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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 4.3
  5. # TYPE: REGULAR
  6. # TYPE: BLUE
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.2)
  9.  
  10. #------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. #------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16.  
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24.  
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  29. #
  30. # REDDIT: NeverSinkDev
  31. # GITHUB: NeverSinkDev
  32. # EMAIL : NeverSinkGaming-at-gmail.com
  33. # TWITTER: @NeverSinkGaming
  34.  
  35. #===============================================================================================================
  36. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  37. #===============================================================================================================
  38. #
  39. # [[0100]] Global override section - add your rules here
  40. # [[0200]] Recipes, Magic and Normal items (endgame!)
  41. # [0201] 6-Linked items
  42. # [0202] 5-Linked items
  43. # [0203] 6-Socket Items
  44. # [0204] Exclusive bases: Atlas bases, talismans
  45. # [0205] Corrupted Amulets
  46. # [0206] 83/84+ Endgame crafting rules
  47. # [0207] 60+ Crafting rules for 60++ trinkets
  48. # [0208] Warband items
  49. # [0209] Remaining crafting rules - add your own bases here!
  50. # [0210] Chancing items
  51. # [0211] Chisel recipe items
  52. # [0212] Chromatic recipe items ("RGB Recipe")
  53. # [0213] Endgame-start 4-links
  54. # [0214] Animate Weapon script - deactivated by default
  55. # [0215] Remaining exceptions
  56. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  57. # [[0400]] Currency - PART 1 - Common currency
  58. # [[0500]] RARE ITEMS (ENDGAME)
  59. # [0501] Rare Atlas bases (84+)
  60. # [0502] Rare crafting bases
  61. # [0503] T1 rare items
  62. # [0504] T2 rare items
  63. # [0505] Breach Rings
  64. # [0506] Amulets, Jewels, Rings, Belts
  65. # [0507] 1H Daggers
  66. # [0508] 1H Claws
  67. # [0509] 1H Wands
  68. # [0510] 1H Swords and Foils
  69. # [0511] 1H Axes and Maces
  70. # [0512] 1H Sceptres
  71. # [0513] 2H Staves
  72. # [0514] 2H Swords, Axes, Maces
  73. # [0515] 2H Bows
  74. # [0516] AR: Gloves, Boots, Helmets
  75. # [0517] AR: Body Armors
  76. # [0518] OH: Shields
  77. # [0519] OH: Quivers
  78. # [0520] Rare endgame items - remaining rules
  79. # [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  80. # [[0700]] Gems
  81. # [0701] Value gems
  82. # [0702] Other gems
  83. # [[0800]] FLASKS (Endgame rules)
  84. # [[0900]] HIDE LAYER 3: Random Endgame Flasks
  85. # [[1000]] Maps, fragments and labyrinth items
  86. # [1001] Labyrinth items, Offerings and Unique Maps
  87. # [1002] Top tier maps (T15-16)
  88. # [1003] High tier maps(T11-14)
  89. # [1004] Mid tier maps (T6-10)
  90. # [1005] Low tier maps (T1-T5)
  91. # [1006] Map fragments
  92. # [[1100]] Currency - PART 2 - Rare currency
  93. # [1101] Regular Rare Currency
  94. # [1102] Top Currency
  95. # [1103] Essence Tier List
  96. # [1104] Special items
  97. # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  98. # [1201] Exceptions to prevent ident. mistakes
  99. # [1202] T1 - Top tier cards
  100. # [1203] T2 - Great cards
  101. # [1204] T3 - Decent cards
  102. # [1205] T5 - Format trash tier cards... before
  103. # [1206] T4 - ...showing the remaining cards
  104. # [[1300]] Currency - PART 4 - remaining items
  105. # [[1400]] Uniques!
  106. # [1401] Exceptions
  107. # [1402] Tier 1 uniques
  108. # [1403] Tier 2 uniques
  109. # [1404] Prophecy-Material Uniques
  110. # [1405] Random Uniques
  111. # [1406] Random Uniques
  112. # [[1500]] Exceptions - Quest Items etc.
  113. # [[1600]] LEVELING - Flasks
  114. # [1601] Hide outdated flasks
  115. # [1602] Hybrid flasks (normal)
  116. # [1603] Hybrid flasks (magic)
  117. # [1604] Life/Mana Flask - Normal (Kudos to Antnee)
  118. # [1605] Life/Mana Flask - Magic (Kudos to Antnee)
  119. # [1606] Show remaining flasks
  120. # [[1700]] LEVELING - RARES
  121. # [1701] Leveling rares - tier list
  122. # [1702] Leveling rares - remaining rules
  123. # [[1800]] LEVELING - Useful items
  124. # [1801] Jewellery
  125. # [1802] Boots
  126. # [1803] Caster weapons
  127. # [1804] Linked gear
  128. # [1805] 20% quality items for those strange people who want them
  129. # [[1900]] Levelling - normal and magic item progression
  130. # [1901] Normal items - First 12 levels - exceptions
  131. # [1902] Normal weapons - progression
  132. # [1903] Magic items - progression
  133. # [[2000]] HIDE LAYER 5 - Remaining Items
  134. # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
  135. # [[2200]] Special thanks to!
  136.  
  137. #===============================================================================================================
  138. # [[0100]] Global override section - add your rules here
  139. #===============================================================================================================
  140.  
  141. Show
  142. Rarity = Normal
  143. Class "Two Hand" "One Hand" "Staves" "Claw" "Sceptre" "Dagger"
  144. SetTextColor 222 93 227
  145. SetBackgroundColor 0 0 0
  146. SetBorderColor 222 93 227
  147.  
  148. #===============================================================================================================
  149. # [[0200]] Recipes, Magic and Normal items (endgame!)
  150. #===============================================================================================================
  151.  
  152. #------------------------------------
  153. # [0201] 6-Linked items
  154. #------------------------------------
  155. # Extremely rare, valuable drops. At worst a divine orb.
  156.  
  157. Show # 6-Links
  158. LinkedSockets 6
  159. Rarity < Unique
  160. SetFontSize 45
  161. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  162. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  163. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  164. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  165.  
  166. #------------------------------------
  167. # [0202] 5-Linked items
  168. #------------------------------------
  169. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  170. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  171. # Is a rare occurance, so we won’t be doing it for performance reasons.
  172.  
  173. Show # 5-Links
  174. LinkedSockets 5
  175. Rarity < Unique
  176. SetFontSize 40
  177. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  178. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  179.  
  180. #------------------------------------
  181. # [0203] 6-Socket Items
  182. #------------------------------------
  183. # Can be sold for 7 jeweler orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  184. # Chances are high that people will want to buy those.
  185.  
  186. Show # 6-Sockets - best crafting armors
  187. Sockets 6
  188. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  189. Rarity <= Rare
  190. ItemLevel >= 84
  191. SetFontSize 43
  192. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  193. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  194. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  195.  
  196. Show # 6-Sockets - best crafting weapons
  197. Sockets 6
  198. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  199. Rarity <= Rare
  200. ItemLevel >= 83
  201. SetFontSize 42
  202. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  203. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  204. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  205.  
  206. Show # 6-Sockets
  207. Sockets 6
  208. Rarity <= Rare
  209. ItemLevel >= 75
  210. SetFontSize 40
  211. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  212. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  213. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  214. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  215.  
  216. Show # 6-Sockets
  217. Sockets 6
  218. Rarity <= Rare
  219. SetFontSize 40
  220. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  221. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  222. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  223.  
  224. #------------------------------------
  225. # [0204] Exclusive bases: Atlas bases, talismans
  226. #------------------------------------
  227. # These bases are valuable crafting due to their rarity and strong implicit.
  228.  
  229. Show #$crafting, egc, top
  230. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  231. Rarity < Rare
  232. ItemLevel >= 84
  233. SetFontSize 45
  234. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  235. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  236. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  237.  
  238. Show #$crafting, egc, top
  239. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  240. Rarity < Rare
  241. SetFontSize 42
  242. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  243. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  244. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  245.  
  246. Show #$crafting, egc, top
  247. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  248. Rarity < Rare
  249. ItemLevel >= 84
  250. SetFontSize 42
  251. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  252.  
  253. Show #$crafting, egc, top
  254. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  255. Rarity < Rare
  256. SetFontSize 38
  257. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  258.  
  259. Show
  260. BaseType "Talisman"
  261. SetFontSize 40
  262. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  263. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  264. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  265.  
  266. #------------------------------------
  267. # [0205] Corrupted Amulets
  268. #------------------------------------
  269. # Corrupted amulets for rare lab shrines (to turn them rare)
  270.  
  271. Show #$crafting, trinkets, regal %D2
  272. Corrupted True
  273. Class Amulet
  274. Rarity < Rare
  275. SetFontSize 34
  276. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  277.  
  278. #------------------------------------
  279. # [0206] 83/84+ Endgame crafting rules
  280. #------------------------------------
  281. # These entries are non-exclusive bases that are popular for crafting
  282.  
  283. Show #$crafting, egc, top
  284. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  285. Rarity < Rare
  286. ItemLevel >= 84
  287. SetFontSize 40
  288. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  289.  
  290. Show #$crafting, egc %D3
  291. Class Rings Amulet Belts
  292. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  293. Rarity < Rare
  294. ItemLevel >= 84
  295. SetFontSize 38
  296. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  297.  
  298. Show #$crafting, egc %D2
  299. BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  300. Rarity < Rare
  301. ItemLevel >= 84
  302. SetFontSize 36
  303. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  304.  
  305. Show #$crafting, egc %D2
  306. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
  307. Rarity < Rare
  308. ItemLevel >= 83
  309. SetFontSize 36
  310. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  311.  
  312. #------------------------------------
  313. # [0207] 60+ Crafting rules for 60++ trinkets
  314. #------------------------------------
  315. # This section handles the crafting bases for the entry level endgame
  316.  
  317. Show #$trinkets, jewels
  318. Class Jewel
  319. Rarity <= Magic
  320. SetFontSize 36
  321. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  322. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  323. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  324.  
  325. Show #$crafting, trinkets, regal %D2
  326. Class Rings Amulet Belts
  327. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  328. Rarity Normal
  329. ItemLevel >= 75
  330. SetFontSize 34
  331. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  332.  
  333. Show #$crafting, trinkets, regal %D1
  334. Class Rings Amulet Belts
  335. BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  336. Rarity Normal
  337. ItemLevel >= 75
  338. SetFontSize 32
  339. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  340.  
  341. Show #$crafting, trinkets, chaos %D1
  342. Class Rings Amulet Belts
  343. BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  344. Rarity Normal
  345. ItemLevel >= 60
  346. ItemLevel < 75
  347. SetFontSize 32
  348. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  349.  
  350. Show #$trinkets %D1
  351. Class Rings Amulets Belts
  352. Rarity Magic
  353. ItemLevel >= 60
  354. SetFontSize 28
  355. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  356. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  357.  
  358. #------------------------------------
  359. # [0208] Warband items
  360. #------------------------------------
  361. # This section handles additional crafting bases.
  362.  
  363. Show
  364. Corrupted False
  365. Identified True
  366. Class "Helmets" "Boots"
  367. Rarity Magic
  368. ItemLevel = 82
  369. SetFontSize 34
  370. SetBorderColor 159 15 213 # BORDERCOLOR: Warband Item
  371.  
  372. Show
  373. Corrupted False
  374. Identified True
  375. Class "Daggers" "Wands" "Sceptres"
  376. Rarity Magic
  377. ItemLevel = 84
  378. SetFontSize 34
  379. SetBorderColor 159 15 213 # BORDERCOLOR: Warband Item
  380.  
  381. #------------------------------------
  382. # [0209] Remaining crafting rules - add your own bases here!
  383. #------------------------------------
  384. # This section handles additional crafting bases.
  385.  
  386. Show #$crafting, nonmf %D2
  387. BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  388. Rarity < Rare
  389. ItemLevel >= 75
  390. SetFontSize 32
  391. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  392.  
  393. #------------------------------------
  394. # [0210] Chancing items
  395. #------------------------------------
  396. # You can add your own items here. The items in this section have a dropsound
  397.  
  398. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  399. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  400. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  401.  
  402. # EXAMPLE OF NON LEGACY UNIQUES:
  403. # Prophecy wand - Void Battery
  404. # Judgement Staff - Hegemony's/Pledge of Hands
  405.  
  406. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  407. # Example, to add Agate amulet:
  408. # BaseType "Sorcerer Boots" "Agate Amulet"
  409.  
  410. Show #$chancing (with sound), top %D2
  411. BaseType "Sorcerer Boots"
  412. Rarity Normal
  413. SetFontSize 38
  414. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  415. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  416. PlayAlertSound 7 300 # DROPSOUND: T1 chancing items
  417.  
  418. Show #$chancing (no sound) %D1
  419. BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Deicide Mask" "Jewelled Foil"
  420. Rarity Normal
  421. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  422. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  423.  
  424. #------------------------------------
  425. # [0211] Chisel recipe items
  426. #------------------------------------
  427. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  428.  
  429. Show #$chisel, recipes, top %D3
  430. Quality = 20
  431. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  432. Rarity Magic
  433. SetFontSize 38
  434. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  435. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  436. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  437.  
  438. Show #$chisel, recipes, top %D3
  439. Quality = 20
  440. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  441. Rarity Normal
  442. SetFontSize 38
  443. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  444. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  445. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  446.  
