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- C:\Spiele\Steam\SteamApps\common\Oblivion\Data>tes4ll -t -b ini\tes4ll\tes4ll_al
- l.mpb -f "usedatafiles,makemeshes,ultimate,wallremover,nicer_mountains,overwrite
- lods"
- Landscape LOD generator
- Written by gruftikus@texnexus
- V4.10, 29.12.2012
- ***********************
- 1 [Info] Batch file: ini\tes4ll\tes4ll_all.mpb
- 2 [Info] Flag: usedatafiles
- 3 [Info] Flag: makemeshes
- 4 [Info] Flag: ultimate
- 5 [Info] Flag: wallremover
- 6 [Info] Flag: nicer_mountains
- 7 [Info] Flag: overwritelods
- 8 [Info] Game path is: C:\Spiele\Steam\steamapps\common\Oblivion\
- 9 [Info] ****** Go into batch mode ******
- 10 [Info] Flag testmode not set, skipped [SetPath -value="C:\Spiele\Steam\steama
- pps\common\Oblivion\\Data"]
- 11 [Info] Flag use16bit not set, skipped [SetOption -use16bit]
- 12 [Info] Flag _worldspaceid not set, skipped [SetOption -worldspaceid=<FlagNotF
- ound>]
- 13 [Info] Flag c_nconvert not set, skipped [SetOption -ddstool="nconvert.exe -ou
- t dds"]
- 14 [Info] Flag c_dxt1 not set, skipped [SetOption -ddstool="nvdxt -dxt1c -file"]
- 15 [Info] Flag c_8888 not set, skipped [SetOption -ddstool="nvdxt -u8888 -file"]
- 16 [Info] Flag c_none not set, skipped [SetOption -ddstool=""]
- 17 [Info] SetOption -minheight=-2048
- 18 [Info] Flag minheight not set, skipped [SetOption -minheight="<FlagNotFound>"
- ]
- 19 [Info] Appdata path is: C:\Users\NAME\AppData\Local
- 20 [Info] 31 plugins will be used
- 21 [Info] Flag: Oblivion.esm
- 22 [Info] Flag: Unofficial_Oblivion_Patch.esp
- 23 [Info] Flag: UOPS_Additional_Changes.esp
- 24 [Info] Flag: Oblivion_Citadel_Door_Fix.esp
- 25 [Info] Flag: UOP_Vampire_Aging_&_Face_Fix.esp
- 26 [Info] Flag: Unofficial_Shivering_Isles_Patch.esp
- 27 [Info] Flag: USIPS_Additional_Changes.esp
- 28 [Info] Flag: DLCBattlehornCastle.esp
- 29 [Info] Flag: DLCBattlehornCastle_-_Unofficial_Patch.esp
- 30 [Info] Flag: DLCThievesDen.esp
- 31 [Info] Flag: DLCThievesDen_-_Unofficial_Patch.esp
- 32 [Info] Flag: DLCThievesDen_-_Unofficial_Patch_-_SSSB.esp
- 33 [Info] Flag: DLCMehrunesRazor.esp
- 34 [Info] Flag: DLCMehrunesRazor_-_Unofficial_Patch.esp
- 35 [Info] Flag: DLCVileLair.esp
- 36 [Info] Flag: DLCVileLair_-_Unofficial_Patch.esp
- 37 [Info] Flag: DLCHorseArmor.esp
- 38 [Info] Flag: DLCHorseArmor_-_Unofficial_Patch.esp
- 39 [Info] Flag: DLCOrrery.esp
- 40 [Info] Flag: DLCOrrery_-_Unofficial_Patch.esp
- 41 [Info] Flag: DLCSpellTomes.esp
- 42 [Info] Flag: DLCSpellTomes_-_Unofficial_Patch.esp
- 43 [Info] Flag: DLCFrostcrag.esp
- 44 [Info] Flag: DLCFrostcrag_-_Unofficial_Patch.esp
- 45 [Info] Flag: Knights.esp
- 46 [Info] Flag: Knights_-_Unofficial_Patch.esp
- 47 [Info] Flag: Underworld_Armor.esp
- 48 [Info] Flag: RAEVWD_New_Sheoth.esp
- 49 [Info] Flag: Oblivion_Character_Overhaul.esp
- 50 [Info] Flag: RAEVWD_Cities.esp
- 51 [Info] Flag: RAEVWD_Imperial_City.esp
- 52 [Info] SetOption -installdirectory=C:\Spiele\Steam\steamapps\common\Oblivion\
- \Data\Textures\landscapelod\generated
- 53 [Info] Flag option_blending not set, skipped [SetFlag -name=tes4qlod_flag_a -
- value="-a"]
