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- #include <a_samp>
- public OnPlayerSpawn(playerid)
- {
- SetPVarInt(playerid,"K_Times",0);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- SetPVarInt(playerid,"K_Times",GetPVarInt(playerid,"K_Times") + 1);
- if(GetPVarInt(playerid,"K_Times") > 1) return Kick(playerid);
- return 1;
- }
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