  447. Show #$chisel, recipes %D3
  448. Quality > 17
  449. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  450. Rarity Magic
  451. SetFontSize 36
  452. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  453. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  454.  
  455. Show #$chisel, recipes %D3
  456. Quality > 14
  457. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  458. Rarity Normal
  459. SetFontSize 36
  460. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  461. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  462.  
  463. Show #$chisel, recipes %D2
  464. Quality > 11
  465. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  466. Rarity Magic
  467. SetFontSize 32
  468. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  469. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  470.  
  471. Show #$chisel, recipes %D2
  472. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  473. Rarity Normal
  474. SetFontSize 32
  475. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  476. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  477.  
  478. #------------------------------------
  479. # [0212] Chromatic recipe items ("RGB Recipe")
  480. #------------------------------------
  481. # These items have a RGB link and sell for a chromatic orb each.
  482.  
  483. Show #$rgb, small, lvl
  484. SocketGroup RGB
  485. Width <= 2
  486. Height <= 2
  487. Rarity < Rare
  488. ItemLevel <= 65
  489. SetFontSize 38
  490. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  491. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  492.  
  493. Show #$rgb, small, lvl
  494. SocketGroup RGB
  495. Width <= 1
  496. Height <= 3
  497. Rarity < Rare
  498. ItemLevel <= 65
  499. SetFontSize 38
  500. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  501. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  502.  
  503. Show #$rgb, bulky, lvl
  504. SocketGroup RGB
  505. Width >= 2
  506. Height >= 4
  507. Rarity < Rare
  508. ItemLevel <= 65
  509. SetFontSize 34
  510. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  511. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  512.  
  513. Show #$rgb %D2
  514. SocketGroup RGB
  515. Rarity < Rare
  516. ItemLevel <= 65
  517. SetFontSize 36
  518. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  519. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  520.  
  521. Show #$rgb, small %H3
  522. SocketGroup RGB
  523. Width <= 2
  524. Height <= 2
  525. Rarity < Rare
  526. SetFontSize 36
  527. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  528. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  529.  
  530. Show #$rgb, small %H3
  531. SocketGroup RGB
  532. Width <= 1
  533. Height <= 3
  534. Rarity < Rare
  535. SetFontSize 36
  536. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  537. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  538.  
  539. Show #$rgb, bulky
  540. SocketGroup RGB
  541. Width >= 2
  542. Height >= 4
  543. Rarity < Rare
  544. ItemLevel <= 65
  545. SetFontSize 30
  546. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  547. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  548.  
  549. Show #$rgb, bulky %H1
  550. SocketGroup RGB
  551. Width >= 2
  552. Height >= 4
  553. Rarity < Rare
  554. SetFontSize 30
  555. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  556. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  557.  
  558. Show #$rgb %H2
  559. SocketGroup RGB
  560. Rarity < Rare
  561. SetFontSize 32
  562. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  563. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  564.  
  565. #------------------------------------
  566. # [0213] Endgame-start 4-links
  567. #------------------------------------
  568.  
  569. Show #$nonmf %D1
  570. LinkedSockets >= 4
  571. DropLevel >= 64
  572. Class "Boots" "Gloves" "Body Armour" "Helmets"
  573. Rarity < Rare
  574. ItemLevel < 72
  575. SetFontSize 32
  576. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  577. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  578.  
  579. #------------------------------------
  580. # [0214] Animate Weapon script - deactivated by default
  581. #------------------------------------
  582. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  583.  
  584. #Show #$animate
  585. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  586. # Rarity Normal
  587. # SetBackgroundColor 0 0 0
  588. # SetTextColor 150 0 0
  589. # SetBorderColor 150 0 0
  590. # SetFontSize 36
  591.  
  592. #Show #$animate, ranged
  593. # Class "Bows" "Wands"
  594. # Rarity Normal
  595. # SetBackgroundColor 0 0 0
  596. # SetTextColor 150 0 0
  597. # SetBorderColor 150 0 0
  598. # SetFontSize 36
  599.  
  600. #Show #$animate, identified
  601. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  602. # Rarity Magic
  603. # SetBackgroundColor 0 0 0
  604. # SetTextColor 150 0 0
  605. # SetBorderColor 150 0 0
  606. # SetFontSize 36
  607. # Identified True
  608.  
  609. #Show #$animate, identified, ranged
  610. # Class "Bows" "Wands"
  611. # Rarity Magic
  612. # SetBackgroundColor 0 0 0
  613. # SetTextColor 150 0 0
  614. # SetBorderColor 150 0 0
  615. # SetFontSize 36
  616. # Identified True
  617.  
  618. #------------------------------------
  619. # [0215] Remaining exceptions
  620. #------------------------------------
  621. # Minor exceptions
  622.  
  623. Show #$crafting, exception
  624. BaseType "Sacrificial Garb"
  625. Rarity <= Rare
  626. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  627. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  628.  
  629. Show
  630. Class "Fishing Rod"
  631. SetFontSize 45
  632. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  633. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  634. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  635. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  636.  
  637. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  638. Show #$meta, exception
  639. BaseType "Crude Bow"
  640. ItemLevel >= 50
  641. SetFontSize 42
  642. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  643.  
  644. # Corrupted items with white sockets for offhand gem levelling.
  645. Show #%D3
  646. Sockets >= 3
  647. SocketGroup W
  648. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  649. Rarity < Rare
  650. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  651.  
  652. #===============================================================================================================
  653. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  654. #===============================================================================================================
  655.  
  656. Hide # Minimize junk instead of hiding (if "Show")
  657. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  658. Rarity < Rare
  659. ItemLevel > 60
  660. SetFontSize 20
  661. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  662. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  663.  
  664. #===============================================================================================================
  665. # [[0400]] Currency - PART 1 - Common currency
  666. #===============================================================================================================
  667.  
  668. Show
  669. Class Currency
  670. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  671. SetFontSize 38
  672. SetTextColor 190 178 135 255 # TEXTCOLOR: Low currency T1
  673. SetBorderColor 190 178 135 185 # BORDERCOLOR: T1 LOW currency
  674. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  675.  
  676. Show
  677. Class Currency
  678. BaseType "Orb of Transmutation" "Blacksmith's"
  679. SetFontSize 36
  680. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  681. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  682.  
  683. Show #%H3
  684. Class Currency
  685. BaseType "Portal Scroll" "Scroll of Wisdom" "Armourer's" "Orb of Augmentation"
  686. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  687. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  688. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  689.  
  690. #===============================================================================================================
  691. # [[0500]] RARE ITEMS (ENDGAME)
  692. #===============================================================================================================
  693.  
  694. #------------------------------------
  695. # [0501] Rare Atlas bases (84+)
  696. #------------------------------------
  697.  
  698. Show #$crafting, egc, top
  699. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  700. Rarity Rare
  701. ItemLevel >= 84
  702. SetFontSize 44
  703. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  704. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  705. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  706. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  707.  
  708. #------------------------------------
  709. # [0502] Rare crafting bases
  710. #------------------------------------
  711.  
  712. Show
  713. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  714. Rarity Rare
  715. ItemLevel >= 84
  716. SetFontSize 42
  717. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  718. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  719. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  720.  
  721. Show #$topcrafting, ilvl84 %D2
  722. BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  723. Rarity Rare
  724. ItemLevel >= 84
  725. SetFontSize 38
  726. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  727. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  728. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  729.  
  730. Show #$topcrafting, ilvl84
  731. Class Rings Amulet Belts
  732. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  733. Rarity Rare
  734. ItemLevel >= 84
  735. SetFontSize 40
  736. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  737. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  738. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  739.  
  740. Show #$topcrafting, ilvl83 %D2
  741. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher"
  742. Rarity Rare
  743. ItemLevel >= 83
  744. SetFontSize 38
  745. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  746. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  747. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  748.  
  749. Show #$topcrafting, ilvl83 %D1
  750. BaseType "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
  751. Rarity Rare
  752. ItemLevel >= 83
  753. SetFontSize 38
  754. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  755. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  756. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  757.  
  758. #------------------------------------
  759. # [0503] T1 rare items
  760. #------------------------------------
  761.  
  762. Show #$crafting, egc, top
  763. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  764. Rarity Rare
  765. ItemLevel >= 75
  766. SetFontSize 42
  767. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  768. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  769. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  770. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  771.  
  772. Show #$crafting, egc, top
  773. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  774. Rarity Rare
  775. ItemLevel >= 75
  776. SetFontSize 40
  777. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  778. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  779. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  780.  
  781. Show #$great, weapons, small
  782. BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Kris" "Jewelled Foil"
  783. Rarity Rare
  784. ItemLevel >= 75
  785. SetFontSize 38
  786. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  787. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  788. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  789.  
  790. Show #$great, weapons, bulky
  791. BaseType "Harbinger Bow"
  792. Rarity Rare
  793. ItemLevel >= 75
  794. SetFontSize 38
  795. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  796. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  797. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  798.  
  799. Show #$great, armor, small
  800. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Royal Burgonet"
  801. Rarity Rare
  802. ItemLevel >= 75
  803. SetFontSize 38
  804. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  805. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  806. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  807.  
  808. Show #$great, armor, bulky
  809. BaseType "Vaal Regalia"
  810. Rarity Rare
  811. ItemLevel >= 75
  812. SetFontSize 38
  813. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  814. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  815. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  816.  
  817. Show #$crafting, egc, top
  818. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  819. Rarity Rare
  820. SetFontSize 42
  821. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  822. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  823. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  824.  
  825. Show #$crafting, egc, top
  826. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  827. Rarity Rare
  828. SetFontSize 40
  829. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  830. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  831.  
  832. Show #$great, weapons, small
  833. BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand"
  834. Rarity Rare
  835. SetFontSize 38
  836. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  837. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  838.  
  839. Show #$great, weapons, bulky
  840. BaseType "Harbinger Bow"
  841. Rarity Rare
  842. SetFontSize 38
  843. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  844. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  845.  
  846. Show #$great, armor, small
  847. BaseType "Hubris Circlet" "Sorcerer Boots" "Royal Burgonet" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  848. Rarity Rare
  849. SetFontSize 38
  850. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  851. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  852.  
  853. Show #$great, armor, bulky
  854. BaseType "Vaal Regalia" "Astral Plate" "Spike-Point Arrow Quiver"
  855. Rarity Rare
  856. SetFontSize 38
  857. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  858. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  859.  
  860. #------------------------------------
  861. # [0504] T2 rare items
  862. #------------------------------------
  863.  
  864. Show #$great, weapons, small
  865. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean" "Vaal Rapier" "Harpy Rapier"
  866. Rarity Rare
  867. ItemLevel >= 75
  868. SetFontSize 36
  869. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  870. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  871. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  872.  
  873. Show #$great, weapons, bulky
  874. BaseType "Vaal Axe" "Coronal Maul"
  875. Rarity Rare
  876. ItemLevel >= 75
  877. SetFontSize 36
  878. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  879. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  880. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  881.  
  882. Show #$great, armor, small
  883. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  884. Rarity Rare
  885. ItemLevel >= 75
  886. SetFontSize 36
  887. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  888. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  889. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  890.  
  891. Show #$great, armor, bulky
  892. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  893. Rarity Rare
  894. ItemLevel >= 75
  895. SetFontSize 36
  896. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  897. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  898. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  899.  
  900. Show #$great, weapons, small
  901. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
  902. Rarity Rare
  903. ItemLevel >= 65
  904. SetFontSize 36
  905. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  906. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  907.  
  908. Show #$great, weapons, bulky
  909. BaseType "Vaal Axe" "Coronal Maul"
  910. Rarity Rare
  911. ItemLevel >= 65
  912. SetFontSize 36
  913. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  914. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  915.  
  916. Show #$great, armor, small
  917. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  918. Rarity Rare
  919. ItemLevel >= 65
  920. SetFontSize 36
  921. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  922. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  923.  
  924. Show #$great, armor, bulky
  925. BaseType "Assassin's Garb" "Glorious Plate"
  926. Rarity Rare
  927. ItemLevel >= 65
  928. SetFontSize 36
  929. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  930. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  931.  
  932. #------------------------------------
  933. # [0505] Breach Rings
  934. #------------------------------------
  935.  
  936. Show #$great, tiny, breach
  937. Class Rings
  938. BaseType "Breach"
  939. Rarity <= Rare
  940. ItemLevel >= 75
  941. SetFontSize 40
  942. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  943. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  944. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  945.  
  946. Show #$great, tiny, breach
  947. Class Rings
  948. BaseType "Breach"
  949. Rarity <= Rare
  950. SetFontSize 40
  951. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  952. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  953.  
  954. #------------------------------------
  955. # [0506] Amulets, Jewels, Rings, Belts
  956. #------------------------------------
  957. #Amulets, rings and jewels don't care much about the droplevel
  958. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  959.  
  960. Show #$trinkets, jewels, tiny
  961. Class Jewel
  962. Rarity Rare
  963. SetFontSize 40
  964. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  965. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  966. SetBackgroundColor 75 75 0 255 # BACKGROUND: Jewel: Rare
  967.  
  968. Show #$great, tiny
  969. Class Rings Amulets Belts
  970. Rarity Rare
  971. ItemLevel >= 75
  972. SetFontSize 40
  973. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  974. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  975. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  976.  
  977. Show #$great, tiny
  978. Class Rings Amulets Belts
  979. Rarity Rare
  980. SetFontSize 40
  981. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  982. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  983.  