- 54 [Info] Flag option_map not set, skipped [SetFlag -name=tes4qlod_flag_f -value
- ="-f"]
- 55 [Info] Flag qlod2 not set, skipped [SetFlag -name=tes4qlod_flag_q -value="-q
- 2"]
- 56 [Info] Flag qlod4 not set, skipped [SetFlag -name=tes4qlod_flag_q -value="-q
- 4"]
- 57 [Info] Flag overwritelods set, skipped [SetFlag -name=tes4qlod_flag_D -value=
- "-D"]
- 58 [Info] Flag c_none not set, skipped [SetFlag -name=tes4qlod_flag_B -value="-B
- "]
- 59 [Info] Flag tes4qlod not set, skipped [@option_silent CallTes4qlod -options="
- -q 1 " -silent]
- 60 [Info] Flag tes4qlod not set, skipped [@!option_silent CallTes4qlod -options=
- "-q 1 "]
- 61 [Info] Flag makemeshes set, skipped [@!makenormalmaps @!writeout Exit]
- 62 [Command] GenerateHeightmap: generate heightmap from esp/esm list
- 63 [Info] Call build-in TES4qLOD with the following command: 'tes4qlod.exe -x "T
- amriel" "Oblivion.esm,Unofficial Oblivion Patch.esp,UOPS Additional Changes.esp,
- Oblivion Citadel Door Fix.esp,UOP Vampire Aging & Face Fix.esp,Unofficial Shiver
- ing Isles Patch.esp,USIPS Additional Changes.esp,DLCBattlehornCastle.esp,DLCBatt
- lehornCastle - Unofficial Patch.esp,DLCThievesDen.esp,DLCThievesDen - Unofficial
- Patch.esp,DLCThievesDen - Unofficial Patch - SSSB.esp,DLCMehrunesRazor.esp,DLCM
- ehrunesRazor - Unofficial Patch.esp,DLCVileLair.esp,DLCVileLair - Unofficial Pat
- ch.esp,DLCHorseArmor.esp,DLCHorseArmor - Unofficial Patch.esp,DLCOrrery.esp,DLCO
- rrery - Unofficial Patch.esp,DLCSpellTomes.esp,DLCSpellTomes - Unofficial Patch.
- esp,DLCFrostcrag.esp,DLCFrostcrag - Unofficial Patch.esp,Knights.esp,Knights - U
- nofficial Patch.esp,Underworld Armor.esp,RAEVWD New Sheoth.esp,Oblivion_Characte
- r_Overhaul.esp,RAEVWD Cities.esp,RAEVWD Imperial City.esp" '
- ################################################################################
- TES4QLOD: A Quick Texture and/or VWD Generator
- for Oblivion/Fallout/Skyrim Landscape LODs
- Version: 4.10
- Date: 11 Nov. 2012
- ################################################################################
- esp-list decoded, I will run over 31 files
- Going to assume Oblivion LOD type. Please override with "-G GameType" if this is
- wrong
- 64 [Info] x corner: -64
- 65 [Info] y corner: -69
- 66 [Info] The map covers 25 quads
- 67 [Info] I have generated the heightmap and call build-in TES4qLOD again for fi
- lling the heights
- ################################################################################
- TES4QLOD: A Quick Texture and/or VWD Generator
- for Oblivion/Fallout/Skyrim Landscape LODs
- Version: 4.10
- Date: 11 Nov. 2012
- ################################################################################
- esp-list decoded, I will run over 31 files
- Going to assume Oblivion LOD type. Please override with "-G GameType" if this is
- wrong
- 68 [Info] Lowest point: -8192, highest point: 52648
- 69 [Info] Flag 2048 not set, skipped [GenerateHeightmap -n=2]
- 70 [Info] Flag makenormalmaps not set, skipped [@lodshadows SetOption -lodshadow
- s -zboost=4.0]
- 71 [Info] Flag makenormalmaps not set, skipped [@!lodshadows SetOption -zboost=<
- FlagNotFound>]
