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- 01 root_move_Y = 0.07f //Character height above the ground. Higher heels require greater height to avoid the feet going underground.
- 02 foot01_RollX = 12f //Ankle rotation. Greater ankle rotation makes the heels higher.
- 03 foot01_RollX_Max = 30f //Maximum value of ankle rotation. If the value is too high, the ankle will be broken in some animations; if the value is too low, the animations may look unnatural.
- 04 foot01_ScaleX = 1f //Width of the ankle.
- 05 foot01_ScaleY = 1f //Height of the ankle.
- 06 foot01_ScaleZ = 1f //Depth of the ankle.
- 07
- 08 *DO NOT ADD/DELETE ANY ROWS! Parameters are read according to row number*
- 09
- 10
- 11 foot02_RollX = 07f //Heel x-rotation. Set this value equal to ankle rotation. The feet will be rotated using both values to create natual animations.
- 12 foot02_RollY = 0f //Heel y-rotation. Makes the feet pointing inward/outward.
- 13 foot02_RollZ = 0f //Heel z-rotation. Don't change this parameter.
- 14 foot02_moveX = 0f //Move the heel left/right. No need to change this.
- 15 foot02_moveY = 0f //Move the heel upward/downward.
- 16 foot02_moveZ = 0f //Move the heel forward/backward.
- 17 foot02_ScaleX = 0.89f //Width of the heel.
- 18 foot02_ScaleY = 1f //Height of the heel.
- 19 foot02_ScaleZ = 0.89f //Depth of the heel.
- 20
- 21
- 22 *This config file should be saved in UTF-8 format. Using text editors like UltraEdit/Notepad++ is recommended*
- 23
- 24
- 25 Toes01_RollX = -2.5f //Toes rotation. The value should be close to ankle rotation + heel x-rotation, in an opposite direction (therefore it is a negative number, be careful!).
- 26 Toes01_RollX_Min = -40f //Minimum value of toes rotation. Must not be larger than the above value. Smaller negative numbers bend the toes more upwards, therefore suitable for soft shoe tips.
- 27 Toes01_MoveX = 0f //Move the toes left/right.
- 28 Toes01_MoveY = 0f //Move the toes upward/downward.
- 29 Toes01_MoveZ = 0f //Move the toes forward/backward.
- 30 Toes01_ScaleX = 0.75f //Width of the toes.
- 31 Toes01_ScaleY = 1f //Height of the toes.
- 32 Toes01_ScaleZ = 1.5f //Depth of the toes. Makes the shoe tip longer/shorter.
- 33 foot02_RollY_Max = 30f //Maximum value of heel rotation.
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