  984. #------------------------------------
  985. # [0507] 1H Daggers
  986. #------------------------------------
  987.  
  988. Show #$good, small, autosmall %HB2
  989. DropLevel >= 60
  990. Class Daggers
  991. Rarity Rare
  992. ItemLevel >= 75
  993. SetFontSize 35
  994. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  995. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  996. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  997.  
  998. Show #$good, small, autosmall %HB2
  999. DropLevel >= 60
  1000. Class Daggers
  1001. Rarity Rare
  1002. ItemLevel >= 65
  1003. SetFontSize 35
  1004. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1005. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1006.  
  1007. Show #$good, small, autosmall %HB2
  1008. Class Daggers
  1009. BaseType "Skean"
  1010. Rarity Rare
  1011. ItemLevel >= 75
  1012. SetFontSize 35
  1013. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1014. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1015. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1016.  
  1017. Show #$good, small, autosmall %HB2
  1018. Class Daggers
  1019. BaseType "Skean"
  1020. Rarity Rare
  1021. ItemLevel >= 65
  1022. SetFontSize 35
  1023. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1024. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1025.  
  1026. #------------------------------------
  1027. # [0508] 1H Claws
  1028. #------------------------------------
  1029.  
  1030. Show #$good, small, autosmall %HB2
  1031. DropLevel >= 65
  1032. Class Claws
  1033. Rarity Rare
  1034. ItemLevel >= 75
  1035. SetFontSize 35
  1036. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1037. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1038. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1039.  
  1040. Show #$good, small, autosmall %HB2
  1041. DropLevel >= 65
  1042. Class Claws
  1043. Rarity Rare
  1044. ItemLevel >= 65
  1045. SetFontSize 35
  1046. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1047. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1048.  
  1049. Show #$bad, small, autosmall %H1
  1050. DropLevel < 52
  1051. Class Claws
  1052. Rarity Rare
  1053. ItemLevel >= 75
  1054. SetFontSize 30
  1055. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1056. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1057. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1058.  
  1059. Show #$bad, small, autosmall %H1
  1060. DropLevel < 52
  1061. Class Claws
  1062. Rarity Rare
  1063. ItemLevel >= 65
  1064. SetFontSize 30
  1065. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1066. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1067.  
  1068. #------------------------------------
  1069. # [0509] 1H Wands
  1070. #------------------------------------
  1071.  
  1072. Show #$good, small, autosmall %HB2
  1073. DropLevel >= 59
  1074. Class Wands
  1075. Rarity Rare
  1076. ItemLevel >= 75
  1077. SetFontSize 35
  1078. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1079. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1080. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1081.  
  1082. Show #$good, small, autosmall %HB2
  1083. DropLevel >= 59
  1084. Class Wands
  1085. Rarity Rare
  1086. ItemLevel >= 65
  1087. SetFontSize 35
  1088. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1089. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1090.  
  1091. #------------------------------------
  1092. # [0510] 1H Swords and Foils
  1093. #------------------------------------
  1094.  
  1095. Show #$good, small %D2
  1096. Width <= 1
  1097. Height <= 3
  1098. DropLevel >= 60
  1099. Class "One Hand Swords"
  1100. Rarity Rare
  1101. ItemLevel >= 75
  1102. SetFontSize 35
  1103. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1104. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1105. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1106.  
  1107. Show #$good %D2
  1108. DropLevel >= 60
  1109. Class "One Hand Swords"
  1110. Rarity Rare
  1111. ItemLevel >= 75
  1112. SetFontSize 32
  1113. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1114. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1115. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1116.  
  1117. Show #$good, small %D2
  1118. Width <= 1
  1119. Height <= 3
  1120. DropLevel >= 60
  1121. Class "One Hand Swords"
  1122. Rarity Rare
  1123. ItemLevel >= 65
  1124. SetFontSize 35
  1125. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1126. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1127.  
  1128. Show #$good %D2
  1129. DropLevel >= 60
  1130. Class "One Hand Swords"
  1131. Rarity Rare
  1132. ItemLevel >= 65
  1133. SetFontSize 32
  1134. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1135. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1136.  
  1137. Show #$good %HB2
  1138. Class "One Hand"
  1139. BaseType "Jewelled Foil" "Spiraled Foil"
  1140. Rarity Rare
  1141. ItemLevel >= 75
  1142. SetFontSize 32
  1143. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1144. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1145. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1146.  
  1147. Show #$good %HB2
  1148. Class "One Hand"
  1149. BaseType "Jewelled Foil" "Spiraled Foil"
  1150. Rarity Rare
  1151. ItemLevel >= 65
  1152. SetFontSize 32
  1153. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1154. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1155.  
  1156. Show #$bad, small %H1
  1157. Width <= 1
  1158. Height <= 3
  1159. DropLevel <= 56
  1160. Class "One Hand Swords"
  1161. Rarity Rare
  1162. ItemLevel >= 75
  1163. SetFontSize 30
  1164. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1165. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1166. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1167.  
  1168. Show #$bad %H1
  1169. DropLevel <= 56
  1170. Class "One Hand Swords"
  1171. Rarity Rare
  1172. ItemLevel >= 75
  1173. SetFontSize 28
  1174. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1175. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1176. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1177.  
  1178. Show #$bad, small %H1
  1179. Width <= 1
  1180. Height <= 3
  1181. DropLevel <= 56
  1182. Class "One Hand Swords"
  1183. Rarity Rare
  1184. ItemLevel >= 65
  1185. SetFontSize 30
  1186. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1187. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1188.  
  1189. Show #$bad %H1
  1190. DropLevel <= 56
  1191. Class "One Hand Swords"
  1192. Rarity Rare
  1193. ItemLevel >= 65
  1194. SetFontSize 28
  1195. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1196. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1197.  
  1198. #------------------------------------
  1199. # [0511] 1H Axes and Maces
  1200. #------------------------------------
  1201. Show #$good %HB2
  1202. Class "One Hand Axes"
  1203. BaseType "Siege Axe" "Vaal Hatchet"
  1204. Rarity Rare
  1205. ItemLevel >= 75
  1206. SetFontSize 32
  1207. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1208. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1209. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1210.  
  1211. Show #$good %HB2
  1212. Class "One Hand Axes"
  1213. BaseType "Siege Axe" "Vaal Hatchet"
  1214. Rarity Rare
  1215. ItemLevel >= 65
  1216. SetFontSize 32
  1217. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1218. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1219.  
  1220. Show #$good, small %D2
  1221. Width <= 1
  1222. Height <= 3
  1223. DropLevel >= 55
  1224. Class "One Hand Maces"
  1225. Rarity Rare
  1226. ItemLevel >= 75
  1227. SetFontSize 35
  1228. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1229. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1230. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1231.  
  1232. Show #$good %D2
  1233. DropLevel >= 66
  1234. Class "One Hand Maces"
  1235. Rarity Rare
  1236. ItemLevel >= 75
  1237. SetFontSize 32
  1238. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1239. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1240. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1241.  
  1242. Show #$good, small %D2
  1243. Width <= 1
  1244. Height <= 3
  1245. DropLevel >= 55
  1246. Class "One Hand Maces"
  1247. Rarity Rare
  1248. ItemLevel >= 65
  1249. SetFontSize 35
  1250. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1251. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1252.  
  1253. Show #$good %D2
  1254. DropLevel >= 66
  1255. Class "One Hand Maces"
  1256. Rarity Rare
  1257. ItemLevel >= 65
  1258. SetFontSize 32
  1259. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1260. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1261.  
  1262. Show #$bad, small %H1
  1263. Width <= 1
  1264. Height <= 3
  1265. DropLevel <= 56
  1266. Class "One Hand Maces" "One Hand Axes"
  1267. Rarity Rare
  1268. ItemLevel >= 75
  1269. SetFontSize 30
  1270. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1271. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1272. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1273.  
  1274. Show #$bad %H1
  1275. DropLevel <= 56
  1276. Class "One Hand Maces" "One Hand Axes"
  1277. Rarity Rare
  1278. ItemLevel >= 75
  1279. SetFontSize 28
  1280. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1281. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1282. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1283.  
  1284. Show #$bad, small %H1
  1285. Width <= 1
  1286. Height <= 3
  1287. DropLevel <= 56
  1288. Class "One Hand Maces" "One Hand Axes"
  1289. Rarity Rare
  1290. ItemLevel >= 65
  1291. SetFontSize 30
  1292. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1293. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1294.  
  1295. Show #$bad %H1
  1296. DropLevel <= 56
  1297. Class "One Hand Maces" "One Hand Axes"
  1298. Rarity Rare
  1299. ItemLevel >= 65
  1300. SetFontSize 28
  1301. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1302. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1303.  
  1304. #------------------------------------
  1305. # [0512] 1H Sceptres
  1306. #------------------------------------
  1307.  
  1308. Show #$good %HB2
  1309. DropLevel >= 64
  1310. Class "Sceptres"
  1311. Rarity Rare
  1312. ItemLevel >= 75
  1313. SetFontSize 32
  1314. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1315. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1316. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1317.  
  1318. Show #$good %HB2
  1319. DropLevel >= 64
  1320. Class "Sceptres"
  1321. Rarity Rare
  1322. ItemLevel >= 65
  1323. SetFontSize 32
  1324. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1325. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1326.  
  1327. #Lets's also highlight the high base spell damage sceptres
  1328.  
  1329. Show #$good, spelldamage %HB2
  1330. Class "Sceptres"
  1331. BaseType "Opal Sceptre" "Crystal Sceptre"
  1332. Rarity Rare
  1333. ItemLevel >= 75
  1334. SetFontSize 32
  1335. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1336. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1337. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1338.  
  1339. Show #$good, spelldamage %HB2
  1340. Class "Sceptres"
  1341. BaseType "Opal Sceptre" "Crystal Sceptre"
  1342. Rarity Rare
  1343. ItemLevel >= 65
  1344. SetFontSize 32
  1345. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1346. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1347.  
  1348. #------------------------------------
  1349. # [0513] 2H Staves
  1350. #------------------------------------
  1351.  
  1352. Show #$good, bulky %D2
  1353. DropLevel >= 68
  1354. Class "Staves"
  1355. Rarity Rare
  1356. ItemLevel >= 75
  1357. SetFontSize 30
  1358. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1359. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1360. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1361.  
  1362. Show #$good, bulky %D2
  1363. DropLevel >= 68
  1364. Class "Staves"
  1365. Rarity Rare
  1366. ItemLevel >= 65
  1367. SetFontSize 30
  1368. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1369. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1370.  
  1371. Show #$good, bulky %D2
  1372. Class "Staves"
  1373. BaseType "Lathi"
  1374. Rarity Rare
  1375. ItemLevel >= 75
  1376. SetFontSize 30
  1377. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1378. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1379. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1380.  
  1381. Show #$good, bulky %D2
  1382. Class "Staves"
  1383. BaseType "Lathi"
  1384. Rarity Rare
  1385. ItemLevel >= 65
  1386. SetFontSize 30
  1387. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1388. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1389.  
  1390. Show #$bad, bulky %H1
  1391. DropLevel <= 56
  1392. Class "Staves"
  1393. Rarity Rare
  1394. ItemLevel >= 75
  1395. SetFontSize 24
  1396. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1397. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1398. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1399.  
  1400. Show #$bad, bulky %H1
  1401. DropLevel <= 56
  1402. Class "Staves"
  1403. Rarity Rare
  1404. ItemLevel >= 65
  1405. SetFontSize 24
  1406. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1407. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1408.  
  1409. #------------------------------------
  1410. # [0514] 2H Swords, Axes, Maces
  1411. #------------------------------------
  1412.  
  1413. Show #$good, bulky %D2
  1414. DropLevel >= 64
  1415. Class "Two Hand"
  1416. Rarity Rare
  1417. ItemLevel >= 75
  1418. SetFontSize 30
  1419. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1420. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1421. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1422.  
  1423. Show #$good, bulky %D2
  1424. DropLevel >= 64
  1425. Class "Two Hand"
  1426. Rarity Rare
  1427. ItemLevel >= 65
  1428. SetFontSize 30
  1429. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1430. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1431.  
  1432. Show #$bad, bulky %H1
  1433. DropLevel <= 56
  1434. Class "Two Hand"
  1435. Rarity Rare
  1436. ItemLevel >= 75
  1437. SetFontSize 24
  1438. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1439. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1440. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1441.  
  1442. Show #$bad, bulky %H1
  1443. DropLevel <= 56
  1444. Class "Two Hand"
  1445. Rarity Rare
  1446. ItemLevel >= 65
  1447. SetFontSize 24
  1448. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1449. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1450.  
  1451. #------------------------------------
  1452. # [0515] 2H Bows
  1453. #------------------------------------
  1454.  
  1455. Show #$good, bulky %D2
  1456. DropLevel >= 62
  1457. Class "Bows"
  1458. Rarity Rare
  1459. ItemLevel >= 75
  1460. SetFontSize 30
  1461. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1462. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1463. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1464.  
  1465. Show #$good, bulky %D2
  1466. DropLevel >= 62
  1467. Class "Bows"
  1468. Rarity Rare
  1469. ItemLevel >= 65
  1470. SetFontSize 30
  1471. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1472. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1473.  
