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p_dilldoe_ggmod_wm1.cfg

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Mar 24th, 2017
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  1. 01 root_move_Y = 0.07f //Character height above the ground. Higher heels require greater height to avoid the feet going underground.
  2. 02 foot01_RollX = 12f //Ankle rotation. Greater ankle rotation makes the heels higher.
  3. 03 foot01_RollX_Max = 30f //Maximum value of ankle rotation. If the value is too high, the ankle will be broken in some animations; if the value is too low, the animations may look unnatural.
  4. 04 foot01_ScaleX = 1f //Width of the ankle.
  5. 05 foot01_ScaleY = 1f //Height of the ankle.
  6. 06 foot01_ScaleZ = 1f //Depth of the ankle.
  7. 07
  8. 08 *DO NOT ADD/DELETE ANY ROWS! Parameters are read according to row number*
  9. 09
  10. 10
  11. 11 foot02_RollX = 07f //Heel x-rotation. Set this value equal to ankle rotation. The feet will be rotated using both values to create natual animations.
  12. 12 foot02_RollY = 0f //Heel y-rotation. Makes the feet pointing inward/outward.
  13. 13 foot02_RollZ = 0f //Heel z-rotation. Don't change this parameter.
  14. 14 foot02_moveX = 0f //Move the heel left/right. No need to change this.
  15. 15 foot02_moveY = 0f //Move the heel upward/downward.
  16. 16 foot02_moveZ = 0f //Move the heel forward/backward.
  17. 17 foot02_ScaleX = 0.89f //Width of the heel.
  18. 18 foot02_ScaleY = 1f //Height of the heel.
  19. 19 foot02_ScaleZ = 0.89f //Depth of the heel.
  20. 20
  21. 21
  22. 22 *This config file should be saved in UTF-8 format. Using text editors like UltraEdit/Notepad++ is recommended*
  23. 23
  24. 24
  25. 25 Toes01_RollX = -2.5f //Toes rotation. The value should be close to ankle rotation + heel x-rotation, in an opposite direction (therefore it is a negative number, be careful!).
  26. 26 Toes01_RollX_Min = -40f //Minimum value of toes rotation. Must not be larger than the above value. Smaller negative numbers bend the toes more upwards, therefore suitable for soft shoe tips.
  27. 27 Toes01_MoveX = 0f //Move the toes left/right.
  28. 28 Toes01_MoveY = 0f //Move the toes upward/downward.
  29. 29 Toes01_MoveZ = 0f //Move the toes forward/backward.
  30. 30 Toes01_ScaleX = 0.75f //Width of the toes.
  31. 31 Toes01_ScaleY = 1f //Height of the toes.
  32. 32 Toes01_ScaleZ = 1.5f //Depth of the toes. Makes the shoe tip longer/shorter.
  33. 33 foot02_RollY_Max = 30f //Maximum value of heel rotation.
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