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- 41:31:090 ConfigManager.cpp:42 N[BOOT]: Saving settings to D:/Documents/Dolphin Emulator/Config/Dolphin.ini
- 41:31:238 Main.cpp:515 N[Wiimote]: Not connected
- 41:31:240 IPC_HLE\WII_IPC_HLE_Device_DI.cpp:35 E[WII_IPC_DVD]: Trying to run two DI devices at once. IOCtl may not behave as expected.
- 41:31:391 HW\WiimoteReal\WiimoteReal.cpp:358 N[Wiimote]: Resuming Wiimote data reporting.
- 41:31:391 Boot\Boot.cpp:226 N[BOOT]: Booting /title/00000001/00000002/content/
- 41:31:461 Render.cpp:198 E[Video]: id: 20071, source: API, type: Other - Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) will use SYSTEM HEAP memory as the source for buffer object operations.
- 41:31:461 Render.cpp:198 E[Video]: id: 20071, source: API, type: Other - Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
- 41:31:462 Render.cpp:198 E[Video]: id: 20071, source: API, type: Other - Buffer detailed info: Buffer object 2 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) will use SYSTEM HEAP memory as the source for buffer object operations.
- 41:31:462 Render.cpp:198 E[Video]: id: 20071, source: API, type: Other - Buffer detailed info: Buffer object 2 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
- 41:31:463 Render.cpp:198 E[Video]: id: 20071, source: API, type: Other - Buffer detailed info: Buffer object 3 (bound to GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) will use SYSTEM HEAP memory as the source for buffer object operations.
- 41:31:463 Render.cpp:198 E[Video]: id: 20071, source: API, type: Other - Buffer detailed info: Buffer object 3 (bound to GL_UNIFORM_BUFFER_EXT, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
- 41:31:471 Render.cpp:198 E[Video]: id: 20071, source: API, type: Other - Buffer detailed info: Buffer object 4 (bound to GL_TEXTURE_BUFFER, usage hint is GL_DYNAMIC_DRAW) will use SYSTEM HEAP memory as the source for buffer object operations.
- 41:31:471 Render.cpp:198 E[Video]: id: 20071, source: API, type: Other - Buffer detailed info: Buffer object 4 (bound to GL_TEXTURE_BUFFER, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memory (fast).
- 41:31:565 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000000
- 41:31:565 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000000
- 41:31:565 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000000
- 41:31:565 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000000
- 41:31:565 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000100
- 41:31:565 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000100
- 41:31:565 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000100
- 41:31:565 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000100
- 41:31:567 HW\MMIO.cpp:198 E[MI]: Trying to read32 from an invalid MMIO (addr=0d800024)
- 41:31:571 HW\MMIO.cpp:198 E[MI]: Trying to read32 from an invalid MMIO (addr=0d800024)
- 41:31:624 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: read 0 at 21000800
- 41:31:624 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: read 0 at 21000800
- 41:31:624 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: read 0 at 21000800
- 41:31:624 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: read 0 at 21000800
- 41:31:624 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000800
- 41:31:624 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000800
- 41:31:624 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000800
- 41:31:624 HW\EXI_DeviceIPL.cpp:329 N[OSREPORT]: EXI IPL-DEV: write 0 at a1000800
- 41:31:624 HW\MMIO.cpp:198 E[MI]: Trying to read32 from an invalid MMIO (addr=0d800018)
- 41:31:790 Render.cpp:198 E[Video]: id: 20071, source: API, type: Other - Buffer detailed info: Buffer object 10 (bound to GL_SHADER_STORAGE_BUFFER, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations.
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