  1474. Show #$bad, bulky %H1
  1475. DropLevel <= 50
  1476. Class "Bows"
  1477. Rarity Rare
  1478. ItemLevel >= 75
  1479. SetFontSize 24
  1480. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1481. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1482. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1483.  
  1484. Show #$bad, bulky %H1
  1485. DropLevel <= 50
  1486. Class "Bows"
  1487. Rarity Rare
  1488. ItemLevel >= 65
  1489. SetFontSize 24
  1490. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1491. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1492.  
  1493. #------------------------------------
  1494. # [0516] AR: Gloves, Boots, Helmets
  1495. #------------------------------------
  1496.  
  1497. Show #$good, small, autosmall %HB2
  1498. DropLevel >= 44
  1499. Class "Gloves" "Boots" "Helmets"
  1500. Rarity Rare
  1501. ItemLevel >= 75
  1502. SetFontSize 35
  1503. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1504. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1505. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1506.  
  1507. Show #$good, small, autosmall %HB2
  1508. DropLevel >= 44
  1509. Class "Gloves" "Boots" "Helmets"
  1510. Rarity Rare
  1511. ItemLevel >= 65
  1512. SetFontSize 35
  1513. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1514. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1515.  
  1516. Show #$bad, small, autosmall %H1
  1517. DropLevel <= 15
  1518. Class "Gloves" "Boots" "Helmets"
  1519. Rarity Rare
  1520. ItemLevel >= 75
  1521. SetFontSize 30
  1522. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1523. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1524. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1525.  
  1526. Show #$bad, small, autosmall %H1
  1527. DropLevel <= 15
  1528. Class "Gloves" "Boots" "Helmets"
  1529. Rarity Rare
  1530. ItemLevel >= 65
  1531. SetFontSize 30
  1532. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1533. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1534.  
  1535. #------------------------------------
  1536. # [0517] AR: Body Armors
  1537. #------------------------------------
  1538.  
  1539. Show #ok, hybrid %H1
  1540. Class "Body Armour"
  1541. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1542. Rarity Rare
  1543. ItemLevel >= 75
  1544. SetFontSize 30
  1545. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1546. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1547.  
  1548. Show #ok, hybrid %H1
  1549. Class "Body Armour"
  1550. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1551. Rarity Rare
  1552. ItemLevel >= 65
  1553. SetFontSize 30
  1554. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1555.  
  1556. Show #$good %HB2
  1557. DropLevel >= 60
  1558. Class "Body Armour"
  1559. Rarity Rare
  1560. ItemLevel >= 75
  1561. SetFontSize 32
  1562. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1563. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1564. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1565.  
  1566. Show #$good %HB2
  1567. DropLevel >= 60
  1568. Class "Body Armour"
  1569. Rarity Rare
  1570. ItemLevel >= 65
  1571. SetFontSize 32
  1572. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1573. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1574.  
  1575. Show #$bad %H1
  1576. DropLevel <= 47
  1577. Class "Body Armour"
  1578. Rarity Rare
  1579. ItemLevel >= 75
  1580. SetFontSize 26
  1581. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1582. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1583. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1584.  
  1585. Show #$bad %H1
  1586. DropLevel <= 47
  1587. Class "Body Armour"
  1588. Rarity Rare
  1589. ItemLevel >= 65
  1590. SetFontSize 26
  1591. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1592. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1593.  
  1594. #------------------------------------
  1595. # [0518] OH: Shields
  1596. #------------------------------------
  1597.  
  1598. Show #$good, small %HB2
  1599. Width <= 2
  1600. Height <= 2
  1601. DropLevel >= 66
  1602. Class "Shields"
  1603. Rarity Rare
  1604. ItemLevel >= 75
  1605. SetFontSize 35
  1606. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1607. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1608. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1609.  
  1610. Show #$good %D2
  1611. DropLevel >= 66
  1612. Class "Shields"
  1613. Rarity Rare
  1614. ItemLevel >= 75
  1615. SetFontSize 32
  1616. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1617. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1618. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1619.  
  1620. Show #$good, small %HB2
  1621. Width <= 2
  1622. Height <= 2
  1623. DropLevel >= 66
  1624. Class "Shields"
  1625. Rarity Rare
  1626. ItemLevel >= 65
  1627. SetFontSize 35
  1628. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1629. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1630.  
  1631. Show #$good %D2
  1632. DropLevel >= 66
  1633. Class "Shields"
  1634. Rarity Rare
  1635. ItemLevel >= 65
  1636. SetFontSize 32
  1637. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1638. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1639.  
  1640. Show #$good, small, autosmall %D2
  1641. DropLevel >= 55
  1642. Class "Shields"
  1643. BaseType "Spirit Shield"
  1644. Rarity Rare
  1645. ItemLevel >= 75
  1646. SetFontSize 32
  1647. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1648. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1649. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1650.  
  1651. Show #$good, small, autosmall %D2
  1652. DropLevel >= 55
  1653. Class "Shields"
  1654. BaseType "Spirit Shield"
  1655. Rarity Rare
  1656. ItemLevel >= 65
  1657. SetFontSize 32
  1658. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1659. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1660.  
  1661. Show #$ok, small, autosmall %D2
  1662. Class "Shields"
  1663. BaseType "Spirit Shield"
  1664. Rarity Rare
  1665. ItemLevel >= 75
  1666. SetFontSize 30
  1667. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1668. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1669.  
  1670. Show #$ok, small, autosmall %D2
  1671. Class "Shields"
  1672. BaseType "Spirit Shield"
  1673. Rarity Rare
  1674. ItemLevel >= 65
  1675. SetFontSize 30
  1676. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1677.  
  1678. Show #$good %D2
  1679. Class "Shields"
  1680. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1681. Rarity Rare
  1682. ItemLevel >= 75
  1683. SetFontSize 32
  1684. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1685. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1686. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1687.  
  1688. Show #$good %D2
  1689. Class "Shields"
  1690. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1691. Rarity Rare
  1692. ItemLevel >= 65
  1693. SetFontSize 32
  1694. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1695. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1696.  
  1697. Show #$good, small, autosmall %D2
  1698. DropLevel >= 60
  1699. Class "Shields"
  1700. BaseType "Buckler" "Spiked Shield"
  1701. Rarity Rare
  1702. ItemLevel >= 75
  1703. SetFontSize 35
  1704. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1705. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1706. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1707.  
  1708. Show #$good, small, autosmall %D2
  1709. DropLevel >= 60
  1710. Class "Shields"
  1711. BaseType "Buckler" "Spiked Shield"
  1712. Rarity Rare
  1713. ItemLevel >= 65
  1714. SetFontSize 35
  1715. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1716. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1717.  
  1718. Show #$bad, small %H1
  1719. Width <= 2
  1720. Height <= 2
  1721. DropLevel <= 50
  1722. Class "Shields"
  1723. Rarity Rare
  1724. ItemLevel >= 75
  1725. SetFontSize 30
  1726. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1727. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1728. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1729.  
  1730. Show #$bad %H1
  1731. DropLevel <= 50
  1732. Class "Shields"
  1733. Rarity Rare
  1734. ItemLevel >= 75
  1735. SetFontSize 30
  1736. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1737. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1738. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1739.  
  1740. Show #$bad, small %H1
  1741. Width <= 2
  1742. Height <= 2
  1743. DropLevel <= 50
  1744. Class "Shields"
  1745. Rarity Rare
  1746. ItemLevel >= 65
  1747. SetFontSize 30
  1748. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1749. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1750.  
  1751. Show #$bad %H1
  1752. DropLevel <= 50
  1753. Class "Shields"
  1754. Rarity Rare
  1755. ItemLevel >= 65
  1756. SetFontSize 26
  1757. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1758. SetBackgroundColor 0 0 0 160 # BACKGROUND: Rares - Basetypes - Bad.
  1759.  
  1760. #------------------------------------
  1761. # [0519] OH: Quivers
  1762. #------------------------------------
  1763.  
  1764. Show #$good %HB2
  1765. Class "Quivers"
  1766. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1767. Rarity Rare
  1768. ItemLevel >= 75
  1769. SetFontSize 32
  1770. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1771. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1772. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1773.  
  1774. Show #$good %HB2
  1775. Class "Quivers"
  1776. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1777. Rarity Rare
  1778. ItemLevel >= 65
  1779. SetFontSize 32
  1780. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1781. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  1782.  
  1783. #------------------------------------
  1784. # [0520] Rare endgame items - remaining rules
  1785. #------------------------------------
  1786. #Catch rares that didn't match any of the entries above
  1787.  
  1788. Show #$small, ok %D2
  1789. Width <= 2
  1790. Height <= 2
  1791. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1792. Rarity Rare
  1793. ItemLevel >= 75
  1794. SetFontSize 32
  1795. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1796. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1797. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1798.  
  1799. Show #$small, ok %D2
  1800. Width <= 1
  1801. Height <= 3
  1802. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1803. Rarity Rare
  1804. ItemLevel >= 75
  1805. SetFontSize 32
  1806. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1807. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1808. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1809.  
  1810. Show #$ok, bulky %H1
  1811. Width >= 2
  1812. Height >= 4
  1813. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1814. Rarity Rare
  1815. ItemLevel >= 75
  1816. SetFontSize 26
  1817. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1818. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1819. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1820.  
  1821. Show #$ok, bulky %H1
  1822. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1823. Rarity Rare
  1824. ItemLevel >= 75
  1825. SetFontSize 30
  1826. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1827. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1828. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1829.  
  1830. Show #$small, ok %D2
  1831. Width <= 2
  1832. Height <= 2
  1833. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1834. Rarity Rare
  1835. ItemLevel >= 65
  1836. SetFontSize 32
  1837. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1838. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1839.  
  1840. Show #$small, ok %D2
  1841. Width <= 1
  1842. Height <= 3
  1843. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1844. Rarity Rare
  1845. ItemLevel >= 65
  1846. SetFontSize 32
  1847. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1848. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1849.  
  1850. Show #$ok, bulky %H1
  1851. Width >= 2
  1852. Height >= 4
  1853. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1854. Rarity Rare
  1855. ItemLevel >= 75
  1856. SetFontSize 26
  1857. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1858. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1859. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1860.  
  1861. Show #$ok %D2
  1862. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1863. Rarity Rare
  1864. ItemLevel >= 75
  1865. SetFontSize 30
  1866. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1867. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1868. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1869.  
  1870. Show #$ok %D2
  1871. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1872. Rarity Rare
  1873. ItemLevel >= 65
  1874. SetFontSize 30
  1875. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1876. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1877.  
  1878. #===============================================================================================================
  1879. # [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1880. #===============================================================================================================
  1881. # Hide remaining rares
  1882.  
  1883. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1884. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1885. Rarity = Rare
  1886. ItemLevel >= 75
  1887. SetFontSize 26
  1888. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1889. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1890. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1891.  
  1892. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1893. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1894. Rarity = Rare
  1895. ItemLevel >= 65
  1896. SetFontSize 26
  1897. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1898. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1899.  
  1900. #===============================================================================================================
  1901. # [[0700]] Gems
  1902. #===============================================================================================================
  1903.  
  1904. #------------------------------------
  1905. # [0701] Value gems
  1906. #------------------------------------
  1907.  
  1908. Show
  1909. Quality >= 15
  1910. Class Gem
  1911. BaseType "Empower" "Enlighten"
  1912. SetFontSize 45
  1913. SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
  1914. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1915. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1916. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1917.  
  1918. Show
  1919. Quality >= 20
  1920. Class Gem
  1921. SetFontSize 45
  1922. SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
  1923. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1924. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1925. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1926.  
  1927. Show # Drop only good gems
  1928. Class Gem
  1929. BaseType "Vaal Breach"
  1930. SetFontSize 42
  1931. SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
  1932. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1933. SetBackgroundColor 65 20 80
  1934. PlayAlertSound 2 300 # DROPSOUND: Random uniques, 20qual gems
  1935.  
  1936. Show # Drop only good gems
  1937. Class Gem
  1938. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
  1939. SetFontSize 42
  1940. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1941. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1942.  
  1943. Show
  1944. Quality >= 14
  1945. Class "Gems"
  1946. SetFontSize 40
  1947. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1948. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1949.  
  1950. Show
  1951. Quality >= 14
  1952. Class "Gems"
  1953. SetFontSize 40
  1954. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1955. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1956.  
  1957. #------------------------------------
  1958. # [0702] Other gems
  1959. #------------------------------------
  1960.  
  1961. Show # Drop only meh gems
  1962. Class Gem
  1963. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1964. SetFontSize 38
  1965. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1966.  
  1967. Show #%H3
  1968. Class Gems
  1969. SetFontSize 34
  1970. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1971.  
  1972. #===============================================================================================================
  1973. # [[0800]] FLASKS (Endgame rules)
  1974. #===============================================================================================================
  1975.  
  1976. Show #$flask, recipe, glass, top
  1977. Quality = 20
  1978. BaseType "Flask"
  1979. Rarity Normal
  1980. SetFontSize 38
  1981. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1982. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1983. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1984.  
  1985. Show #$flask, recipe, glass, top
  1986. Quality = 20
  1987. BaseType "Flask"
  1988. Rarity Magic
  1989. SetFontSize 38
  1990. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1991. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1992. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1993.  
  1994. Show #$flask, recipe, glass
  1995. Quality >= 15
  1996. BaseType "Flask"
  1997. Rarity <= Magic
  1998. ItemLevel < 60
  1999. SetFontSize 40
  2000. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2001. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2002.  