- 72 [Info] Flag makenormalmaps not set, skipped [@512 SetOption -bmpscaling=0.5]
- 73 [Info] Flag makenormalmaps not set, skipped [@overwritelods SetOption -instal
- ldirectory="C:\Spiele\Steam\steamapps\common\Oblivion\\Data\Textures\landscapelo
- d\generated"]
- 74 [Info] Flag makenormalmaps not set, skipped [WriteAllQuads -writenormalmap]
- 75 [Info] Flag 2048 not set, skipped [GenerateHeightmap -n=1 -quick]
- 76 [Info] Flag writeout not set, skipped [SetOption -installdirectory="C:\Spiele
- \Steam\steamapps\common\Oblivion\\Data"]
- 77 [Info] Flag writeout not set, skipped [WriteAll -writeheightmap]
- 78 [Info] Flag makemeshes set, skipped [Exit]
- 79 [Info] SetOption -installdirectory=C:\Spiele\Steam\steamapps\common\Oblivion\
- \Data\Meshes\Landscape\LOD
- 80 [Command] SetOption -useshapes
- 81 [Info] Flag useshapes not set, skipped [SetOption -useshapes]
- 82 [Command] ReadDataFile: ini\tes4ll\RumareCoastLine.dat
- 83 [Info] ReadDataFile: 33 vertex points added from data file ini\tes4ll\RumareC
- oastLine.dat
- 84 [Command] ReadDataFile: ini\tes4ll\WeyeNorth_FortEmpire.dat
- 85 [Info] ReadDataFile: 38 vertex points added from data file ini\tes4ll\WeyeNor
- th_FortEmpire.dat
- 86 [Command] ReadDataFile: ini\tes4ll\WeyeWaynet.dat
- 87 [Info] ReadDataFile: 26 vertex points added from data file ini\tes4ll\WeyeWay
- net.dat
- 88 [Command] ReadDataFile: ini\tes4ll\Weye_FortAsh.dat
- 89 [Info] ReadDataFile: 35 vertex points added from data file ini\tes4ll\Weye_Fo
- rtAsh.dat
- 90 [Command] ReadDataFile: ini\tes4ll\FortEmpire_Aleswell.dat
- 91 [Info] ReadDataFile: 62 vertex points added from data file ini\tes4ll\FortEmp
- ire_Aleswell.dat
- 92 [Command] ReadDataFile: ini\tes4ll\WayToCheydinhal.dat
- 93 [Info] ReadDataFile: 76 vertex points added from data file ini\tes4ll\WayToCh
- eydinhal.dat
- 94 [Command] ReadDataFile: ini\tes4ll\FortUrasekToBridge.dat
- 95 [Info] ReadDataFile: 67 vertex points added from data file ini\tes4ll\FortUra
- sekToBridge.dat
- 96 [Command] ReadDataFile: ini\tes4ll\FortUrasekToAleswell.dat
- 97 [Info] ReadDataFile: 147 vertex points added from data file ini\tes4ll\FortUr
- asekToAleswell.dat
- 98 [Info] Flag xulRollingHills_EV.esp not set, skipped [@usedatafiles ReadDataFi
- le -filename=ini\tes4ll\UL_RollingHills.dat]
- 99 [Command] SetGrid: -x=4096 -y=4096
- 100 [Info] SetOption -mindistance=100
- 101 [Info] BreakAtGrid: -x=4096 -y=4096 -max=80 -zmin=-200
- 102 [Info] 35810 break vertices set
- 103 [Info] Flag small_world not set, skipped [BreakAtGrid -x=4096 -y=4096 -max=5
- 0 -zmin=0]
- 104 [Info] Flag high_res not set, skipped [SetOption -mindistance=128]
- 105 [Info] Flag high_res not set, skipped [@!small_world BreakAtGrid -x=4096 -y=
- 4096 -max=150 -zmin=-200]
- 106 [Info] Flag high_res not set, skipped [@small_world BreakAtGrid -x=4096 -y=4
- 096 -max=130 -zmin=0]
- 107 [Info] SetOption -mindistance=256
- 108 [Info] Flag usepanorama not set, skipped [Panorama -x=0 -y=0]
- 109 [Info] Flag usepanorama not set, skipped [Panorama -x=38520 -y=46880]
- 110 [Info] Flag ElsweyrAnequina.esp not set, skipped [@usepanorama Panorama -x=7
- 410 -y=-157980]
- 111 [Info] SetOption -mindistance=128
