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- #define FILTERSCRIPT
- #include <a_samp>
- #include <Y_objecs>
- #if defined FILTERSCRIPT
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- Object_OnPlayerDisconnect(playerid, reason);
- return 1;
- }
- //converta seu mapa para Y_Object e coloque o cรณdigo de baixo do "Object_Object();". Exemplo:
- public OnGameModeInit()
- {
- Object_Object();//NรO TIRE
- CreateDynamicObject(3279,1110.158,-1458.830,14.522,0.0,0.0,0.0);
- return 1;
- }
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