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- Name: Villager Zombie
- Type: Undead
- Strength: 3 = 3
- Perception: 2 = 2
- Speed: 1.0 = 1.0
- Endurance: 1 = 1
- Health Points: 5+3 = 8
- Spell Points: 0
- ToHit chance: +2
- Evasion chance: +2 (2 stats)
- Actions per Turn: 1
- Total Armor: 0
- Melee Damage bonus: +3
- Magical Damage bonus: +0
- Magical Defense bonus: +0
- TRAITS:
- none
- Equipment:
- -Claw- (1-1 Melee Damage) = Left Hand
- -Claw- (1-1 Melee Damage) = Right Hand
- ---
- Name: Child Zombie
- Type: Undead
- Strength: 2 = 2
- Perception: 2 = 2
- Speed: 1.0 = 1.0
- Endurance: 1 = 1
- Health Points: 3+3 = 6
- Spell Points: 0
- ToHit chance: +2
- Evasion chance: +4 (2 stats, 2 traits)
- Actions per Turn: 1
- Total Armor: 0
- Melee Damage bonus: +2
- Magical Damage bonus: +0
- Magical Defense bonus: +0
- TRAITS:
- Small Frame: +2 to Evasion
- Equipment:
- -Claw- (1-1 Melee Damage) = Left Hand
- -Claw- (1-1 Melee Damage) = Right Hand
- ---
- Name: Tough Zombie
- Type: Undead
- Strength: 3 = 3
- Perception: 2 = 2
- Speed: 1.0 = 1.0
- Endurance: 2 = 2
- Health Points: 5+6 = 11
- Spell Points: 0
- ToHit chance: +2
- Evasion chance: +2 (2 stats)
- Actions per Turn: 1
- Total Armor: 1 (1 natural)
- Melee Damage bonus: +3
- Magical Damage bonus: +0
- Magical Defense bonus: +0
- TRAITS:
- none
- Equipment:
- -Claw- (1-1 Melee Damage) = Left Hand
- -Claw- (1-1 Melee Damage) = Right Hand
- ---
- Name: Woodsman's Zombie
- Type: Undead
- Strength: 3 = 3
- Perception: 2 = 2
- Speed: 1.0 = 1.0
- Endurance: 2 = 2
- Health Points: 5+6 = 11
- Spell Points: 0
- ToHit chance: +2
- Evasion chance: +2 (2 stats)
- Actions per Turn: 1
- Total Armor: 1 (1 natural)
- Melee Damage bonus: +3
- Magical Damage bonus: +0
- Magical Defense bonus: +0
- TRAITS:
- none
- Equipment:
- Handaxe (1-4 Melee Damage, +1 Hit when Thrown) = Left Hand
- -Claw- (1-1 Melee Damage) = Right Hand
- ---
- Name: Ghoul
- Type: Undead
- Strength: 3 = 3
- Perception: 3 = 3
- Speed: 2.0 = 2.0
- Endurance: 1 = 1
- Health Points: 10+3 = 13
- Spell Points: 0
- ToHit chance: +3
- Evasion chance: +3 (3 stats)
- Actions per Turn: 2
- Total Armor: 0
- Melee Damage bonus: +3
- Magical Damage bonus: +0
- Magical Defense bonus: +0
- TRAITS:
- Leap (Melee attack, nullifies enemy Counter)
- Equipment:
- -Deformed Claw- (0-2 Melee Damage) = Left Hand
- -Claw- (1-1 Melee Damage) = Right Hand
- ---
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