- 112 [Command] ContourLine: -x=4096 -y=4096 -z=0 -offsetx=0 -offsety=0
- 113 [Command] ContourLine: 632 vertices set
- 114 [Command] ContourLine: -x=512 -y=512 -z=100 -offsetx=0 -offsety=0 -findmax
- 115 [Command] ContourLine: 11107 vertices set
- 116 [Command] ContourLine: -x=512 -y=512 -z=-100 -offsetx=256 -offsety=256 -find
- min
- 117 [Command] ContourLine: 11505 vertices set
- 118 [Info] SetOption -mindistance=256
- 119 [Command] Filter: -n=4
- 120 [Info] Array '1st order derivative, x-direction' has 32 bit floats
- 121 [Info] Array '1st order derivative, y-direction' has 32 bit floats
- 122 [Info] Array '2nd order derivative, x-direction' has 32 bit floats
- 123 [Info] Array '2nd order derivative, y-direction' has 32 bit floats
- 124 [Command] Filter: done
- 125 [Info] Flag small_world not set, skipped [Filter -n=3]
- 126 [Algorithm] AlgFirstOrder: -add=0.200000 -multiply=0.000000
- 127 [Algorithm] AlgSecondOrder: -add=0.500000 -multiply=0.000000
- 128 [Info] Flag small_world not set, skipped [AlgSecondOrder -add=1]
- 129 [Algorithm] AlgPeakFinder: -add=0.000000 -multiply=1.000000 -lowest=4000 rad
- ius=4096 -scanradius=8192 -minval=0 -maxval=1
- 130 [Info] AlgPeakFinder identified 1007 peaks
- 131 [Info] Flag small_world not set, skipped [AlgPeakFinder -multiply=1 -radius=
- 4096 -scanradius=4096 -lowest=1000 -maxval=1 -minval=0.2 -linear]
- 132 [Algorithm] AlgSecondOrder: -add=0.000000 -multiply=1.000000
- 133 [Algorithm] AlgLayer: -add=0.000000 -multiply=1.000000 -lowest=-999999 -high
- est=-300 -minval=1 -maxval=0
- 134 [Info] Flag mid_res not set, skipped [SetMaxVerticesPerQuad -n=10000]
- 135 [Info] Flag high_res not set, skipped [SetOption -mindistance=200]
- 136 [Info] Flag high_res not set, skipped [@!small_world SetMaxVerticesPerQuad -
- n=13000]
- 137 [Info] Flag high_res not set, skipped [@small_world SetMaxVerticesPerQuad -n
- =20000]
- 138 [Info] SetOption -mindistance=200
- 139 [Info] Flag small_world not set, skipped [SetOption -mindistance=128]
- 140 [Command] SetMaxVerticesPerQuad: -n=18000
- 141 [Info] Current quad: x=-2,y=-3
- 142 [Info] Vertices left to be placed: 17802
- 143 [Info] Partly filled quad: vertices reduced to: 2781
- 144 [Warning] This quad seems to be empty, skipped after 0 vertices
- 145 [Info] Current quad: x=-2,y=-2
- 146 [Info] Vertices left to be placed: 16911
- 147 [Warning] This quad seems to be empty, skipped after 0 vertices
- 148 [Info] Current quad: x=-2,y=-1
- 149 [Info] Vertices left to be placed: 13275
- 150 [Info] [1000]
- 151 [Info] [2000]
- 152 [Info] [3000]
- 153 [Info] [4000]
- 154 [Info] [5000]
- 155 [Info] [6000]
- 156 [Info] [7000]
- 157 [Info] [8000]
- 158 [Info] [9000]
- 159 [Info] [10000]
- 160 [Info] [11000]
- 161 [Info] [12000]
- 162 [Info] [13000]
- 163 [Info] Current quad: x=-2,y=0
- 164 [Info] Vertices left to be placed: 12409
- 165 [Info] [1000]
- 166 [Info] [2000]
- 167 [Info] [3000]
- 168 [Info] [4000]
- 169 [Info] [5000]
- 170 [Info] [6000]
- 171 [Info] [7000]
- 172 [Info] [8000]
- 173 [Info] [9000]
- 174 [Info] [10000]
- 175 [Info] [11000]
- 176 [Info] [12000]
- 177 [Info] Current quad: x=-2,y=1