  2003. Show #$flask, utility, lvl, top
  2004. Quality >= 1
  2005. BaseType "Quicksilver Flask" "Silver Flask"
  2006. Rarity <= Magic
  2007. ItemLevel >= 5
  2008. ItemLevel < 60
  2009. SetFontSize 42
  2010. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  2011. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2012.  
  2013. Show #$flask, utility, lvl
  2014. BaseType "Quicksilver Flask" "Silver Flask"
  2015. Rarity <= Magic
  2016. ItemLevel < 60
  2017. SetFontSize 40
  2018. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2019. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2020.  
  2021. Show #$flask, recipe, glass %D2
  2022. Quality >= 15
  2023. BaseType "Flask"
  2024. Rarity <= Magic
  2025. SetFontSize 38
  2026. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2027. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2028.  
  2029. Show #$flask, recipe, glass
  2030. Quality > 1
  2031. BaseType "Flask"
  2032. Rarity <= Magic
  2033. ItemLevel < 60
  2034. SetFontSize 38
  2035. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2036. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2037.  
  2038. Show #$flask, recipe, glass %D2
  2039. Quality >= 1
  2040. BaseType "Flask"
  2041. Rarity <= Magic
  2042. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2043. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2044.  
  2045. Show #$flask, utility %D2
  2046. Class "Utility Flasks"
  2047. Rarity <= Magic
  2048. ItemLevel > 66
  2049. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2050. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2051.  
  2052. Show #$flask, utility
  2053. Class "Utility Flasks"
  2054. Rarity <= Magic
  2055. ItemLevel < 67
  2056. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2057. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2058.  
  2059. #===============================================================================================================
  2060. # [[0900]] HIDE LAYER 3: Random Endgame Flasks
  2061. #===============================================================================================================
  2062.  
  2063. Hide #$flask
  2064. BaseType Flask
  2065. Rarity <= Magic
  2066. ItemLevel >= 69
  2067. SetFontSize 20
  2068.  
  2069. #===============================================================================================================
  2070. # [[1000]] Maps, fragments and labyrinth items
  2071. #===============================================================================================================
  2072.  
  2073. #------------------------------------
  2074. # [1001] Labyrinth items, Offerings and Unique Maps
  2075. #------------------------------------
  2076.  
  2077. Show # Maps:Unique
  2078. Class Maps
  2079. Rarity Unique
  2080. SetFontSize 42
  2081. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2082. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2083.  
  2084. Show
  2085. BaseType "Offering to the Goddess"
  2086. SetFontSize 42
  2087. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2088. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2089. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2090. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2091.  
  2092. Show
  2093. Class "Labyrinth"
  2094. SetFontSize 42
  2095. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2096. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2097.  
  2098. #------------------------------------
  2099. # [1002] Top tier maps (T15-16)
  2100. #------------------------------------
  2101.  
  2102. Show # Maps:T16
  2103. Class Maps
  2104. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  2105. SetFontSize 45
  2106. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2107. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2108. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2109. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2110.  
  2111. Show # Maps:T15
  2112. DropLevel >= 82
  2113. Class Maps
  2114. SetFontSize 45
  2115. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2116. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2117. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2118. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2119.  
  2120. #------------------------------------
  2121. # [1003] High tier maps(T11-14)
  2122. #------------------------------------
  2123.  
  2124. Show # Maps:T14
  2125. DropLevel >= 81
  2126. Class Maps
  2127. SetFontSize 44
  2128. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2129. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2130. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2131. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2132.  
  2133. Show # Maps:T13
  2134. DropLevel >= 80
  2135. Class Maps
  2136. SetFontSize 43
  2137. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2138. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2139. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2140. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2141.  
  2142. Show # Maps:T12
  2143. DropLevel >= 79
  2144. Class Maps
  2145. SetFontSize 42
  2146. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2147. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2148. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2149. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2150.  
  2151. Show # Maps:T11
  2152. DropLevel >= 78
  2153. Class Maps
  2154. SetFontSize 41
  2155. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2156. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2157. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2158. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2159.  
  2160. #------------------------------------
  2161. # [1004] Mid tier maps (T6-10)
  2162. #------------------------------------
  2163.  
  2164. Show # Maps:T10
  2165. DropLevel >= 77
  2166. Class Maps
  2167. SetFontSize 39
  2168. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2169. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2170.  
  2171. Show # Maps:T9
  2172. DropLevel >= 76
  2173. Class Maps
  2174. SetFontSize 39
  2175. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2176. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2177.  
  2178. Show # Maps:T8
  2179. DropLevel >= 75
  2180. Class Maps
  2181. SetFontSize 38
  2182. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2183. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2184.  
  2185. Show # Maps:T7
  2186. DropLevel >= 74
  2187. Class Maps
  2188. SetFontSize 38
  2189. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2190. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2191.  
  2192. Show # Maps:T6
  2193. DropLevel >= 73
  2194. Class Maps
  2195. SetFontSize 38
  2196. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2197. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2198.  
  2199. #------------------------------------
  2200. # [1005] Low tier maps (T1-T5)
  2201. #------------------------------------
  2202.  
  2203. Show # Maps:T5 %H3
  2204. DropLevel >= 72
  2205. Class Maps
  2206. SetFontSize 36
  2207. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2208. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2209.  
  2210. Show # Maps:T4 %H3
  2211. DropLevel >= 71
  2212. Class Maps
  2213. SetFontSize 36
  2214. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2215. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2216.  
  2217. Show # Maps:T3 %H3
  2218. DropLevel >= 70
  2219. Class Maps
  2220. SetFontSize 36
  2221. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2222. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2223.  
  2224. Show # Maps:T2 %H3
  2225. DropLevel = 69
  2226. Class Maps
  2227. SetFontSize 35
  2228. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2229. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2230.  
  2231. Show # Maps:T1 %H3
  2232. DropLevel < 69
  2233. Class Maps
  2234. SetFontSize 35
  2235. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2236. PlayAlertSound 4 200 # DROPSOUND: T2 maps
  2237.  
  2238. Show # Safetyline
  2239. Class Maps
  2240. SetFontSize 42
  2241. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2242.  
  2243. #------------------------------------
  2244. # [1006] Map fragments
  2245. #------------------------------------
  2246.  
  2247. Show
  2248. Class "Map Fragments"
  2249. BaseType "Mortal Hope" "Mortal Ignorance"
  2250. SetFontSize 45
  2251. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2252. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2253. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2254. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2255.  
  2256. Show
  2257. Class "Map Fragments"
  2258. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2259. SetFontSize 45
  2260. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2261. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2262. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2263. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2264.  
  2265. Show
  2266. Class "Map Fragments"
  2267. BaseType "Mortal"
  2268. SetFontSize 44
  2269. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2270. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2271. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2272. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2273.  
  2274. Show
  2275. Class "Map Fragments"
  2276. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  2277. SetFontSize 44
  2278. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2279. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2280. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2281. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2282.  
  2283. Show
  2284. Class "Map Fragments"
  2285. BaseType "Sacrifice at Midnight"
  2286. SetFontSize 44
  2287. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2288. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2289. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2290. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2291.  
  2292. Show
  2293. Class "Map Fragments"
  2294. SetFontSize 38
  2295. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2296. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2297. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2298. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2299.  
  2300. #===============================================================================================================
  2301. # [[1100]] Currency - PART 2 - Rare currency
  2302. #===============================================================================================================
  2303.  
  2304. #------------------------------------
  2305. # [1101] Regular Rare Currency
  2306. #------------------------------------
  2307.  
  2308. Show
  2309. Class Currency
  2310. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
  2311. SetFontSize 42
  2312. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2313. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2314. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2315. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2316.  
  2317. Show
  2318. Class Currency
  2319. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  2320. SetFontSize 40
  2321. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2322. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2323. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2324. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2325.  
  2326. #------------------------------------
  2327. # [1102] Top Currency
  2328. #------------------------------------
  2329.  
  2330. Show #$top
  2331. Class Currency
  2332. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  2333. SetFontSize 45
  2334. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2335. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2336. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2337. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2338.  
  2339. #------------------------------------
  2340. # [1103] Essence Tier List
  2341. #------------------------------------
  2342.  
  2343. Show
  2344. Class Currency
  2345. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2346. SetFontSize 42
  2347. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2348. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2349. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2350. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2351.  
  2352. Show
  2353. Class Currency
  2354. BaseType "Screaming Essence of"
  2355. SetFontSize 40
  2356. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2357. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2358. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2359. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2360.  
  2361. Show
  2362. Class Currency
  2363. BaseType "Wailing Essence of"
  2364. SetFontSize 38
  2365. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2366. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2367. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2368. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2369.  
  2370. Show
  2371. Class Currency
  2372. BaseType "Weeping Essence of"
  2373. SetFontSize 36
  2374. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2375. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2376. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2377. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2378.  
  2379. Show
  2380. Class Currency
  2381. BaseType "Muttering Essence of"
  2382. SetFontSize 36
  2383. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2384. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2385. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2386.  
  2387. Show
  2388. Class Currency
  2389. BaseType "Whispering Essence of"
  2390. SetFontSize 34
  2391. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2392. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2393. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2394.  
  2395. #------------------------------------
  2396. # [1104] Special items
  2397. #------------------------------------
  2398.  
  2399. Show # Blessing
  2400. Class Currency
  2401. BaseType "Blessing"
  2402. SetFontSize 45
  2403. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2404. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2405. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2406. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2407.  
  2408. Show # Splinter
  2409. Class Currency
  2410. BaseType "Splinter"
  2411. SetFontSize 40
  2412. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Currency
  2413. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2414. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2415. PlayAlertSound 2 100
  2416.  
  2417. Show
  2418. Class Currency
  2419. BaseType "Perandus Coin"
  2420. SetFontSize 38
  2421. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2422. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2423.  
  2424. Show
  2425. Class Currency
  2426. BaseType "Unshaping Orb" "Cartographer's Seal"
  2427. SetFontSize 42
  2428. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2429. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2430. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2431. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2432.  
  2433. Show
  2434. Class Currency
  2435. BaseType "Prophecy"
  2436. SetFontSize 40
  2437. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2438. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2439. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2440. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2441.  
  2442. #===============================================================================================================
  2443. # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2444. #===============================================================================================================
  2445.  
  2446. #------------------------------------
  2447. # [1201] Exceptions to prevent ident. mistakes
  2448. #------------------------------------
  2449.  
  2450. Show
  2451. Class "Divination"
  2452. BaseType "The Wolf's Shadow"
  2453. SetFontSize 38
  2454. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2455. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2456. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2457. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2458.  
  2459. #------------------------------------
  2460. # [1202] T1 - Top tier cards
  2461. #------------------------------------
  2462.  
  2463. Show
  2464. Class "Divination"
  2465. BaseType "The Doctor" "The Fiend" "House of Mirrors" "Hunter's Reward" "Abandoned Wealth" "The Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The Dark Mage" "The Devastator" "The Dragon's Heart" "The Ethereal" "The Formless Sea" "Heterochromia" "The Hunger" "The Immortal" "The Last One Standing" "The Offering" "The Queen" "The Thaumaturgist" "Wealth and Power" "The Enlightened"
  2466. SetFontSize 45
  2467. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2468. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2469. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2470. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2471.  
  2472. #------------------------------------
  2473. # [1203] T2 - Great cards
  2474. #------------------------------------
  2475.  
  2476. Show
  2477. Class "Divination"
  2478. BaseType "The Cartographer" "The Chains that Bind" "Chaotic Disposition" "Emperor of Purity" "The Harvester" "The Hoarder" "The King's Heart" "Last Hope" "Mawr Blaidd" "The Penitent" "Pride Before the Fall" "The Scavenger" "The Sephirot" "The Valkyrie" "The Vast" "The Warlord" "The Wolf" "Stormcaller" "Earth Drinker" "The Surveyor" "The Void"
  2479. SetFontSize 44
  2480. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2481. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2482. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2483. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2484.  
  2485. #------------------------------------
  2486. # [1204] T3 - Decent cards
  2487. #------------------------------------
  2488.  
  2489. Show
  2490. Class "Divination"
  2491. BaseType "The Aesthete" "The Arena Champion" "The Avenger" "Blind Venture" "The Body" "Boundless Realms" "The Calling" "Coveted Possession" "The Cursed King" "The Encroaching Darkness" "The Fletcher" "Gemcutter's Promise" "The Gladiator" "Glimmer of Hope" "Grave Knowledge" "Hope" "Humility" "The Inventor" "Jack in the Box" "The Jester" "Lost Worlds" "Lucky Connections" "Lysah's Respite" "Merciless Armament" "Rats" "The Risk" "The Road to Power" "Scholar of the Seas" "The Soul" "The Spoiled Prince" "The Survivalist" "Time-Lost Relic" "Tranquillity" "The Tyrant" "The Union" "The Wind" "The Wrath" "Lucky Deck" "Treasure Hunter" "Vinia's Token" "Trial" "Dialla's Subjugation"
  2492. SetFontSize 40
  2493. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2494. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2495. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2496. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2497.  
  2498. #------------------------------------
  2499. # [1205] T5 - Format trash tier cards... before
  2500. #------------------------------------
  2501.  
  2502. Show #%H3
  2503. Class "Divination"
  2504. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Prosperity" "Metalsmith's Gift"
  2505. SetFontSize 32
  2506. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2507. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2508. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2509.  
