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- 0.000 2017-02-16 19:23:22; Factorio 0.14.22 (build 25342, linux64, headless)
- 0.000 Operating system: Linux
- 0.000 Program arguments: "./factorio_0_14_22/bin/x64/factorio" "--server-settings" "settings.json" "--start-server" "saves/main.zip"
- 0.000 Read data path: /home/factorio/bobs/factorio_0_14_22/data
- 0.000 Write data path: /home/factorio/bobs/factorio_0_14_22
- 0.000 Binaries path: /home/factorio/bobs/factorio_0_14_22/bin
- 0.008 System info: [CPU: Common KVM processor, 8 cores, RAM: 9977MB]
- 0.008 Running in headless mode
- 0.013 Loading mod core 0.0.0 (data.lua)
- 0.016 Loading mod base 0.14.22 (data.lua)
- 0.089 Loading mod Advanced-Electric 0.1.3 (data.lua)
- 0.145 Loading mod bobconfig 0.14.0 (data.lua)
- 0.203 Loading mod boblibrary 0.14.3 (data.lua)
- 0.258 Loading mod Free_Real_Estate 1.0.0 (data.lua)
- 0.328 Loading mod bobpower 0.14.0 (data.lua)
- 0.385 Loading mod bobconfig 0.14.0 (data-updates.lua)
- 0.448 Loading mod bobpower 0.14.0 (data-updates.lua)
- 0.501 Checksum for core: 1291735968
- 0.501 Checksum for mod base: 786624017
- 0.501 Checksum for mod Advanced-Electric: 1348850227
- 0.501 Checksum for mod bobconfig: 2245452566
- 0.501 Checksum for mod boblibrary: 3645220963
- 0.501 Checksum for mod Free_Real_Estate: 3805552749
- 0.502 Checksum for mod bobpower: 2870171745
- 0.875 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1487290931
- 0.875 Info PlayerData.cpp:62: Cloud player-data.json unavailable
- 0.877 Custom inputs active: 0
- 0.877 Factorio initialised
- 0.878 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
- 0.878 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 0.878 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 0.878 Loading map /home/factorio/bobs/saves/main.zip
- 0.879 Error FileUtil.cpp:284: Can't remove /home/factorio/bobs/factorio_0_14_22/temp/currently-playing: No such file or directory
- 0.894 Info Scenario.cpp:152: Map version 0.14.22-0
- 4.556 Checksum for script /home/factorio/bobs/factorio_0_14_22/temp/currently-playing/control.lua: 1057114497
- 4.561 Checksum for script __Free_Real_Estate__/control.lua: 1158736989
- 4.563 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
- 4.564 Hosting game at 0.0.0.0:34197
- 4.564 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
- 4.801 Info HttpSharedState.cpp:111: Status code: 200
- 4.801 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (dOy23avJ2iqjXeoJDuhfHhRb8HNxBzxk) from the auth server.
- 4.801 Info ServerMultiplayerManager.cpp:658: mapTick(102979) changing state from(CreatingGame) to(InGame)
- 27.074 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(redacted:63192)
- 27.074 Refusing connection for address(redacted:63192). User verification is required for this game.
- 27.596 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(redacted:52651)
- 27.597 Refusing connection for address(redacted:52651). Unknown key:"password-missing"
- 28.306 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(redacted:52652)
- 28.307 Info ServerRouter.cpp:413: Replying to connectionRequest for address(redacted:52652).
- 28.307 Info ServerSynchronizer.cpp:524: nextHeartbeatSequenceNumber(697) adding peer(1)
- 28.324 Info ServerMultiplayerManager.cpp:658: mapTick(102979) changing state from(InGame) to(InGameSavingMap)
- 28.393 Info ServerMultiplayerManager.cpp:742: mapTick(102979) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
- 28.447 Info ServerMultiplayerManager.cpp:779: MapTick(102979) Serving map(/home/factorio/bobs/factorio_0_14_22/temp/mp-save-0.zip) for peer(1) size(1422117) crc(2276022)
- 28.448 Info ServerMultiplayerManager.cpp:658: mapTick(102979) changing state from(InGameSavingMap) to(InGame)
- 28.569 Info ServerMultiplayerManager.cpp:742: mapTick(102985) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 29.992 Info ServerMultiplayerManager.cpp:742: mapTick(103071) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 30.184 Info ServerMultiplayerManager.cpp:742: mapTick(103082) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
- 30.358 Info ServerMultiplayerManager.cpp:742: mapTick(103093) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
- 30.359 Info GameActionHandler.cpp:2556: MapTick(103093) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
- 30.499 Info ServerMultiplayerManager.cpp:742: mapTick(103101) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
- 71.953 Error CrashHandler.cpp:230: Received SIGSEGV
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- #0 0x00000000006311eb in CrashHandler::writeStackTrace() at /tmp/factorio-V8bcpQ/src/Util/CrashHandler.cpp:105
- #1 0x0000000000631484 in CrashHandler::SignalHandler(int) at /tmp/factorio-V8bcpQ/src/Util/CrashHandler.cpp:235
- #2 0x00007fb2a35f04c0 in ?? at ??:0
- #3 0x00000000044b97f0 in ?? at ??:0
- 73.230 Error CrashHandler.cpp:106: Map tick at moment of crash: 105588
- 73.230 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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