- 178 [Info] Vertices left to be placed: 14144
- 179 [Info] Partly filled quad: vertices reduced to: 12376
- 180 [Info] [1000]
- 181 [Info] [2000]
- 182 [Info] [3000]
- 183 [Info] [4000]
- 184 [Info] [5000]
- 185 [Info] [6000]
- 186 [Info] [7000]
- 187 [Info] [8000]
- 188 [Info] [9000]
- 189 [Info] [10000]
- 190 [Info] [11000]
- 191 [Info] [12000]
- 192 [Info] Current quad: x=-1,y=-3
- 193 [Info] Vertices left to be placed: 17802
- 194 [Info] Partly filled quad: vertices reduced to: 2781
- 195 [Warning] This quad seems to be empty, skipped after 0 vertices
- 196 [Info] Current quad: x=-1,y=-2
- 197 [Info] Vertices left to be placed: 16911
- 198 [Warning] This quad seems to be empty, skipped after 0 vertices
- 199 [Info] Current quad: x=-1,y=-1
- 200 [Info] Vertices left to be placed: 13161
- 201 [Info] [1000]
- 202 [Info] [2000]
- 203 [Info] [3000]
- 204 [Info] [4000]
- 205 [Info] [5000]
- 206 [Info] [6000]
- 207 [Info] [7000]
- 208 [Info] [8000]
- 209 [Info] [9000]
- 210 [Info] [10000]
- 211 [Info] [11000]
- 212 [Info] [12000]
- 213 [Info] [13000]
- 214 [Info] Current quad: x=-1,y=0
- 215 [Info] Vertices left to be placed: 14003
- 216 [Info] [1000]
- 217 [Info] [2000]
- 218 [Info] [3000]
- 219 [Info] [4000]
- 220 [Info] [5000]
- 221 [Info] [6000]
- 222 [Info] [7000]
- 223 [Info] [8000]
- 224 [Info] [9000]
- 225 [Info] [10000]
- 226 [Info] [11000]
- 227 [Info] [12000]
- 228 [Info] [13000]
- 229 [Info] [14000]
- 230 [Info] Current quad: x=-1,y=1
- 231 [Info] Vertices left to be placed: 12856
- 232 [Info] Partly filled quad: vertices reduced to: 11249
- 233 [Info] [1000]
- 234 [Info] [2000]
- 235 [Info] [3000]
- 236 [Info] [4000]
- 237 [Info] [5000]
- 238 [Info] [6000]
- 239 [Info] [7000]
- 240 [Info] [8000]
- 241 [Info] [9000]
- 242 [Info] [10000]
- 243 [Info] [11000]
- 244 [Info] Current quad: x=0,y=-3
- 245 [Info] Vertices left to be placed: 17802
- 246 [Info] Partly filled quad: vertices reduced to: 2781
- 247 [Warning] This quad seems to be empty, skipped after 0 vertices
- 248 [Info] Current quad: x=0,y=-2
- 249 [Info] Vertices left to be placed: 13842
- 250 [Info] [1000]
- 251 [Info] [2000]
- 252 [Info] [3000]
- 253 [Info] [4000]
- 254 [Info] [5000]
- 255 [Info] [6000]
- 256 [Info] [7000]
- 257 [Info] [8000]
- 258 [Info] [9000]
- 259 [Info] [10000]
- 260 [Info] [11000]
- 261 [Info] [12000]
- 262 [Info] [13000]
- 263 [Info] Current quad: x=0,y=-1
- 264 [Info] Vertices left to be placed: 10226
- 265 [Info] [1000]
- 266 [Info] [2000]
- 267 [Info] [3000]
- 268 [Info] [4000]
- 269 [Info] [5000]
- 270 [Info] [6000]
- 271 [Info] [7000]
- 272 [Info] [8000]
- 273 [Info] [9000]
- 274 [Info] [10000]
- 275 [Info] Current quad: x=0,y=0
- 276 [Info] Vertices left to be placed: 8751
- 277 [Info] [1000]
- 278 [Info] [2000]
- 279 [Info] [3000]
- 280 [Info] [4000]
- 281 [Info] [5000]
- 282 [Info] [6000]
- 283 [Info] [7000]
- 284 [Info] [8000]
- 285 [Info] Current quad: x=0,y=1
- 286 [Info] Vertices left to be placed: 12344
- 287 [Info] Partly filled quad: vertices reduced to: 10801
- 288 [Info] [1000]
- 289 [Info] [2000]
- 290 [Info] [3000]
- 291 [Info] [4000]
- 292 [Info] [5000]
- 293 [Info] [6000]