  2510. #------------------------------------
  2511. # [1206] T4 - ...showing the remaining cards
  2512. #------------------------------------
  2513.  
  2514. Show
  2515. Class "Divination"
  2516. SetFontSize 38
  2517. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2518. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2519. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2520. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2521.  
  2522. #===============================================================================================================
  2523. # [[1300]] Currency - PART 4 - remaining items
  2524. #===============================================================================================================
  2525.  
  2526. Show #%H3
  2527. Class Currency
  2528. BaseType "Scroll Fragment"
  2529. SetFontSize 28
  2530. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2531.  
  2532. Show #%H3
  2533. Class Currency
  2534. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2535.  
  2536. Show #%H3
  2537. Class Stackable Currency
  2538. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2539.  
  2540. #===============================================================================================================
  2541. # [[1400]] Uniques!
  2542. #===============================================================================================================
  2543.  
  2544. #------------------------------------
  2545. # [1401] Exceptions
  2546. #------------------------------------
  2547.  
  2548. Show
  2549. SocketGroup WWWWWW
  2550. BaseType "Simple Robe"
  2551. Rarity Unique
  2552. SetFontSize 45
  2553. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2554. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2555. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2556. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2557.  
  2558. Show # 6-Links
  2559. LinkedSockets 6
  2560. Rarity Unique
  2561. SetFontSize 45
  2562. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2563. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2564. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2565. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2566.  
  2567. #------------------------------------
  2568. # [1402] Tier 1 uniques
  2569. #------------------------------------
  2570.  
  2571. Show # T1
  2572. BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Occultist" "Glorious" "Titanium" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Rawhide Boots" "Assassin's Garb" "Ezomyte Burgonet" "Vaal Regalia" "Silver Flask" "Jewelled Foil" "Gladiator Plate" "Prismatic Jewel" "Crusader Boots" "Jasper Chopper" "Slaughter Knife"
  2573. Rarity Unique
  2574. SetFontSize 45
  2575. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2576. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2577. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2578. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2579.  
  2580. #------------------------------------
  2581. # [1403] Tier 2 uniques
  2582. #------------------------------------
  2583.  
  2584. Show # 6-Links
  2585. LinkedSockets = 5
  2586. Rarity Unique
  2587. SetFontSize 45
  2588. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2589. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2590. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2591. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2592.  
  2593. Show # T2
  2594. BaseType "Corrugated Buckler" "Savant's Robe" "Two-Stone" "Judgement Staff" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Conjurer Boots" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Paua Ring" "Vaal Axe" "Spine Bow" "Sinner Tricorne" "Hubris" "Strapped Mitts" "Eternal Sword" "Onyx Amulet" "Penetrating Arrow Quiver" "Broadhead Arrow Quiver" "Fiend Dagger" "Exquisite Leather" "Stibnite Flask" "Desert Brigandine" "Terror Claw"
  2595. Rarity Unique
  2596. SetFontSize 42
  2597. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2598. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2599. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2600. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2601.  
  2602. #------------------------------------
  2603. # [1404] Prophecy-Material Uniques
  2604. #------------------------------------
  2605.  
  2606. Show # TFated
  2607. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  2608. Rarity Unique
  2609. SetFontSize 40
  2610. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2611. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2612. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2613. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2614.  
  2615. #------------------------------------
  2616. # [1405] Random Uniques
  2617. #------------------------------------
  2618.  
  2619. Show # T3
  2620. Rarity Unique
  2621. SetFontSize 40
  2622. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2623. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2624. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2625. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2626.  
  2627. #------------------------------------
  2628. # [1406] Random Uniques
  2629. #------------------------------------
  2630.  
  2631. Show # T3
  2632. Rarity Unique
  2633. SetFontSize 40
  2634. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2635. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2636. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2637. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2638.  
  2639. #===============================================================================================================
  2640. # [[1500]] Exceptions - Quest Items etc.
  2641. #===============================================================================================================
  2642.  
  2643. Show
  2644. Class Quest Items
  2645. BaseType "Shaper's Orb"
  2646. SetFontSize 44
  2647. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2648. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2649.  
  2650. Show
  2651. Class Quest Items
  2652. SetFontSize 40
  2653. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2654.  
  2655. #===============================================================================================================
  2656. # [[1600]] LEVELING - Flasks
  2657. #===============================================================================================================
  2658.  
  2659. #------------------------------------
  2660. # [1601] Hide outdated flasks
  2661. #------------------------------------
  2662.  
  2663. Hide #$flask, lvl
  2664. Class "Life Flask" "Mana Flask"
  2665. BaseType Flask
  2666. BaseType Small Medium Large Greater Grand
  2667. ItemLevel >= 35
  2668. SetFontSize 20
  2669.  
  2670. Hide #$flask, lvl
  2671. Class "Life Flask" "Mana Flask"
  2672. BaseType Flask
  2673. BaseType Giant Colossal Sacred
  2674. ItemLevel >= 53
  2675. SetFontSize 20
  2676.  
  2677. #------------------------------------
  2678. # [1602] Hybrid flasks (normal)
  2679. #------------------------------------
  2680.  
  2681. Show #$flask, lvl
  2682. Class "Hybrid Flask"
  2683. BaseType "Small"
  2684. Rarity Normal
  2685. ItemLevel <= 15
  2686. SetFontSize 38
  2687. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2688. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2689.  
  2690. Show #$flask, lvl
  2691. Class "Hybrid Flask"
  2692. BaseType "Medium"
  2693. Rarity Normal
  2694. ItemLevel <= 25
  2695. SetFontSize 38
  2696. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2697. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2698.  
  2699. Show #$flask, lvl
  2700. Class "Hybrid Flask"
  2701. BaseType "Large"
  2702. Rarity Normal
  2703. ItemLevel <= 35
  2704. SetFontSize 38
  2705. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2706. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2707.  
  2708. Show #$flask, lvl
  2709. Class "Hybrid Flask"
  2710. BaseType "Colossal"
  2711. Rarity Normal
  2712. ItemLevel <= 45
  2713. SetFontSize 38
  2714. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2715. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2716.  
  2717. Show #$flask, lvl
  2718. Class "Hybrid Flask"
  2719. BaseType "Sacred"
  2720. Rarity Normal
  2721. ItemLevel <= 55
  2722. SetFontSize 38
  2723. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2724. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2725.  
  2726. Show #$flask, lvl
  2727. Class "Hybrid Flask"
  2728. BaseType "Hallowed"
  2729. Rarity Normal
  2730. ItemLevel <= 67
  2731. SetFontSize 38
  2732. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2733. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2734.  
  2735. #------------------------------------
  2736. # [1603] Hybrid flasks (magic)
  2737. #------------------------------------
  2738.  
  2739. Show #$flask, lvl
  2740. Class "Hybrid Flask"
  2741. BaseType "Small"
  2742. Rarity Magic
  2743. ItemLevel <= 15
  2744. SetFontSize 38
  2745. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2746. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2747.  
  2748. Show #$flask, lvl
  2749. Class "Hybrid Flask"
  2750. BaseType "Medium"
  2751. Rarity Magic
  2752. ItemLevel <= 25
  2753. SetFontSize 38
  2754. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2755. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2756.  
  2757. Show #$flask, lvl
  2758. Class "Hybrid Flask"
  2759. BaseType "Large"
  2760. Rarity Magic
  2761. ItemLevel <= 35
  2762. SetFontSize 38
  2763. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2764. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2765.  
  2766. Show #$flask, lvl
  2767. Class "Hybrid Flask"
  2768. BaseType "Colossal"
  2769. Rarity Magic
  2770. ItemLevel <= 45
  2771. SetFontSize 38
  2772. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2773. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2774.  
  2775. Show #$flask, lvl
  2776. Class "Hybrid Flask"
  2777. BaseType "Sacred"
  2778. Rarity Magic
  2779. ItemLevel <= 55
  2780. SetFontSize 38
  2781. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2782. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2783.  
  2784. Show #$flask, lvl
  2785. Class "Hybrid Flask"
  2786. BaseType "Hallowed"
  2787. Rarity Magic
  2788. ItemLevel <= 66
  2789. SetFontSize 38
  2790. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2791. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2792.  
  2793. #------------------------------------
  2794. # [1604] Life/Mana Flask - Normal (Kudos to Antnee)
  2795. #------------------------------------
  2796.  
  2797. Show #$flask, lvl
  2798. Class Flask
  2799. BaseType "Small"
  2800. Rarity Normal
  2801. ItemLevel <= 5
  2802. SetFontSize 38
  2803. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2804. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2805.  
  2806. Show #$flask, lvl
  2807. Class Flask
  2808. BaseType "Medium"
  2809. Rarity Normal
  2810. ItemLevel <= 8
  2811. ItemLevel >= 3
  2812. SetFontSize 38
  2813. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2814. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2815.  
  2816. Show #$flask, lvl
  2817. Class Flask
  2818. BaseType "Large"
  2819. Rarity Normal
  2820. ItemLevel <= 12
  2821. ItemLevel >= 5
  2822. SetFontSize 38
  2823. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2824. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2825.  
  2826. Show #$flask, lvl
  2827. Class Flask
  2828. BaseType "Greater"
  2829. Rarity Normal
  2830. ItemLevel <= 18
  2831. ItemLevel >= 12
  2832. SetFontSize 38
  2833. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2834. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2835.  
  2836. Show #$flask, lvl
  2837. Class Flask
  2838. BaseType "Grand"
  2839. Rarity Normal
  2840. ItemLevel <= 24
  2841. ItemLevel >= 18
  2842. SetFontSize 38
  2843. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2844. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2845.  
  2846. Show #$flask, lvl
  2847. Class Flask
  2848. BaseType "Giant"
  2849. Rarity Normal
  2850. ItemLevel <= 30
  2851. ItemLevel >= 24
  2852. SetFontSize 38
  2853. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2854. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2855.  
  2856. Show #$flask, lvl
  2857. Class Flask
  2858. BaseType "Colossal"
  2859. Rarity Normal
  2860. ItemLevel <= 37
  2861. ItemLevel >= 30
  2862. SetFontSize 38
  2863. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2864. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2865.  
  2866. Show #$flask, lvl
  2867. Class Flask
  2868. BaseType "Sacred"
  2869. Rarity Normal
  2870. ItemLevel <= 42
  2871. ItemLevel >= 36
  2872. SetFontSize 38
  2873. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2874. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2875.  
  2876. Show #$flask, lvl
  2877. Class Flask
  2878. BaseType "Hallowed"
  2879. Rarity Normal
  2880. ItemLevel <= 48
  2881. ItemLevel >= 42
  2882. SetFontSize 38
  2883. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2884. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2885.  
  2886. Show #$flask, lvl
  2887. Class Flask
  2888. BaseType "Sanctified"
  2889. Rarity Normal
  2890. ItemLevel <= 55
  2891. ItemLevel >= 48
  2892. SetFontSize 38
  2893. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2894. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2895.  
  2896. Show #$flask, lvl
  2897. Class Flask
  2898. BaseType "Divine"
  2899. Rarity Normal
  2900. ItemLevel <= 66
  2901. ItemLevel >= 60
  2902. SetFontSize 38
  2903. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2904. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2905.  
  2906. Show #$flask, lvl
  2907. Class Flask
  2908. BaseType "Eternal"
  2909. Rarity Normal
  2910. ItemLevel <= 66
  2911. ItemLevel >= 65
  2912. SetFontSize 38
  2913. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2914. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2915.  
  2916. #------------------------------------
  2917. # [1605] Life/Mana Flask - Magic (Kudos to Antnee)
  2918. #------------------------------------
  2919.  
  2920. Show #$flask, lvl
  2921. Class Flask
  2922. BaseType "Small"
  2923. Rarity Magic
  2924. ItemLevel <= 5
  2925. SetFontSize 38
  2926. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2927. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2928.  
  2929. Show #$flask, lvl
  2930. Class Flask
  2931. BaseType "Medium"
  2932. Rarity Magic
  2933. ItemLevel <= 8
  2934. ItemLevel >= 3
  2935. SetFontSize 38
  2936. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2937. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2938.  
  2939. Show #$flask, lvl
  2940. Class Flask
  2941. BaseType "Large"
  2942. Rarity Magic
  2943. ItemLevel <= 12
  2944. ItemLevel >= 5
  2945. SetFontSize 38
  2946. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2947. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2948.  
  2949. Show #$flask, lvl
  2950. Class Flask
  2951. BaseType "Greater"
  2952. Rarity Magic
  2953. ItemLevel <= 18
  2954. ItemLevel >= 12
  2955. SetFontSize 38
  2956. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2957. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2958.  
  2959. Show #$flask, lvl
  2960. Class Flask
  2961. BaseType "Grand"
  2962. Rarity Magic
  2963. ItemLevel <= 24
  2964. ItemLevel >= 18
  2965. SetFontSize 38
  2966. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2967. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2968.  
  2969. Show #$flask, lvl
  2970. Class Flask
  2971. BaseType "Giant"
  2972. Rarity Magic
  2973. ItemLevel <= 30
  2974. ItemLevel >= 24
  2975. SetFontSize 38
  2976. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2977. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2978.  
  2979. Show #$flask, lvl
  2980. Class Flask
  2981. BaseType "Colossal"
  2982. Rarity Magic
  2983. ItemLevel <= 37
  2984. ItemLevel >= 30
  2985. SetFontSize 38
  2986. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2987. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2988.  
