, which is 2 gram/cubic centimeter density. <b>6613.867865546327 pounds</b></li><li>2000 kg/cubic meter, which is 2 gram/cubic centimeter density. <b>4409.245243697552 pounds</b></li></ul>
  495. </li><li>Volume: m<sup>3</sup>
  496. </li></ul>
  497. </li><li><h4><span id="Observer">Observer</span></h4>
  498. <ul><li>Sends redstone signals
  499. </li><li>Activates when detecting the placement or removal of adjacent blocks
  500. </li></ul>
  501. </li><li><h4><span id="Structure_Block">Structure Block</span></h4>
  502. <ul><li>Can save and load structures and builds
  503. </li></ul>
  504. </li><li><h4><span id="Piston">Piston</span></h4>
  505. <ul><li><b>Piston Force</b>: 0.15 seconds can push up to 12 Gold/m<sup class="reference">3</sup>. Mass (kg) 231600, Velocity (m/s) 6.67.
  506. <ul><li><b>[Calculated Values]</b><ul><li>0.5 * 231600 * sqr(6.67) = <b>5151814.62 KE &amp; m/s</b></li><li>Attack Potency: <b>9-B Wall</b>, in this level DC he can't be damage.</li></ul>
  507. </li><li>Relativistic mass (kg) <b>231600</b> &amp; Time dilation factor <b>1</b>
  508. </li><li>Newtonian KE (J) <b>5.152E+6; 5152000</b> &amp; Relativistic KE (J) <b>5.152E+6; 5152000</b>
  509. </li><li>Newtonian momentum (kg·m/s) <b>1.545E+6; 1545000</b> &amp; Relativistic momentum (kg·m/s) <b>1.545E+6; 1545000</b>
  510. </li></ul></li></ul>
  511.  
  512. </li><li>...
  513. </li></ol>
  514. <h2>Environments</h2>
  515. <ul><li><h4><span id="List_of_Effects">List of Effects</span><sup class="reference"><a href="#i-potions">^</a></sup></h4>
  516. <b>Status effects</b> are various conditions that affect an <a href="https://minecraft.gamepedia.com/Entity">entity</a>, which can be either helpful or harmful. Status effects can be inflicted in various ways throughout the game, most commonly from use of <a href="https://minecraft.gamepedia.com/Food">food</a>, <a href="https://minecraft.gamepedia.com/Potion">potions</a> and <a href="https://minecraft.gamepedia.com/Beacon">beacons</a>.
  517. <br>
  518.  
  519. <ul><li>Splash water bottles can be used to extinguish fires.
  520. </li><li>Absorption: Adds damage absorption, absorbs damage up to 20% strength
  521. </li><li>Bad Luck: Reduces chances of high-quality loot.
  522. </li><li>Blindness: Impairs vision and disables the ability to sprint.
  523. </li><li>Fire Resistance: Immunity to fire, heat, lava, etc.
  524. </li><li>Glowing: Outlines entities (can be seen through blocks).
  525. </li><li>Haste: Increases mining and attack speed.
  526. </li><li>Health Boost: Increases maximum health.
  527. </li><li>Hunger: Increases food exhaustion.
  528. </li><li>Instant Damage: Damages entities, heals undead. Instantly cause a fatal damage weakening his opponent greatly without resistant.
  529. </li><li>Instant Health: Heals entities, damages undead. Instantly regenerate limbs/fatal wounds.
  530. </li><li>Invisibility: Grants invisibility.
  531. </li><li>Jump Boost: Increases jump height and reduces fall damage.
  532. </li><li>Levitation: Floats entities upwards.
  533. </li><li>Luck: Increases chances of high-quality loot.
  534. </li><li>Mining Fatigue: Decreases mining and attack speed.
  535. </li><li>Nausea: Wobbles and warps the screen.
  536. </li><li>Night Vision: Negates darkness.
  537. </li><li>Poison: Inflicts damage over time (but can't kill).
  538. </li><li>Regeneration: Regenerates health over time.
  539. </li><li>Resistance: Reduces most damage.
  540. </li><li>Saturation: Restores hunger and saturation.
  541. </li><li>Slowness: Decreases travel and reaction speed also combat speed.
  542. </li><li>Speed: Increases travel and reaction speed also combat speed.
  543. </li><li>Strength: Increases melee damage, striking strength.
  544. </li><li>Water Breathing: Prevents drowning.
  545. </li><li>Weakness: Decreases melee damage.
  546. </li><li>Wither: Inflicts damage over time (can kill).
  547. </li></ul>
  548. </li><li>...
  549. </li></ul>
  550. <h2><span id="History">History</span></h2>
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