- 294 [Info] [7000]
- 295 [Info] [8000]
- 296 [Info] [9000]
- 297 [Info] [10000]
- 298 [Info] Current quad: x=1,y=-3
- 299 [Info] Vertices left to be placed: 17802
- 300 [Info] Partly filled quad: vertices reduced to: 2781
- 301 [Warning] This quad seems to be empty, skipped after 0 vertices
- 302 [Info] Current quad: x=1,y=-2
- 303 [Info] Vertices left to be placed: 15501
- 304 [Info] [1000]
- 305 [Info] [2000]
- 306 [Info] [3000]
- 307 [Info] [4000]
- 308 [Info] [5000]
- 309 [Info] [6000]
- 310 [Info] [7000]
- 311 [Info] [8000]
- 312 [Info] [9000]
- 313 [Info] [10000]
- 314 [Info] [11000]
- 315 [Info] [12000]
- 316 [Info] [13000]
- 317 [Info] [14000]
- 318 [Info] [15000]
- 319 [Info] Current quad: x=1,y=-1
- 320 [Info] Vertices left to be placed: 12156
- 321 [Info] [1000]
- 322 [Info] [2000]
- 323 [Info] [3000]
- 324 [Info] [4000]
- 325 [Info] [5000]
- 326 [Info] [6000]
- 327 [Info] [7000]
- 328 [Info] [8000]
- 329 [Info] [9000]
- 330 [Info] [10000]
- 331 [Info] [11000]
- 332 [Info] [12000]
- 333 [Info] Current quad: x=1,y=0
- 334 [Info] Vertices left to be placed: 12939
- 335 [Info] [1000]
- 336 [Info] [2000]
- 337 [Info] [3000]
- 338 [Info] [4000]
- 339 [Info] [5000]
- 340 [Info] [6000]
- 341 [Info] [7000]
- 342 [Info] [8000]
- 343 [Info] [9000]
- 344 [Info] [10000]
- 345 [Info] [11000]
- 346 [Info] [12000]
- 347 [Info] Current quad: x=1,y=1
- 348 [Info] Vertices left to be placed: 12929
- 349 [Info] Partly filled quad: vertices reduced to: 11312
- 350 [Info] [1000]
- 351 [Info] [2000]
- 352 [Info] [3000]
- 353 [Info] [4000]
- 354 [Info] [5000]
- 355 [Info] [6000]
- 356 [Info] [7000]
- 357 [Info] [8000]
- 358 [Info] [9000]
- 359 [Info] [10000]
- 360 [Info] [11000]
- 361 [Info] Current quad: x=2,y=-3
- 362 [Info] Vertices left to be placed: 17854
- 363 [Info] Partly filled quad: vertices reduced to: 523
- 364 [Info] Current quad: x=2,y=-2
- 365 [Info] Vertices left to be placed: 17446
- 366 [Info] Partly filled quad: vertices reduced to: 3271
- 367 [Info] [1000]
- 368 [Info] [2000]
- 369 [Info] [3000]
- 370 [Info] Current quad: x=2,y=-1
- 371 [Info] Vertices left to be placed: 17498
- 372 [Info] Partly filled quad: vertices reduced to: 3280
- 373 [Info] [1000]
- 374 [Info] [2000]
- 375 [Info] [3000]
- 376 [Info] Current quad: x=2,y=0
- 377 [Info] Vertices left to be placed: 17275
- 378 [Info] Partly filled quad: vertices reduced to: 3239
- 379 [Info] [1000]
- 380 [Info] [2000]
- 381 [Info] [3000]
- 382 [Info] Current quad: x=2,y=1
- 383 [Info] Vertices left to be placed: 17306
- 384 [Info] Partly filled quad: vertices reduced to: 2839
- 385 [Info] [1000]
- 386 [Info] [2000]
- 387 [Info] Flag small_world not set, skipped [@_worldspace=DibellasWatch SetMaxV
- erticesPerQuad -n=30000]
- 388 [Info] Flag small_world not set, skipped [@!_worldspace=DibellasWatch SetMax
- VerticesPerQuad -n=25000]
- 389 [Command] MakeTriangulation: Start Delaunay triangulation
- 390 [Info] Number of vertices forwarded to Delaunay algorithm: 262238
- 391 [Info] Call Triangle algorithm
- 392 [Info] (written by by J. R. Shewchuk, see README)
- Constructing Delaunay triangulation by divide-and-conquer method.