  2989. Show #$flask, lvl
  2990. Class Flask
  2991. BaseType "Sacred"
  2992. Rarity Magic
  2993. ItemLevel <= 42
  2994. ItemLevel >= 36
  2995. SetFontSize 38
  2996. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2997. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2998.  
  2999. Show #$flask, lvl
  3000. Class Flask
  3001. BaseType "Hallowed"
  3002. Rarity Magic
  3003. ItemLevel <= 48
  3004. ItemLevel >= 42
  3005. SetFontSize 38
  3006. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3007. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3008.  
  3009. Show #$flask, lvl
  3010. Class Flask
  3011. BaseType "Sanctified"
  3012. Rarity Magic
  3013. ItemLevel <= 55
  3014. ItemLevel >= 48
  3015. SetFontSize 38
  3016. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3017. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3018.  
  3019. Show #$flask, lvl
  3020. Class Flask
  3021. BaseType "Divine"
  3022. Rarity Magic
  3023. ItemLevel <= 67
  3024. ItemLevel >= 60
  3025. SetFontSize 38
  3026. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3027. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3028.  
  3029. Show #$flask, lvl
  3030. Class Flask
  3031. BaseType "Eternal"
  3032. Rarity Magic
  3033. ItemLevel <= 66
  3034. ItemLevel >= 65
  3035. SetFontSize 38
  3036. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3037. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3038.  
  3039. #------------------------------------
  3040. # [1606] Show remaining flasks
  3041. #------------------------------------
  3042.  
  3043. Show #$flask, lvl
  3044. BaseType Flask
  3045. Rarity <= Magic
  3046. SetFontSize 30
  3047. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3048.  
  3049. #===============================================================================================================
  3050. # [[1700]] LEVELING - RARES
  3051. #===============================================================================================================
  3052.  
  3053. #------------------------------------
  3054. # [1701] Leveling rares - tier list
  3055. #------------------------------------
  3056.  
  3057. Show #$leveling, small, autosmall, bhg, great
  3058. Class "Boots"
  3059. Rarity Rare
  3060. ItemLevel < 30
  3061. SetFontSize 40
  3062. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3063. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  3064.  
  3065. Show #$leveling, small, autosmall, bhg, great
  3066. Class "Boots" "Helmets" "Gloves"
  3067. Rarity Rare
  3068. ItemLevel < 65
  3069. SetFontSize 38
  3070. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3071. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  3072.  
  3073. Show #$leveling, good, exception
  3074. Class "Sceptres" "Daggers" "Wands"
  3075. Rarity Rare
  3076. ItemLevel < 65
  3077. SetFontSize 38
  3078. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3079. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - Basetype - Great
  3080.  
  3081. Show #$leveling, small, good
  3082. Width <= 1
  3083. Height <= 3
  3084. Rarity Rare
  3085. ItemLevel < 10
  3086. SetFontSize 40
  3087. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3088. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3089.  
  3090. Show #$leveling, small, good
  3091. Width <= 2
  3092. Height <= 2
  3093. Rarity Rare
  3094. ItemLevel < 10
  3095. SetFontSize 40
  3096. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3097. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3098.  
  3099. Show #$leveling, good
  3100. Rarity Rare
  3101. ItemLevel < 10
  3102. SetFontSize 38
  3103. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3104. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3105.  
  3106. Show #$leveling, small, good
  3107. Width <= 2
  3108. Height <= 2
  3109. DropLevel > 5
  3110. Rarity Rare
  3111. ItemLevel < 15
  3112. SetFontSize 38
  3113. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3114. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3115.  
  3116. Show #$leveling, small, good
  3117. Width <= 1
  3118. Height <= 3
  3119. DropLevel > 5
  3120. Rarity Rare
  3121. ItemLevel < 15
  3122. SetFontSize 38
  3123. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3124. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3125.  
  3126. Show #$leveling, good
  3127. DropLevel > 5
  3128. Rarity Rare
  3129. ItemLevel < 15
  3130. SetFontSize 35
  3131. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3132. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3133.  
  3134. Show #$leveling, small, good
  3135. Width <= 2
  3136. Height <= 2
  3137. DropLevel > 10
  3138. Rarity Rare
  3139. ItemLevel < 20
  3140. SetFontSize 35
  3141. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3142. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3143.  
  3144. Show #$leveling, small, good
  3145. Width <= 1
  3146. Height <= 3
  3147. DropLevel > 10
  3148. Rarity Rare
  3149. ItemLevel < 20
  3150. SetFontSize 35
  3151. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3152. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3153.  
  3154. Show #$leveling, good
  3155. DropLevel > 10
  3156. Rarity Rare
  3157. ItemLevel < 20
  3158. SetFontSize 30
  3159. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3160. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3161.  
  3162. Show #$leveling, small, good
  3163. Width <= 2
  3164. Height <= 2
  3165. DropLevel > 15
  3166. Rarity Rare
  3167. ItemLevel < 25
  3168. SetFontSize 35
  3169. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3170. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3171.  
  3172. Show #$leveling, small, good
  3173. Width <= 1
  3174. Height <= 3
  3175. DropLevel > 15
  3176. Rarity Rare
  3177. ItemLevel < 25
  3178. SetFontSize 35
  3179. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3180. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3181.  
  3182. Show #$leveling, good
  3183. DropLevel > 15
  3184. Rarity Rare
  3185. ItemLevel < 25
  3186. SetFontSize 30
  3187. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3188. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3189.  
  3190. Show #$leveling, small, good
  3191. Width <= 2
  3192. Height <= 2
  3193. DropLevel > 20
  3194. Rarity Rare
  3195. ItemLevel < 30
  3196. SetFontSize 35
  3197. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3198. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3199.  
  3200. Show #$leveling, small, good
  3201. Width <= 1
  3202. Height <= 3
  3203. DropLevel > 20
  3204. Rarity Rare
  3205. ItemLevel < 30
  3206. SetFontSize 35
  3207. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3208. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3209.  
  3210. Show #$leveling, good
  3211. DropLevel > 20
  3212. Rarity Rare
  3213. ItemLevel < 30
  3214. SetFontSize 30
  3215. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3216. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3217.  
  3218. Show #$leveling, small, good
  3219. Width <= 2
  3220. Height <= 2
  3221. DropLevel > 25
  3222. Rarity Rare
  3223. ItemLevel < 35
  3224. SetFontSize 35
  3225. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3226. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3227.  
  3228. Show #$leveling, small, good
  3229. Width <= 1
  3230. Height <= 3
  3231. DropLevel > 25
  3232. Rarity Rare
  3233. ItemLevel < 35
  3234. SetFontSize 35
  3235. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3236. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3237.  
  3238. Show #$leveling, good
  3239. DropLevel > 25
  3240. Rarity Rare
  3241. ItemLevel < 35
  3242. SetFontSize 30
  3243. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3244. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3245.  
  3246. Show #$leveling, small, good
  3247. Width <= 2
  3248. Height <= 2
  3249. DropLevel > 30
  3250. Rarity Rare
  3251. ItemLevel < 40
  3252. SetFontSize 35
  3253. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3254. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3255.  
  3256. Show #$leveling, small, good
  3257. Width <= 1
  3258. Height <= 3
  3259. DropLevel > 30
  3260. Rarity Rare
  3261. ItemLevel < 40
  3262. SetFontSize 35
  3263. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3264. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3265.  
  3266. Show #$leveling, good
  3267. DropLevel > 30
  3268. Rarity Rare
  3269. ItemLevel < 40
  3270. SetFontSize 30
  3271. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3272. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3273.  
  3274. Show #$leveling, small, good
  3275. Width <= 2
  3276. Height <= 2
  3277. DropLevel > 35
  3278. Rarity Rare
  3279. ItemLevel < 45
  3280. SetFontSize 35
  3281. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3282. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3283.  
  3284. Show #$leveling, small, good
  3285. Width <= 1
  3286. Height <= 3
  3287. DropLevel > 35
  3288. Rarity Rare
  3289. ItemLevel < 45
  3290. SetFontSize 35
  3291. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3292. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3293.  
  3294. Show #$leveling, good
  3295. DropLevel > 35
  3296. Rarity Rare
  3297. ItemLevel < 45
  3298. SetFontSize 30
  3299. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3300. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3301.  
  3302. Show #$leveling, small, good
  3303. Width <= 1
  3304. Height <= 3
  3305. DropLevel > 40
  3306. Rarity Rare
  3307. ItemLevel < 50
  3308. SetFontSize 35
  3309. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3310. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3311.  
  3312. Show #$leveling, small, good
  3313. Width <= 2
  3314. Height <= 2
  3315. DropLevel > 40
  3316. Rarity Rare
  3317. ItemLevel < 50
  3318. SetFontSize 35
  3319. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3320. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3321.  
  3322. Show #$leveling, good
  3323. DropLevel > 40
  3324. Rarity Rare
  3325. ItemLevel < 50
  3326. SetFontSize 30
  3327. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3328. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3329.  
  3330. Show #$leveling, small, good
  3331. Width <= 2
  3332. Height <= 2
  3333. DropLevel > 45
  3334. Rarity Rare
  3335. ItemLevel < 55
  3336. SetFontSize 35
  3337. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3338. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3339.  
  3340. Show #$leveling, small, good
  3341. Width <= 1
  3342. Height <= 3
  3343. DropLevel > 45
  3344. Rarity Rare
  3345. ItemLevel < 55
  3346. SetFontSize 35
  3347. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3348. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3349.  
  3350. Show #$leveling, good
  3351. DropLevel > 45
  3352. Rarity Rare
  3353. ItemLevel < 55
  3354. SetFontSize 30
  3355. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3356. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3357.  
  3358. Show #$leveling, small, good
  3359. Width <= 2
  3360. Height <= 2
  3361. DropLevel > 50
  3362. Rarity Rare
  3363. ItemLevel < 60
  3364. SetFontSize 35
  3365. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3366. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3367.  
  3368. Show #$leveling, small, good
  3369. Width <= 1
  3370. Height <= 3
  3371. DropLevel > 50
  3372. Rarity Rare
  3373. ItemLevel < 60
  3374. SetFontSize 35
  3375. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3376. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3377.  
  3378. Show #$leveling, good
  3379. DropLevel > 50
  3380. Rarity Rare
  3381. ItemLevel < 60
  3382. SetFontSize 30
  3383. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3384. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3385.  
  3386. Show #$leveling, small, good
  3387. Width <= 2
  3388. Height <= 2
  3389. DropLevel > 55
  3390. Rarity Rare
  3391. ItemLevel < 65
  3392. SetFontSize 35
  3393. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3394. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3395.  
  3396. Show #$leveling, small, good
  3397. Width <= 1
  3398. Height <= 3
  3399. DropLevel > 55
  3400. Rarity Rare
  3401. ItemLevel < 65
  3402. SetFontSize 35
  3403. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3404. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3405.  
  3406. Show #$leveling, good
  3407. DropLevel > 55
  3408. Rarity Rare
  3409. ItemLevel < 65
  3410. SetFontSize 30
  3411. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3412. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - Basetype - Good
  3413.  
  3414. #------------------------------------
  3415. # [1702] Leveling rares - remaining rules
  3416. #------------------------------------
  3417.  
  3418. Show #$leveling, small
  3419. Width <= 1
  3420. Height <= 3
  3421. Rarity Rare
  3422. ItemLevel < 65
  3423. SetFontSize 35
  3424. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3425. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3426.  
  3427. Show #$leveling, small
  3428. Width <= 2
  3429. Height <= 2
  3430. Rarity Rare
  3431. ItemLevel < 65
  3432. SetFontSize 35
  3433. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3434. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3435.  
  3436. Show #leveling, ok, small
  3437. Width <= 2
  3438. Height <= 2
  3439. Rarity Rare
  3440. ItemLevel < 65
  3441. SetFontSize 30
  3442. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3443. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3444.  
  3445. Show #leveling, ok, small
  3446. Width <= 1
  3447. Height <= 3
  3448. Rarity Rare
  3449. ItemLevel < 65
  3450. SetFontSize 30
  3451. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3452. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3453.  
  3454. Show #leveling, ok
  3455. Rarity Rare
  3456. ItemLevel < 20
  3457. SetFontSize 35
  3458. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3459. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3460.  
  3461. Show #leveling, ok
  3462. Rarity Rare
  3463. ItemLevel < 65
  3464. SetFontSize 32
  3465. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3466. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3467.  
  3468. #===============================================================================================================
  3469. # [[1800]] LEVELING - Useful items
  3470. #===============================================================================================================
  3471.  
  3472. #------------------------------------
  3473. # [1801] Jewellery
  3474. #------------------------------------
  3475.  
  3476. Show #$trinkets, lvl
  3477. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3478. Rarity Normal
  3479. ItemLevel < 12
  3480. SetFontSize 40
  3481. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3482. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3483.  
  3484. Show #$trinkets, lvl
  3485. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3486. ItemLevel < 12
  3487. SetFontSize 40
  3488. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3489. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3490.  
  3491. Show #$trinkets, lvl
  3492. Class "Rings" "Amulets" "Belts"
  3493. Rarity Normal
  3494. ItemLevel < 15
  3495. SetFontSize 36
  3496. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3497. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3498.  