- Adding Steiner points to enforce quality.
- Writing vertices.
- Writing triangles.
- Writing Voronoi vertices.
- Writing Voronoi edges.
- Statistics:
- Input vertices: 262238
- Mesh vertices: 262238
- Mesh triangles: 523917
- Mesh edges: 786154
- Mesh exterior boundary edges: 557
- 393 [Info] Number of triangles in entire worldspace: 523917
- 394 [Command] DivideGrid: -x=4096 -y=4096
- 395 [Command] DivideGrid: done
- 396 [Command] WriteAllQuads
- 397 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.-64.-96.32.nif has 320 triangles and 198 vertices
- 398 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.-64.-64.32.nif has 2048 triangles and 1089 vertices
- 399 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.-64.-32.32.nif has 47572 triangles and 24002 vertices
- 400 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.-64.00.32.nif has 49288 triangles and 24928 vertices
- 401 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.-64.32.32.nif has 44402 triangles and 22396 vertices
- 402 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.-32.-96.32.nif has 320 triangles and 198 vertices
- 403 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.-32.-64.32.nif has 2048 triangles and 1089 vertices
- 404 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.-32.-32.32.nif has 49672 triangles and 25111 vertices
- 405 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.-32.00.32.nif has 50442 triangles and 25599 vertices
- 406 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.-32.32.32.nif has 44082 triangles and 22354 vertices
- 407 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.00.-96.32.nif has 320 triangles and 198 vertices
- 408 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.00.-64.32.nif has 47641 triangles and 24034 vertices
- 409 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.00.-32.32.nif has 49133 triangles and 24940 vertices
- 410 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.00.00.32.nif has 49450 triangles and 25070 vertices
- 411 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.00.32.32.nif has 43582 triangles and 22093 vertices
- 412 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.32.-96.32.nif has 320 triangles and 198 vertices
- 413 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.32.-64.32.nif has 49708 triangles and 25107 vertices
- 414 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.32.-32.32.nif has 49578 triangles and 25118 vertices
- 415 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.32.00.32.nif has 48782 triangles and 24722 vertices
- 416 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.32.32.32.nif has 43710 triangles and 22162 vertices
- 417 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.64.-96.32.nif has 1663 triangles and 856 vertices
- 418 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.64.-64.32.nif has 10951 triangles and 5606 vertices
- 419 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.64.-32.32.nif has 10633 triangles and 5438 vertices
- 420 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.64.00.32.nif has 10833 triangles and 5551 vertices
- 421 [Info] The (shape-based) mesh C:\Spiele\Steam\steamapps\common\Oblivion\\Dat
- a\Meshes\Landscape\LOD\60.64.32.32.nif has 9253 triangles and 4772 vertices
- ****** Batch loop done ******
- User time per command (sorted):
- SetMaxVerticesPerQuad: 15.8653 s
- WriteAllQuads: 8.67366 s
- DivideGrid: 6.86404 s
- Filter: 6.17764 s
- GenerateHeightmap: 4.61763 s
- BreakAtGrid: 3.91563 s
- ContourLine: 2.88602 s
- AlgPeakFinder: 0.327602 s
- SetGrid: 0.280802 s
- MakeTriangulation: 0.265202 s
- Please close this window
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