  3499. Show #$trinkets, lvl
  3500. Class "Rings" "Amulets" "Belts"
  3501. Rarity Magic
  3502. ItemLevel < 20
  3503. SetFontSize 36
  3504. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3505. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3506.  
  3507. Show #$trinkets, lvl
  3508. Class "Rings" "Amulets" "Belts"
  3509. Rarity Normal
  3510. ItemLevel < 35
  3511. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3512.  
  3513. Show #$trinkets, lvl
  3514. Class "Rings" "Amulets" "Belts"
  3515. Rarity Magic
  3516. ItemLevel < 45
  3517. SetFontSize 34
  3518. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3519. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3520.  
  3521. Show #$trinkets, lvl, quivers
  3522. Class Rings Amulets Belts Quivers
  3523. Rarity Magic
  3524. ItemLevel <= 66
  3525. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3526.  
  3527. #------------------------------------
  3528. # [1802] Boots
  3529. #------------------------------------
  3530.  
  3531. Show #$lvl, small
  3532. LinkedSockets = 4
  3533. Class "Boots"
  3534. Rarity = Magic
  3535. ItemLevel < 67
  3536. SetFontSize 38
  3537. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3538. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3539.  
  3540. Show #$lvl, small
  3541. Class "Boots"
  3542. Rarity = Magic
  3543. ItemLevel < 25
  3544. SetFontSize 38
  3545. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3546. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3547.  
  3548. #------------------------------------
  3549. # [1803] Caster weapons
  3550. #------------------------------------
  3551.  
  3552. Show #$lvl, caster
  3553. LinkedSockets = 3
  3554. Class "Sceptres" "Wands" "Daggers"
  3555. Rarity <= Magic
  3556. ItemLevel < 35
  3557. SetFontSize 36
  3558. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3559.  
  3560. Show #$lvl, caster
  3561. Class "Sceptres" "Wands" "Daggers"
  3562. Rarity = Magic
  3563. ItemLevel < 25
  3564. SetFontSize 36
  3565. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3566.  
  3567. #------------------------------------
  3568. # [1804] Linked gear
  3569. #------------------------------------
  3570.  
  3571. Show #$lvl, links
  3572. LinkedSockets >= 4
  3573. Rarity Normal
  3574. ItemLevel <= 66
  3575. SetFontSize 36
  3576. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3577. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3578.  
  3579. Show #$lvl, links
  3580. LinkedSockets >= 4
  3581. Rarity Magic
  3582. ItemLevel <= 66
  3583. SetFontSize 36
  3584. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3585. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3586.  
  3587. Show #$lvl, links
  3588. LinkedSockets >= 3
  3589. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3590. Rarity Normal
  3591. ItemLevel <= 25
  3592. SetFontSize 36
  3593. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3594. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3595.  
  3596. Show #$lvl, links
  3597. LinkedSockets >= 3
  3598. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3599. Rarity Magic
  3600. ItemLevel <= 25
  3601. SetFontSize 36
  3602. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3603. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3604.  
  3605. Show #$lvl, links
  3606. LinkedSockets >= 3
  3607. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3608. Rarity Normal
  3609. ItemLevel <= 60
  3610. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3611. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3612.  
  3613. Show #$lvl, links
  3614. LinkedSockets >= 3
  3615. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3616. Rarity Magic
  3617. ItemLevel <= 60
  3618. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3619. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3620.  
  3621. Show #$lvl, other
  3622. LinkedSockets >= 3
  3623. Rarity Normal
  3624. ItemLevel < 12
  3625. SetFontSize 36
  3626. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3627. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3628. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3629.  
  3630. Show #$lvl, other
  3631. LinkedSockets >= 3
  3632. Rarity Magic
  3633. ItemLevel < 12
  3634. SetFontSize 36
  3635. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3636. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3637. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3638.  
  3639. #------------------------------------
  3640. # [1805] 20% quality items for those strange people who want them
  3641. #------------------------------------
  3642.  
  3643. Show #$recipe, quality, lvl, nonmf
  3644. Quality = 20
  3645. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3646. Rarity <= Magic
  3647. ItemLevel <= 60
  3648. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3649. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3650.  
  3651. #===============================================================================================================
  3652. # [[1900]] Levelling - normal and magic item progression
  3653. #===============================================================================================================
  3654.  
  3655. #------------------------------------
  3656. # [1901] Normal items - First 12 levels - exceptions
  3657. #------------------------------------
  3658.  
  3659. Show #$start, lvl, bulky
  3660. Width = 2
  3661. Height >= 3
  3662. Class "Body Armours" "Shields"
  3663. Rarity Normal
  3664. ItemLevel < 12
  3665. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3666. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3667. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3668.  
  3669. Show #$start, lvl, bulky
  3670. Width = 2
  3671. Height >= 4
  3672. Rarity Normal
  3673. ItemLevel < 12
  3674. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3675. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3676. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3677.  
  3678. Show #$start, lvl, small
  3679. Width <= 1
  3680. Height <= 4
  3681. Rarity Normal
  3682. ItemLevel <= 12
  3683. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3684. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3685. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3686.  
  3687. Show #$start, lvl, small
  3688. Width <= 2
  3689. Height <= 2
  3690. Rarity Normal
  3691. ItemLevel <= 12
  3692. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3693. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3694. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3695.  
  3696. Show #$start, lvl
  3697. Rarity Normal
  3698. ItemLevel < 12
  3699. SetFontSize 32
  3700. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3701. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3702.  
  3703. #------------------------------------
  3704. # [1902] Normal weapons - progression
  3705. #------------------------------------
  3706.  
  3707. Show
  3708. DropLevel >= 8
  3709. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3710. Rarity <= Magic
  3711. ItemLevel < 13
  3712. SetFontSize 32
  3713. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3714. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3715.  
  3716. Show
  3717. DropLevel >= 9
  3718. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3719. Rarity <= Magic
  3720. ItemLevel < 14
  3721. SetFontSize 32
  3722. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3723. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3724.  
  3725. Show
  3726. DropLevel >= 11
  3727. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3728. Rarity <= Magic
  3729. ItemLevel < 16
  3730. SetFontSize 32
  3731. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3732. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3733.  
  3734. Show
  3735. DropLevel >= 14
  3736. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3737. Rarity <= Magic
  3738. ItemLevel < 18
  3739. SetFontSize 30
  3740. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3741. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3742.  
  3743. Show
  3744. DropLevel >= 17
  3745. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3746. Rarity <= Magic
  3747. ItemLevel < 20
  3748. SetFontSize 30
  3749. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3750. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3751. Show
  3752. DropLevel >= 19
  3753. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3754. Rarity <= Magic
  3755. ItemLevel < 22
  3756. SetFontSize 30
  3757. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3758. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3759.  
  3760. Show
  3761. DropLevel >= 21
  3762. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3763. Rarity <= Magic
  3764. ItemLevel < 24
  3765. SetFontSize 30
  3766. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3767. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3768.  
  3769. Show
  3770. DropLevel >= 24
  3771. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3772. Rarity <= Magic
  3773. ItemLevel < 26
  3774. SetFontSize 30
  3775. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3776. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3777.  
  3778. Show
  3779. DropLevel >= 26
  3780. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3781. Rarity <= Magic
  3782. ItemLevel < 28
  3783. SetFontSize 30
  3784. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3785. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3786.  
  3787. Show
  3788. DropLevel >= 28
  3789. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3790. Rarity <= Magic
  3791. ItemLevel < 30
  3792. SetFontSize 30
  3793. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3794. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3795.  
  3796. Show
  3797. DropLevel >= 30
  3798. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3799. Rarity <= Magic
  3800. ItemLevel < 32
  3801. SetFontSize 30
  3802. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3803. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3804.  
  3805. Show
  3806. DropLevel >= 32
  3807. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3808. Rarity <= Magic
  3809. ItemLevel < 34
  3810. SetFontSize 30
  3811. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3812. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3813.  
  3814. Show
  3815. DropLevel >= 34
  3816. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3817. Rarity <= Magic
  3818. ItemLevel < 36
  3819. SetFontSize 30
  3820. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3821. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3822.  
  3823. Show
  3824. DropLevel >= 37
  3825. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3826. Rarity <= Magic
  3827. ItemLevel < 38
  3828. SetFontSize 30
  3829. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3830. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3831.  
  3832. Show
  3833. DropLevel >= 39
  3834. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3835. Rarity <= Magic
  3836. ItemLevel < 40
  3837. SetFontSize 30
  3838. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3839. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3840.  
  3841. Show
  3842. DropLevel >= 41
  3843. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3844. Rarity <= Magic
  3845. ItemLevel < 42
  3846. SetFontSize 30
  3847. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3848. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3849.  
  3850. Show
  3851. DropLevel >= 46
  3852. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3853. Rarity <= Magic
  3854. ItemLevel < 48
  3855. SetFontSize 30
  3856. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3857. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3858.  
  3859. Show
  3860. DropLevel >= 48
  3861. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3862. Rarity <= Magic
  3863. ItemLevel < 50
  3864. SetFontSize 30
  3865. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3866. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3867.  
  3868. Show
  3869. DropLevel >= 50
  3870. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3871. Rarity <= Magic
  3872. ItemLevel < 52
  3873. SetFontSize 30
  3874. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3875. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3876.  
  3877. Show
  3878. DropLevel >= 52
  3879. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3880. Rarity <= Magic
  3881. ItemLevel < 54
  3882. SetFontSize 30
  3883. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3884. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3885.  
  3886. Show
  3887. DropLevel >= 54
  3888. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3889. Rarity <= Magic
  3890. ItemLevel < 56
  3891. SetFontSize 30
  3892. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3893. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3894.  
  3895. Show
  3896. DropLevel >= 56
  3897. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3898. Rarity <= Magic
  3899. ItemLevel < 58
  3900. SetFontSize 30
  3901. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3902. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3903.  
  3904. Show
  3905. DropLevel >= 60
  3906. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3907. Rarity <= Magic
  3908. ItemLevel < 62
  3909. SetFontSize 30
  3910. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3911. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3912.  
  3913. Show
  3914. DropLevel >= 65
  3915. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3916. Rarity <= Magic
  3917. ItemLevel < 66
  3918. SetFontSize 30
  3919. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3920. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3921.  
  3922. Show
  3923. DropLevel >= 67
  3924. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3925. Rarity <= Magic
  3926. ItemLevel < 67
  3927. SetFontSize 30
  3928. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3929. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3930.  
  3931. #------------------------------------
  3932. # [1903] Magic items - progression
  3933. #------------------------------------
  3934.  
  3935. Show #$start, lvl, bulky
  3936. Width = 2
  3937. Height >= 3
  3938. Class "Body Armours" "Shields"
  3939. Rarity Magic
  3940. ItemLevel < 12
  3941. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3942. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3943. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3944.  
  3945. Show #$start, lvl, bulky
  3946. Width = 2
  3947. Height >= 4
  3948. Rarity Magic
  3949. ItemLevel < 12
  3950. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3951. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3952. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3953.  
  3954. Show #$start, lvl, small
  3955. Width <= 1
  3956. Height <= 4
  3957. Rarity Magic
  3958. ItemLevel <= 12
  3959. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3960. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3961. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3962.  
  3963. Show #$start, lvl, small
  3964. Width <= 2
  3965. Height <= 2
  3966. Rarity Magic
  3967. ItemLevel <= 12
  3968. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3969. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3970. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3971.  
  3972. Show #$start, lvl
  3973. Rarity Magic
  3974. ItemLevel < 12
  3975. SetFontSize 32
  3976. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3977. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3978. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3979.  
  3980. Show
  3981. Rarity Magic
  3982. ItemLevel < 24
  3983. SetFontSize 32
  3984. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3985. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3986.  
  3987. Show
  3988. Rarity Magic
  3989. ItemLevel < 36
  3990. SetFontSize 26
  3991. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3992. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3993.  
  3994. #===============================================================================================================
  3995. # [[2000]] HIDE LAYER 5 - Remaining Items
  3996. #===============================================================================================================
  3997.  
  3998. Hide # Minimize junk instead of hiding (if "Show")
  3999. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  4000. SetFontSize 26
  4001. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
  4002. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4003.  
  4004. #===============================================================================================================
  4005. # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4006. #===============================================================================================================
  4007.  
  4008. Show # SafetyLine!
  4009. SetFontSize 45
  4010. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4011. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4012.  
  4013. #===============================================================================================================
  4014. # [[2200]] Special thanks to!
  4015. #===============================================================================================================
  4016. #
  4017. # COMMUNITY:
  4018. # Special highlight for my Stream-viewers, supporters and my guild :)
  4019. #
  4020. # GGG - Thanks for the awesome game!
  4021. # Bex - Thanks for providing information to keep the filter running well on league starts!
  4022. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4023. # Chris - The man.
  4024. #
  4025. # FRIENDS:
  4026. # Haggis & Tobnac - Thanks for being good pals. Also members of the "Filterblade" project!
  4027. # C4pture - Thanks for all the advise, help and for the fact that you're annoying only 75% of the time
  4028. # Victoria - <3
  4029. #
  4030. # SUGGESTIONS / HELP:
  4031. # Helmannn - for helping to test the filter during the Ascendancy Alpha!
  4032. # Malchron - for helping out with his advice. And stuff.
  4033. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4034. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4035. # ZiggyD - Helping out with testing the filter during the 2.0 beta
  4036. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4037. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4038. #
  4039. # SCRIPT by NeverSink
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